Main
Main
Main
int aim()
{
auto targetBone = 8;
auto aimFov = 5.f;
auto smoothing = 0.f;
while (true)
{
if (!master) continue;
if (!canRead) continue;
if (!inGame) continue;
if (!GetAsyncKeyState(VK_RBUTTON)) continue;
if (!aimAngle.IsZero()) { mem.Write<Vector3>(clientState +
offsets::dwClientState_ViewAngles, viewAngles + aimAngle / smoothing); }
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
return 0;
}