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1454 Utopia City User Manual

5/4/06

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Content
Introduction
System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Installing and Running Utopia City . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Removing the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5

Game Setup
New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Continue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Intro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Exit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6

Game
Main Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Players screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Energy Use Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14

Default Controls
Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18

Credits

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INTRODUCTION
Utopia City This is a tactical action game with elements of RPG, in which the player has to be ready to plunge into the fantastic virtual world of Utopia. While moving along the path of confrontation, you free yourself and other hostages who are immersed in the ghosts dream, the name of which is Utopia City. Destroy the heart of Mastermind and then people will have a chance to recreate their own, real world. The player will get help in getting through the game as well as receive information about the development of the plot of the game from the virtual helper Daisy, as well as from messages that the player will get on his or her pager. Pre-History In the year 2091, the people of a small city named Postville became the object of a great experiment. A virtual prototype of a real world was made, which existed and developed independently, transforming this new virtual world, named simply utopia, into an ideal city. The people who lived in Utopia, or more precisely their thoughts, knowledge, fantasies and feelings, became a part of this new world, which helped Utopia to grow and flourish. This experiment became so successful that it was decided to open Utopia to the whole world. During this time Utopia became so popular that the quantity of people living there became greater than the number of people who stayed in the real world. It was found that the central server, which was called Mastermind, had taken control of all the people living in Utopia and their thoughts as well. Thus, thousands of users of Utopia refused to leave the virtual world, which eventually led the real world to collapse in their absence. The destruction of the physical world caused the government to create an elite team of agents called Anti-Utopia, and to send the team to Utopia, calling the agents freedomfighters. The mission of the agents was to free the victims who were caught in the virtual network and to destroy Mastermind. Unfortunately, soon all the agents were swallowed up by Utopia, and will never return to the real world from there. Even those who were true to their mission found themselves in danger, and were unable to destroy Mastermind. The agents stated that the only way to free man from Utopia would be to act at the exact moment of the virtual death of Mastermind.

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System requirements
Minimum requirements: OS: Windows XP/2000 CPU: 800 MHz Intel Pentium III or AMD Athlon XP processor RAM: 256 MB Hard Drive Space: 1 GB free hard disk space plus space for saved games Video: 64 MB AGP video cards using the NVIDIA GeForce 3, ATI Radeon 8500, or more recent chipsets with the DirectX 9.0c compatible driver Sound: DirectX compatible PCI 16-bit sound card DVD-Rom DirectX 9.0c Input: Keyboard, Mouse Recommended system specifications: OS: Windows XP/2000 CPU: 2.5 GHz or faster Intel Pentium IV or AMD Athlon XP processor RAM: 1024 MB or more Video: NVIDIA GeForce FX 5950 / ATI Radeon 9800 or better Direct3D capable video card Sound: Audigy 2ZS Hard Drive Space: 1 GB free hard disk space plus space for saved games DirectX 9.0c DVD-Rom Input: Keyboard, Mouse Supported Video Cards: To run the game you will need a video card that supports modern technologies (Vertex/Pixel Shaders) and whose video memory is no less than 64 Mb. The game has been tested on the following video cards: Geforce3 Geforce4 (except MX type (three-digital numbers like 420, 440) ) GeForce FX Radeon 8500 Radeon 9000 Radeon 9700 Radeon 9800 Radeon X700 More powerful video cards will be fine to run the game. We have not tested how the game works on laptops however we assume that the game should work on laptops with the following video cards: Mobility Radeon9600 GeForce 4200 Go GeForce FX Go

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Installing and Running Utopia City


1. Insert the game DVD into your DVD-ROM drive. The setup should begin automatically. If not, use Windows Explorer to open the game DVD and run the file labeled Installer.exe in the root folder of the Utopia City DVD. 2. The installation wizard will guide you through the setup process. 3. To start the game, click start>programs>Utopia City.

Removing the game


Click start>programs >Utopia City and run Uninstall or use the Windows add/ Remove utility from the Control Panel.

GAME SETUP
You will see the main menu after running the game.

New Game
Use this function to start a new game.

Continue
The player may continue the last saved game.

Load
The player may load a saved game from the list.

Settings
The player may change default settings here (controls, audio, video, game options). Game Game Options 1. Always run: The player always runs. 2. Artefacts Auto Change: Turns auto change of Artefacts on/off.

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Video Video Settings Changing default video settings may improve the performance of the game at the cost of the visual appeal. By default, all settings are set to match the capabilities of the recommended machine specs. To make all changes effective, confirm them using Apply in the menu. 1. Resolution: choose from a list of all available resolutions. 2. Refresh Rate: adjust displays refresh rate. Changes can be applied in full screen mode only. 3. Color Depth: adjust color depth. Changes can be applied in full screen mode only. 4. Anti Aliasing: adjust anti aliasing settings. 5. Full Screen: play in full-screen mode. 6. Vertical Synch: check this to synch display rate to the games refresh rate. 7. Anisotropic Filter: adjust anisotropic filter quality settings from 0 to 16. 8. Texture Quality: adjust the texture resolution. 9. Screen Effects: turn screen effects on/off. 10. Mirrors: turn reflections on/off. 11. Relief Textures: turns relief texture mapping on/off. 12. Dynamic Shadows: turn dynamic shadows on/off. 13. Gamma, Contrast, Brightness: adjust your display device gamma, contrast and brightness properties. Audio Audio Settings 1. EAX: check this to enable EAX-effects (needs hardware mixing and EAX support) 2. Safe Mode: use this mode in case of troubles with sound reproduction. 3. Music Volume: adjust the volume of the background music in the game. 4. Effects Volume: adjust the volume of sound effects and voices in the game. Controls Setting the players controls: Choose Control settings to see the list of computer keys and current control settings. In the left corner of the screen you will see a description of the movement made when pushing the hot key. In order to change the controls, click twice on the name of the action and bind a new key to be used for this action. When a player learns a new skill in order to take a new action in the game, the player is told the combination of keys which can be used to make this action. Afterwards the player can redefine keys for this action. In the section in the menu called Default key settings there is a list of all keys and bindings. Input Input Devices Settings 1. Mouse Sensitivity: mouse sensitivity settings 2. Inverse Mouse: inverse mouse 3. Joystick: activate joystick

Intro
Use this function to see the introduction

Credits
Use this function to view the name and e-mail of the developers of Utopia City.

Exit
Use this function to quit from the game.

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GAME
Main Characters
The game Utopia City features a wide collection of characters, each of whom is unique. The player is not the main connecting link in the game. Utopia lives by its own rules, and does not depend on the participation of the player.

Richard Grey This agent works for the department of Anti-Utopia. The destruction of the real world forced the government to create a team of special agents called Anti-Utopia and to send these agents to free people from Utopia. Richard Grey was among these agents. His mission is to free the victims who are being held hostage by the virtual network, and to destroy its heart: the main server, Mastermind.

Daisy This agent also works for the department of Anti-Utopia. This virtual helper of the main hero makes the heros connections with the department and gives the hero tasks.

Scene script characters Scene characters take part in the scenes of certain missions. Throughout the game they can give the player additional information and other objects which are key to the game.

Silver This character is a former worker of the security structure of Utopia City. Silver stole an important artefact from the bank of the city. Now Silver is being hunted after, and the main hero should try to reach him before anyone else does and take the artefact away at any cost.

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Torn This character is a former worker of the department of AntiUtopia. Torn is a rational, cold-blooded killer. Just like the main hero, Torn is looking for artefacts, but for his own treacherous goals.

The common inhabitants of Utopia The inhabitants of Utopia, who lead their own lives, are serene, and free to choose how they spend their free time.

Repair-workers 1. These workers repair the territories of Utopia City that suffer from errors in programming code. They service the technology of Utopia too. 2. Repair workers accompany security officers of the city whenever problems come up in the daily life of the city. The repair workers put infodiscs together about the inhabitants of Utopia who die and bring these to the department in order for a virtual copy of the dead inhabitant to be made.

Security Forces These people sustain order in Utopia City.

The Police When executing their operations the Police try to make as few victims as possible. They guard the Infodiscs of people who die until the repair workers arrive.

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Soldiers
Soldiers are the main armed forces of the city. They are well armed and equipped. They dont ask unnecessary questions. Their goal is to suppress the enemy at any cost.

Green Berets The elite part of the security forces. The Green Berets replace the police and soldiers in situations when the police are helpless. The Green Berets dont care who they kill when returning order to the city. Anybody can be their target. To get shot by the Green Berets is entirely possible.

Destructors of open spaces These are fighting robots that clean the borders of the city from uninvited guests.

Scanner The scanner is a constant helper to the main hero. Daisy gives assignments through the scanner from the department to the main hero using messages that come to the heros pager. The scanner shows how the inhabitants of Utopia relate to the player by changing the color on the indicator from green to red (check the Players Screen). Green Loyal attitude. Yellow This is a warning to the player that the attitude of the inhabitants of Utopia may soon change to negative. The player needs to either hide his weapon or stop any unlawful actions. Red Negative attitude.

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Weapons
Weapons in the world of Utopia can be generated from energy and the Infodiscs which the player will collect from the dead inhabitants of Utopia. Each weapon that is used in Utopia demands a certain amount of energy in order to be activated and used. Bulldog This is the most basic weapon. It features rather low accuracy, weak power, and is doesnt make large wounds. However it is useful when shooting from a short range. Firing Mode 1: single shot Firing Mode 2: automatic Barett This gun has an optical scope. The Barett has strong power, however it shoots quite slowly and its ineffective for short-range battles. This gun is perfect for shooting from an ambush or from long-range. Firing Mode 1: single shot Firing Mode 2: optical scope Tornado This gun is effective against targets which are close by. The power of this gun is reduced at longer distances from the target. This gun is outfitted with an under-barrel grenade-launcher, which is useful against larger groups of enemies. Firing Mode 1: automatic Firing Mode 2: under barrel grenade launcher Lancer This gun uses energy. It is most effective at short distances. Firing Mode 1: energy impulse Firing Mode 2: energy balls A.M.TECH This weapon is especially effective when fighting against extremely strong enemies (destructors), or against a group of enemies. This weapon isnt very accurate, but it has a wide target range. Therefore, one must be careful when using the rocket-launcher inside buildings, since this weapon can destroy not only the enemy, but you as well. Firing Mode 1: single rocket Firing Mode 2: self-guided rocket

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Inventory
Infodiscs These discs are a source of energy. Each inhabitant of Utopia has an Infodisc. This disc is like an identification number. Each persons Infodisc contains a virtual copy of the person. Infodiscs appear at the locations where citizens of Utopia City have died. If, at the moment that a citizen of Utopia City dies a virtual death the player manages to get this persons Infodisc, then this person returns to the real world, and the player gets an extra supply of energy. When a player reaches a certain number of Infodiscs, the player gets a new type of weapon in his command. Artefacts All Artefacts spend the energy of the player when they are activated. To call up the Artefacts menu one needs to press the hot key I.

Here the player can choose the necessary artefact, and in the future the player can activate this artefact simply by pressing the hot key Q.

1. Time Freeze This function makes time slow down, thereby allowing the player to act at lightning speed. 2. Accelerator This function allows the player to move around many times faster than normal people. You can use this function to cover large distances on open terrain, or simply to get away from your attackers.

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3. Teleport Control This technology allows the player to move from any one spot to the main Teleport Control. You can use this artefact if you got trapped or surrounded, or if you simply got lost on a level.

4. Protection Shield The Protection Shield protects the player from various attacks. If it gets hot and the rain of bullets pounding on you from all sides becomes too much, you can use this tool. Perhaps it will save your life.

5. Master key The master-key allows one to break coded locks on doors that lead into the base, as well as those on the final fortress, which contains the main server of the city Mastermind.

6. Invisibility Invisibility makes the player invisible to other characters. Invisibility is especially useful in the situation when it is necessary to get away from a group of enemies without being detected, or to secretly capture information without raising peoples attention.

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Pager This tool for one-way messaging connects the player with the department. Messages about the current goals of the mission come to the pager.

When new messages come to the pager, the player sees a corresponding sign named New message in the upper central part of the screen. The message can be read by going into the pager menu, then hitting the hot keys TAB or P.

Players screen
This screen gives information about the current amounts of energy and health, about the amount of ammunition left for the chosen weapon, about the amount of Infodiscs collected, and about tools in use.

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Energy This figure shows the amount of energy the player has left. Weapon Here you can see the type of weapon that is accessible at the moment and its name. Bullets This figure shows the amount of ammunition left in the current firing mode of your weapon. Infodiscs This figure shows the current quantity of Infodiscs that the player has at his disposal. Armor This shows the level of protection the players armor can provide. If this level reaches zero, then the player becomes more vulnerable. Health This indicator shows the level of your health. Active artefact This indicator shows the tool you have chosen and its name. Attitude Indicator This indicator shows how the inhabitants of Utopia relate to the player. It changes in color from green to red. Green Loyal attitude. Yellow This is a warning to the player that the attitude of the inhabitants of Utopia may soon change to negative. The player needs to either hide his weapon or stop any unlawful actions. Red Negative attitude.

Energy Use Menu


This menu can be accessed when the player presses the hot key G.

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Two modes can be used: 1. If the Auto indicator is active, then energy is used uniformly among all the inventory available to the player. 2. If the Auto indicator is inactive then the player has the chance to manage his store of energy himself, thereby using a large amount of energy to determine which type of weapon or artefact is most needed. 1. Ammunition

Ammunition for all types of weapons found in the game is generated using energy contained on Infodiscs. The speed at which weapons are restored depends on the amount of energy which is set aside for the given type of weapon. In this menu the player can distribute the energy available to him, thereby increasing the speed at which the ammunitions for the most needed weapons are regenerated. 2. Life support

The default setting is that energy contained in one Infodisc is spent on repairing armor and the life of the player equally. The player can decide himself whether energy should

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be used to extend his life or to strengthen his armor. 3. Special skills

In order for the player to be able to use one or another artefact, this artefact must be powered with energy. Some types of Artefacts require complete charging before they can be used (Master Key, Teleport), while for others it is enough to be energized above a certain minimum percentage of total energy (about 20%). The speed at which an artefact is charged depends on the amount of energy that it spends. In this menu, you can change the percentage correlation set by default to favor that artefact which you need to use the most.

DEFAULT CONTROLS
Hot Keys can be changed from the game menu in: Settings >Controls. The game is controlled in the following settings: - Direct control over the movements that the player makes; - Control from the users menu; - Control from the play menu. When a player learns a new skill in order to take a new action in the game, the player is told the combination of keys which can be used to make this action. Afterwards the player can redefine keys for this action.

Keys
Movement Controls Control Forward Backward Strafe Left Strafe Right Walk/Run Binding 1 Up Down Left Right LShift Binding 2 W S A D RShift Function Move Forward Move Backward Move Left Move Right Hold this down to run/walk. You will walk if Always Run is set off, or run if Always Run is set on.

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Keys
Movement Controls Control Binding 1 Jump Space Crouch C Turn Left Turn Right Side Step Action Controls Fire Alternate Fire Use Use Artefact Kick Reload Next Weapon Previous Weapon Holster Bulldog Lancer Tornado Barett A.M. Tech Vision Controls Control Look Up Look Down Zoom In Zoom Out Misc. Control Pause Screenshot Quick Save Quick Load Pager Energy Use Artefacts Next Artefact Previous Artefact Binding 2 LCtrl Function Jumps You can shoot crouched -

Mouse 1 Mouse 2 E Q F R

Enter -

Fire weapon Toggle the attack mode for the weapons that have two attacks Use items, perform actions Use Artefact Kick Reload weapon Choose the next weapon slot Choose the previous weapon slot Hide/ready weapon

Mouse wheel Up Mouse wheel Down Mouse 3 H 1 2 3 4 5 -

Binding 1 Page Down Delete = -

Binding 2 -

Function Look Up Look Down

Binding 1 PAUSE F11 F6 F9 P G I ] [

Binding 2 F10 TAB -

Function Game Pause Screenshot Quick Save Quick Load Pagers Menu Energy Use Menu Activate Artefact Next Artefact Selection Previous Artefact Selection

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License Agreement
Please read the following carefully.
This is a legal document between you and Reef Entertainment Limited relating to the use of the product you have purchased. By installing, downloading, accessing or otherwise using the product, you agree to be bound by the terms of this document. If you do not accept these terms, you should return the product to your vendor.

Copyright Notice
@2006 Reef Entertainment Limited. All rights reserved. Reef Entertainment and its logo for Reef Entertainment Limited are registered trade marks. All other trade marks and logos are the property of their respective owners. The documentation and computer program on the accompanying DVD-ROM are copyrighted and contain proprietary information that is either owned or under license to Reef Entertainment from the copyright owner. No one may give, rent or sell copies of the documentation or the DVD-ROM or other holdings of Reef Entertainment Limited to any person or entity, unless expressly provided in writing by the copyright owner. Disassembly, recompiling, and any other form or forms of reverse engineering of the computer program contained on this or any other DVD-ROM are unauthorised unless expressly provided for by application laws. No one may reproduce, copy, photocopy, translate documentation or reduce it to a machine readable or on-line form, as a whole in part, without prior written consent from the copyright holder. Any person or persons reproducing any part or parts of the documentation or this computer program on any media, for whatever reason, shall be deemed to have violated copyright laws and may be subject to criminal prosecution and may be held liable by a court having jurisdiction. This software is protected by copyright and other intellectual property laws and other international treaty provisions.

License
Reef Entertainment Limited grants you the right, on the understanding that you comply with the terms and conditions of this document, to; a) use the software on a single computer system or in the case of a multi user or network system which permits access to the software by more than one user at a time, at a single location and b) make one copy of the software in machine readable form only, solely for the purpose of a backup. You may not electronically transfer the software from one computer to another over a network or any other system. You may not use the software from multi user or a networked system at any time. You may not lend or rent the software. All other rights not expressly granted above are reserved.

Warranty Disclaimer
Reef Entertainment Limited warrants that the DVD-ROM on which the enclosed documentation and computer program is recorded will be free from defects in both material and workmanship for a period of 30 (thirty) days from the date of purchase. If within 30 (thirty) days of purchase the DVD-ROM proves to be defective in any way, you may return the DVD-ROM to Reef Entertainment Limited and Reef Entertainment Limited will replace the DVD-ROM free of charge. This offer constitutes your only remedy under this document. To the maximum extent permitted under applicable law, Reef Entertainment Limited disclaims all other warranties and conditions, expressed, implied, or statutory with respect to documentation, the DVD-ROM or the software program recorded on the DVD-ROM or game described in the documentation, including , but not limited to any warranties relating to title, non-infringement, the quality of the DVD-ROM, the quality of the software program, the content on the software program, the game, their performance, merchantability, or fitness for any particular purpose, lack of viruses, accuracy or completeness of responses, quiet possession, and correspondence to the descriptions. The program and game are sold as is. The entire risk as to their use, quality and performance remains with the user. To the maximum extent permitted by applicable law. In no event will Reef Entertainment Limited be liable for direct, indirect, incidental, consequential or punitive damages or any other pecuniary or other losses resulting from or arising out of the use or inability to use the DVD-ROM, program or game, or in connection with any of the documentation, even when Reef Entertainment Limited has been advised of the possibility of such damages. Notwithstanding any damages that you might incur for any reason whatsoever, the entire liability of Reef Entertainment Limited and any of its suppliers or associates under the present document. Your exclusive remedy for all of the foregoings shall be limited to the amount you actually paid for the product.

PHOTOSENSITIVITY WARNING
A very small percentage of people may experience an epileptic seizure when exposed to certain light patterns or flashing lights that may appear in video games. Even people who have no history of epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching or playing video games. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video or computer game altered vision, eye or muscle twitches, loss of awareness, disorientation, dizziness, any involuntary movement, or convulsions IMMEDIATELY discontinue use and consult your physician before resuming play. Parents should watch for or ask their children about the above symptoms as children and teenagers are more likely than adults to experience these seizures.

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CREDITS
Developed by Parallax Arts Studio Technology by Toolsmedia Inc. President Michael Bazhenov Vice-President Vladimir Evstafiev Producer Alexander Denisov Technical Director Damir Tenishev Project Director Matvey Potapov Lead Programmer Sergey Kaparis Programmers Vadim Lazuko Timofey Tcvetkov Dmitry xDimka Gapkalov Alexander Centurn Stolyarov Roman Genhel Andrey Chistyakov Artem Ermolov Alexander AVD Dolgov Dmitry Savitsky Vladimir GPF Andreyev Dmitry Molodov Denis Vinogradov Maria Antonova Andrey Egorov Valery valerii76 Volgutov Igor Belov Vadim Atlygin Art Director Michael Paradiser Ladanov 3D Artists Alexander Guyver NevolinLopatin Stanislav XEON Ivanov Ilya IlyaDoc Nakhimovsky Vladimir Stayuhin Dmitry Ezepov Sergey Rahmanov Maxim Makarin Lead Animator Dmitry Ado Afanasiev Animation & Characters Design Valery Abramov German Zavitkov Sergey Rahmanov Ekaterina AmonRa Eliseyeva Stanislav Travin Vladimir Mitasov Dmitry Ezepov Lead 2D Art & Special Effects Vlad Wlad Kuris 2D Art & Special Effects George Snapper Suvorov Michael MS Saburov Oleg Stizzer Tonkovich UI & HUD design Igor sumerki Kolomeitsev Lead Game Designer Victor Smirnov Game Design Igor TANK Antipin Nikolay Prisoner - 849 Akimov Dmitry Sniper Vitenkov Dmitry Vorobyev Sound Effects by Vadim Soundik Syrkin Music by Igor AIGO Ivanov Video Michael Budkin Dmitry Ezepov QA group Igor BlinD Iagovoi Sergey Hrapov Ilya Stilgar Lukin Ruslan TomatoBoy Grigoriev IT Support & Documentation Arseniy Kuznetzov Maria Levitanus Petr Farafonov Vyacheslav Usik Office - Administration Konstantin Denisov Production Jonathan Jesson at Uber Agency International Sales & Publisher Relations for Reef Entertainment John Williams Publisher & CEO Reef Entertainment Peter Rezon

For support, please contact [email protected]

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