End Times ORC Character Sheets

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END TIMES

Name Age Unspent PP 100 Total PP earned

ATTRIBUTES

Agility ____ Intelligence ____ Will ____


Awareness ____ Speed ____ Young ____
Charm ____ Strength ____ Old ____
Endurance ____ Hit Points
100 attribute points, min 1, max 20. Start with 10 Hit Points. 1 attribute point = 5 PP.

SKILLS

Skill Name Attribute Levels Skill Name Attribute Levels Skill Name Attribute Levels
______________ _____ OOOOO ______________ _____ OOOOO ______________ _____ OOOOO
______________ _____ OOOOO ______________ _____ OOOOO ______________ _____ OOOOO
______________ _____ OOOOO ______________ _____ OOOOO ______________ _____ OOOOO
______________ _____ OOOOO ______________ _____ OOOOO ______________ _____ OOOOO

Academic: 3, Athletics: 4, Combat: 6, Criminal: 5, Tech: 4, Investigation/Espionage: 5, Labor 3, Medical 4, People 3, Traditional 4, Time 10

FORMATIVE
EXPERIENCES

When I was _____, ___________________________ When I was _____, ___________________________


happened and because of it I became happened and because of it I became
__________________________ __________________________
When I was _____, ___________________________ When I was _____, ___________________________
happened and because of it I became happened and because of it I became
__________________________ __________________________
Choose 4 experiences between 10 years ago and today.

GEAR

___________________________ ____________________________ _____________________________


___________________________ ____________________________ _____________________________
___________________________ ____________________________ _____________________________
___________________________ ____________________________ _____________________________
1 PP = $1,000

ADVANTAGES &
DISADVANTAGES

___________________________ ____________________________ _____________________________


___________________________ ____________________________ _____________________________
___________________________ ____________________________ _____________________________
Max 5 disadvantages.
YOUNGER
SELF

AGY ____ END ____ STR ____


AWR ____ INT ____ WIL ____
CHM ____ SPD ____
Hit Points
-40 from modern PC’s attributes (min. 1). Start with 5 Hit Point. For each year (50 PP earned) +4 attributes, +1/2 Hit Point.

What they know: At their worst they are:


__________________________ __________________________
At their best they are: How they might oppose you:
__________________________ __________________________
Skill Name Attribute Levels Skill Name Attribute Levels
_______________ ______ OOOOO _______________ ______ OOOOO
_______________ ______ OOOOO _______________ ______ OOOOO
Start with no skills unless an advantage provides them. Each year (50 PP earned) add 1 level of a skill the starting PC had.

GEAR
___________________________ ____________________________ _____________________________
___________________________ ____________________________ _____________________________
Start with no special equipment unless an advantage provides it.

OLDER
SELF

AGY ____ END ____ STR ____


AWR ____ INT ____ WIL ____
CHM ____ SPD ____
Hit Points
Assume attributes and Hit Points same as modern PC’s until you f ind out otherwise.

Why they might oppose you: _________________________________________________________


Skill Name Attribute Levels Skill Name Attribute Levels Skill Name Attribute Levels
______________ _____ OOOOO ______________ _____ OOOOO ______________ _____ OOOOO
______________ _____ OOOOO ______________ _____ OOOOO ______________ _____ OOOOO
______________ _____ OOOOO ______________ _____ OOOOO ______________ _____ OOOOO
Assume all the same skills modern PC has, and add additional skills as you discover older self has them.

GEAR
___________________________ ____________________________ _____________________________
___________________________ ____________________________ _____________________________
___________________________ ____________________________ _____________________________
Start with up to $5,000 worth of gear, but only that which the PC can carry.

DIFFERENCES BY APOCALYPSE
___________________________ ____________________________ _____________________________
___________________________ ____________________________ _____________________________
___________________________ ____________________________ _____________________________

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