Eldar

Download as pdf or txt
Download as pdf or txt
You are on page 1of 126

AELDARI

ARMY RULE
The Aeldari live on the brink of extinction. As such, their Farseers have
become adept at reading future events, seeing the many strands of fate
ahead of their people and the consequences of following each one. Taken at
the right time, a simple action can avoid calamitous outcomes, aiding the
Aeldari in their continued struggle for survival.

STRANDS OF FATE
If your Army Faction is Aeldari, at the start of the
battle, make a Strands of Fate roll by rolling twelve D6.

If you wish, you can then re-roll all of these dice, but
if you do, roll one less D6. You can continue re-rolling
all of the dice in this manner, rolling one less D6 each
time you do, until you are satisfied with the results
rolled (or until you only have a single D6 remaining).

When you are satisfied with the results rolled, those


remaining dice become your Fate dice for the battle.
These results cannot be changed or re-rolled further,
unless a rule specifically states otherwise. Keep your
Fate dice to one side – this is your Fate dice pool.

Before making a dice roll for a model or unit from your


army with the Strands of Fate ability, if you have one
or more dice in your Fate dice pool, you can use one
of those Fate dice. To do so, select one of those Fate
dice to substitute that dice roll. The dice that is being
substituted is not rolled; instead, the value of the
selected Fate dice is used as if it had been rolled (this
counts as an unmodified dice roll of that value for all
rules purposes). Each Fate dice can only be used in
this way once. After using a Fate dice, remove it from
your Fate dice pool and roll all remaining dice that are
part of that dice roll (if any). You can use Fate dice for
any of the following types of dice roll:

■ Advance roll
■ Battle-shock test
■ Charge roll
■ Damage roll
■ Hit roll
■ Saving throw
■ Wound roll
AELDARI – BATTLE HOST
DETACHMENT RULE
If your Army Faction is Aeldari, you can use this
Battle Host Detachment rule.

UNPARALLELED FORESIGHT
When the Aeldari take to the battlefield, any who
oppose them are left confounded by their grace,
elegance and martial skill. Where lesser beings would
falter, the Aeldari move with a surety of purpose that
can only be perceived as preordained.

Each time an Aeldari unit from your army is


selected to shoot or fight, you can re-roll one Hit roll
and you can re-roll one Wound roll when resolving
those attacks.

CORSAIRS AND TRAVELLING PLAYERS YNNARI


The Dark City is frequented by ruthless Yvraine is a divider as much as a unifier amongst
mercenaries and nomadic warriors from other the Aeldari race, drawing both hatred and
strands of the ancient race. Troupes of Harlequins admiration. To some once-allies she and her ideals
and piratical bands of Corsairs accompany have become an immovable rift, yet between
many Drukhari raids, free from constrictive paths some once-enemies her influence has sewn
to pursue profits and fated agendas across bonds of fellowship once thought impossible.
the galaxy.
If your Army Faction is Aeldari and your Warlord
If your Army Faction is Drukhari, you can include is Yvraine, you can include Drukhari units in
Harlequins and Anhrathe units in your army, your army, even though they do not have the
even though they do not have the Drukhari Aeldari Faction keyword. The combined points
Faction keyword. The combined points value of value of such units you can include in your army
Harlequins and/or Anhrathe units you can depends on the battle size, as follows:
include in your army depends on the battle size,
as follows: ■ Incursion: Up to 500 pts
■ Strike Force: Up to 1000 pts
■ Incursion: Up to 250 pts
■ Onslaught: Up to 1500 pts
■ Strike Force: Up to 500 pts
■ Onslaught: Up to 750 pts No Drukhari models included in your army in
this way can be given Enhancements. You cannot
No Harlequins or Anhrathe models included in include units with any of the following keywords
your army in this way can be your Warlord, and in your army using these rules: Phoenix Lords;
they cannot be given Enhancements. Anhrathe; Avatar of Khaine; Solitaire;
Haemonculus Covens.
AELDARI – BATTLE HOST
ENHANCEMENTS
If you are using the Battle Host Detachment rule, you can use these Battle Host Enhancements.

THE PHOENIX GEM READER OF THE RUNES


At the height of the War in Heaven, Isha drew down Using their prescience to discern the enemy
the heat of a hundred stars into a glittering gem to commander’s intentions, this psyker can react before
save Asuryan. It is said that the Phoenix Gem is the the foe’s plans even come into action.
only surviving fragment of this ancient stone, and still
retains the power to return life to the fallen. Aeldari Psyker model only. In your Command phase,
you can select one dice in your Fate dice pool, re-roll
Aeldari model only. The first time the bearer is it, then add it back to your Fate dice pool displaying
destroyed, roll one D6: on a 2+, keep it to one side. At the result you just rolled.
the end of the phase, set the bearer back up again,
as close as possible to its previous position and not FATE’S MESSENGER
within Engagement Range of any enemy models, with
its full wounds remaining. The strands of fate coil and twist around this warrior,
the paths of destiny manipulated to keep them from
THE WEEPING STONES harm so that they might strike back at their foes.

Carved from psychoactive rubies, these runic stones Aeldari model only. Once per turn, just after making
resemble the beads of blood that drip from the a Hit roll, a Wound roll or a saving throw for a model
hand of Khaine. In battle, these stones rearrange in the bearer’s unit, you can treat the result as an
themselves, revealing elements of the future. unmodified roll of 6 instead.

Aeldari model only. Each time the bearer’s unit


destroys an enemy unit, roll one D6 and add it to your
Fate dice pool displaying the result you just rolled.
AELDARI – BATTLE HOST
STRATAGEMS
If you are using the Battle Host Detachment rule, you can use these Battle Host Stratagems.

FEIGNED RETREAT FIRE AND FADE


BATTLE HOST – STRATEGIC PLOY STRATAGEM BATTLE HOST – STRATEGIC PLOY STRATAGEM

The Aeldari are forever elusive, and their The Aeldari are masters of hit-and-run
actions are unpredictable and deceptive. tactics, engaging a target with a flurry of
1CP What appears to be a full retreat one
2CP shots before quickly manoeuvring into
moment is revealed as the prelude to a cover or out of sight.
devastating attack the next.
WHEN: End of your Shooting phase.
WHEN: Your Movement phase, just after TARGET: One Aeldari unit from your army.
an Aeldari unit from your army makes a
Fall Back move. EFFECT: Your unit can make a Normal
move. It cannot embark within a
TARGET: That Aeldari unit. Transport at the end of this move.
EFFECT: Your unit is eligible to shoot and RESTRICTIONS: You cannot select an
declare a charge this turn even though it Aircraft unit or a unit within Engagement
Fell Back. Range of one or more enemy units, and
until the end of the turn, the unit you
MATCHLESS AGILITY selected is not eligible to declare a charge.

BATTLE HOST – BATTLE TACTIC STRATAGEM


BLADESTORM
Grace in battle and merciless efficiency
are prized virtues in craftworld armies. BATTLE HOST – STRATEGIC PLOY STRATAGEM
1CP Like the shimmering blades of Khaine, The well-trained Aeldari are able to lay
the Asuryani carve through the ranks of down a hail of fire from their weapons,
their enemies. 1CP their superior reflexes allowing them to
WHEN: Your Movement phase. track even the most sudden movement
and place every shot perfectly.
TARGET: One Aeldari unit from your
army that has not been selected to move WHEN: Your Shooting phase.
this phase. TARGET: One Aeldari unit from your
EFFECT: Until the end of the phase, if your army that has not been selected to shoot
unit Advances, do not make an Advance this phase.
roll for it. Instead, until the end of the EFFECT: Until the end of the phase, each
phase, add 6" to the Move characteristic time a model in your unit makes an
of models in your unit. attack, on a Critical Wound, improve the
Armour Penetration characteristic of that
attack by 2.
AELDARI – BATTLE HOST
STRATAGEMS
If you are using the Battle Host Detachment rule, you can use these Battle Host Stratagems.

PHANTASM LIGHTNING-FAST REACTIONS


BATTLE HOST – STRATEGIC PLOY STRATAGEM BATTLE HOST – BATTLE TACTIC STRATAGEM

The Aeldari are masters of misdirection, The Aeldari can process battlefield
and they employ holo-emitters and psychic events at baffling speed, making their
1CP phantasms to fool enemy scouts. physical reactions so fast that they are
able to dodge attacks that would hit any
WHEN: End of your opponent’s
other target.
Movement phase.
TARGET: One Aeldari unit from your army.
1CP WHEN: Your opponent’s Shooting phase or
the Fight phase, just after an enemy unit
EFFECT: Your unit can make a Normal has selected its targets.
move of up to 7". It cannot embark within
a Transport at the end of this move. TARGET: One Aeldari unit from your army
(excluding Wraith Construct units) that
RESTRICTIONS: You cannot select a unit was selected as the target of one or more
within Engagement Range of one or more of the attacking unit’s attacks.
enemy units, and until the end of the turn,
you cannot target that unit with the Heroic EFFECT: Until the end of the phase, each
Intervention Stratagem. time an attack targets your unit, subtract
1 from the Hit roll.
ASURMEN
M T SV W LD OC

7" 3 2+ 5 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


The Bloody Twins [ASSAULT, LETHAL HITS, PISTOL] 24" 6 2+ 4 -1 2 CORE: Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


The Sword of Asur [DEVASTATING WOUNDS] Melee 6 2+ 6 -3 3 Hand of Asuryan: While this model is leading a unit, each time
a model in that unit makes an attack, add 1 to the Hit roll.
Tactical Acumen: Once per turn, you can target this model’s
unit with the Fire Overwatch Stratagem for 0CP, and can do so
even if you have already used that Stratagem on a different
unit this phase.

INVULNERABLE SAVE 3+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Phoenix Lord, Asurmen
Aeldari
ASURMEN
Asurmen’s skill at war is breathtaking, the magnitude of his heroic
presence so great that nearby Aspect Warriors are infused with his
peerless tactical acumen. In addition to the wrist-mounted shuriken
catapults known as the Bloody Twins, he carries the Sword of Asur,
whose hilt bears the spirit stone of Asurmen’s brother, Tethesis.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Asurmen – Epic Hero
This model is equipped with: the Bloody Twins; the Sword
of Asur.

LEADER
This model can be attached to the following unit:
■ Dire Avengers

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Phoenix Lord, Asurmen
Aeldari
AUTARCH
M T SV W LD OC

7" 3 3+ 4 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Death spinner [DEVASTATING WOUNDS, TORRENT] 12" D6 N/A 4 0 1 CORE: Leader
Dragon fusion gun [ASSAULT, MELTA 3] 12" 1 2+ 9 -4 D6
FACTION: Strands of Fate
Fusion pistol [ASSAULT, MELTA 2, PISTOL] 6" 1 2+ 8 -4 D3
Reaper launcher – starshot [HEAVY] 48" 1 3+ 8 -2 2 Superlative Strategist: Once per turn, you can target this
Reaper launcher – starswarm [HEAVY] 48" 2 3+ 5 -1 2 model’s unit with a Stratagem even if you have already used
that Stratagem on a different unit this phase.
Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1
Path of Command: At the start of your Command phase, if this
model is your Warlord and is on the battlefield, you gain 1CP.
MELEE WEAPONS RANGE A WS S AP D
Banshee blade Melee 5 2+ 4 -3 1
WARGEAR ABILITIES
Scorpion chainsword [SUSTAINED HITS 1] Melee 6 2+ 5 0 1
Star glaive Melee 5 3+ 6 -2 2 Howling Banshee Mask: The bearer’s unit has the Fights
First ability.

Mandiblasters: Melee weapons equipped by the bearer


have the [DEVASTATING WOUNDS] ability when targeting units
without the Monster or Vehicle keywords.

INVULNERABLE SAVE 4+
Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Grenades, Autarch
Aeldari
AUTARCH
Autarchs are legendary for their strategic brilliance, sublime martial
skill and indomitable strength of will. Long have they trodden the Path
of the Warrior, never once slipping into the trap of obsession. Instead,
they apply all that they have learned and mastered to their command
of the Asuryani warhosts.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s shuriken pistol can be replaced with one of the following: ■ 1 Autarch
◦ 1 death spinner This model is equipped with: shuriken pistol; star glaive.
◦ 1 Dragon fusion gun
◦ 1 Reaper launcher
LEADER
■ This model’s star glaive can be replaced with 1 Scorpion chainsword.
This model can be attached to the following units:
■ This model can be equipped with 1 Howling Banshee mask.
■ Guardian Defenders
■ If this model is not equipped with 1 Howling Banshee mask, this model’s shuriken pistol and star
glaive can be replaced with all of the following: ■ Storm Guardians
◦ 1 fusion pistol
◦ 1 Banshee blade
◦ 1 mandiblasters

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Grenades, Autarch
Aeldari
AUTARCH WAYLEAPER
M T SV W LD OC

14" 3 3+ 4 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Death spinner [DEVASTATING WOUNDS, TORRENT] 12" D6 N/A 4 0 1 CORE: Deep Strike, Lone Operative
Dragon fusion gun [ASSAULT, MELTA 3] 12" 1 2+ 9 -4 D6
FACTION: Strands of Fate
Fusion pistol [ASSAULT, MELTA 2, PISTOL] 6" 1 2+ 8 -4 D3
Reaper launcher – starshot [HEAVY] 48" 1 3+ 8 -2 2 Indomitable Strength of Will (Aura): While a friendly Aeldari
Reaper launcher – starswarm [HEAVY] 48" 2 3+ 5 -1 2 unit is within 6" of this model, each time that unit takes a
Battle-shock or Leadership test, add 1 to that test.
Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1
Path of Command: At the start of your Command phase, if this
model is your Warlord and is on the battlefield, you gain 1CP.
MELEE WEAPONS RANGE A WS S AP D
Banshee blade Melee 5 2+ 4 -3 1
WARGEAR ABILITIES
Scorpion chainsword [SUSTAINED HITS 1] Melee 6 2+ 5 0 1
Star glaive Melee 5 3+ 6 -2 2 Howling Banshee Mask: The bearer has the Fights
First ability.

Mandiblasters: Melee weapons equipped by the bearer


have the [DEVASTATING WOUNDS] ability when targeting units
without the Monster or Vehicle keywords.

INVULNERABLE SAVE 4+
Before selecting targets for this weapon, select one of its profiles to make attacks with.

KEYWORDS: Infantry, Character, Jump Pack, Fly, Grenades, FACTION KEYWORDS:


Autarch Wayleaper Aeldari
AUTARCH WAYLEAPER
With wargear such as a winged pack or warp jump generator, an
Autarch becomes an incredibly manoeuvrable war leader. So equipped,
they can appear wherever their war host needs them in the blink of an
eye, bringing graceful weaponry and consummate strategy to bear
before vanishing out of the foe’s reach.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s shuriken pistol can be replaced with one of the following: ■ 1 Autarch Wayleaper
◦ 1 death spinner This model is equipped with: shuriken pistol; star glaive.
◦ 1 Dragon fusion gun
◦ 1 Reaper launcher
■ This model’s star glaive can be replaced with 1 Scorpion chainsword.
■ This model can be equipped with 1 Howling Banshee mask.
■ If this model is not equipped with 1 Howling Banshee mask, this model’s shuriken pistol and star
glaive can be replaced with all of the following:
◦ 1 fusion pistol
◦ 1 Banshee blade
◦ 1 mandiblasters

KEYWORDS: Infantry, Character, Jump Pack, Fly, Grenades, FACTION KEYWORDS:


Autarch Wayleaper Aeldari
AUTARCH SKYRUNNER
M T SV W LD OC

14" 4 3+ 5 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Dragon fusion gun [ASSAULT, MELTA 3] 12" 1 2+ 9 -4 D6 CORE: Leader
Laser lance [ASSAULT] 6" 1 2+ 6 -3 2
FACTION: Strands of Fate
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 2+ 4 -1 1
Path of Command: At the start of your Command phase, if this
MELEE WEAPONS RANGE A WS S AP D model is your Warlord, you gain 1CP.
Banshee blade Melee 5 2+ 4 -3 1 Ride the Wind: While this model is leading a unit, each time
Laser lance [LANCE] Melee 4 2+ 4 -3 2 that unit Advances, do not make an Advance roll for it. Instead,
until the end of the phase, add 6" to the Move characteristic of
models in that unit.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Mounted, Character, Fly, Autarch, Autarch Skyrunner
Aeldari
AUTARCH SKYRUNNER
Autarchs are more than capable of leading their warhosts from the
front, plunging into the fray as Skyrunners astride jetbikes. When
visited by war-lust, they draw upon all the skills they have learnt from
the Aspect Shrines to spearhead assaults, duel enemy leaders and
destroy war machines.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s laser lance can be replaced with one of the following: ■ 1 Autarch Skyrunner
◦ 1 Dragon fusion gun This model is equipped with: laser lance;
◦ 1 Banshee blade twin shuriken catapult.

LEADER
This model can be attached to the following unit:
■ Windriders

FACTION KEYWORDS:
KEYWORDS: Mounted, Character, Fly, Autarch, Autarch Skyrunner
Aeldari
AVATAR OF KHAINE
M T SV W LD OC

10" 12 2+ 14 6+ 5

RANGED WEAPONS RANGE A BS S AP D ABILITIES


The Wailing Doom [SUSTAINED HITS D3] 12" 1 2+ 16 -4 D6+2 CORE: Deadly Demise D3

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


The Wailing Doom – strike Melee 6 2+ 14 -4 D6+2 Molten Form: Each time an attack is allocated to this model,
The Wailing Doom – sweep Melee 12 2+ 7 -2 2 halve the Damage characteristic of that attack.
The Bloody-Handed (Aura): While a friendly Aeldari unit
is within 6" of this model, add 1 to Advance and Charge rolls
made for that unit.

DAMAGED: 1-5 WOUNDS REMAINING


While this model has 1-5 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

INVULNERABLE SAVE 4+

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Monster, Character, Epic Hero, Daemon, Avatar of Khaine
Aeldari
AVATAR OF KHAINE
The Avatar of Khaine is an ancient war deity incarnate, whose mere
presence incites merciless rage in the Asuryani around him. In battle,
the Avatar marches through enemy fire without breaking stride,
laughing cruelly as his weapon – the Wailing Doom – tastes hot flesh
and spurting lifeblood with each swing and thrust.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Avatar of Khaine – Epic Hero
This model is equipped with: the Wailing Doom

FACTION KEYWORDS:
KEYWORDS: Monster, Character, Epic Hero, Daemon, Avatar of Khaine
Aeldari
BAHARROTH
M T SV W LD OC

14" 3 2+ 5 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Fury of the Tempest [ASSAULT, LETHAL HITS] 24" 4 2+ 6 -1 2 CORE: Deep Strike, Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


The Shining Blade [SUSTAINED HITS 1] Melee 6 2+ 5 -2 2 Cry of the Wind: While this model is leading a unit, each time a
model in that unit makes an attack, add 1 to the Hit roll.
Cloudstrider: In your Shooting phase, after this model’s unit
has shot, if it is not within Engagement Range of any enemy
units, that unit can make a Normal move of up to 6" as if it
were your Movement phase. If it does, until the end of the
turn, that unit is not eligible to declare a charge.

INVULNERABLE SAVE 4+

KEYWORDS: Infantry, Character, Epic Hero, Jump Pack, Fly, Grenades, FACTION KEYWORDS:
Phoenix Lord, Baharroth Aeldari
BAHARROTH
Baharroth moves with the grace of a zephyr and attacks with the
force of a hurricane. He shines with a brilliance of his own making in
battle, diving into range, opening fire then peeling away to face his
next quarry. At close quarters he strikes with the resplendent Shining
Blade, lopping off heads with its elegantly curved edge.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Baharroth – Epic Hero
This model is equipped with: Fury of the Tempest;
the Shining Blade.

LEADER
This model can be attached to the following unit:
■ Swooping Hawks

KEYWORDS: Infantry, Character, Epic Hero, Jump Pack, Fly, Grenades, FACTION KEYWORDS:
Phoenix Lord, Baharroth Aeldari
CORSAIR VOIDREAVERS
M T SV W LD OC

7" 3 4+ 1 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Corsair blaster [ASSAULT] 18" 1 3+ 8 -4 D6+1 CORE: Scouts 7"
Corsair shredder [ASSAULT, TORRENT] 18" D6 N/A 6 0 1
Reavers of the Void: Each time a model in this unit makes
Neuro disruptor [ANTI-INFANTRY 2+, ASSAULT, PISTOL] 12" 1 3+ 4 0 1
an attack, re-roll a Hit roll of 1. If the target of that attack is
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 an enemy unit within range of an objective marker, you can
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1 re-roll the Hit roll instead.
Shuriken rifle [ASSAULT, RAPID FIRE 1] 24" 1 3+ 4 -1 1
Wraithcannon [DEVASTATING WOUNDS] 18" 1 3+ 14 -4 D6 WARGEAR ABILITIES
Mistshield: The bearer has a 4+ invulnerable save.
MELEE WEAPONS RANGE A WS S AP D
Aeldari power sword Melee 2 3+ 4 -2 1

FACTION KEYWORDS:
KEYWORDS: Infantry, Battleline, Grenades, Anhrathe, Corsair Voidreavers
Aeldari
CORSAIR VOIDREAVERS
The skilled and agile warriors known as Voidreavers make up the bulk
of most Corsair warbands. With precise volleys of lethal shuriken fire
they can tear through enemy infantry, or draw their power swords and
storm hostile positions to engage in furious hand-to-hand fighting.

WARGEAR OPTIONS UNIT COMPOSITION


■ The Voidreaver Felarch’s shuriken pistol can be replaced with one of the following: ■ 1 Voidreaver Felarch
◦ 1 neuro disruptor ■ 4-9 Corsair Voidreavers
◦ 1 shuriken rifle Every model is equipped with: shuriken pistol; Aeldari power
■ The Voidreaver Felarch can be equipped with: sword
◦ 1 mistshield
■ All of the Corsair Voidreavers in this unit can each have their shuriken pistol and Aeldari power sword
replaced with 1 shuriken rifle.
■ For every 5 models in this unit, 1 Corsair Voidreaver’s Aeldari power sword or shuriken rifle can be
replaced with one of the following:
◦ 1 Corsair blaster
◦ 1 Corsair shredder
■ If this unit contains 10 models, 1 Corsair Voidreaver’s shuriken rifle can be replaced with one of
the following:
◦ 1 shuriken cannon
◦ 1 wraithcannon

FACTION KEYWORDS:
KEYWORDS: Infantry, Battleline, Grenades, Anhrathe, Corsair Voidreavers
Aeldari
CORSAIR VOIDSCARRED
M T SV W LD OC

7" 3 4+ 1 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Corsair blaster [ASSAULT] 18" 1 3+ 8 -4 D6+1 CORE: Scouts 7"
Corsair shredder [ASSAULT, TORRENT] 18" D6 N/A 6 0 1
Piratical Raiders: At the start of the battle, select one unit
Executioner [ANTI-INFANTRY 2+, PSYCHIC] 18" 3 3+ 6 -2 D3
from your opponent’s army. Each time a model in this unit
Fusion pistol [ASSAULT, MELTA 2, PISTOL] 6" 1 3+ 8 -4 D6 makes an attack that targets that unit, that attack has the
Neuro disruptor [ANTI-INFANTRY 2+, ASSAULT, PISTOL] 12" 1 3+ 4 0 1 [LETHAL HITS] and [PRECISION] abilities.
Ranger long rifle [HEAVY, PRECISION] 36" 1 3+ 4 -1 2
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 WARGEAR ABILITIES
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1 Channeller Stones: Once per turn, the first time a saving
Shuriken rifle [ASSAULT, RAPID FIRE 1] 24" 1 3+ 4 -1 1 throw is failed for the bearer’s unit, change the Damage
Wraithcannon [DEVASTATING WOUNDS] 18" 1 3+ 14 -4 D6 characteristic of that attack to 0.

Faolchú: Ranged weapons equipped by models in the


MELEE WEAPONS RANGE A WS S AP D bearer’s unit have the [IGNORES COVER] ability.
Aeldari power sword Melee 3 3+ 4 -2 1
Mistshield: The bearer has a 4+ invulnerable save.
Paired Hekatarii blades [TWIN-LINKED] Melee 4 2+ 3 -2 1
Witch staff [ANTI-INFANTRY 2+, PSYCHIC] Melee 2 2+ 3 0 D3

KEYWORDS –
 ALL MODELS: Infantry, Grenades, Anhrathe, Corsair Voidscarred FACTION KEYWORDS:
| WAY SEEKER: Psyker Aeldari
CORSAIR VOIDSCARRED
The Voidscarred are hardened veterans of a life of piracy. These
Corsairs have travelled the stars for centuries, and have seen the
worst and the best the galaxy has to offer. Many have developed
unique skills and fighting styles over the years, and carry specialist
wargear into battle.

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of Corsair Voidscarred can each ■ If this unit contains 10 models, 1 Corsair This unit can contain a maximum of 10 models.
have their shuriken pistol and Aeldari power Voidscarred’s shuriken rifle can be replaced with
■ 1 Voidscarred Felarch
sword replaced with 1 shuriken rifle. one of the following:
■ 4-9 Corsair Voidscarred
■ The Voidscarred Felarch’s shuriken pistol can be ◦ 1 shuriken cannon
■ 0-1 Shade Runner
replaced with one of the following: ◦ 1 wraithcannon
■ 0-1 Soul Weaver
◦ 1 neuro disruptor ■ If this unit contains 10 models, 1 Corsair ■ 0-1 Way Seeker
◦ 1 shuriken rifle Voidscarred’s shuriken rifle can be replaced with
1 Ranger long rifle. Every Corsair Voidscarred and Voidscarred Felarch is
■ The Voidscarred Felarch can be equipped with equipped with: shuriken pistol; Aeldari power sword.
1 mistshield. ■ If this unit contains 10 models, 1 Corsair
Voidscarred’s Aeldari power sword can be A Shade Runner is equipped with: shuriken pistol; paired
■ For every 5 models in this unit, 1 Corsair Hekatarii blades.
replaced with 1 fusion pistol.
Voidscarred’s shuriken rifle can be replaced with
one of the following: ■ 1 Corsair Voidscarred model equipped with a A Soul Weaver is equipped with: shuriken pistol; Aeldari power
◦ 1 Corsair blaster shuriken pistol and Aeldari power sword can be sword; channeller stones.
◦ 1 Corsair shredder equipped with 1 Faolchú. A Way Seeker is equipped with: shuriken pistol; Executioner;
witch staff.

KEYWORDS –
 ALL MODELS: Infantry, Grenades, Anhrathe, Corsair Voidscarred FACTION KEYWORDS:
| WAY SEEKER: Psyker Aeldari
CRIMSON HUNTER
M T SV W LD OC

20+" 8 3+ 12 6+ 0

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Bright lance 36" 1 3+ 12 -3 D6+2 FACTION: Strands of Fate
Pulse laser 48" 3 3+ 9 -2 D6
Skyhunter: Each time this model makes a ranged attack that
Starcannon 36" 2 3+ 8 -3 2
targets a unit that can Fly, add 1 to the Hit roll and add 1 to
the Wound roll.
MELEE WEAPONS RANGE A WS S AP D
Wraithbone hull Melee 3 4+ 6 0 1 DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

INVULNERABLE SAVE 5+

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Aircraft, Crimson Hunter
Aeldari
CRIMSON HUNTER
Crimson Hunters are the sublime pilots of formidable airborne fighters
with armaments dedicated to aerial interdiction. With superhuman
reflexes they hunt down and destroy enemy aircraft with sickening
ease, their skills honed by nightly training sorties with those of their
Aspect Shrine.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s 2 starcannons can be replaced with 2 bright lances. ■ 1 Crimson Hunter
This model is equipped with: 2 starcannons; pulse laser;
wraithbone hull.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Aircraft, Crimson Hunter
Aeldari
DARK REAPERS
M T SV W LD OC

6" 3 3+ 1 6+ 1 DARK REAPER

6" 3 3+ 2 6+ 1 DARK REAPER EXARCH

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Aeldari missile launcher – starshot [IGNORES COVER] 48" 1 3+ 10 -2 D6 FACTION: Strands of Fate
Aeldari missile launcher – sunburst
48" D6 3+ 4 -1 1 Inescapable Accuracy: Each time a model in this unit makes
[BLAST, IGNORES COVER]
Reaper launcher – starshot [IGNORES COVER] 48" 1 3+ 8 -2 2 a ranged attack, you can ignore any or all modifiers to that
attack’s Ballistic Skill characteristic and to the Hit roll.
Reaper launcher – starswarm [IGNORES COVER] 48" 2 3+ 5 -1 1
Shuriken cannon [IGNORES COVER, SUSTAINED HITS 1] 24" 3 3+ 6 -1 2
Tempest launcher [BLAST, INDIRECT FIRE] 36" 2D6 3+ 4 -1 1
INVULNERABLE SAVE 5+

MELEE WEAPONS RANGE A WS S AP D


Close combat weapon Melee 2 3+ 3 0 1

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Infantry, Dark Reapers
Aeldari
DARK REAPERS
Dark Reapers unleash firestorms with their long-ranged Reaper
launchers, whether using infantry-shredding starswarm missiles
or armour-piercing starshot variants. These salvoes are chillingly
accurate, thanks to advanced targeting systems but also the Reapers’
armour, which anchors them firmly to the ground while they fire.

WARGEAR OPTIONS UNIT COMPOSITION


■ The Dark Reaper Exarch’s Reaper launcher can be replaced with 1 of the following: ■ 1 Dark Reaper Exarch
◦ 1 Aeldari missile launcher ■ 4-9 Dark Reapers
◦ 1 shuriken cannon Every model is equipped with: Reaper launcher.
◦ 1 tempest launcher

FACTION KEYWORDS:
KEYWORDS: Infantry, Dark Reapers
Aeldari
DEATH JESTER
M T SV W LD OC

8" 3 6+ 4 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Shrieker cannon [DEVASTATING WOUNDS] 24" 3 2+ 6 -1 2 CORE: Lone Operative

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


Jester’s blade Melee 4 2+ 4 0 1 Death is Not Enough: In your Shooting phase, after this model
has shot, if one or more of those attacks destroyed an enemy
model, that enemy model’s unit must take a Battle-shock test.
Cruel Amusement: In your Shooting phase, one model from
your army with this ability can use it. If they do, until the end
of the phase, select one of the following abilities to apply to
that model’s shrieker cannon:
■ [IGNORES COVER]
■ [PRECISION]
■ [SUSTAINED HITS 3]

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Harlequins, Death Jester
Aeldari
DEATH JESTER
The arrival of a Death Jester upon the battlefield is announced by a
hissing storm of shrieker cannon fire. Enemy infantry are torn apart in
sprays of blood and scalded flesh as the weapon’s gene-toxins cause
them to combust horrifically from within. Adding insult to injury, the
Death Jester ensures every demise is as cruelly ironic as possible.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Death Jester
This model is equipped with: shrieker cannon; Jester’s blade.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Harlequins, Death Jester
Aeldari
DIRE AVENGERS
M T SV W LD OC

7" 3 4+ 1 6+ 1 DIRE AVENGER

7" 3 4+ 2 6+ 1 DIRE AVENGER EXARCH

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Avenger shuriken catapult [ASSAULT, LETHAL HITS] 18" 3 3+ 4 -1 1 FACTION: Strands of Fate
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1
Defence Tactics: Each time you target this unit with the Fire
Overwatch Stratagem, while resolving that Stratagem, hits are
MELEE WEAPONS RANGE A WS S AP D scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of
Close combat weapon Melee 2 3+ 3 0 1 4+ instead if this unit is within range of an objective marker
Diresword [DEVASTATING WOUNDS] Melee 3 3+ 4 -2 1 you control.
Power glaive Melee 3 3+ 5 -2 1
WARGEAR ABILITIES
Shimmershield: The bearer has a 4+ invulnerable save.

INVULNERABLE SAVE 5+

FACTION KEYWORDS:
KEYWORDS: Infantry, Grenades, Dire Avengers
Aeldari
DIRE AVENGERS
Furious in attack and immovable in defence, Dire Avengers wield
Avenger catapults that unleash punishing bursts of monomolecular
shurikens. Drawing on their faultless battle instincts, they always
know when to launch lightning-fast assaults and when to fall back and
draw the enemy into a kill zone.

WARGEAR OPTIONS UNIT COMPOSITION


■ The Dire Avenger Exarch’s Avenger shuriken catapult can be replaced with 1 shuriken pistol and one ■ 1 Dire Avenger Exarch
of the following: ■ 4-9 Dire Avengers
◦ 1 diresword
Every model is equipped with: Avenger shuriken catapult.
◦ 1 power glaive
■ If this unit’s Dire Avenger Exarch is equipped with 1 Avenger shuriken catapult, it can be equipped
with 1 additional Avenger shuriken catapult.
■ The Dire Avenger Exarch’s shuriken pistol can be replaced with:
◦ 1 shimmershield

FACTION KEYWORDS:
KEYWORDS: Infantry, Grenades, Dire Avengers
Aeldari
ELDRAD ULTHRAN
M T SV W LD OC

7" 4 6+ 5 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1 CORE: Leader
Mind War [ANTI-CHARACTER 4+, PRECISION, PSYCHIC] 18" 1 2+ 5 -2 D6
FACTION: Strands of Fate
MELEE WEAPONS RANGE A WS S AP D Diviner of Futures: At the start of the battle, when making
The Staff of Ulthamar and witchblade your first Strands of Fate roll, roll an additional three D6 (this
Melee 3 2+ 5 -1 2 means that roll will consist of fifteen D6).
[ANTI-INFANTRY 2+, PSYCHIC]

Doom (Psychic): At the start of your Shooting phase, you can


select one enemy unit within 18" of and visible to this Psyker
and roll one D6: on a 2+, until the end of the turn, each time
a friendly Aeldari model makes an attack that targets that
enemy unit, add 1 to the Wound roll.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Psyker, Farseer, Eldrad Ulthran
Aeldari
ELDRAD ULTHRAN
One of the most powerful Aeldari psykers ever to have lived, when
Eldrad Ulthran takes to the field his enemies’ plans are already known
to him. Such is Eldrad’s psychic might that he can break Titans and
banish the mightiest of daemons, and over the millennia he has slain
kings and champions beyond number.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Eldrad Ulthran – Epic Hero
This model is equipped with: shuriken pistol; Mind War; the
Staff of Ulthamar and witchblade.

LEADER
This model can be attached to the following units:
■ Guardian Defenders
■ Storm Guardians
■ Warlock Conclave

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Psyker, Farseer, Eldrad Ulthran
Aeldari
FALCON
M T SV W LD OC

14" 9 3+ 12 6+ 3

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Aeldari missile launcher – starshot 48" 1 3+ 10 -2 D6 CORE: Deadly Demise D3, Deep Strike
Aeldari missile launcher – sunburst [BLAST] 48" D6 3+ 4 -1 1
FACTION: Strands of Fate
Bright lance 36" 1 3+ 12 -3 D6+2
Pulse laser 48" 3 3+ 9 -2 D6 Fire Support: In your Shooting phase, after this model has
Scatter laser 36" 6 3+ 5 0 1 shot, select one enemy unit hit by one or more of those
attacks. Until the end of the turn, each time a friendly model
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 that disembarked from this Transport this turn makes
Starcannon 36" 2 3+ 8 -3 2 an attack that targets that enemy unit, you can re-roll the
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1 Wound roll.

MELEE WEAPONS RANGE A WS S AP D DAMAGED: 1-4 WOUNDS REMAINING


Wraithbone hull Melee 3 4+ 6 0 1 While this model has 1-4 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Transport, Fly, Falcon
Aeldari
FALCON
The primary battle tanks of the Asuryani, Falcons mount a diverse
array of potent weapons that make them the bane of war machines
and foot troops alike. They also boast a transport pod, in which small
squads of warriors can be borne to wherever on the battlefield their
martial prowess is most needed.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s scatter laser can be replaced with one of the following: ■ 1 Falcon
◦ 1 Aeldari missile launcher This model is equipped with: pulse laser; scatter laser; twin
◦ 1 bright lance shuriken catapult; wraithbone hull.
◦ 1 shuriken cannon
◦ 1 starcannon
TRANSPORT
■ This model’s twin shuriken catapult can be replaced with 1 shuriken cannon.
This model has a transport capacity of 6 Aeldari Infantry
models. Each Wraith Construct model takes the space of 2
models. It cannot transport Jump Pack models.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Transport, Fly, Falcon
Aeldari
FARSEER
M T SV W LD OC

7" 3 6+ 4 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Eldritch Storm [BLAST, PSYCHIC] 24" D6 3+ 6 -2 D3 CORE: Leader
Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1
FACTION: Strands of Fate
Singing spear [ASSAULT, PSYCHIC] 12" 1 2+ 9 0 3
Branching Fates (Psychic): Once per turn, when you use a
MELEE WEAPONS RANGE A WS S AP D Fate dice to substitute a roll made for a model or unit within
12" of a Farseer model from your army, one model from your
Singing spear [PSYCHIC] Melee 2 2+ 3 0 3
army with this ability can use it. If it does, the result of that
Witchblade [ANTI-INFANTRY 2+, PSYCHIC] Melee 2 2+ 3 0 2 Fate dice is first changed to a 6.
Fortune (Psychic): In your Command phase, you can roll
one D6: on a 2+, select one friendly Aeldari unit within 12"
of this Psyker. Until the start of your next Command phase,
each time an attack targets that unit, subtract 1 from the
Wound roll.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Character, Infantry, Psyker, Farseer
Aeldari
FARSEER
The Asuryani look to their Farseers for leadership in battle. These
psykers can uncover the foe’s intentions and calculate the effects of
attacks. Their minds are their true weapons; with a thought, they can
obliterate the memories of enemy commanders, hurl battle tanks into
the air or summon terrifying storms of coruscating eldritch energy.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s witchblade can be replaced with 1 singing spear. ■ 1 Farseer
This model is equipped with: shuriken pistol; Eldritch
Storm; witchblade.

LEADER
This model can be attached to the following units:
■ Guardian Defenders
■ Storm Guardians
■ Warlock Conclave

FACTION KEYWORDS:
KEYWORDS: Character, Infantry, Psyker, Farseer
Aeldari
FARSEER SKYRUNNER
M T SV W LD OC

14" 4 3+ 5 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Eldritch Storm [BLAST, PSYCHIC] 24" D6 3+ 6 -2 D3 CORE: Leader
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1
FACTION: Strands of Fate
Singing spear [ASSAULT, PSYCHIC] 12" 1 3+ 9 0 3
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1 Branching Fates (Psychic): Once per turn, when you use a
Fate dice to substitute a roll made for a model or unit within
MELEE WEAPONS RANGE A WS S AP D 12” of a Farseer model from your army, one model from your
army with this ability can use it. If it does, the result of that
Singing spear [PSYCHIC] Melee 2 2+ 3 0 3 Fate dice is first changed to a 6.
Witchblade [ANTI-INFANTRY 2+, PSYCHIC] Melee 2 2+ 3 0 2 Guide (Psychic): In your Command phase, you can roll one
D6: on a 2+, select one friendly Aeldari unit within 12" of this
Psyker. Until the start of your next Command phase, each
time a model in that unit makes an attack, you can re-roll the
Hit roll.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Mounted, Character, Fly, Psyker, Farseer, Farseer Skyrunner
Aeldari
FARSEER SKYRUNNER
Farseers are expert combatants as well as battle seers. Their
semi-sentient witchblades and singing spears are embedded with
crystals that transmit the destructive potential of their bearer’s
psyche. In battle, they flow around weapon blasts and blade thrusts
with a natural grace that makes their foes seem predictable and slow.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s witchblade can be replaced with 1 singing spear. ■ 1 Farseer Skyrunner
This model is equipped with: shuriken pistol; twin shuriken
catapult; Eldritch Storm; witchblade.

LEADER
This model can be attached to the following units:
■ Warlock Skyrunner Conclave
■ Windriders

FACTION KEYWORDS:
KEYWORDS: Mounted, Character, Fly, Psyker, Farseer, Farseer Skyrunner
Aeldari
FIRE DRAGONS
M T SV W LD OC

7" 3 3+ 1 6+ 1 FIRE DRAGON

7" 3 3+ 2 6+ 1 FIRE DRAGON EXARCH

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Dragon fusion gun [ASSAULT, MELTA 3] 12" 1 3+ 9 -4 D6 FACTION: Strands of Fate
Dragon’s breath flamer [IGNORES COVER, TORRENT] 12" D6 N/A 6 -1 1
Assured Destruction: Each time a model in this unit makes a
Firepike [MELTA 3] 18" 1 3+ 12 -4 D6
ranged attack that targets a Monster or Vehicle unit, re-roll a
Wound roll of 1 and re-roll a Damage roll of 1.
MELEE WEAPONS RANGE A WS S AP D
Close combat weapon Melee 2 3+ 3 0 1 INVULNERABLE SAVE 5+

FACTION KEYWORDS:
KEYWORDS: Infantry, Grenades, Fire Dragons
Aeldari
FIRE DRAGONS
Fire Dragons are aggressive and warlike, seeking nothing less than
the total annihilation of the enemy’s redoubts and war machines.
They can identify the weak points of a target with a mere glance, then
swiftly reduce them to molten liquid with their fusion guns.

WARGEAR OPTIONS UNIT COMPOSITION


■ The Fire Dragon Exarch’s Dragon fusion gun can be replaced with 1 of the following: ■ 1 Fire Dragon Exarch
◦ 1 Dragon’s breath flamer ■ 4-9 Fire Dragons
◦ 1 firepike Every model is equipped with: Dragon fusion gun; close
combat weapon.

FACTION KEYWORDS:
KEYWORDS: Infantry, Grenades, Fire Dragons
Aeldari
FIRE PRISM
M T SV W LD OC

14" 9 3+ 12 6+ 3

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Prism cannon – dispersed pulse [BLAST] 60" 2D6 3+ 6 -1 2 CORE: Deadly Demise D3
Prism cannon – focused lances [LINKED FIRE] 60" 2 3+ 18 -4 6
FACTION: Strands of Fate
Linked Fire: When selecting targets for this weapon, you can measure range and determine visibility
from another friendly Fire Prism model that is visible to the bearer.
Crystal Matrix: Each time this model is selected to shoot, you
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 can re-roll one Hit roll and you can re-roll one Wound roll when
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1 resolving those attacks.

MELEE WEAPONS RANGE A WS S AP D DAMAGED: 1-4 WOUNDS REMAINING


Wraithbone hull Melee 3 4+ 6 0 1
While this model has 1-4 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Fire Prism
Aeldari
FIRE PRISM
The prism cannon of this vehicle is the bane of heavy battle tanks. In
its firing process, a laser is discharged into a massive crystal prism
that amplifies the shot’s potency. The energy is released in one of two
ways – either as thin lances of light to destroy the toughest vehicles,
or as a dispersed pulse to slaughter swathes of infantry.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s twin shuriken catapult can be replaced with 1 shuriken cannon. ■ 1 Fire Prism
This model is equipped with: prism cannon; twin shuriken
catapult; wraithbone hull.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Fire Prism
Aeldari
FUEGAN
M T SV W LD OC

7" 3 2+ 5 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Searsong – beam [SUSTAINED HITS D3] 12" 3 2+ 8 -3 2 CORE: Feel No Pain 5+, Leader
Searsong – lance [MELTA 6] 18" 1 2+ 14 -4 D6
FACTION: Strands of Fate
MELEE WEAPONS RANGE A WS S AP D Burning Lance: While this model is leading a unit, each time a
The Fire Axe Melee 6 2+ 5 -4 3 model in that unit makes an attack, add 1 to the Hit roll.
Unquenchable Resolve: The first time this model is
destroyed, roll one D6 at the end of the phase. On a 2+, set
this model back up on the battlefield, as close as possible to
where it was destroyed and not within Engagement Range of
any enemy units, with its full wounds remaining.

INVULNERABLE SAVE 4+

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Phoenix Lord, Fuegan
Aeldari
FUEGAN
Fuegan has dedicated himself to the total destruction of the enemies
of the Asuryani, and the trail of corpses he has left in his wake spans
the galaxy. Those he sets his fiery gaze upon he either eradicates from
existence with burning blasts from his firepike, Searsong, or cuts in
twain with furious blows from the Fire Axe.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Fuegan – Epic Hero
This model is equipped with: Searsong; the Fire Axe.

LEADER
This model can be attached to the following unit:
■ Fire Dragons

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Phoenix Lord, Fuegan
Aeldari
GUARDIAN DEFENDERS
M T SV W LD OC

7" 3 4+ 1 6+ 2 GUARDIAN DEFENDER

7" 3 4+ 2 6+ 0 HEAVY WEAPON PLATFORM

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Aeldari missile launcher – starshot 48" 1 3+ 10 -2 D6 FACTION: Strands of Fate
Aeldari missile launcher – sunburst [BLAST] 48" D6 3+ 4 -1 1
Defenders of Fate: At the end of your Command phase, for
Bright lance 36" 1 3+ 12 -3 D6+2
each objective marker you control that has one or more units
Scatter laser 36" 6 3+ 5 0 1 from your army with this ability within range of it, roll one D6
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 and add it to your Fate dice pool displaying the result you
just rolled.
Shuriken catapult [ASSAULT] 18" 2 3+ 4 -1 1
Starcannon 36" 2 3+ 8 -3 2 Crewed Platform: When the last Guardian Defender model in
this unit is destroyed, any remaining Heavy Weapon Platform
models in this unit are also destroyed.
MELEE WEAPONS RANGE A WS S AP D
Close combat weapon Melee 1 3+ 3 0 1

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Infantry, Battleline, Grenades, Guardians, Guardian Defenders
Aeldari
GUARDIAN DEFENDERS
Guardian Defenders are versatile support troops capable of unleashing
withering hails of fire from their shuriken catapults. They also man
anti-grav Heavy Weapon Platforms that can be fitted with a variety
of powerful guns with which to sunder enemy armour or mow down
swathes of infantry.

WARGEAR OPTIONS UNIT COMPOSITION


■ The Heavy Weapon Platform can replace its shuriken cannon with one of the following: ■ 10 Guardian Defenders
◦ 1 Aeldari missile launcher ■ 1 Heavy Weapon Platform
◦ 1 bright lance Every Guardian Defender is equipped with: shuriken
◦ 1 scatter laser catapult; close combat weapon.
◦ 1 starcannon
The Heavy Weapon Platform is equipped with: shuriken
cannon; close combat weapon.

FACTION KEYWORDS:
KEYWORDS: Infantry, Battleline, Grenades, Guardians, Guardian Defenders
Aeldari
HEMLOCK WRAITHFIGHTER
M T SV W LD OC

20+" 8 3+ 12 6+ 0

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Heavy D-scythe [BLAST] 18" D6 4+ 12 -4 2 FACTION: Strands of Fate

MELEE WEAPONS RANGE A WS S AP D Mindshock Pod (Aura, Psychic): While an enemy unit is
within 9" of this model, subtract 1 from Battle-shock and
Wraithbone hull Melee 3 4+ 6 0 1 Leadership tests taken for that unit.

KEYWORDS: Vehicle, Fly, Aircraft, Psyker, Wraith Construct, FACTION KEYWORDS:


Hemlock Wraithfighter Aeldari
HEMLOCK WRAITHFIGHTER
Hemlocks blend the psychic abilities of their Spiritseer pilots with the
gestalt energies of the Aeldari dead, who can pilot the craft should the
seer be incapacitated. The aircraft’s mindshock pod unleashes waves
of negative emotion to cause terror in the enemy, while its heavy
D-scythes hurl the Hemlock’s victims into the warp.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Hemlock Wraithfighter
This model is equipped with: 2 heavy D-scythes;
wraithbone hull.

KEYWORDS: Vehicle, Fly, Aircraft, Psyker, Wraith Construct, FACTION KEYWORDS:


Hemlock Wraithfighter Aeldari
HOWLING BANSHEES
M T SV W LD OC

8" 3 4+ 1 6+ 1 HOWLING BANSHEE

8" 3 4+ 2 6+ 1 HOWLING BANSHEE EXARCH

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1 CORE: Fights First
Triskele [ASSAULT] 12" 3 3+ 4 -2 1
FACTION: Strands of Fate
MELEE WEAPONS RANGE A WS S AP D Acrobatic: This unit is eligible to declare a charge in a turn in
Banshee blade Melee 3 3+ 4 -3 1 which it Advanced or Fell Back.
Executioner Melee 4 3+ 5 -2 2
Mirrorswords Melee 6 3+ 4 -3 1 INVULNERABLE SAVE 5+
Triskele Melee 5 3+ 3 -2 1 This invulnerable save is improved to 4+ against
melee attacks.

FACTION KEYWORDS:
KEYWORDS: Infantry, Howling Banshees
Aeldari
HOWLING BANSHEES
Howling Banshees are deadly in hand-to-hand fighting and renowned
for their rapid strikes. Their Banshee masks contain psychosonic
amplifiers that magnify the wearer’s keening battle screams into a
mind-destroying shock wave. This aural assault inspires terror and
paralysis in the foe as the Aspect Warriors move in for the kill.

WARGEAR OPTIONS UNIT COMPOSITION


■ The Howling Banshee Exarch’s Banshee blade can be replaced with 1 of the following: ■ 1 Howling Banshee Exarch
◦ 1 executioner ■ 4-9 Howling Banshees
◦ 1 triskele Every model is equipped with: shuriken pistol;
■ The Howling Banshee Exarch’s shuriken pistol and Banshee blade can be replaced with Banshee blade.
1 mirrorswords.

FACTION KEYWORDS:
KEYWORDS: Infantry, Howling Banshees
Aeldari
ILLIC NIGHTSPEAR
M T SV W LD OC

7" 3 5+ 3 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1 CORE: Infiltrators, Leader, Stealth
Voidbringer [DEVASTATING WOUNDS, HEAVY, PRECISION] 48" 1 2+ 6 -3 3
FACTION: Strands of Fate
MELEE WEAPONS RANGE A WS S AP D Bringer of the True Death: While this model is leading a unit,
Aeldari power sword Melee 4 2+ 4 -2 1 each time a model in that unit makes an attack, you can
re-roll the Wound roll.
Hunter Unseen: This model’s unit can only be selected as the
target of a ranged attack if the attacking model is within 12".

INVULNERABLE SAVE* 5+
* This model has a 5+ invulnerable save against
ranged attacks.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Illic Nightspear
Aeldari
ILLIC NIGHTSPEAR
There are few Aeldari more skilled in the arts of stealth and
marksmanship than Illic Nightspear, whose kill-tally numbers in the
hundreds of thousands. Illic’s weapon of choice is the long rifle Void
Bringer; each shot from this weapon opens a tiny warp hole within the
target, ripping their body apart or wrenching them into the void.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Illic Nightspear – Epic Hero
This model is equipped with: Voidbringer; shuriken pistol;
Aeldari power sword.

LEADER
This model can be attached to the following unit:
■ Rangers

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Illic Nightspear
Aeldari
JAIN ZAR
M T SV W LD OC

8" 3 2+ 5 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


The Silent Death [ASSAULT] 12" 6 2+ 6 -2 1 CORE: Fights First, Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


The Blade of Destruction – strike Melee 6 2+ 6 -3 2 Storm of Silence: While this model is leading a unit, each time
The Blade of Destruction – sweep Melee 12 2+ 4 -3 1 a model in that unit makes an attack, add 1 to the Hit roll.
Whirling Death: Once per turn, you can target this model’s unit
with the Heroic Intervention Stratagem for 0CP, and can do so
even if you have already used that Stratagem on a different
unit this phase.

INVULNERABLE SAVE 4+

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Phoenix Lord, Jain Zar
Aeldari
JAIN ZAR
Always at the front of a charge and famed for her speed and ferocity,
Jain Zar carries the Blade of Destruction, an ancient executioner. This
she whirls in bloody arcs to carve through foes, before vaulting into a
new position. With a flick of her wrist she unleashes the Silent Death, a
triple-bladed throwing weapon that can easily sever a foe’s head.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Jain Zar – Epic Hero
This model is equipped with: the Silent Death; the Blade
of Destruction.

LEADER
This model can be attached to the following unit:
■ Howling Banshees

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Phoenix Lord, Jain Zar
Aeldari
KARANDRAS
M T SV W LD OC

7" 3 2+ 5 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Arhra’s Bane [ASSAULT, PISTOL] 12" 2 2+ 5 -1 2 CORE: Infiltrators, Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


Arhra’s Bane [SUSTAINED HITS 1] Melee 5 2+ 8 -3 2 Shadow Hunter: While this model is leading a unit, each time
Isirmathil [SUSTAINED HITS 1] Melee 8 2+ 6 -1 1 a model in that unit makes an attack, add 1 to the Hit roll.
Sustained Assault: Each time this model makes a melee
attack, if it made a Charge move this turn, a successful
unmodified Hit roll of 4+ scores a Critical Hit.

WARGEAR ABILITIES
The Scorpion’s Bite: Melee weapons equipped by the bearer
have the [DEVASTATING WOUNDS] ability when targeting units
without the Titanic keyword.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Phoenix Lord, Karandras
Aeldari
KARANDRAS
Karandras is a master of stealth and patience, striking in a blur of
emerald armour. He assails his enemies with a white-hot burst from
the mandiblaster Scorpion’s Bite before ripping them to shreds with his
diamond-tipped chainblade Isirmathil, or crushing them in the grip of
Arhra’s Bane – his bespoke Scorpion’s claw.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Karandras – Epic Hero
This model is equipped with: Arhra’s Bane; Isirmathil; the
Scorpion’s Bite.

LEADER
This model can be attached to the following unit:
■ Striking Scorpions

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Phoenix Lord, Karandras
Aeldari
MAUGAN RA
M T SV W LD OC

7" 3 2+ 5 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


The Maugetar [DEVASTATING WOUNDS, IGNORES COVER] 36" 6 2+ 7 -1 2 FACTION: Leader, Strands of Fate

MELEE WEAPONS RANGE A WS S AP D Harvester of Souls: While this model is leading a unit, each
time a model in that unit makes an attack, add 1 to the Hit roll.
The Maugetar Melee 5 2+ 6 -2 2
Face of Death: Each time this model makes an attack that
targets a unit that is Below Half-strength, you can re-roll the
Hit roll and you can re-roll the Wound roll.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Phoenix Lord, Maugan Ra
Aeldari
MAUGAN RA
A master at killing from a distance, Maugan Ra wields the Maugetar.
This scythe-like weapon fires mind-linked shuriken discs large enough
to decapitate a swathe of foes before vanishing into nothingness.
Should the enemy survive this barrage, they will meet a swift end on
the curved edge of the Maugetar’s built-in reaping blade.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Maugan Ra
This model is equipped with: the Maugetar.

LEADER
This model can be attached to the following unit:
■ Dark Reapers

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Phoenix Lord, Maugan Ra
Aeldari
NIGHT SPINNER
M T SV W LD OC

14" 9 3+ 12 6+ 3

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Doomweaver CORE: Deadly Demise D3
48" D6+3 3+ 7 0 2
[BLAST, DEVASTATING WOUNDS, INDIRECT FIRE, TWIN-LINKED]
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 FACTION: Strands of Fate
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1
Monofilament Web: In your Shooting phase, after this
model has shot, if one or more of those attacks made with
MELEE WEAPONS RANGE A WS S AP D its doomweaver scored a hit against an enemy unit, that
Wraithbone hull Melee 3 4+ 6 0 1 enemy unit is pinned until the end of your opponent’s next
turn. While a unit is pinned, subtract 2 from that unit’s Move
characteristic and that unit cannot Advance.

DAMAGED: 1-4 WOUNDS REMAINING


While this model has 1-4 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Night Spinner
Aeldari
NIGHT SPINNER
The doomweaver mounted by the Night Spinner is an esoteric weapon
that spins great swathes of monofilament wire into a lethal web that is
launched high into the air. So strong is this substance that nothing can
stop its descent, and any foe lying beneath it faces a horrible death as
the razor-sharp strands fall first upon and then through them.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s twin shuriken catapult can be replaced with 1 shuriken cannon. ■ 1 Night Spinner
This model is equipped with: doomweaver; twin shuriken
catapult; wraithbone hull.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Night Spinner
Aeldari
PRINCE YRIEL
M T SV W LD OC

7" 3 3+ 4 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


The Eye of Wrath [ASSAULT] 6" 1 2+ 6 -3 2 CORE: Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


The Spear of Twilight Melee 5 2+ 6 -3 3 Hero of Iyanden: While this model is leading a unit, add 1 to
the Objective Control characteristic of models in that unit.
Prince of Corsairs: If your army includes this model, after
both players have deployed their armies, select up to three
Aeldari units from your army and redeploy them. When
doing so, you can set those units up in Strategic Reserves
if you wish, regardless of how many units are already in
Strategic Reserves.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Prince Yriel
Aeldari
PRINCE YRIEL
A great hero of Iyanden, Prince Yriel is a superlative commander of
mighty fleets and great hosts of warriors alike. Yriel’s combat skill is
equally unparalleled, and in battle he wields the Spear of Twilight with
such speed and flair that his foes have little way of knowing where his
next strikes will come from.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Prince Yriel – Epic Hero
This model is equipped with: the Eye of Wrath; the Spear
of Twilight.

LEADER
This model can be attached to the following units:
■ Corsair Voidreavers
■ Corsair Voidscarred
■ Guardian Defenders
■ Storm Guardians

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Prince Yriel
Aeldari
RANGERS
M T SV W LD OC

7" 3 5+ 1 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Ranger long rifle [HEAVY, PRECISION] 36" 1 3+ 4 -1 2 CORE: Infiltrators, Stealth
Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1
FACTION: Strands of Fate
MELEE WEAPONS RANGE A WS S AP D Path of the Outcast: Once per turn, when an enemy unit ends
Close combat weapon Melee 1 3+ 3 0 1 a Normal, Advance or Fall Back move within 9" of this unit,
if this unit is not within Engagement Range of one or more
enemy units, it can make a Normal move of up to D6" as if it
were your Movement phase.

INVULNERABLE SAVE* 5+
* Models in this unit have a 5+ invulnerable save
against ranged attacks.

FACTION KEYWORDS:
KEYWORDS: Infantry, Rangers
Aeldari
RANGERS
These Outcast warriors are adepts in the arts of stealth warfare,
marksmanship and tracking their enemies through the harshest
terrain. Veiled by cameleoline cloaks and gloom field generators, they
can hide from their foes even in plain sight as they pick them off one
by one from extreme range.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 5-10 Rangers
Every model is equipped with: Ranger long rifle; shuriken
pistol; close combat weapon.

FACTION KEYWORDS:
KEYWORDS: Infantry, Rangers
Aeldari
SHADOWSEER
M T SV W LD OC

8" 3 6+ 4 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Neuro disruptor [ANTI-INFANTRY 2+, ASSAULT, PISTOL] 12" 1 2+ 4 0 1 CORE: Leader, Stealth
Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1
FACTION: Strands of Fate
MELEE WEAPONS RANGE A WS S AP D Fog of Dreams (Psychic): While this model is leading a unit,
Miststave [PSYCHIC] Melee 4 2+ 5 -1 D3 models in that unit have the Stealth ability.
Twilight Pathways (Psychic): At the start of your Movement
phase, one model from your army with this ability can use it. If
it does, until the end of the turn, you can re-roll Advance rolls
made for that model’s unit and that model’s unit is eligible to
declare a charge in a turn in which it Advanced.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Psyker, Grenades, Harlequins, Shadowseer
Aeldari
SHADOWSEER
Shadowseers can blind their enemies and drive them mad with their
psychic powers. They shield their allies with veils of illusion, and crush
bones in close combat with strikes from their miststaves – which also
scramble the perceptions of those they hit.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s shuriken pistol can be replaced with 1 neuro disruptor. ■ 1 Shadowseer
This model is equipped with: shuriken pistol; miststave.

LEADER
This model can be attached to the following unit:
■ Troupe

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Psyker, Grenades, Harlequins, Shadowseer
Aeldari
SHINING SPEARS
M T SV W LD OC

14" 4 3+ 2 6+ 2 SHINING SPEAR

14" 4 3+ 3 6+ 2 SHINING SPEAR EXARCH

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Laser lance [ASSAULT] 6" 1 3+ 6 -2 2 FACTION: Strands of Fate
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2
Aerobatic Grace: Each time an attack targets this unit,
Star lance [ASSAULT] 6" 1 2+ 9 -3 2
subtract 1 from the Hit roll.
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1

WARGEAR ABILITIES
MELEE WEAPONS RANGE A WS S AP D
Laser lance [LANCE] Melee 3 3+ 4 -2 2 Shimmershield: The bearer has a 4+ invulnerable save.
Paragon sabre Melee 6 3+ 4 -2 2
Star lance [LANCE] Melee 4 2+ 4 -3 2 INVULNERABLE SAVE 5+
If this unit Advances or makes a Charge move, until the
start of your next turn, this invulnerable save is improved to 4+.

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Shining Spears
Aeldari
SHINING SPEARS
Shining Spears live to joust, which they do at breathtaking speeds
upon their jetbike steeds. Their chosen weapon is the long and
formidable laser lance, which burns an opening in the target with a
powerful energy blast an instant before the bulk of the weapon slams
home with a devastating, piercing impact.

WARGEAR OPTIONS UNIT COMPOSITION


■ The Shining Spear Exarch’s laser lance can be replaced with one of the following: ■ 1 Shining Spear Exarch
◦ 1 paragon sabre ■ 2-5 Shining Spears
◦ 1 star lance Every model is equipped with: laser lance; twin
■ The Shining Spear Exarch’s twin shuriken catapult can be replaced with 1 shuriken cannon. shuriken catapult.
■ The Shining Spear Exarch can be equipped with 1 shimmershield.

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Shining Spears
Aeldari
SHROUD RUNNERS
M T SV W LD OC

14" 4 4+ 3 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Ranger long rifle [PRECISION] 36" 1 3+ 4 -1 2 CORE: Scouts 9", Stealth
Scatter laser 36" 6 3+ 5 0 1
FACTION: Strands of Fate
Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1
Target Acquisition: At the start of your Shooting phase, select
MELEE WEAPONS RANGE A WS S AP D one enemy unit within 12" of and visible to this unit. Until
the end of the phase, ranged weapons equipped by friendly
Close combat weapon Melee 1 3+ 3 0 1
Aeldari models have the [LETHAL HITS] ability when targeting
that unit.

INVULNERABLE SAVE* 5+
* Models in this unit have a 5+ invulnerable save
against ranged attacks.

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Shroud Runners
Aeldari
SHROUD RUNNERS
Streaking into battle as barely perceived blurs, Shroud Runners
effortlessly outmanoeuvre their enemies while harassing them with
pinpoint sniper fire. Each jetbike acts as the mount for a pair of skilled
Aeldari Rangers, the pillion rider often entering a marksman’s trance
so as to aim and fire while travelling at incredible speeds.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 3-6 Shroud Runners
Every model is equipped with: Ranger long rifle; scatter laser;
shuriken pistol; close combat weapon.

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Shroud Runners
Aeldari
SKYWEAVERS
M T SV W LD OC

14" 4 4+ 3 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 FACTION: Strands of Fate
Star bolas 12" D3 3+ 7 -2 2
Scything Swipes: Each time this unit ends a Normal move,
Skyweaver haywire cannon
24" 2 3+ 3 -1 3 you can select one enemy unit (excluding Monster and
[ANTI-VEHICLE 4+, DEVASTATING WOUNDS]
Vehicle units) that it moved over during that move. If you
do, roll one D6 for each model in this unit: for each 4+, that
MELEE WEAPONS RANGE A WS S AP D enemy unit suffers 1 mortal wound.
Close combat weapon Melee 4 3+ 3 0 1
Zephyrglaive Melee 4 3+ 5 -1 2 INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Smoke, Harlequins, Skyweavers
Aeldari
SKYWEAVERS
Skyweavers shoot through the air in a prismatic storm of hallucinatory
colour and light. While the riders known as Skyborne Princes pilot each
jetbike and operate its guns, those called Great Falcons ride pillion,
poised to cut down the foe with their star bolas or bisect them with
their sweeping zephyrglaives.

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their shuriken cannon replaced with 1 Skyweaver ■ 2-4 Skyweavers
haywire cannon.
Every model is equipped with: shuriken cannon; star bolas;
■ Any number of models can each have their star bolas replaced with 1 zephyrglaive. close combat weapon.

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Smoke, Harlequins, Skyweavers
Aeldari
SOLITAIRE
M T SV W LD OC

12" 3 6+ 3 6+ 1

MELEE WEAPONS RANGE A WS S AP D ABILITIES


Solitaire weapons [PRECISION] Melee 9 2+ 6 -2 2 CORE: Fights First, Lone Operative

FACTION: Strands of Fate

Blitz: Once per battle, in your Movement phase, this model


can use this ability before it makes a Normal move. If it
does, until the end of the turn, add 2D6" to this model’s Move
characteristic and add 3 to this model’s Attacks characteristic.
Blur of Movement: This model is eligible to declare a charge in
a turn in which it Advanced.

INVULNERABLE SAVE 3+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Harlequins, Solitaire
Aeldari
SOLITAIRE
Solitaires are the equal of a host of lesser warriors, and can move at
speeds the naked eye cannot follow. In combat, their scything kicks
and hammer-blow punches come so fast their foes are dead before
they know they are in a fight. They sever heads and pierce hearts in a
rapid blur of movement, and cause blood to fall like monsoon rain.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Solitaire – Epic Hero
This model is equipped with: Solitaire weapons.

PATH OF DAMNATION
This model cannot be your Warlord.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Harlequins, Solitaire
Aeldari
SPIRITSEER
M T SV W LD OC

7" 3 6+ 3 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1 CORE: Leader

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


Witch staff [ANTI-INFANTRY 2+, PSYCHIC] Melee 2 2+ 3 0 D3 Spirit Mark: While this model is leading a unit, weapons in that
unit have the [LETHAL HITS] ability and each time a model in
that unit makes an attack, add 1 to the Hit roll.
Tears of Isha (Psychic): While this model is leading a unit, in
the Command phase, you can return 1 destroyed Bodyguard
model to that unit.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Character, Infantry, Psyker, Spiritseer
Aeldari
SPIRITSEER
It falls to the Spiritseers to commune with the souls of the dead. In
this capacity, they guide ghost warriors through the inferno of battle,
bringing the world around them into greater focus. Aided in this
way, ghost warriors become yet more lethal, their strikes and shots
ensuring the swift demise of their foes.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Spiritseer
This model is equipped with: shuriken pistol; witch staff.

LEADER
This model can be attached to the following units:
■ Wraithblades
■ Wraithguard
■ Wraithlord

FACTION KEYWORDS:
KEYWORDS: Character, Infantry, Psyker, Spiritseer
Aeldari
STARWEAVER
M T SV W LD OC

14" 6 4+ 6 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 CORE: Deadly Demise 1, Firing Deck 6

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


Close combat weapon Melee 4 3+ 3 0 1 Rapid Embarkation: At the end of the Fight phase, if there are
no models currently embarked within this Transport, you
can select one friendly Harlequins Infantry unit that has
6 or fewer models that is wholly within 6" of this Transport.
Unless that unit is within Engagement Range of one or more
enemy units, it can embark within this Transport.

INVULNERABLE SAVE 4+

KEYWORDS: Vehicle, Transport, Dedicated Transport, Smoke, Fly, Harlequins, FACTION KEYWORDS:
Starweaver Aeldari
STARWEAVER
These agile and nimble anti-grav transport craft swoop and spiral
effortlessly through incoming fire, their flickering holo-fields giving
them polychromatic camouflage. Armed with multiple heavy weapons,
they provide great volumes of supporting fire for the troops they carry,
scything down the foe with withering hails of shurikens.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Starweaver
This model is equipped with: 2 shuriken cannons; close
combat weapon.

TRANSPORT
This model has a transport capacity of 6 Harlequins
Infantry models.

KEYWORDS: Vehicle, Transport, Dedicated Transport, Smoke, Fly, Harlequins, FACTION KEYWORDS:
Starweaver Aeldari
STORM GUARDIANS
M T SV W LD OC

7" 3 4+ 1 6+ 2 STORM GUARDIAN

7" 3 4+ 2 6+ 0 SERPENT’S SCALE PLATFORM

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Aeldari flamer [ASSAULT, IGNORES COVER, TORRENT] 12" D6 N/A 4 0 1 FACTION: Strands of Fate
Guardian fusion gun [ASSAULT, MELTA 2] 12" 1 3+ 8 -4 D6
Stormblades: At the end of your Command phase, if this
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1
unit is within range of an objective marker you control, that
objective marker remains under your control, even if you have
MELEE WEAPONS RANGE A WS S AP D no models within range of it, until your opponent controls it at
Aeldari power sword Melee 2 3+ 4 -2 1 the start or end of any turn.
Guardian combat weapon Melee 2 3+ 3 0 1 Crewed Platform: When the last Storm Guardian model in this
unit is destroyed, any remaining Serpent’s Scale Platform
models in this unit are also destroyed.

WARGEAR ABILITIES
Serpent Shield: Models in the bearer’s unit have a 5+
invulnerable save.

FACTION KEYWORDS:
KEYWORDS: Infantry, Battleline, Grenades, Guardians, Storm Guardians
Aeldari
STORM GUARDIANS
Storm Guardians often support Aspect Warriors in close combat,
wielding their pistols and blades with all the grace and skill of their
kind. Other Storm Guardians bring special weapons to bear, burning
foes out of cover with bursts from their flamers or melting through
armoured bunkers with their fusion guns.

WARGEAR OPTIONS UNIT COMPOSITION


■ Up to 2 Storm Guardians can each have their shuriken pistol and Guardian combat weapon replaced ■ 10 Storm Guardians
with 1 Aeldari flamer. ■ 1 Serpent’s Scale Platform
■ Up to 2 Storm Guardians can each have their shuriken pistol and Guardian combat weapon replaced Every Storm Guardian is equipped with: shuriken pistol;
with 1 Guardian fusion gun. Guardian combat weapon.
■ Up to 2 Storm Guardians can each have their Guardian combat weapon replaced with 1 Aeldari The Serpent’s Scale Platform is equipped with: Guardian
power sword. combat weapon; Serpent shield.

FACTION KEYWORDS:
KEYWORDS: Infantry, Battleline, Grenades, Guardians, Storm Guardians
Aeldari
STRIKING SCORPIONS
M T SV W LD OC

7" 3 3+ 1 6+ 1 STRIKING SCORPION

7" 3 3+ 2 6+ 1 STRIKING SCORPION EXARCH

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Scorpion’s claw [ASSAULT, PISTOL] 12" 2 3+ 4 -1 1 CORE: Infiltrators
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1
FACTION: Strands of Fate
MELEE WEAPONS RANGE A WS S AP D
Biting blade [SUSTAINED HITS 1] Melee 5 3+ 5 -1 2 WARGEAR ABILITIES
Scorpion chainsword [SUSTAINED HITS 1] Melee 4 3+ 4 0 1 Mandiblasters: Melee weapons equipped by the bearer
Scorpion’s claw [SUSTAINED HITS 1] Melee 4 4+ 8 -2 2 have the [DEVASTATING WOUNDS] ability when targeting units
without the Monster or Vehicle keywords.

INVULNERABLE SAVE 5+

FACTION KEYWORDS:
KEYWORDS: Infantry, Striking Scorpions
Aeldari
STRIKING SCORPIONS
Striking Scorpions are the stealthiest Aspect, becoming one with the
shadows to creep up on the enemy before falling upon them with
ruthless intent. They can wait for days without motion before striking
with the force of a lightning bolt, launching hails of mandiblaster fire
and delivering flurries of blows with their Scorpion chainswords.

WARGEAR OPTIONS UNIT COMPOSITION


■ The Striking Scorpion Exarch’s Scorpion chainsword can be replaced with 1 Scorpion’s claw. ■ 1 Striking Scorpion Exarch
■ The Striking Scorpion Exarch’s shuriken pistol and Scorpion chainsword can be replaced with 1 ■ 4-9 Striking Scorpions
biting blade. Every model is equipped with: shuriken pistol; Scorpion
chainsword; mandiblasters.

FACTION KEYWORDS:
KEYWORDS: Infantry, Striking Scorpions
Aeldari
SUPPORT WEAPONS
M T SV W LD OC

3" 6 4+ 5 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


D-cannon FACTION: Strands of Fate
24" D3 3+ 16 -4 D6+2
[BLAST, DEVASTATING WOUNDS, HEAVY, INDIRECT FIRE]
Shadow weaver Artillery Barrage: In your Shooting phase, after this unit
48" D6+2 3+ 6 0 1
[BLAST, DEVASTATING WOUNDS, HEAVY, INDIRECT FIRE] has shot, select one enemy unit (excluding Monster and
Shuriken catapult [ASSAULT] 18" 2 3+ 4 -1 1 Vehicle untis) that was hit by one or more of those attacks.
Until the start of your next turn, while this unit is on the
Vibro cannon [HEAVY] 48" D6 3+ 8 -1 2 battlefield, that enemy unit is suppressed. While a unit is
suppressed, each time a model in that unit makes an attack,
MELEE WEAPONS RANGE A WS S AP D subtract 1 from the Hit roll.
Close combat weapon Melee 2 3+ 3 0 1

FACTION KEYWORDS:
KEYWORDS: Vehicle, Support Weapons
Aeldari
SUPPORT WEAPONS
These large yet graceful artillery pieces glide to battle on anti-grav
engines, mounting huge guns that utilise a variety of technologies.
Shadow weavers fire nets of monofilament wires that shred vulnerable
foes. Vibro cannons project crushing sonic waves, while the blasts of
D-cannons cause physical matter to collapse in upon itself.

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their shadow weaver replaced with one of the following: ■ 1 Support Weapon
◦ 1 D-cannon This model is equipped with: shadow weaver; shuriken
◦ 1 vibro cannon catapult; close combat weapon.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Support Weapons
Aeldari
SWOOPING HAWKS
M T SV W LD OC

14" 3 4+ 1 6+ 1 SWOOPING HAWK

14" 3 4+ 2 6+ 1 SWOOPING HAWK EXARCH

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Hawk’s talon [ASSAULT, LETHAL HITS] 24" 4 3+ 5 0 1 CORE: Deep Strike
Lasblaster [ASSAULT, LETHAL HITS] 24" 4 3+ 4 0 1
FACTION: Strands of Fate
MELEE WEAPONS RANGE A WS S AP D Skyleap: At the end of your opponent’s turn, if this unit is not
Aeldari power sword Melee 3 3+ 4 -2 1 within Engagement Range of one or more enemy units, you
can remove this unit from the battlefield and place it into
Close combat weapon Melee 2 3+ 3 0 1
Strategic Reserves.

INVULNERABLE SAVE 5+

FACTION KEYWORDS:
KEYWORDS: Infantry, Jump Pack, Fly, Grenades, Swooping Hawks
Aeldari
SWOOPING HAWKS
Swooping Hawks soar high above the battlefield with incredible
grace and agility, moving with such speed that they appear as a
blur of colour. They are masters of harassment warfare, perfectly
suited to breaking up enemy counter-attacks or picking off vulnerable
formations with a hail of las-fire and plasma grenades.

WARGEAR OPTIONS UNIT COMPOSITION


■ The Swooping Hawk Exarch’s lasblaster can be replaced with 1 Hawk’s talon. ■ 1 Swooping Hawk Exarch
■ The Swooping Hawk Exarch can be equipped with 1 Aeldari power sword. ■ 4-9 Swooping Hawks
Every model is equipped with: lasblaster; close
combat weapon.

FACTION KEYWORDS:
KEYWORDS: Infantry, Jump Pack, Fly, Grenades, Swooping Hawks
Aeldari
THE VISARCH
M T SV W LD OC

8" 3 2+ 5 6+ 1

MELEE WEAPONS RANGE A WS S AP D ABILITIES


Asu-var, the Sword of Silent Screams [PRECISION] Melee 5 2+ 5 -4 2 CORE: Leader

FACTION: Strands of Fate

Way of the Blade: While this model is leading a unit, that unit
has the Fights First ability.
Champion of Ynnead: Each time this model is selected to
fight, select one of the abilities below for Asu-var, the Sword of
Silent Screams, to gain until the end of the phase:
■ [ SUSTAINED HITS 2]
■ [DEVASTATING WOUNDS]
■ [ LETHAL HITS]

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Ynnari, The Visarch
Aeldari
THE VISARCH
The Visarch darts amongst the foe, taking off limbs and heads with
the Cronesword Asu-var, the Sword of Silent Screams. The many
faces that adorn his ancient suit of Bel-Anshoc armour represent the
personalities he can take in battle, which include the sure blade of an
Exarch and the acrobatic prowess of a Drukhari Wych.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Visarch – Epic Hero
This model is equipped with: Asu-var, the Sword of
Silent Screams.

LEADER
This model can be attached to the following units:
■ Corsair Voidreavers
■ Corsair Voidscarred
■ Guardian Defenders
■ Kabalite Warriors (see Drukhari)
■ Storm Guardians
■ Troupe
■ Wyches (see Drukhari)
You can attach this unit to one of the above units, even if
Yvraine has already been attached to it. If you do, and that
Bodyguard unit is destroyed, the Leader units attached to it
become separate units, with their original Starting Strengths.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Ynnari, The Visarch
Aeldari
THE YNCARNE
M T SV W LD OC

10" 10 2+ 12 6+ 3

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Swirling soul energy [IGNORES COVER, PSYCHIC, TORRENT] 12" D6+3 N/A 7 -1 D3 CORE: Deadly Demise D3

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


Vilith-zhar, the Sword of Souls – strike Melee 5 2+ 12 -4 D6+1 Inevitable Death: Once per phase, if this model is on the
Vilith-zhar, the Sword of Souls – sweep Melee 10 2+ 6 -4 1 battlefield, when another unit is destroyed, just after
removing the last model in that unit, you can remove this
model from the battlefield and set it up again as close as
possible to where that destroyed model was and not within
Engagement Range of any enemy models.
Deathly Form: Each time an attack is allocated to this model,
halve the Damage characteristic of that attack.

INVULNERABLE SAVE 4+

Before selecting targets for this weapon, select one of its profiles to make attacks with.

KEYWORDS: Monster, Character, Epic Hero, Fly, Psyker, Daemon, Ynnari, FACTION KEYWORDS:
The Yncarne Aeldari
THE YNCARNE
Once it has torn into realspace, the Yncarne advances on its enemies
amidst a vortex of deathly whispers. It is a roaring psychic hurricane
that rips the life from those who earn its ire. Nearby Ynnari are
invigorated by its chilling power, while foes are turned to dust by the
Yncarne’s gaze, or sliced in two by its sweeping blows.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Yncarne – Epic Hero
This model is equipped with: swirling soul energy; Vilith-zhar,
the Sword of Souls.

KEYWORDS: Monster, Character, Epic Hero, Fly, Psyker, Daemon, Ynnari, FACTION KEYWORDS:
The Yncarne Aeldari
TROUPE
M T SV W LD OC

8" 3 6+ 1 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Fusion pistol [ASSAULT, MELTA 2, PISTOL] 6" 1 3+ 8 -4 D3 FACTION: Strands of Fate
Neuro disruptor [ANTI-INFANTRY 2+, ASSAULT, PISTOL] 12" 1 3+ 4 0 1
Harlequin Assault: Each time this unit makes a Charge move,
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1
until the end of the turn, each time a model in this unit makes
a melee attack, add 1 to the Wound roll.
MELEE WEAPONS RANGE A WS S AP D
Aeldari power sword Melee 5 3+ 4 -2 1 INVULNERABLE SAVE 4+
Harlequin’s blade Melee 5 3+ 3 0 1
Harlequin’s special weapon Melee 4 3+ 4 -1 1

FACTION KEYWORDS:
KEYWORDS: Infantry, Grenades, Harlequins, Troupe
Aeldari
TROUPE
The Players of Harlequin Troupes perform with breathtaking skill,
whether their stage is a wraithbone and glass amphitheatre bathed in
crystalline light, or the firelit hell of the battlefield. They tumble, sprint
and leap with beautiful agility, every squeeze of a trigger and slash of
a blade bringing death to the enemy.

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their Harlequin’s blade replaced with 1 Harlequin’s ■ 1 Lead Player
special weapon. ■ 4-11 Players
■ The Lead Player’s Harlequin’s blade can be replaced with 1 Aeldari power sword. Every model is equipped with: shuriken pistol;
■ If this unit contains 10 or fewer models: Harlequin’s blade.
◦ Up to two models can each have their shuriken pistol replaced with 1 neuro disruptor
◦ Up to two models can each have their shuriken pistol replaced with 1 fusion pistol
■ If this unit contains 11 or more models:
◦ Up to four models can each have their shuriken pistol replaced with 1 neuro disruptor
◦ Up to four models can each have their shuriken pistol replaced with 1 fusion pistol

FACTION KEYWORDS:
KEYWORDS: Infantry, Grenades, Harlequins, Troupe
Aeldari
TROUPE MASTER
M T SV W LD OC

8" 3 6+ 4 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Fusion pistol [ASSAULT, MELTA 2, PISTOL] 6" 1 2+ 8 -4 D3 CORE: Leader
Neuro disruptor [ANTI-INFANTRY 2+, ASSAULT, PISTOL] 12" 1 2+ 4 0 1
FACTION: Strands of Fate
Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1
Choreographer of War: While this model is leading a unit,
MELEE WEAPONS RANGE A WS S AP D melee weapons equipped by models in that unit have the
[DEVASTATING WOUNDS] ability.
Harlequin’s special weapon Melee 5 2+ 4 -1 1
Troupe Master’s blade Melee 6 2+ 4 -2 1 Cegorach’s Favour: Once per turn, when you use a Fate dice
to substitute a Hit roll, a Wound roll or a saving throw made for
this model, you can first change the result of that Fate dice
to a 6.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Grenades, Harlequins, Troupe Master
Aeldari
TROUPE MASTER
Choreographers of conflict, Troupe Masters direct their comrades’
reactions to the fates of battle and ensure their performance in the
theatre of war is as perfect as it can be. They are blisteringly swift and
deadly warriors, and with the consent of their peers they act as focal
points of their Troupes.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s shuriken pistol can be replaced with one of the following: ■ 1 Troupe Master
◦ 1 fusion pistol This model is equipped with: shuriken pistol; Troupe
◦ 1 neuro disruptor Master’s blade.
■ This model’s Troupe Master’s blade can be replaced with 1 Harlequin’s special weapon.
LEADER
This model can be attached to the following unit:
■ Troupe

TROUPE MASTER
If this model is your Warlord, Troupe units from your army
have the Battleline keyword.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Grenades, Harlequins, Troupe Master
Aeldari
VOIDWEAVER
M T SV W LD OC

14" 6 4+ 6 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Prismatic cannon – dispersed pulse [BLAST] 36" 2D6 3+ 4 0 1 CORE: Deadly Demise 1
Prismatic cannon – focused lances 36" 2 3+ 12 -3 4
FACTION: Strands of Fate
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2
Voidweaver haywire cannon Devastating Assault: In your Shooting phase, after this model
24" 3 3+ 4 -1 3
[ANTI-VEHICLE 4+, DEVASTATING WOUNDS] has shot, select one enemy unit hit by one or more of those
attacks. That enemy unit must take a Battle-shock test.
MELEE WEAPONS RANGE A WS S AP D
Close combat weapon Melee 4 3+ 3 0 1 INVULNERABLE SAVE 4+

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Smoke, Harlequins, Voidweaver
Aeldari
VOIDWEAVER
The Voidweaver’s potent combination of versatile weapons, lightweight
psychoplastic armour, hyper-velocity and polychromatic camouflage
make them exceptionally dangerous attack craft. Deadly on the
ambush, groups of Voidweavers can rip apart enemy battle tanks or
slaughter whole squads of infantry.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s Voidweaver haywire cannon can be replaced with 1 prismatic cannon. ■ 1 Voidweaver
This model is equipped with: 2 shuriken cannons; Voidweaver
haywire cannon; close combat weapon.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Smoke, Harlequins, Voidweaver
Aeldari
VYPERS
M T SV W LD OC

14" 6 3+ 6 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Aeldari missile launcher – starshot 48" 1 3+ 10 -2 D6 CORE: Deadly Demise 1
Aeldari missile launcher – sunburst [BLAST] 48" D6 3+ 4 -1 1
FACTION: Strands of Fate
Bright lance 36" 1 3+ 12 -3 D6+2
Scatter laser 36" 6 3+ 5 0 1 Harassment Fire: In your Shooting phase, after this model
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 has shot, select one enemy unit hit by one or more of those
attacks. Until the end of the phase, that enemy unit cannot
Starcannon 36" 2 3+ 8 -3 2 have the Benefit of Cover.
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1

MELEE WEAPONS RANGE A WS S AP D


Wraithbone hull Melee 3 4+ 6 0 1

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Vypers
Aeldari
VYPERS
These sleek skimmers offer a perfect compromise between the speed
of a jetbike and the heavier armament of a grav-tank. Well-drilled
Vyper squadrons move as one at breakneck speeds, evincing
incredible grace as their seated gunners blast at the vulnerable rear
armour of tanks, or harass the flanks of infantry squads.

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their shuriken cannon replaced with one of the following: ■ 1 Vyper
◦ 1 Aeldari missile launcher This model is equipped with: shuriken cannon; twin shuriken
◦ 1 bright lance catapult; wraithbone hull.
◦ 1 scatter laser
◦ 1 starcannon

FACTION KEYWORDS:
KEYWORDS: Vehicle, Fly, Vypers
Aeldari
WAR WALKERS
M T SV W LD OC

10" 7 3+ 6 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Aeldari missile launcher – starshot 48" 1 3+ 10 -2 D6 CORE: Scouts 9"
Aeldari missile launcher – sunburst [BLAST] 48" D6 3+ 4 -1 1
FACTION: Strands of Fate
Bright lance 36" 1 3+ 12 -3 D6+2
Scatter laser 36" 6 3+ 5 0 1 Power Field: Each time a ranged attack targets this unit,
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 subtract 1 from the Wound roll.
Starcannon 36" 2 3+ 8 -3 2
INVULNERABLE SAVE 4+
MELEE WEAPONS RANGE A WS S AP D
War Walker feet Melee 3 3+ 5 0 1

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Walker, War Walkers
Aeldari
WAR WALKERS
The graceful, bipedal War Walkers often take to the field in the
vanguard of Asuryani armies. Highly agile, they are also heavily
armed, carrying two heavy weapons to eliminate foes before they can
strike back. A formidable power field of invisible energy protects each
War Walker, blurring and distorting its outline and shielding the pilot.

WARGEAR OPTIONS UNIT COMPOSITION


■ Each model can have each shuriken cannon it is equipped with replaced with one of the following: ■ 1 War Walker
◦ 1 Aeldari missile launcher This model is equipped with: 2 shuriken cannons; War
◦ 1 bright lance Walker feet.
◦ 1 scatter laser
◦ 1 starcannon

FACTION KEYWORDS:
KEYWORDS: Vehicle, Walker, War Walkers
Aeldari
WARLOCK SKYRUNNER
M T SV W LD OC

14" 4 3+ 3 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Destructor [PSYCHIC, TORRENT] 12" D6 N/A 5 -1 1 FACTION: Leader, Strands of Fate
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1
Runes of Battle (Psychic): In your Command phase, select
Singing spear [ASSAULT, PSYCHIC] 12" 1 3+ 9 0 3
one of the following to take effect until the start of your next
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1 Command phase:
■ Conceal: Models in this model’s unit have the Stealth ability.
MELEE WEAPONS RANGE A WS S AP D ■ Reveal: Ranged weapons equipped by models in this
Singing spear [PSYCHIC] Melee 2 3+ 3 0 3 model’s unit have the [IGNORES COVER] ability.
Witchblade [ANTI-INFANTRY 2+, PSYCHIC] Melee 2 3+ 3 0 2
INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Mounted, Character, Fly, Psyker, Warlock, Warlock Skyrunner
Aeldari
WARLOCK SKYRUNNER
Jetbikes add great speed to Warlocks’ already formidable array
of powers. Many craftworlds deploy entire Skyrunner conclaves,
although such formations are especially common in the Wild Rider
clans of Saim-Hann.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s witchblade can be replaced with 1 singing spear. ■ 1 Warlock Skyrunner
This model is equipped with: Destructor; shuriken pistol;
twin shuriken catapult; witchblade.

LEADER
This model can be attached to the following unit:
■ Windriders
You can attach this unit to the above unit, even if one other
Leader unit (excluding Warlock units) has already been
attached to it. If you do, and that Bodyguard unit is destroyed,
the Leader units attached to it become separate units, with
their original Starting Strengths.

FACTION KEYWORDS:
KEYWORDS: Mounted, Character, Fly, Psyker, Warlock, Warlock Skyrunner
Aeldari
WARLOCK
M T SV W LD OC

7" 3 6+ 2 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Destructor [PSYCHIC, TORRENT] 12" D6 N/A 5 -1 1 CORE: Leader
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1
FACTION: Strands of Fate
Singing spear [ASSAULT, PSYCHIC] 12" 1 3+ 9 0 3
Runes of Fortune (Psychic): In your Command phase, select
MELEE WEAPONS RANGE A WS S AP D one of the following to take effect until the start of your next
Command phase:
Singing spear [PSYCHIC] Melee 2 3+ 3 0 3
Witchblade [ANTI-INFANTRY 2+, PSYCHIC] Melee 2 3+ 3 0 2 ■ Quicken: Each time this model’s unit Advances, do not make
an Advance roll. Instead, until the end of the phase, add 6"
to the Move characteristic of models in that unit.
■ Restrain: Each time an enemy unit declares a charge, if this
model’s unit is selected as a target of that charge, subtract
2 from the Charge roll. The same enemy unit can only be
affected in this way once per phase.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Psyker, Warlock
Aeldari
WARLOCK
Seers who have trained as Aspect Warriors find it easier to develop
destructive psychic powers. These Aeldari are called Warlocks. In
battle, they frequently band together in conclaves to pool their eldritch
power, or else lead other Aeldari squads such as Guardians from the
front. Casting the runes of battle, they wreak havoc on the foe.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s witchblade can be replaced with 1 singing spear. ■ 1 Warlock
This model is equipped with: Destructor; shuriken
pistol; witchblade.

LEADER
This model can be attached to the following units:
■ Guardian Defenders
■ Storm Guardians
You can attach this model to one of the above units, even if
one other Leader unit (excluding Warlock units) has already
been attached to it. If you do, and that Bodyguard unit is
destroyed, the Leader units attached to it become separate
units, with their original Starting Strengths.

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Psyker, Warlock
Aeldari
WARP SPIDERS
M T SV W LD OC

12" 3 3+ 1 6+ 1 WARP SPIDER

12" 3 3+ 2 6+ 1 WARP SPIDER EXARCH

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Death spinner [DEVASTATING WOUNDS, TORRENT] 12" D6 N/A 4 0 1 CORE: Deep Strike

MELEE WEAPONS RANGE A WS S AP D FACTION: Strands of Fate


Close combat weapon Melee 2 3+ 3 0 1 Flickerjump: In your Movement phase, when this unit makes
Powerblades Melee 3 3+ 4 -2 1 a Normal move, it can make a flickerjump. If it does, until the
end of the phase, its Move characteristic is changed to 24"
but you must roll one D6 after this unit ends that move: on
a 1, this unit suffers 1 mortal wound. This unit is not eligible
to declare a charge in the same turn in which it makes
a flickerjump.

INVULNERABLE SAVE 5+

FACTION KEYWORDS:
KEYWORDS: Infantry, Jump Pack, Fly, Warp Spiders
Aeldari
WARP SPIDERS
Warp Spiders attack without warning. They do this with their jump
generators – arcane dimensional devices that allow them to make
short but dangerous leaps through the immaterium. When they return
to reality, Warp Spiders fire clouds of razor-sharp monofilament wire at
the foe, slicing them apart as they writhe in a doomed effort to escape.

WARGEAR OPTIONS UNIT COMPOSITION


■ The Warp Spider Exarch can be equipped with 1 additional death spinner and 1 powerblades. ■ 1 Warp Spider Exarch
■ 4-9 Warp Spiders
Every model is equipped with: death spinner; close
combat weapon.

FACTION KEYWORDS:
KEYWORDS: Infantry, Jump Pack, Fly, Warp Spiders
Aeldari
WAVE SERPENT
M T SV W LD OC

14" 9 3+ 13 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2 CORE: Deadly Demise D3
Twin Aeldari missile launcher – starshot
48" 1 3+ 10 -2 D6 FACTION: Strands of Fate
[TWIN-LINKED]
Twin Aeldari missile launcher – sunburst
48" D6 3+ 4 -1 1 Wave Serpent Shield: Once per battle, you can select one
[BLAST, TWIN-LINKED]
enemy unit that is within 12" of and visible to this model
Twin bright lance [TWIN-LINKED] 36" 1 3+ 12 -3 D6+2 and roll one D6: on a 2+, that enemy unit suffers D3 mortal
Twin scatter laser [TWIN-LINKED] 36" 6 3+ 5 0 1 wounds and must take a Battle-shock test.
Twin shuriken cannon [SUSTAINED HITS 1, TWIN-LINKED] 24" 3 3+ 6 -1 2
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1 INVULNERABLE SAVE 5+
Twin starcannon [TWIN-LINKED] 36" 4 3+ 8 -3 2

MELEE WEAPONS RANGE A WS S AP D


Wraithbone hull Melee 3 4+ 6 0 1

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Transport, Dedicated Transport, Fly, Wave Serpent
Aeldari
WAVE SERPENT
The main troop carriers in a craftworld’s arsenal, Wave Serpents
transport warriors to any part of the battlefield at immense speeds.
These troops are protected by a powerful energy field – which can also
be projected forward as a weapon in extremis – and receive covering
fire from the vehicle’s powerful array of heavy weapons.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s twin shuriken cannon can be replaced with one of the following: ■ 1 Wave Serpent
◦ 1 twin Aeldari missile launcher This model is equipped with: twin shuriken cannon; twin
◦ 1 twin bright lance shuriken catapult; wraithbone hull.
◦ 1 twin scatter laser
◦ 1 twin starcannon
TRANSPORT
■ This model’s twin shuriken catapult can be replaced with 1 shuriken cannon.
This model has a transport capacity of 12 Aeldari Infantry
models. Each Wraith Construct model takes the space of 2
models. It cannot transport Jump Pack models.

FACTION KEYWORDS:
KEYWORDS: Vehicle, Transport, Dedicated Transport, Fly, Wave Serpent
Aeldari
WEBWAY GATE
M T SV W LD OC

- 12 3+ 14 6+ 0

ABILITIES
CORE: Deadly Demise D3

FACTION: Strands of Fate

Arcane Cover: Each time a ranged attack is allocated to a model, if that model is not
fully visible to every model in the attacking unit because of this Fortification, that
model has the Benefit of Cover against that attack.
Webway Strike: Each time a friendly Aeldari unit arrives from Strategic Reserves,
you can choose to set it up anywhere on the battlefield that is wholly within 6" of this
Fortification. If you do, that Aeldari unit can be set up within 9" of enemy models,
and can be set up within Engagement Range of enemy models. If an Aeldari unit
is set up within Engagement Range of any enemy models in this way, it counts as
having made a Charge move this turn and is eligible to fight this turn.
Fortification: While an enemy unit is only within Engagement Range of one or more
Fortifications from your army:
■ That unit can still be selected as the target of ranged attacks, but each time such
an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
■ Models in that unit do not need to take Desperate Escape tests due to Falling Back
while Battle-shocked, except for those that will move over enemy models when
doing so.

FACTION KEYWORDS:
KEYWORDS: Fortification, Webway Gate
Aeldari
WEBWAY GATE
Webway Gates allow the Aeldari access to the boundless
corridors of the labyrinth dimension. Remnants of the
lost Aeldari empire, millions of these portals are scattered
across the galaxy, and every craftworld has a nexus of such
constructs to enable their people to travel where they need to.

UNIT COMPOSITION
■ 2 Wraithbone Arches
This unit is equipped with: nothing.

WARGEAR OPTIONS
■ None

DEPLOYMENT
Both Wraithbone Arches of this Fortification must be set up
with their upper points no more than 1" apart and with both
statues facing in fully opposite directions so that an arch is
formed, as shown on the right. Both arches are then treated
as a single model for all rules purposes.

FACTION KEYWORDS:
KEYWORDS: Fortification, Webway Gate
Aeldari
WINDRIDERS
M T SV W LD OC

14" 4 3+ 2 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Scatter laser 36" 6 3+ 5 0 1 FACTION: Strands of Fate
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2
Swift Demise: Each time a model in this unit makes a ranged
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1
attack that targets the closest eligible target, re-roll a Hit roll
of 1. If the target of that attack is within range of an objective
MELEE WEAPONS RANGE A WS S AP D marker your opponent controls, you can re-roll the Hit
Close combat weapon Melee 3 3+ 3 0 1 roll instead.

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Windriders
Aeldari
WINDRIDERS
The jetbikes ridden by the Windriders can cross leagues in the space
of a few heartbeats, and to master such incredible machines takes
great skill. Windriders are expected to do this and more, for in battle
they must be able to shred what resistance they encounter with
devastating bursts of fire from their jetbikes’ attached weapons.

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their twin shuriken catapult replaced with one of the following: ■ 3-9 Windriders
◦ 1 scatter laser Every model is equipped with: twin shuriken catapult; close
◦ 1 shuriken cannon combat weapon.

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Windriders
Aeldari
WRAITHBLADES
M T SV W LD OC

6" 7 2+ 3 6+ 1

MELEE WEAPONS RANGE A WS S AP D ABILITIES


Ghostaxe Melee 3 4+ 7 -2 2 FACTION: Strands of Fate
Ghostswords Melee 5 4+ 6 -2 1
Malevolent Souls: Each time a model in this unit is destroyed
by a melee attack, if that model has not fought this phase, roll
one D6. On a 4+, do not remove it from play; that destroyed
model can fight after the attacking model’s unit has finished
making its attacks, and is then removed from play.

WARGEAR ABILITIES
Forceshield: The bearer has a 4+ invulnerable save.

FACTION KEYWORDS:
KEYWORDS: Infantry, Wraith Construct, Wraithblades
Aeldari
WRAITHBLADES
Wraithblades are inhabited by wrathful spirits who are eager to get to
grips with the foe. Armed with ghostswords or ghostaxes, they cleave
their foes apart, each blow driven further by the power of the spirit
stones implanted into the weapons. These stones are inhabited by
malevolent souls that rage against their confinement.

WARGEAR OPTIONS UNIT COMPOSITION


■ All of the models in this unit can each have their ghostswords replaced with 1 ghostaxe and ■ 5-10 Wraithblades
1 forceshield.
Every model is equipped with: ghostswords.

FACTION KEYWORDS:
KEYWORDS: Infantry, Wraith Construct, Wraithblades
Aeldari
WRAITHGUARD
M T SV W LD OC

6" 7 2+ 3 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Wraithcannon [DEVASTATING WOUNDS] 18" 1 4+ 14 -4 D6 FACTION: Strands of Fate
D-scythe 12" D6 4+ 10 -4 1
War Construct: Once per battle round, when an enemy
unit targets this unit, after that unit has finished making
MELEE WEAPONS RANGE A WS S AP D its attacks, this unit can shoot as if it were your Shooting
Close combat weapon Melee 3 4+ 5 0 1 phase. When doing so, this unit’s ranged weapons have the
[PISTOL] ability.

FACTION KEYWORDS:
KEYWORDS: Infantry, Wraith Construct, Wraithguard
Aeldari
WRAITHGUARD
Wraithguard are all but impervious to pain. This is vitally important, for
their D-scythes and wraithcannons are short-ranged, and require them
to advance close to the foe. These immensely powerful weapons fire
arcane beams that open a momentary rift between realspace and the
warp, capable of tearing any target apart.

WARGEAR OPTIONS UNIT COMPOSITION


■ All of the models in this unit can each have their wraithcannon replaced with 1 D-scythe. ■ 5-10 Wraithguard
Every model is equipped with: wraithcannon; close
combat weapon.

FACTION KEYWORDS:
KEYWORDS: Infantry, Wraith Construct, Wraithguard
Aeldari
WRAITHKNIGHT
M T SV W LD OC

10" 12 2+ 18 6+ 10

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Heavy wraithcannon [BLAST, DEVASTATING WOUNDS] 36" D3 3+ 20 -4 2D6 CORE: Deadly Demise D6
Scatter laser 36" 6 3+ 5 0 1
FACTION: Strands of Fate
Shuriken cannon [SUSTAINED HITS 1] 24" 3 3+ 6 -1 2
Starcannon 36" 2 3+ 8 -3 2 Agile: Each time this model makes a Normal, Advance or Fall
Suncannon 48" 2D6 3+ 8 -3 3 Back move, it can move over other models (excluding Titanic
models) and terrain features that are 4" or less in height as if
they were not there.
MELEE WEAPONS RANGE A WS S AP D
Wraithbone Form: Each time an attack is allocated to this
Titanic feet Melee 5 3+ 8 -1 2 model, subtract 1 from that attack’s Damage characteristic.
Titanic ghostglaive – strike Melee 5 3+ 16 -3 6
Titanic ghostglaive – sweep Melee 15 3+ 8 -2 2 WARGEAR ABILITIES
Scattershield: The bearer has a 4+ invulnerable save.

DAMAGED: 1-6 WOUNDS REMAINING


While this model has 1-6 wounds remaining, subtract 5 from
this model’s Objective Control characteristic and each time
this model makes an attack, subtract 1 from the Hit roll.
Before selecting targets for this weapon, select one of its profiles to make attacks with.

KEYWORDS: Monster, Titanic, Towering, Walker, Wraith Construct, FACTION KEYWORDS:


Wraithknight Aeldari
WRAITHKNIGHT
Few foes can stand up to the power of a Wraithknight. Those armed
with a heavy wraithcannon can throw targets straight into the
hell-dimension of the warp, while the suncannon can doom masses of
soldiers in plasma blasts. Wraithknights that wield a ghostglaive and
scattershield are amply equipped to duel even titanic war engines.

WARGEAR OPTIONS UNIT COMPOSITION


■ This model’s titanic ghostglaive can be replaced with one of the following: ■ 1 Wraithknight
◦ 1 heavy wraithcannon This model is equipped with: titanic ghostglaive; titanic
◦ 1 suncannon feet; scattershield.
■ This model’s scattershield can be replaced with 1 heavy wraithcannon.
■ This model can be equipped with up to two of the following:
◦ 1 scatter laser
◦ 1 shuriken cannon
◦ 1 starcannon

KEYWORDS: Monster, Titanic, Towering, Walker, Wraith Construct, FACTION KEYWORDS:


Wraithknight Aeldari
WRAITHLORD
M T SV W LD OC

8" 11 2+ 10 6+ 3

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Aeldari missile launcher – starshot 48" 1 4+ 10 -2 D6 CORE: Deadly Demise 1
Aeldari missile launcher – sunburst [BLAST] 48" D6 4+ 4 -1 1
FACTION: Strands of Fate
Aeldari flamer [ASSAULT, IGNORES COVER, TORRENT] 12" D6 N/A 4 0 1
Bright lance 36" 1 4+ 12 -3 D6+2 Fated Hero: Each time this model destroys an enemy unit, roll
Scatter laser 36" 6 4+ 5 0 1 one D6 and add it to your Fate dice pool displaying the result
you just rolled.
Shuriken cannon [SUSTAINED HITS 1] 24" 3 4+ 6 -1 2
Shuriken catapult [ASSAULT] 18" 2 4+ 4 -1 1
Starcannon 36" 2 4+ 8 -3 2

MELEE WEAPONS RANGE A WS S AP D


Ghostglaive – strike Melee 4 4+ 10 -3 D6+1
Ghostglaive – sweep Melee 8 4+ 7 -2 2
Wraithbone fists Melee 4 4+ 7 -2 2

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Monster, Walker, Wraith Construct, Wraithlord
Aeldari
WRAITHLORD
Wraithlords are lithe, towering wraithbone constructs powered by the
spirit of a fallen Aeldari hero. These mighty ghost warriors can wield
a swathe of armaments, ranging from energised fists and sentient
scimitars to heavy weapons capable of destroying battle tanks or
infantry squads at a distance.

WARGEAR OPTIONS UNIT COMPOSITION


■ Each of this model’s shuriken catapults can be replaced with 1 Aeldari flamer. ■ 1 Wraithlord
■ This model can be equipped with 1 ghostglaive. This model is equipped with: 2 shuriken catapults;
wraithbone fists.
■ This model can be equipped with up to two of the following:
◦ 1 Aeldari missile launcher
◦ 1 bright lance
◦ 1 scatter laser
◦ 1 shuriken cannon
◦ 1 starcannon

FACTION KEYWORDS:
KEYWORDS: Monster, Walker, Wraith Construct, Wraithlord
Aeldari
YVRAINE
M T SV W LD OC

8" 3 6+ 4 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Storm of Whispers CORE: Deep Strike, Leader
12" D6+3 2+ 2 -2 1
[ANTI-INFANTRY 2+, DEVASTATING WOUNDS, PSYCHIC]
FACTION: Strands of Fate
MELEE WEAPONS RANGE A WS S AP D
Herald of Ynnead: While this model is leading a unit, models
Kha-vir, the Sword of Sorrows [DEVASTATING WOUNDS] Melee 5 2+ 4 -3 2 in that unit have the Feel No Pain 5+ ability.
Word of the Phoenix (Psychic): While this model is leading a
unit, in your Command phase, you can roll one D6: on a 2+, D3
destroyed Bodyguard models are returned to that unit.

INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Ynnari, Psyker, Yvraine
Aeldari
YVRAINE
Yvraine wields the Cronesword Kha-vir, the Sword of Sorrows, which
can turn an enemy to ash with the slightest touch. The power of
Ynnead manifests in her when she enters battle, to the extent that
the Reborn warriors that fight around her are transformed into bloody
blurs of violence.

WARGEAR OPTIONS UNIT COMPOSITION


■ None ■ 1 Yvraine – Epic Hero
This model is equipped with: Storm of Whispers; Kha-vir, the
Sword of Sorrows.

LEADER
This model can be attached to the following units:
■ Corsair Voidscarred
■ Corsair Voidreavers
■ Guardian Defenders
■ Kabalite Warriors (see Drukhari)
■ Storm Guardians
■ Troupe
■ Wyches (see Drukhari)

FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Epic Hero, Ynnari, Psyker, Yvraine
Aeldari
WARLOCK SKYRUNNER CONCLAVE
M T SV W LD OC

14" 4 3+ 3 6+ 2

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Destructor [PSYCHIC, TORRENT] 12" D6 N/A 5 -1 1 FACTION: Strands of Fate
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1
Protect (Psychic): While a Farseer model is leading this
Singing spear [ASSAULT, PSYCHIC] 12" 1 3+ 9 0 3
unit, each time an attack targets this unit, subtract 1 from the
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1 Wound roll.
Warlock Conclave: Models in this unit have the
MELEE WEAPONS RANGE A WS S AP D Feel No Pain 4+ ability against Psychic Attacks.
Singing spear [PSYCHIC] Melee 2 3+ 3 0 3
Witchblade [ANTI-INFANTRY 2+, PSYCHIC] Melee 2 3+ 3 0 2 INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Psyker, Warlocks, Warlock Skyrunner Conclave
Aeldari
WARLOCK SKYRUNNER CONCLAVE
Jetbikes add great speed to Warlocks’ already formidable array
of powers. Many craftworlds deploy entire Skyrunner conclaves,
although such formations are especially common in the Wild Rider
clans of Saim-Hann.

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their witchblade replaced with 1 singing spear. ■ 2-3 Warlock Skyrunners
Every model is equipped with: Destructor; shuriken pistol;
twin shuriken catapult; witchblade.

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Psyker, Warlocks, Warlock Skyrunner Conclave
Aeldari
WARLOCK CONCLAVE
M T SV W LD OC

7" 3 6+ 2 6+ 1

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Destructor [PSYCHIC, TORRENT] 12" D6 N/A 5 -1 1 FACTION: Strands of Fate
Shuriken pistol [ASSAULT, PISTOL] 12" 1 3+ 4 -1 1
Protect (Psychic): While a Farseer model is leading this
Singing spear [PSYCHIC, ASSAULT] 12" 1 3+ 9 0 3
unit, each time an attack targets this unit, subtract 1 from the
Wound roll.
MELEE WEAPONS RANGE A WS S AP D
Warlock Conclave: Models in this unit have the
Singing spear [PSYCHIC] Melee 2 3+ 3 0 3 Feel No Pain 4+ ability against Psychic Attacks.
Witchblade [ANTI-INFANTRY 2+, PSYCHIC] Melee 2 3+ 3 0 2
INVULNERABLE SAVE 4+

FACTION KEYWORDS:
KEYWORDS: Infantry, Psyker, Warlocks, Warlock Conclave
Aeldari
WARLOCK CONCLAVE
Seers who have trained as Aspect Warriors find it easier to develop
destructive psychic powers. These Aeldari are called Warlocks. In
battle, they frequently band together in conclaves to pool their eldritch
power, or else lead other Aeldari squads such as Guardians from the
front. Casting the runes of battle, they wreak havoc on the foe.

WARGEAR OPTIONS UNIT COMPOSITION


■ Any number of models can each have their witchblade replaced with 1 singing spear. ■ 2-4 Warlocks
Every model is equipped with: Destructor; shuriken
pistol; witchblade.

FACTION KEYWORDS:
KEYWORDS: Infantry, Psyker, Warlocks, Warlock Conclave
Aeldari

You might also like