Curandeiro - Culto
Curandeiro - Culto
Curandeiro - Culto
S TR D EX CO N
12 (+1) 8 (-1) 14 (+2)
IN T WIS CH A
8 (-1) 16 (+3) 10 (+0)
S k i l l s : Religion +3 Insight +7
C h a l l e n g e : 5 (1800 XP)
Actions
M a c e . Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.
Properties: WOLOLO!,
Spells
S p e l l c a s t i n g . the Acolyte is an 9th-level cleric. Its spellcasting ability is Wisdom (spell save DC 15, to hit with spell
attacks +7)
Cantrips (at will): Thorn Whip, Thaumaturgy, Shillelagh, Chill Touch,
1st level (4 slots): In�ict Wounds, Fog Cloud, Thunderwave, Protection from Evil and Good, Faerie Fire, Cure
Wounds,
2nd level (3 slots): Continual Flame, Flaming Sphere,
3rd level (3 slots): Tongues, Water Walk, Beacon of Hope,
4th level (3 slots): Dominate Beast,
5th level (1 slots):
Special Abilities
P o t i o n o f H e a l i n g : The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.
C h o s e n o f G o d s : Once per week, as an act of incredible courage the acolyte can sacri�ce himself to protect
other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive
one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell,
grant one target resitance/advantage against the next damage/saving throw.
Racial Features
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RPG Tinker - D&D 5e NPC Generator https://www.rpgtinker.com/index.php?template=Acolyte&race=Human...
L a n g u a g e s : speaks Common.
Character created at rpgtinker.com
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