BIT 308 Multimedia Question Bank

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Subject code: BIT308

Subject Name: Multimedia Systems

Unit - I 1. What is Multimedia? 2. List out any four uses of Multimedia project. 3. What is Virtual Reality? 4. What are the requirements to design a Multimedia project? 5. List out the four basic stages in Multimedia Project. 6. List out any four experts in multimedia skills. 7. What is hypermedia? 8. Define linear multimedia. 9. Define Non-linear Multimedia. 10. What is Multimedia highway? Unit - II 11. What is SCSI? 12. What is kerning? 13. What is Dithering? 14. Define MIDI. 15. What is Animation? 16. Define Morphing. 17. Define (a) Extruding (b) Lathing 18. List out the various memory and storage devices used in Multimedia. 19. List out any four broadcast video Standards. 20. What is interlacing? Unit - III 21. List out the types of authoring tools in multimedia. 22. Define Plug-Ins. 23. What is Icon or object- based authoring tool? 24. What is Time-Based authoring tool? 25. Write notes on editing features in multimedia authoring tools 26. Give any four features used in a drawing or painting software. 27. Give any four features used in an Image editing tool. 28. What are the features used in creating a good 3-D modeling tool? 29. What are the three elements that make up Quick Time for Window and Macintosh? 30. Define cast and score. Unit - IV 31. Define compression. 32. What is lossless compression? 33. What is lossy compression? 34. List the various compression principles. 35. What is Huffman Coding? 36. Write the types of mode available in JPEG decoding. 37. What is Pulse code modulation? 38. What are the classifications of vocal tract excitation parameters? 39. What are the various frame types available in video compression? 40. List out the ways of detecting the errors in video compression.

Unit - V 41. What is known as a Reference model? 42. Define proxy server. 43. What is multiplexing? 44. List the layers of TCP/IP reference model. 45. What is E-Mail? 46. Define SMTP. 47. What is E-mail Gateway? 48. Define MIME. 49. What is Firewall? 50. What is packet filtering? PART B Unit - I 51. Discuss the various uses of Multimedia in detail. 52. (a) Explain in detail about the basic stages in multimedia project. (b) What are the requirements to build a multimedia project? 53. Elaborately discuss about the skills of multimedia with their experts. UNIT-II 54. Explain in detail about Hypermedia and Hypertext concepts of Multimedia. 55. Explain in detail the various sound editing operations that are needed by the most multimedia producers in creating digital audio. 56. Elaborately discuss about Digital audio and MIDI and differentiate them. 57. Explain about the input devices used for the development and delivery of the multimedia project. 58. a. Write short notes on memory and storage requirements of a multimedia project. b. Explain about the output devices needed for multimedia presentations. 59. Explain in detail about Making still Images in Bitmaps, Vector Drawing and 3-D Drawing and Rendering 60. Explain in detail about Digital Video. UNIT-III 61. a.. Describe in detail about sound editing tools b. Describe in detail about painting and drawing tools. 62. a. Describe in detail about 3-D modeling animation tools b. Describe in detail about Image Editing tools 63. Discuss in detail animation, video and digital movie tools. 64. Discuss elaborately the various multimedia authoring tools. 65. Explain in detail the features and functions required in multimedia authoring tools.

UNIT-IV 66. Describe the compression principles in detail. 67. Explain how image compression is done using JPEG in detail. 68. Explain MPEG standard for video compression in detail. 69. Explain the Static Huffman coding with suitable example. 70. Explain the Dynamic Huffman coding with suitable example. 71. Explain in detail about Arithmetic encoding with suitable example. 72. Explain the principles of video compression in detail. 73. Explain the principles of Differential pulse code modulation in detail. Unit-V 74. Describe the role of each layer in TCP/IP reference model. 75. Describe in detail about Electronic mail with neat diagram 76. Explain the standards relating to interpersonal communications. 77. Explain the standards for entertainment applications 78. Explain the standards relating to interactive applications over the internet.

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