No More Wrong Normal Map Tutorial HQ

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NORMALS

MESHES

LOWPOLY MESH HIGHPOLY MESH

TRY TO AVOID TURBOSMOOTH OR SMOOTH ESPECIALLY


WHEN YOU ARE BAKING HARD SURFACE MODEL. IT
MIGHT CREATE STRANGE ARTEFACT.

IF YOU WANT TO BAKE BEVEL IN THE NORMAL, INSTEAD


OF TURBOSMOOTHING EVERYTHING JUST APPLY A
BEVEL MODIFIER IN THE EDGES.

IF YOU WANT TO CREATE PLANAR DETAILS LIKE


SCREWS AVOID TO CREATE LIKE IN REAL LIFE. SEE
EXAMPLE

LOWPOLY LOWPOLY
MESH MESH
HIGHPOLY MESH

HIGHPOLY MESH

FOR EACH SMOOTHING GROUP YOU HAVE TO USE AN


UV SHELL OTHERWISE YOU WILL GET WRONG BAKED
BEVEL. ALSO TRY TO AVOID STRANGE ANGLE BEVELS
OTHERWISE THE RESULT WILL HAVE SOME ARTEFACTS.
KEEP YOUR UV SHELL AS STRAIGHT AS YOU CAN IN
ORDER TO HAVE CLEAN NORMALS AND NOT TO HAVE
PROBLEM WITH PIXELS GRID.

IF YOU HAVE OVERLAPPING UVS, KEEP THE UV SHELL


THAT YOU WANT TO BAKE IN THE FIRST UDIM (BETWEEN
0 AND 1) AND MOVE THE OTHERS IN ANOTHER UDIM.
THIS WILL AVOID OVER-BAKING IN THE SAME AREA.

IF YOU HAVE PROBLEMS WITH BAKED GAPS FROM HP.


GIVE SUPPORT TO THE LOWPOLY BY PLACING FEW
EDGES ALONG THOSE GAPS.

DON’T FORGET TO KEEP PADDING BETWEEN ALL THE


UV SHELL. OTHERWISE YOU WIL GET ARTEFACT
CAUSED BY NORMALS GOING OVER OTHER UV.

THIS IS THE MIN PADDING FOR EACH RESO LUTION


HOWEVER I WOULD RELY ON THOSE WHEN YOU SET
THE DILATATION IN THE BAKE SETTING AND I WOULD
SET THE PADDING BETWEEN UV A BIT WIDER.

128 = 2px | 256 = 2px | 512 = 4px | 1024 = 8px | 2048 = 16px IF YOU NEED THE BEVEL IN THOSE STRANGE ANGLE i
WOULD JUST BEVEL DIRECTLY THE LOWPOLY

BAKE NORMAL MAP


WITH CAGE WITHOUT CAGE
OR AVERAGE NORMALS

PROBLEMS
WITH CAGE WITHOUT CAGE
OR AVERAGE NORMALS

WHY?

LOWPOLY LOWPOLY
MESH MESH
HIGHPOLY MESH

HIGHPOLY MESH
CAGE

WITH CAGE WITHOUT CAGE


OR AVERAGE NORMALS

SOLUTION #1
WITH CAGE MASK WITHOUT CAGE
OR AVERAGE NORMALS

(
(

SOLUTION #2
AFTER YOU MADE SURE THAT UVS ARE GOOD AND YOU ARE GOOD
TO GO, DUPLICATE YOUR LOWPOLY MESH AND ADD DIVISION, YOU
DON’T WANT TO SMOOTH THE MESH: JUST MAKE IT MORE DENSE.
(TESSELATE)

USE THAT DENSE LOW POLY FOR THE BAKING PROCESS AND
APPLY THE BAKED NORMAL MAP TO YOU ACTUAL LOW POLY

FASTEST WAY
THE FASTEST WAY TO GET NICE BEVEL AND GOOD PLANAR
DETAILS IS TO BAKE JUST THE BEVEL WITH THE HIGHPOLY
MESH AND STAMP ALL THE PLANAR DETAILS LIKE SCREWS
GAPS, ETC DIRECTLY IN THE TEXTURE. THERE ARE PLENTY
OF HIGHTMAP OF SCREW ON THE INTERNET, OR YOU CAN
STILL CREATE THEM WITH YOUR MESHES.

ON TOP OF BEING THE FASTEST WAY,


IT IS ALSO THE MOST EFFICENT WAY. YOU CAN EASILY CHANGE
OR REMOVE THESE SCREWS:

SCREW BAKED WITH HP SCREW STAMPED WITH PAINTER

YOU HAVE TO CHANGE THE YOU HAVE TO CHANGE


SCREW IN THE HIGHPOLY JUST THE LAYER WHERE
MESH, RE-BAKE ALL THE YOU DID PAINT THAT
MAPS AND UPDATE ALL THE SCREW AND EXPORT
TEXTURES AND EXPORT.

MADE BY: LEONARDO IEZZI IF YOU HAVE ANY TRUBLE - WWW.LEONANO.COM


CYLINDERS

MADE BY: LEONARDO IEZZI IF YOU HAVE ANY TRUBLE - WWW.LEONANO.COM


SETTINGS

BEVEL WISE PLANAR DETAILS WISE

xNORMAL DOESN’T GENERATE A JUST BAKE WITHOUT CAGE IN ORDER TO GET


CAGE/SMOOTH GROUP AUTOMATICALLY. SO THE PLANAR DETAILS. TWEAK “MAXIMUN
YOU HAVE TO CREATE IT IN ORDER TO BAKE FRONTAL RAY DISTANCE” AND “MAXIMUM
GOOD-LOOKING BEVELS. REAR RAY DISTANCE” TO GET THE RESULT
YOU ARE LOOKING FOR.

xNORMAL HAS ASO A TOOL


TO CALCULATE THE RAY DIS-
TANCE THAT YOU NEED TO
GET DETAILS FROM HP TO
LP. HOWEVER DON’T TRUST
TOO MUCH THIS TOOL

DESIGNER AND PAINTER HAVE THE SAME WHEN YOU WANT TO BAKE THE PLANAR
SETTINGS, FOR THIS EXAMPLE LET’S USE DETAILS JUST REMOVE THE CAGE AND
DESIGNER. HERE IF YOU DO NOT HAVE A COMPLEX DISABLE “AVARAGE NORMAL”.
LOWPOLY YOU CAN TRY TO BAKE WITHOUT THE
CAGE. IF YOU SEE THAT YOU DON’T GET DETAILS, FOR BOTH BAKE, DON’T FORGET TO PUT THE
PLAY WITH “MAX FRONTAL DISTANCE” AND MAX DILATATION BASE ON YOUR BAKE
REAR DISTANCE. RESOLUTION.
MATCH BY NAME IS REALLY USEFULL WHEN YOU
HAVE DIFFERENT LOWPOLYS IN THE SAME FILE. BY
RENAMING CORRECTLY EITHER LOWPOLY AND
HIGPOLY (EG CUBE_LOW AND CUBE_HIGH) YOU
WILL NOT NEED TO EXPLODE THE MODEL IN
ORDER TO BAKE EACH PART SEPARATELY,
AVOIDING STRANGE ARTEFACTS.

FOR THE BEVEL WISE RESULT, JUST USE AN FOR THE PLANAR DETAILS YOU JUST NEED
ENVELOPE/CAGE OR IF YOUR LOWPOLY IS NOT TO CHANGE DIRECTION TO “SURFACE
COMPLEX,TRY WITHOUT AN ENVELOPE. NORMALS”

MARMOSET 3 WILL BE ABLE TO BAKE. FOR THE PLANAR DETAILS, SAME SETTINGS
JUST KEEP ENABLE SMOOTHCAGE. AND PLAY WITH JUST WITHOUT THE SMOOTH CAGE.
MIN OFFSET AND MAX OFFSET IF YOU DON’T GET
THE RIGHT BEVEL

KNALD UFORTUNATELY SEEMS THAT IT CAN’T


BAKE THE NORMALS WITHOUT A CAGE OR AN
ENVELOPE -EITHER AUTOMATICALLY OR
MANUALLY GENERATED.

JUST USE THE DEFAULT SETTINGS FOR THE


NORMAL BAKE. IF YOU DON’T GET DETAILS, SET
SEARCH RANGE TO MANUAL AND TWEAK THE
SLIDER RANGE AND PUSH.

MADE BY: LEONARDO IEZZI IF YOU HAVE ANY TRUBLE - WWW.LEONANO.COM

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