Troika - Bones Deep - Sheets (OEF) (2022-04-24) PDF
Troika - Bones Deep - Sheets (OEF) (2022-04-24) PDF
Troika - Bones Deep - Sheets (OEF) (2022-04-24) PDF
Stamina: Luck:
Special
All skeletons can Test their Luck to absorb memories of an object,
creature, or location they are touching.
Whenever you fail a roll using your Base Skill, gain a new Advanced
Skill related to that action at rank 1. New Advanced Skills should be
specific rather than generic. For example, if you are trying to climb
Possessions an iceberg and fail the roll, gain the Advanced Skill “1 Berg Scaling”
instead of “1 Climbing.”
DRIVE: To fail often. After you gain a new Advanced Skill, recover 1d6
Stamina and 1d6 Luck.
Attacks 1 2 3 4 5 6 7
Name: Base Skill: You are a Carver
Stamina: Luck:
Special
All skeletons can Test their Luck to absorb memories of an object,
creature, or location they are touching.
As an action you can cast a Spell carved onto your bones. After
paying the Stamina cost, the carved Spell automatically succeeds,
then disappears from your bones.
If you spend one hour in a carving trance, Test your Luck. If
Possessions successful, gain a random Spell carved onto your bones. If the
trance fails, reduce your Max Stamina by 1.
DRIVE: To make room for new Carved Spells. Erase a Carved Spell at
any time to recover 2d6 Stamina and 1d6 Luck.
Attacks 1 2 3 4 5 6 7
Name: Base Skill: You are a Keeper
Stamina: Luck:
Special
All skeletons can Test their Luck to absorb memories of an object,
creature, or location they are touching.
Possessions After successfully commanding a creature it follows you as a
henchmen until it runs out of Stamina and flees.
DRIVE: To command. Whenever you successfully command a
creature both you and the creature recover 1d6 Stamina and you
recover 1d6 Luck.
Attacks 1 2 3 4 5 6 7
Name: Base Skill: You are a Junker
Stamina: Luck:
Special
All skeletons can Test their Luck to absorb memories of an object,
creature, or location they are touching.
Gadgets are embedded in your bones and can be used to do
anything related to its name.
Possessions DRIVE: To salvage. When you spend an hour working to turn
something worthless into a Gadget, roll under your Inventing.
Whenever you successfully invent a new Gadget, recover 2d6
Stamina and 1d6 Luck.
Gadget Generator
Adjective (d66) Object (d66)
11. Flaming 35. MermaidHexed 11. Shard 35. Sandblaster
12. Freezing 36. Glowing 12. Spike 36. Bomb
13. Charged 41. Bounding 13. Club 41. Shovel
14. Melting 42. Swimming 14. Sword 42. Crowbar
Attacks 1 2 3 4 5 6 7 15. Acidic 43. Muttering 15. Axe 43. Wrench
16. CrabBlessed 44. Screaming 16. Gauntlet 44. Drill
21. Blasting 45. Bubbling 21. Dryhander 45. Rope
22. Blinding 46. Buried 22. Flail 46. Chain
23. Silent 51. Rusted 23. Hammer 51. Reel
24. Shifting 52. Gilded 24. Pike 52. Wheel
25. Voidtouched 53. Crystalized 25. Shield 53. Spring
26. Digested 54. Broken 26. Anvil 54. Lamp
31. Guiding 55. Reforged 31. Crossbow 55. Compass
32. Lost 56. Overgrown 32. Speargun 56. Pocketwatch
33. Comforting 61-6. Your choice 33. Dartlauncher 61-6. Your choice
34. Familiar 34. Mine
Name: Luck: Base Skill:
Widefin Stamina: 10
Skills (add to Base Skill) Possessions Skills (add to Base Skill) Possessions
3 Defend Heavy Shell (1 Armor). 3 Biting Sharp Incisors (Damage as
Spear).
2 Language – Crab Spiked Shield (1 Armor). 2 Tackling
A single, long, multi-jointed arm.
1 Spell – Frozen Weapon Awkward Claws. 2 Spell – Undertow
Bulky Body (Damage as Maul).
Name: Base Skill: You are Infested
Stamina: Luck:
Special
All skeletons can Test their Luck to absorb memories of an object,
creature, or location they are touching.
If you have a few free hours, you may Encourage your Parasite. If
successful, roll once on the Parasite Table and recover 1d6 Luck.
Whenever you would die, your parasite changes you. Keep rolling on
Possessions the Parasite Table until you recover enough Stamina to keep living.
DRIVE: To let your Parasite consume you. If you would gain a
parasite result you already have, recover 2d6 Stamina instead.
When all results are checked, you are consumed.
Silt River
Jungle River
Kelp Forest
Cradle
Reef Roads
Shoreline
Bottom Barrel Final Shipyard
Sunken Barge
Bergs
Wastelands
Stormlands
Haunted Library
Sargasso
Void Ridge Blackwater
Graveyard Lake
Inverted Pyramid
Sulfur Spires
Recruiter
2
Barge Lair
1
3
12
10 7 6
8
13 11