Ch6 Functions
Ch6 Functions
A function is a group of statements that together perform a task. Every C program has
at least one function, which is main(), and all the most trivial programs can define
additional functions.
You can divide up your code into separate functions. How you divide up your code
among different functions is up to you, but logically the division is such that each
function performs a specific task.
A function declaration tells the compiler about a function's name, return type, and
parameters. A function definition provides the actual body of the function.
The C standard library provides numerous built-in functions that your program can call.
For example, strcat() to concatenate two strings, memcpy() to copy one memory
location to another location, and many more functions.
A function can also be referred as a method or a sub-routine or a procedure, etc.
Defining a Function
The general form of a function definition in C programming language is as follows −
return_type function_name(parameter list)
{
body of the function
}
dummy()
{
}
A function definition in C programming consists of a function header and a function
body. Here are all the parts of a function −
Return Type − A function may return a value. The return_type is the data type
of the value the function returns. Some functions perform the desired operations
without returning a value. In this case, the return_type is the keyword void.
Function Name − This is the actual name of the function. The function name
and the parameter list together constitute the function signature.
Parameters − A parameter is like a placeholder. When a function is invoked,
you pass a value to the parameter. This value is referred to as actual parameter
or argument. The parameter list refers to the type, order, and number of the
parameters of a function. Parameters are optional; that is, a function may
contain no parameters.
Function Body − The function body contains a collection of statements that
define what the function does.
Example
Given below is the source code for a function called max(). This function takes two
parameters num1 and num2 and returns the maximum value between the two −
/* function returning the max between two numbers */
int max(int num1, int num2) {
return result;
}
Function Declarations
A function declaration tells the compiler about a function name and how to call the
function. The actual body of the function can be defined separately.
A function declaration has the following parts −
return_type function_name( parameter list );
For the above defined function max(), the function declaration is as follows −
int max(int num1, int num2);
Parameter names are not important in function declaration only their type is required,
so the following is also a valid declaration −
int max(int, int);
Function declaration is required when you define a function in one source file and you
call that function in another file. In such case, you should declare the function at the top
of the file calling the function.
Calling a Function
While creating a C function, you give a definition of what the function has to do. To use
a function, you will have to call that function to perform the defined task.
When a program calls a function, the program control is transferred to the called
function. A called function performs a defined task and when its return statement is
executed or when its function-ending closing brace is reached, it returns the program
control back to the main program.
To call a function, you simply need to pass the required parameters along with the
function name, and if the function returns a value, then you can store the returned
value. For example −
Live Demo
#include <stdio.h>
/* function declaration */
int max(int num1, int num2);
int main () {
return 0;
}
return result;
}
We have kept max() along with main() and compiled the source code. While running
the final executable, it would produce the following result −
Max value is : 200
Character functions
All these functions have return type int.These functions are declared In the header file
#include<ctype.h>
(I) i)isdigit(c)
To check whether a character is a digit or not
(II) ii)isxdigit(c)
to check whether a character is a hexadecimal digit
(III) isalpha(a)
to check if the character is an alphabet
(IV) isalnum(c)
to check if the charcter is alphabetic or numeric
(V) islower(c)
to check if it is lower case alphabet
(VI) isspace(c)
checks all white spaces characters
(VII) isupper(c)
to check for uppercase alphabet
(IX) toupper(c) a
to convert a lower case(small letters) character to uppercase(capital letters)
(X) isprint(c)
to check whether a character is a printing character including space
“string” functions
these functions are declared in the header file #include<string.h>
I. strcpy (s1, s2)
copies s2 to s1
Mathematical functions
(i) These functions are declared in the header file #include<math.h>Trigonometric
functions like sin, cos, tan, asin, acos, atan, sinh, cosh. Each function has double
argument and return type is also double. Angle is handled in terms of radians.
(viii) double ceil (double x), his returns the smallest integer not less than x
(ix) double floor (double x), this returns the largest integer not greater than x
Function prototype
A function prototype is simply the declaration of a function that specifies
function's name, parameters and return type. It doesn't contain function body.
A function prototype gives information to the compiler that the function may
later be used in the program.
Syntax of function prototype
In the above example, int addNumbers(int a, int b); is the function prototype
which provides the following information to the compiler:
1. name of the function is addNumbers()
2. return type of the function is int
3. two arguments of type int are passed to the function
The function prototype is not needed if the user-defined function is defined
before the main() function.
Variable is a name assign to a storage area that the program can manipulate.
A variable type determines the size and layout of the variable's memory.
It also determines the range of values which need to be stored inside that
memory and nature of operations that can be applied to that variable.
Scope of Variables
The scope of the variable is simply lifetime of a variable. It is block of code
under which a variable is applicable or alive. For example:
function foo()
{
var x;
}
You declare a variable "x" inside a function "foo." The scope of that variable
remains inside that function it can't be used outside of that function.
There are three places where variables you can declare variable programming
language:
Example:
int a =4;
int b=5;
Use of return statement
return statement terminates a function and transfer program control to its caller
function. Optionally it may return a value to the caller. You can use
the return statement anywhere inside a function.
Note: Once a function returned program control to the
caller. The function cannot get the control back.
Syntax of return statement
return expression;
return keyword transfers program control to the caller.
expression is optional, used to return result of a valid C expression to the caller.
Note: The function return type and returned value type (data type) of the function must
be same.
Passing Arguments to Functions
You can pass data to functions so they can work on that data. For example, you can create a function
named adder() that you want to add two integers and display the results.
To indicate which arguments a function takes, you include an argument list in the parentheses following the
function name when you define the function. For example, the adder()function takes two arguments: the two
integers to add, which we’ll name x and y:
Now in the body of the function, you can refer to the first argument as x and the second argument as y.
When you create a function prototype, on the other hand (when you call the function before defining it in your
code), you omit the names of the arguments, instead including just the type:
Now you can write the body of the adder() function to add the two integers, which you can refer to by
name, x and y:
void adder(int x, int y)
Function Arguments
If a function is to use arguments, it must declare variables that accept the values of the
arguments. These variables are called the formal parameters of the function.
Formal parameters behave like other local variables inside the function and are created
upon entry into the function and destroyed upon exit.
While calling a function, there are two ways in which arguments can be passed to a
function −
This method copies the actual value of an argument into the formal parameter of
the function. In this case, changes made to the parameter inside the function
have no effect on the argument.
2 Call by reference
This method copies the address of an argument into the formal parameter. Inside
the function, the address is used to access the actual argument used in the call.
This means that changes made to the parameter affect the argument.
While calling a function, we pass values of variables to variables, we pass address of variables(location of
it. Such functions are known as “Call By Values”. variables) to the function known as “Call By References.
CALL BY VALUE CALL BY REFERENCE
In this method, the value of each variable in calling function In this method, the address of actual variables in the calling
is copied into corresponding dummy variables of the called function are copied into the dummy variables of the called
function. function.
With this method, the changes made to the dummy variables With this method, using addresses we would have an access to
in the called function have no effect on the values of actual the actual variables and hence we would be able to manipulate
&=adress
{ {
CALL BY VALUE CALL BY REFERENCE
return 0;
// two values }
t = x; {
x = y; int t;
y = t;
t = *x;
} *y = t;
Output:
Output:
int main()
{
int x = 2;
int n = 3;
return 0;
}
Q4 write a function to return the factorial of a number
#include <stdio.h>
int fact(int);
void main()
{
int no,factorial;
result = isPrime(n);
if ( result == 1 )
printf("%d is prime.\n", n);
else
printf("%d is not prime.\n", n);
return 0;
}
int isPrime(int a)
{
int c;
printf("Input a string\n");
gets(s);
return 0;
}
/*Function to find string length:*/
return c;
}