Digital Software Lesson
Digital Software Lesson
Digital Software Lesson
Lesson Idea
ISTE Technology Standard What would you like students to know and
Addressed: 1.6.a Students choose the be able to do by the end of this lesson:
appropriate pla;orms and tools for mee<ng By the end of this lesson students should be
the desired objec<ves of their crea<on or able to comfortably use one of the pla;orms
communica<on. they choose and feel appropriate to their
content to create a digital storybook outlining
Crea<ve Communicator: students are able to the needs of either plants or animals of their
express themselves and show their individual choosing.
crea<vity by using pla;orms they feel
comfortable with and are appropriate for
their goals
Bloom’s Digital Taxonomy Level(s): (Which level(s) will this lesson meet using this technology
tool?)
How will this lesson be implemented? Check all that apply. (Some,mes only one op,on will
apply.)
☐ Teacher-directed: There is no student voice and choice in the ac<vi<es. Students are guided by the
teacher's direc<on and expecta<ons.
☐ Student-Led: Students are given voice and choice in the ac<vi<es. They may select the topic for
presenta<on and/or determine the tool they will use to meet the learning goal. Products of
learning will be uniquely designed. Teacher simply facilitates the learning in a lesson like this.
x Project-based and/or Publishable: Students are comple<ng projects to demonstrate their learning
and the projects can be shared outside of the classroom. This objec<ve could be reached by
displaying the project on the school’s morning newscast, pos<ng the project to the classroom blog,
presen<ng it to another class, or publishing it via an outside source.
Lesson idea implementa,on: The students will be crea,ng a short digital storybook to show
the needs of either plants or animals. This project will follow our lesson on plants and
animals basic needs and will provide the students the opportunity to create a final display
of their knowledge on this content. The students will be taking notes throughout their
lesson to display in their storybook. The teacher will start this lesson by showing an
example of the project to the students. This will be heavily led by the teacher to help each
child through the steps. The teacher will help the students create their digital storybooks as
the students provide the content and knowledge they wish to display in their project. The
lesson can be concluded by the students sharing their projects with their peers to show off
their new skills.
Basic Produc,vity Presenta,on Tool
Lesson Idea
Managing the technology/engagement: Describe a way to use this technology in a way that
gets students ac,vely involved in authen,c tasks and contexts? How will you manage the
classroom behaviors on the technology:
This technology can be very new and in,mida,ng for students of this age. The students will
be split into groups to work together and allow the teacher more opportunity to work with
the students and help when needed. Making a storyboard can be very helpful for this lesson
as it requires serious focus from the students and extensive support from the teacher.
Allowing co-engagement can help keep the project moving, and can allow the teacher to
seek out the students that are more comfortable and capable with the technology being
used. These students can help support others and provide insight during the project
process. This lesson will need careful ,me management and planning to make sure the
students are allowed enough ,me to create their projects and become comfortable and
engaged with the technology.
Universal Design for Learning (UDL): Having the students use powerpoint to create a digital
storybook can allow space for students’ crea,vity and ac,ve engagement. This project will
be accessible to all by making sure students are working in groups and are supported by
both their peers and the instructor. They can receive help and support from mul,ple outlets
and are able to create a crea,ve and engaging product for their teacher and classmates to
show off their knowledge.