Close Quarters Marksmanship/Battle (CQM/CQB) : August 2006
Close Quarters Marksmanship/Battle (CQM/CQB) : August 2006
Close Quarters Marksmanship/Battle (CQM/CQB) : August 2006
(CQM/CQB)
August 2006
First Order
The operation process manual 3‐06.2 is considering the basis for organization and
lessons learned from the operations to manage collective and individual C2 system
To fulfill the tasks from kandak level HQs up to crop level. To be reachable for
commanders, instructors and the ones who develop doctrine.
The commanders from all the units and Training centers are responsible for
implementation of this document.
This document is for immediate implementation for all the units and ANATC
schools upon receipt. This manual is provided by ANATC and evaluated by GS G3
deputy of strategy and policy and military affairs.
There is no need of bringing any changes without consulting any one. In case of
need send your ideas and comments formally through G3 to GS.
Chief of GS
G Besmillah Mohammadi
TABLE OF CONTENTS
Subject Page
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“An effective unit marksmanship program reflects the priority,
emphasis, and interest of commanders and trainers.”
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during operations in restrictive terrain such as clearing a trench line, the final assault
across an objective during an attack or raid, or when fighting in dense vegetation or
during periods of limited visibility. Close Quarters marksmanship instruction consists
of four components: Phase I, reflexive firing training (blank fire day and night); Phase
II, target discrimination; Phase III, marksmanship qualification (day and night live
fire); and Phase IV, automatic firing familiarization.
a. Firing Stance and Ready Positions. Regardless of the ready position used,
soldiers must always assume the correct firing stance to ensure stability and
accuracy when engaging targets. The two weapon ready positions are the low
ready and high ready.
(1) Firing Stance. The feet are kept approximately shoulder-width apart. Toes
are pointed straight to the front (direction of movement). The firing side foot is
slightly staggered to the rear of the non-firing side foot. Knees are slightly bent and
the upper body is leaned slightly forward. Shoulders are square and pulled back,
not rolled over or slouched. The head is up and both eyes are open. When
engaging targets, the gunner holds the weapon with the butt of the weapon firmly
against his shoulder and the firing side elbow close against the body
(2) High Ready Position. The butt of the weapon is held under the armpit, with
the barrel pointed slightly up so that the top of the front sight post is just below the
line of sight but still within the gunner’s peripheral vision. The non-firing hand
grasps the hand guards toward the front sling swivel; the trigger finger is outside of
the trigger well. To engage a target from the high ready, the gunner pushes the
weapon forward as if to bayonet the target and brings the butt stock firmly against
the shoulder as it slides up the body. This technique is best suited for the lineup
outside of a building, room, or bunker entrance.
(3) Low Ready Position. The butt of the weapon is placed firmly in the pocket of
the shoulder with the barrel pointed down at a 45-degree angle. The non-firing
hand grasps the hand guards toward the front sling swivel, the trigger finger is
outside of the trigger well. To engage a target from the low ready, the gunner brings
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the weapon up until the proper sight picture is achieved. This technique is best
suited for movement inside of buildings.
(4) Movement Techniques. Soldiers must practice moving with their weapons
up until they no longer look at the ground but concentrate on their sectors of
responsibility. Soldiers must avoid stumbling over their own feet. The low ready
method is the best method to use when moving or turning. To execute a left turn the
soldier places his firing foot forward, shifts all his weight to the firing foot, and pivots,
bringing the non-firing foot forward to complete the turn. To turn to the right the firing
foot is to the rear, the weight is evenly distributed between the feet, and the body
pivots on both feet. To turn to the rear, the firing foot is forward, the weight is placed
on the firing foot and the body pivots.
(5) Kneeling Position. Although short-range engagements generally take place
from the standing position, a soldier may be required to engage targets from the
kneeling position. The kneeling position is generally used when correcting a
weapons malfunction.
b. Aiming Techniques. Four aiming techniques are used during CQB. Each has
advantages and disadvantages and the soldier must understand when, how, and
where to use each technique.
(1) Slow Aimed Fire. This technique is the slowest but most accurate. It
consists of taking a steady position, properly aligning the sight picture, and
squeezing off rounds. This technique should only be used to engage targets in
excess of 25 meters when good cover and concealment is available or when the
need for accuracy overrides the need for speed.
(2) Rapid Aimed Fire. This technique utilizes an imperfect sight picture. When
using this technique the soldier focuses on the target and raises his weapon until
the front sight post assembly obscures the target. Elevation is less critical than
windage when using this technique. This aiming technique is extremely effective on
targets from 0 to 15 meters and at a rapid rate of fire.
(3) Aimed Quick Kill. The aimed quick kill technique is the quickest and most
accurate method of engaging targets up to 12 meters. Experienced soldiers may
use the technique at greater ranges, as they become familiar with it. When using
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this technique, the soldier aims over the rear sight and places the top 1/2 to 3/4 of
an inch of the front sight post assembly on the target.
(4) Instinctive Fire. This is the least accurate technique and should only be
used in emergencies. It relies on instinct, experience, and muscle memory. The
firer concentrates on the target and points the weapon in the general direction of
the target. While gripping the hand guards with the non-firing hand he extends the
index finger to the front, automatically aiming the weapon on a line towards the
target.
c. Aim Point. Short-range engagements fall into two categories based on the
mission and hostile threat. Most short-range engagements will be decided by who
hits his target with the first round first. During this type of engagement it is more
important to knock the enemy soldier down as quickly as possible than it is to kill
him immediately. During this type of engagement soldiers must aim at the “lethal
zone” (center mass) of the target as in regular rifle marksmanship. Although shots
to the center of the target may prove to be eventually fatal, they may not
immediately incapacitate the enemy. During CQB a shot that does not immediately
incapacitate the enemy may be no better than a clean miss. Because of this, and
the possible presence of military equipment or protective vests, soldiers must be
able to not only engage soldiers in the “lethal zone” but also to engage them with
“incapacitating” shots.
(1) Lethal Shot Placement. The lethal zone of the target is center mass
between the waist and the chest. Shots in this area maximize the shock of the
round. Due to the nature of CQB, soldiers must continue to engage targets until
they go down.
Lethal Zone
(2) Incapacitating Shot Placement. The only shot placement that guarantees
immediate and total incapacitation is one roughly centered in the face, below the
middle of the forehead and the upper lip, and from the eyes in. Shots to the side of
the head should be centered between the crown of the skull and the middle of the
ear opening, from the center of the cheekbones to the middle of the back of the
head.
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Incapacitation zone aim points
d. Trigger Manipulation. Short-range combat engagements are usually quick,
violent, and deadly. Due to the reduced reaction time, imperfect sight picture, and
requirement to effectively place rounds into threat targets, soldiers must fire
multiple rounds during each engagement to survive. Multiple shots may be fired
either through the use of a controlled pair or automatic weapons fire.
(1) Controlled Pair. A controlled pair is two rounds fired in rapid succession.
The soldier fires the first round and allows the weapon to move in its natural arc
without fighting the recoil. The firer rapidly brings the weapon back on target and
fires a second round. Soldiers must practice the “controlled pair” until it becomes
instinctive. Controlled pairs should be fired at single targets until they go down.
When multiple targets are present the soldier must fire a controlled pair at each
target, and then reengage any targets left standing. Rapid, aimed, semiautomatic
fire is the most accurate method of engaging targets during CQB.
(2) Automatic Fire. Automatic weapons fire may be necessary to maximize
violence of action or gain fire superiority when gaining a foothold in a room,
building, or trench. When properly trained, soldiers should be able to fire six rounds
(two three-round bursts) in the same time it takes to fire a controlled pair. The
accuracy of engaging targets can be equal to that of semiautomatic fire at 10
meters with practice. The key to firing a weapon on automatic is to squeeze the
trigger, not jerk it.
(a) For the majority of soldiers, fully automatic fire is rarely effective and can
lead to unnecessary noncombatant casualties or fratricide. Not only is fully
automatic fire inaccurate and difficult to control, but also rapidly empties
ammunition magazines. A soldier who finds himself out of ammunition with an
armed, uninjured enemy soldier during CQB will become a casualty unless a fellow
soldier intervenes.
(b) Controlled three-round bursts are better than automatic fire but they are
only slightly faster and not as accurate or effective as rapid, aimed, semiautomatic
fire.
(3) Failure Drill. To make sure a target is completely neutralized, soldiers should
be trained to execute the failure drill. A controlled pair is fired at the lethal zone of
the target, then a single shot to the incapacitating zone. This type of target
engagement is particularly useful when engaging targets wearing body armor.
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issues such as muzzle awareness and selector switch manipulation. Soldiers must
be drilled on these areas to ensure that future training and performance during
combat situations is done in the safest manner possible. The risk of fratricide or
noncombatant casualties is greatest during CQB. Preliminary marksmanship
instruction should include, at a minimum, the following tasks.
a. Weapon Ready Positions and Firing Stance. Ensure that each soldier
understands and can properly carry his weapon.
b. Moving with a Weapon. Ensure that the soldier can move at a walk, run, and
turn left, right, and to the rear as well as move from the standing to kneeling
position and the kneeling back to the standing position.
c. Weapons Malfunction Drills. Ensure soldiers instinctively drop to the kneeling
position, clear a malfunction, and continue to engage targets. This drill can be
performed by issuing each soldier a magazine loaded with six to eight rounds of
blank ammunition with one expended blank round.
d. Target Engagement Drills. These drills teach soldiers to move from the ready
position to the firing stance, emphasizing speed and precision movements. Soldiers
must be observed to ensure that the finger is outside the trigger well and that the
selector switch remains on the “safe” position until the weapon is raised to the firing
position.
This is a force protection issue and must be drilled until all soldiers can perform to
standard.
b. Range Setup. The range must be at least 25 meters in length with identification
marks at the 5-, 10-, 15-, and 25-meter distances. Each lane should be marked in a
way that prevents cross firing between lanes. A lane safety-coach is assigned to
each lane to observe and evaluate the soldier’s performance as well as ensure the
safe conduct of firing. The tower or line safety gives all firing cues.
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c. Conduct of Training. Each soldier will conduct a dry-fire exercise and a blank
fire exercise prior to conducting the live-fire exercise. The dry-fire and blank-fire
exercises will give the soldier the repetition needed to successfully engage targets
quickly and accurately. Soldiers start at the 25-meter line at the low ready facing
the targets. The soldier is then told the engagement position (for examples, facing
left, turn right) and, once in position, is given the cue to fire. The soldier must, on
cue, assume the proper firing position and stance, place the selector lever on semi,
use the correct aiming technique for the target’s distance, and engage the target.
After engaging the target the soldier will continue to cover the target to reinforce
firing until the threat is eliminated. Rounds fired after the time standard will be
scored as a miss. The number of rounds fired after the time standard will be
subtracted from the total number of hits the soldier has scored. The soldier will be
evaluated on a “GO/NO GO” basis based on the standards in the training and
evaluation outline (T&EO) and scoring table. Soldiers must complete blank fire
iteration before being allowed to live fire.
(1) Each soldier will identify and engage the proper targets at ranges from 5 to
25 meters from the stationary position, while turning and walking. Soldiers must
score a GO on the familiarization firing tables before attempting to qualify.
NOTE: All rounds must impact on the E-type silhouette. Hits are defined as being in
the lethal zone (bowling pin).
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a. Target Discrimination Targets. Target discrimination is best taught using two
or more E-type silhouettes with bowling pins painted on each side of the silhouette
(such as brown side and green side). The instructor calls out a color for the shooter
to identify on the command “READY, UP” or at the “whistle blast.” The shooter
quickly scans all targets for the color and engages using a controlled pair. This is
the standard that all Infantrymen train to. It will effectively train Infantrymen to
accomplish missions under the expected ROE.
(1) Alternative methods include using multiple E-type silhouettes with different
painted shapes (squares, triangles, and circles). The instructor calls out a shape for
the firers to identify. On the command “READY, UP,” or at a whistle blast, the
shooters quickly scan all three targets searching for the shape and engage using
the controlled pair technique. This is repeated until one shape is mastered.
Subsequently, a sequence of shapes is announced, and the firers engage
accordingly.
(2) Another variation is to paint a series of 3-inch circles on the E-type
silhouettes. The instructors call out which circle to engage (for example, top left)
and firers react accordingly. Marksmanship is emphasized using this technique.
(3) Another technique for training is to use pop-up targets (electrical or pull
targets).
(4) A good technique for teaching soldiers target discrimination is to have them
focus on the target’s hands. If a target is a threat, the first and most obvious
indicator is a weapon in the target’s hands. The soldier must mentally take a “flash
picture” of the entire target because an armed target could possibly be a fellow
soldier or other friendly, which is why soldiers train on uniforms (green or brown
silhouettes). This level of target discrimination should not be trained until soldiers
are thoroughly proficient in basic CQM and CQB tasks.
b. Range Setup. The range must be at least 25 meters in length and each lane
should be at least 5 meters wide. Each lane should have target holders and should
be marked in a way that prevents cross firing between lanes. A coach/safety is
assigned to each lane to observe and control the soldier’s performance. The tower,
lane safety, or senior instructor gives all firing commands.
c. Conduct of Training. Each soldier must complete a dry-fire exercise and a
blank-fire exercise before moving on to the live-fire portion. Regardless of the type
of target used, the following method will be used to conduct training. The soldier will
begin all engagements facing away from the target, which requires the soldier to
identify and discriminate, and reinforces skills used during reflexive firing training.
The soldier will be given a target description and, on the command “READY,”
begins to scan for the target. On cue (“Up,” voice command, or whistle blast), the
soldier will turn toward and engage the target.
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Range Layout Example
2 2 2
Stor Stor Stor
y y y
Door
Clearing
Lane
Shotgu
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CLOSE QUARTERS BATTLE
A large portion of combat in built-up areas takes place at very close quarters, often
between small groups of combatants within the confines of a single room. Because
of this, individual combat actions can flare up quickly and be over in a matter of
seconds. Success or failure is often determined by life or death decisions made and
actions taken almost instinctively by individual soldiers and small teams as they
encounter different situations in each new room. One of the complexities often is the
intermixing of enemy with civilians in the same building, often in the same rooms.
Employing close quarters combat techniques is often the most effective means of
achieving victory while minimizing friendly losses, avoiding unnecessary civilian
casualties, and conserving ammunition and demolitions for subsequent operations.
a. Surprise is the key to a successful assault at close quarters. The fire team or
squad clearing the room must achieve surprise, if only for seconds, by deceiving,
distracting, or startling the enemy. Sometimes stun or flash grenades may be used
to achieve surprise. These are more effective against a non-alert, poorly trained
enemy than against alert, well-trained enemy.
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b. Speed provides a measure of security to the clearing unit. Speed lets soldiers
use the first few vital seconds provided by surprise to their maximum advantage. In
close quarters combat, speed does not mean haste. It can best be described as
“careful hurry.”
c. Controlled violent action eliminates or neutralizes the enemy while giving him
the least chance of inflicting friendly casualties. Controlled violent action is not
limited to the application of firepower only. It also involves a soldier mind-set of
complete domination.
Each of the principles of close quarters combat has a synergistic relationship to the
others. Controlled violence coupled with speed increases surprise. Hence,
successful surprise allows increased speed.
a. Move tactically and silently while securing the corridors to the room to be
cleared. Carry only the minimum amount of equipment. Rucksacks and loose items
carried by soldiers tire them and slow their pace, and cause noise.
b. Arrive undetected at the entry to the room in the correct order of entrance,
prepared to enter on a single command.
c. Enter quickly and dominate the room. Move immediately to positions that allow
complete control of the room and provide unobstructed fields of fire.
d. Eliminate all enemy within the room by the use of fast, accurate, and
discriminating fires.
e. Gain and maintain immediate control of the situation and all personnel in the
room.
f. Confirm whether enemy casualties are wounded or dead. Disarm and segregate
the wounded. Search all enemy casualties.
g. Immediately perform a cursory search of the room. Determine if a detailed
search is required.
h. Evacuate all wounded and any friendly dead.
i. Mark the room as cleared, using a simple, clearly identifiable marking in
accordance with the unit SOP.
j. Maintain security at all times and be prepared to react to more enemy contact at
any moment. Do not neglect rear security.
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building. The unit shifts fires to other floors or buildings as the clearing teams enter.
If possible, clearing teams clear hallways and rooms from the top of the building
down.
TL AR GN RM
6. BREACHING
a. An integral part of close quarters combat is the ability to gain access quickly to
the room to be cleared. Breaching techniques vary widely based on the type of
construction encountered and the types of munitions available to the breaching
force. Techniques range from simple mechanical breaching to complex, specialized
demolitions.
b. Demolitions are often needed to defeat barriers that are more elaborate or to
produce a desired effect to aid the initial entry.
c. Mechanical breaching is not addressed here, but it is an assumed capability
within all units. Whether or not to take the time to defeat weak barriers, such as
doors or windows, by means of crowbars, saws, sledgehammers, or axes is a
decision that must be made based on the conditions of METT-TC. Mechanical
breaching should always be planned as a backup to an explosive breach.
7. BREACH POINT
Clearing team members must approach the breach point quickly, quietly, and in
standard order. This approach preserves the element of surprise and allows for quick
entry and domination of the room.
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techniques for moving down hallways are shown in Figure #1. Hallway intersections
are dangerous and should be approached with cautiously as shown in Figures #2
and #3.
(1) The serpentine technique is used in narrow hallways. The number 1 man
provides security to the front. His sector of fire includes any enemy soldiers who
appear at the far end of the hall or from any doorways near the end. The number
2 and number 3 men cover the left and right sides of the number 1 man. Their
sectors of fire include any soldiers who appear suddenly from nearby doorways
on either side of the hall. They cover the number 1 man’s flanks. The number 4
man, normally carrying the RPK, provides rear protection against any enemy
soldiers suddenly appearing behind the clearing team.
(2) The rolling-T technique is used in wide hallways. The number 1 and number
2 men move abreast, covering the opposite side of the hallway from the one,
they are walking on. The number 3 man covers the far end-of the hallway from a
position behind the number 1 and number 2 men, firing between them. Once
again, the number 4 man provides rear security.
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Figure #2, T-shaped hallway intersections clearing positions.
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Figure #3, Hallway intersection clearing positions and
sectors of fire.
a. When moving, team members hold their weapons with the muzzle pointed in
the direction of travel. They keep the butt of the rifle in the pocket of their shoulder,
with the muzzle slightly down to allow for unobstructed vision. Soldiers keep both
eyes open and swing the muzzle with their head so that the rifle is always aimed
where the soldier is looking.
b. Team members avoid “flagging,” or leading, with the weapon when working
around windows, doors, comers, or areas where obstacles must be negotiated.
Flagging the weapon gives advance warning to anyone looking in the soldier’s
direction, making it easier for an enemy to grab the weapon. Soldiers must keep
their weapons under control at all times.
c. Team members should keep weapons safe (selector switch on SAFE and index
finger outside of trigger guard) until a hostile target is identified and engaged. After
a team member clears his sector of all targets, he returns his weapon to the SAFE
position.
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d. If a soldier has a malfunction with his weapon during close quarters combat, he
should immediately drop to one knee and conduct immediate action to reduce the
malfunction. Once the weapon is operational, there is no need to return to the
standing position to engage targets unless the soldier must move to another firing
position. Valuable time is saved by resuming target engagement from the kneeling
position. When other members of the team see a soldier drop to one knee, they
know immediately that he has a malfunction and that they should engage targets in
his sector.
a. The door is the focal point of anyone in the room. It is known as the “fatal
funnel,” because it focuses attention at the precise point where the individual team
members are the most vulnerable. Moving into the room quickly reduces the
chance that anyone will be hit by enemy fire directed at the doorway. The sequence
of movements described below is shown in Figures #4 through #13
b. On the signal to go, the clearing team moves through the door quickly and
takes up positions inside the room that allow it to completely dominate the room
and eliminate the threat. Team members stop movement only after they have
cleared the door and reached their designated point of domination.
(1) The first man to enter moves in as straight a line as possible toward the
corner for which he is responsible. He may then turn and move deep into the far
corner of the room. The size of the room, any obstacles in the room such as
furniture, and by the number and location of enemy and noncombatants in the
room determine the depth of his movement, see Figure #4.
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Figure #4, Path of #1 man center and corner door.
(2) The second man enters and moves toward the corner in the opposite
direction, following the wall, but not directly against it, see Figure #5.
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Figure #5, Path of #2 man, center door and corner
door
(3) The number 3 man (team leader) buttonhooks inside the room at least 1
meter from the door, but between the number 1 man and the door (Figure #6).
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Figure #6, Path of #3 man center door and corner door.
(4) The squad leader can either use the number 4 man (normally the Automatic
Rifleman) as rear security at the breach site, or he can have him enter with the
remainder of the team. If he enters, the number 4 man moves in the direction of
the number 2 man and buttonhooks in the same way between the number 2 man
and the door, see Figure #6.
c. To make close quarters combat techniques work, each member of the team
must know his sector of fire and how his sector overlaps and links with the sectors
of the other team members. Team members do not move to the point of domination
and then engage their targets. They engage targets as they move to their
designated point. However, engagements must not slow movement to their points
of domination. Team members may shoot from as short a range as 1 to 2 inches.
They engage the most immediate enemy threats first. Examples of immediate
threats are enemy personnel who—
(1) Are armed and prepared to return fire immediately.
(2) Block movement to the position of domination.
(3) Are within arm’s reach of a clearing team member.
(4) Are within 3 to 5 feet of the breach point.
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d. Each clearing team member has a designated sector of fire that is unique to
him initially but expands to overlap sectors of the other team members.
(1) The number 1 and number 2 men are initially concerned with the area along
the wall on either side of the door or entry point. This area is in their path of
movement, and it is their primary sector of fire. Their alternate sector of fire is the
wall that they are moving toward, sweeping back to the far corner.
(2) The number 3 and number 4 men start at the center of the wall opposite their
point of entry and sweep to the left if moving toward the left, or to the right if
moving toward the right. They stop short of their respective team member (either
the number 1 man or the number 2 man).
e. While the team members move toward their points of domination, they engage
all targets in their sector. Team members must exercise fire control and
discriminate between hostile and non-combatant occupants of the room. Shooting
is done without stopping, using reflexive shooting techniques. Because the soldiers
are moving and shooting at the same time, they must move using careful hurry.
They do not rush with total disregard for any obstacles. Figure #7 shows all four
team members at their points of domination and their overlapping sectors of fire.
f. When full four-man teams are not available for room clearing, three-man and
two-man teams can be used. Figures 8 and 9 show the paths, points of domination,
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and sectors of fire for a three-man clearing team. Figures 10 and 11 show the same
thing for a two-man team.
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Figure #9, Points of domination and sectors of fire for a
three-man team.
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Figure #10, Points of domination and sectors of fire for
a two-man team.
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Figure #11, Points of domination and sectors of fire for a
two-man team.
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