The document lists various image assets used in a game menu, including their names, dimensions, and image IDs. It includes menu backgrounds, character sprites, buttons, and mobile screen images. The assets are configured with settings like alpha modes and mipmapping. In total, over 30 separate image assets are defined.
The document lists various image assets used in a game menu, including their names, dimensions, and image IDs. It includes menu backgrounds, character sprites, buttons, and mobile screen images. The assets are configured with settings like alpha modes and mipmapping. In total, over 30 separate image assets are defined.
The document lists various image assets used in a game menu, including their names, dimensions, and image IDs. It includes menu backgrounds, character sprites, buttons, and mobile screen images. The assets are configured with settings like alpha modes and mipmapping. In total, over 30 separate image assets are defined.
The document lists various image assets used in a game menu, including their names, dimensions, and image IDs. It includes menu backgrounds, character sprites, buttons, and mobile screen images. The assets are configured with settings like alpha modes and mipmapping. In total, over 30 separate image assets are defined.