Alloy of Law - Mistborn Campaign Setting & Game Setting

Download as pdf or txt
Download as pdf or txt
You are on page 1of 19

TM

Giuseppe Zeuli (order #9623656)


TM

ADVENTURE GAME

ALLOY OF LAW
Campaign Setting & Game Supplement

TM

www.crafty-games.com

Giuseppe Zeuli (order #9623656)


ANDERS COLBY
SURVIVORIST PREACHER, NICROBURST MISTING
You had another life before
the church. A family. A
fledgling business in one of
the more civilized areas of
the Roughs. You had happi-
ness. But that was before.

You minded your own business, kept to


yourself. You helped your neighbors when
needed and served the community when asked,
but you didn’t have a calling to be anything
more than a simple metallurgist, a father,
and a husband. You didn’t much truck with
other Mistings, although you knew you were
a Nicroburst. You bothered no one and were
bothered by no one. Your days were otherwise
quiet and simple and happy — that is, until that
band of Mistings came for you.

They had a plan. They tortured your family in front


of you and held you for days telling you their plan
and your role in it. After your family was dead,
they lost their patience and decided to kill you.
That’s when the lawman showed up, right as your
old life ended.

The doctor who tended your wounds


spoke of the Survivor and his resilience
even after death. He spoke of the Lord Mistborn and his survival of the flames. You saw the
world in a new light. You embraced your ability and took it as your calling. You became a
preacher of the Church of the Survivor, forsaking possessions, a family, and the comforts of an
easy life. It became your obsession.

That was decades ago. Now, you wander in search of Mistings that can benefit from your Bless-
ing of the Survivor. Those that can help prevent what happened to you and your family by hav-
ing their power amplified through your gift. This is the new life you have chosen by surviving.

You respect the focus of Parnell and disdain the gray morality of Janella and Grinnel. You’ve
struck a special friendship with Enid, as her lack of Allomancy means she seeks nothing from
you; she perceives the world in your same terms.

Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


CHARACTER NAME Anders Colby
ADVENTURE GAME
CONCEPT Survivorist Preacher

CREW NAME Dust-Eaters CAUSE Bounty-Hunting TARGET Outlaws METHOD Deception

RACE Human SEX Male AGE 63 HEIGHT 6’ 3” WEIGHT 183 lbs

ATTRIBUTES STANDINGS RESILIENCES


DICE DICE SPENT SCORE DAMAGE

PHYSIQUE 2 RESOURCES 3 HEALTH 5


CHARM 4 INFLUENCE 4 REPUTATION 8
WITS 3 SPIRIT 6 WILLPOWER 9

TRAITS & BURDENS


DRIVE: Empower the weak
___________________________________________ ___________________________________________
PROFESSION: Survivorist preacher
___________________________________________ ___________________________________________
SPECIALITY: Allomancy expert
___________________________________________ ___________________________________________
FEATURE: Scarred forearms
___________________________________________ ___________________________________________
PERSONALITY: Firebrand
___________________________________________ ___________________________________________

TRAGEDY
Saw my family tortured and killed... but I Survived
__________________________________________________________________________________________

DESTINY
Rediscover the secret of Malatium and someone who can burn it
__________________________________________________________________________________________

POWERS
POWER TYPE RATING CHARGES STUNTS
Nicrosil
______________________
x¨ ALLOMANCY ¨ HEMALURGY
5
_______ _______ Multiple Targets
__________________________
¨ FERUCHEMY ¨ OTHER
¨ ALLOMANCY ¨ HEMALURGY
______________________ ¨ FERUCHEMY ¨ OTHER _______ _______ __________________________

EQUIPMENT
ITEM RULES PROP
Obsidian spear
______________________ Damage +2; Range: Striking (Close if thrown)
_____________________________________________________________ x
¨
Holy book
______________________ A precious volume about the Survivor of Hathsin
_____________________________________________________________ x
¨
Misting pouch
______________________ 3 charges of Nicrosil
_____________________________________________________________ x
¨
______________________ _____________________________________________________________ ¨
______________________ _____________________________________________________________ ¨
Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


“BANDY” JANN GEFFENRY
ROUGHS SCOUT, BENDALLOY TWINBORN
You’re the third daughter of a minor nobleman, which
basically made you a more comfortable form of livestock.
Your parents saw you as an asset to barter off: marriage
to some lord as part of a business alliance, followed
by spawning as many male heirs as you possibly could.
Because you were a woman. Because you were young.
Because you weren’t as pretty as the other girls.

Your parents treated you with cold con-


tempt, foisting you off on a series of tu-
tors who taught you how to be a “proper
lady.” Your father didn’t tolerate disobedi-
ence, and you watched him routinely
beat your older siblings, taking
care to hide the marks so they
wouldn’t show in public. You
maintained that façade until
just before your 17th birthday…when you ran
away from your family’s home and never looked back.

It was a hard life in the Roughs, but you relished it. You
initially worked on cattle ranches and railroad depots
for people who didn’t care which gender you were. A
lifetime of stifling culture freed your wild side. You could drink and gamble with abandon, curse
like a sailor without raising an eyebrow, and even get into a brawl or two if you felt like it.

You now make your living as a long-range scout: traveling to the farthest reaches of the Roughs
in search of mining claims, hostile fugitives, new routes through rough terrain, and any other
tasks one might pay you for. As a compounding Twinborn, you literally require no food or water
to survive, and your Slider abilities give you the edge in any combat situation. You specialize
in tracking fugitives, but your real passion lies in exploration. Seeing new places, discovering
things no one has ever seen before — things your previous existence would have denied you
— is a thrill second to none.

You can’t help but resent it a bit when you have to look after the softer, citified folk like
Janella, but on the other hand, she’s more like you than anyone else in Grinnel’s Crew, since
you both grew up under the noble yoke. You’re not much of a talker, but you came to find
you like telling Maedra your story. Perhaps if she puts it in print, other young gals in the cities
will see they have other options besides married life. That is, if she’ll really listen to your story
and actually jot it all down.

Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


CHARACTER NAME “Bandy” Jann Geffenry
ADVENTURE GAME
CONCEPT Nomadic Roughs Scout

CREW NAME Dust-Eaters CAUSE Bounty-Hunting TARGET Outlaws METHOD Deception

RACE Human SEX Female AGE 26 HEIGHT 5’ 3” WEIGHT 135 lbs

ATTRIBUTES STANDINGS RESILIENCES


DICE DICE SPENT SCORE DAMAGE

PHYSIQUE 5 RESOURCES 4 HEALTH 8


CHARM 3 INFLUENCE 2 REPUTATION 5
WITS 3 SPIRIT 3 WILLPOWER 7

TRAITS & BURDENS


DRIVE: Catch the bad guys
___________________________________________ ___________________________________________
PROFESSION: Scout
___________________________________________ ___________________________________________
SPECIALITY: Expert tracker
___________________________________________ ___________________________________________
FEATURE: Rugged
___________________________________________ ___________________________________________
PERSONALITY: Gung-ho
___________________________________________ ___________________________________________

TRAGEDY
I’ve never earned my parents’ approval or blessing
__________________________________________________________________________________________

DESTINY
To catch a criminal they say could never be caught
__________________________________________________________________________________________

POWERS
POWER TYPE RATING CHARGES STUNTS
Bendalloy
______________________
x¨ ALLOMANCY ¨ HEMALURGY
4
_______ _______ __________________________
¨ FERUCHEMY ¨ OTHER

Bendalloy
______________________
¨ ALLOMANCY
x¨ FERUCHEMY
¨ HEMALURGY
¨ OTHER 4
_______ _______ __________________________

EQUIPMENT
ITEM RULES PROP
Granger 30-30 rifle Damage
______________________ +3; 1 shot; Range: Close / Extreme
_____________________________________________________________ x
¨
Obsidian knife
______________________ Damage +1; Range: Touch (Close if thrown)
_____________________________________________________________ x
¨
2x Twinborn’s kit 1_____________________________________________________________
______________________ bendalloymind (100 charges) and x
¨
______________________ Misting pouch with 3 charges Bendalloy each
_____________________________________________________________ ¨
______________________ _____________________________________________________________ ¨
Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


ENID BELLFLOWER
LAWKEEPER, GUNSMITH
You weren’t especially clever as a child, nor were you attractive
or any good at team activities, but you had steady hands and a
good eye for detail, so your uncle let you help him around his
shop. When you got a little older, you scraped together some
coin and traveled to Elendel, where you apprenticed under a
man of limited moral integrity, but significant skill. He taught
you how to construct guns from the ground up and filled your
head with a lot of nonsense about the craft being separate
from what your creations did. Sure, the guns killed people —
but that was out of your hands. It was a nice story.

While working with him, you crafted sixty-three handguns;


they carried both your signature and a number. They were bril-
liant weapons, with incredible accuracy and all sorts of personal
modifications based on custom orders. You were making a name
for yourself. That’s when you ran into an overworked constable
from the inner city. He invited you along to a crime scene, where
he showed you the still-cooling corpses of an entire family shot
down by one of your guns. A handgun you’d modified to fire
just a little quicker, with a slightly faster reload time. “Some of
them? The kids? They might have lived if you were just a little
worse at your job,” he said as he handed you the gun you’d
built — pistol number 48. You left Elendel that week, picked up
a badge in the Roughs, and fell in with Grinnel and his Crew.

You’ve since found nineteen of the modified guns you


built in Elendel. You’ll rest when you have all sixty-three,
which is good, since you don’t rest at night. You see their faces…not just the family
the constable “introduced” you to, but other victims of your murder machines. Sure, some
of them might’ve had it coming, and some would have died anyway, but you’re haunted because
they died by your weapons. You’re pretty sure it’s all in your head, but you can’t shake the feeling
— you can only free yourself from this by recovering all sixty-three guns and destroying them.

Grinnel saves lives. It’s as simple as that for you. You’ve seen him end enough standoffs to know
that what he’s doing is for the greater good. You’d follow him to the ends of the earth and back.
He knows your nightmares and has never once judged you for them. You’ve got a soft spot for
Sperry, but don’t exactly know why. Really, he should annoy you, but instead you let him get
away with murder.

Well, almost murder.

Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


CHARACTER NAME Enid Bellflower
ADVENTURE GAME
CONCEPT Gunsmith turned Lawkeeper

CREW NAME Dust-Eaters CAUSE Bounty-Hunting TARGET Outlaws METHOD Deception

RACE Human SEX Female AGE 56 HEIGHT 5’ 6” WEIGHT 115 lbs

ATTRIBUTES STANDINGS RESILIENCES


DICE DICE SPENT SCORE DAMAGE

PHYSIQUE 3 RESOURCES 5 HEALTH 8


CHARM 3 INFLUENCE 4 REPUTATION 7
WITS 5 SPIRIT 4 WILLPOWER 9

TRAITS & BURDENS


DRIVE: Hunt down my guns
___________________________________________ ___________________________________________
PROFESSION: Lawkeeper
___________________________________________ ___________________________________________
SPECIALITY: Gunsmith
___________________________________________ ___________________________________________
FEATURE: Talk with my hands
___________________________________________ ___________________________________________
PERSONALITY: Meticulous
___________________________________________ ___________________________________________

TRAGEDY
My creations are responsible for the deaths of dozens
__________________________________________________________________________________________

DESTINY
To hunt down my guns and bring those who use them to justice
__________________________________________________________________________________________

POWERS
POWER TYPE RATING CHARGES STUNTS
Gunsmithing Stunt
______________________
¨ ALLOMANCY
¨ FERUCHEMY
¨ HEMALURGY
x
¨ OTHER _______ _______ Create Custom Ammo
__________________________
Customize Guns
Gunsmithing Stunt
______________________
¨ ALLOMANCY
¨ FERUCHEMY
¨ HEMALURGY
x
¨ OTHER _______ _______ (Perfect Balance)
__________________________

EQUIPMENT
ITEM RULES PROP
Sterrion 36
(Perfect Balance)
______________________ Damage +2; 6 shots; Range: Close / Medium
_____________________________________________________________ x
¨
Heispel Autoloader Damage
______________________ +2; 12 shots; Range: Close / Medium
_____________________________________________________________ x
¨
Hollow-point rounds Damage
______________________ +1; armor is doubled; 10 rounds
_____________________________________________________________ x
¨
Gunsmith’s workshop Tool;
______________________ used to make custom guns and ammo
_____________________________________________________________ x
¨
Cart
______________________ Common 2-wheeled cart
_____________________________________________________________ x
¨
Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


GRINNEL ENFRAN
BOUNTY HUNTER, BRASS/BRONZE TWINBORN
You were born out of wedlock to a young woman of high birth.
You have pleasant memories of your mother, but the rest of
her family looked upon her as a disgrace and you as an un-
welcome addition. When you were nine, your mother van-
ished. Your family gave you tutors and a good education,
but only out of a sense of obligation; otherwise, they did
their best to ignore you. Some of them took a bit more
interest when you were a teen and demonstrated that
you were Twinborn, but by that time, you had learned
that most of them cared only for what you could do
and had no love for you.

When you came of age, your grandfather


offered you a minor position in the family
banking business, but you wanted answers.
You sold your possessions, bought a gun
and a horse, and set out for the Roughs to
locate your mother. You eventually
found her sick and impoverished,
robbed and left for dead a year
before by a gang of 4 bandits.
You helped her as best you could,
nursing her through the last few months of
her life. Then you set out after the bandits; you
learned to use your bronzeminds to put off sleep and
keep yourself alert for a fight, and you figured
out how your Allomancy could keep situations
peaceful and persuade people to talk to you.

At the end of six months, you’d killed one bandit and captured the other three.
Along the way you learned to like the money, but you liked the feeling of making the Roughs
a safer place even more. You tell yourself that you don’t care about your family, but you also
know that you want to become famous enough as a bounty hunter that you can ride back into
Elendel someday with a fine horse and a finer reputation. Maybe then your grandfather and
cousins will look upon you as an equal.

In the meantime, you’ve become the unwitting leader of a whole passel of miscreants and
wanderers. You have to keep a close watch over Sperry, but Enid knows what she’s doing and is
a real professional. You’ve got respect for Anders’ convictions; if you could be a man of faith and
stand up for a principle, you would. But that’s not the world you live in.

Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


CHARACTER NAME Grinnel Enfran
ADVENTURE GAME
CONCEPT Twinborn Bounty Hunter

CREW NAME Dust-Eaters CAUSE Bounty-Hunting TARGET Outlaws METHOD Deception

RACE Human SEX Male AGE 34 HEIGHT 6’ 1” WEIGHT 195 lbs

ATTRIBUTES STANDINGS RESILIENCES


DICE DICE SPENT SCORE DAMAGE

PHYSIQUE 4 RESOURCES 3 HEALTH 7


CHARM 4 INFLUENCE 3 REPUTATION 7
WITS 3 SPIRIT 3 WILLPOWER 6

TRAITS & BURDENS


DRIVE: Prove myself to my family
___________________________________________ ___________________________________________
PROFESSION: Bounty hunter
___________________________________________ ___________________________________________
SPECIALITY: Expert tracker
___________________________________________ ___________________________________________
FEATURE: Calm demeanor
___________________________________________ ___________________________________________
PERSONALITY: Confident
___________________________________________ ___________________________________________

TRAGEDY
Found my mother robbed and left for dead by bandits
__________________________________________________________________________________________

DESTINY
To rid the Roughs of organized criminal gangs
__________________________________________________________________________________________

POWERS
POWER TYPE RATING CHARGES STUNTS
Brass
______________________
x¨ ALLOMANCY ¨ HEMALURGY
4
_______ _______ Affect Crowd
__________________________
¨ FERUCHEMY ¨ OTHER

Bronze
______________________
¨ ALLOMANCY
x¨ FERUCHEMY
¨ HEMALURGY
¨ OTHER 4
_______ _______ __________________________

EQUIPMENT
ITEM RULES PROP
Immerling Multi-Shot Damage
______________________ +3; 8 shots; Range: Close / Long
_____________________________________________________________ x
¨
Immerling 44
______________________ Damage +2; 4 shots; Range: Close / Medium
_____________________________________________________________ x
¨
Twinborn’s kit
______________________ 1_____________________________________________________________
bronzemind (100 charges) and x
¨
______________________ 1_____________________________________________________________
Misting pouch with 3 charges Brass ¨
______________________ _____________________________________________________________ ¨
Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


JANELLA CETT
GAMBLER, CHROMIUM FERRING
Only once in your life have you cheated at a hand of
cards, and you’ve never had to do it again. Why
bother? Close your eyes, and when you open
them, the dealer’s already given you the
winning hand. It’s no different with dice,
horses, or the flip of a coin. You win at
any game of chance man or god has
yet invented. The cost isn’t so very
steep, or so you keep telling yourself,
as you lie alone in your bed staring
at the empty pillow beside you.

It hasn’t always been so easy, though.


Your first memory is of your mother,
kissing you on the cheek and handing
you a piece of jewelry, a polished silver
bracelet in the shape of a heart. Then she
boarded a train, and never came home. Things didn’t get
better; throughout your childhood, if there was a thing that
could go wrong, it went wrong for you. If only you’d known
then that you were the source of your own suffering.

It wasn’t until a night out carousing with friends that you


learned the truth. You played a game of cards, you cheated…
and you got caught. You only survived the shooting because of
years of stored luck…and Sperry. He saw you for what you were
and got you out of there. Fast. You’ve been partners — grifter to
his shill — ever since.

Sometimes, when the wind is warm, the moon is full, and the
Mists curl around your skirt and kiss your wrists, you imagine
a love so strong, so pure, based in destiny and not just luck.
Maybe this time, it’ll be stronger than magic.

You like Parnell — you almost can’t help yourself. He’s


never shown any affection for you, which makes him
safe to be around. Maedra tickles you; she’s got romantic
notions the likes of which you’ve never imagined and she tells the very best steamy stories. It’ll
do for you, most of the time, so long as the moon isn’t full and the Mists aren’t high.

Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


CHARACTER NAME Janella Cett
ADVENTURE GAME
CONCEPT Troublemaking Gambler

CREW NAME Dust-Eaters CAUSE Bounty-Hunting TARGET Outlaws METHOD Deception

RACE Human SEX Female AGE 23 HEIGHT 5’ 1” WEIGHT 115 lbs

ATTRIBUTES STANDINGS RESILIENCES


DICE DICE SPENT SCORE DAMAGE

PHYSIQUE 2 RESOURCES 6 HEALTH 8


CHARM 4 INFLUENCE 4 REPUTATION 8
WITS 3 SPIRIT 3 WILLPOWER 6

TRAITS & BURDENS


DRIVE: Raise the stakes
___________________________________________ ___________________________________________
PROFESSION: Gambler
___________________________________________ ___________________________________________
SPECIALITY: Defying the odds
___________________________________________ ___________________________________________
FEATURE: Noble mannerisms
___________________________________________ ___________________________________________
PERSONALITY: Self-assured
___________________________________________ ___________________________________________

TRAGEDY
Everyone I’ve loved has left me behind
__________________________________________________________________________________________

DESTINY
To find someone whose love is greater than luck
__________________________________________________________________________________________

POWERS
POWER TYPE RATING CHARGES STUNTS
Chromium
______________________
¨ ALLOMANCY
x¨ FERUCHEMY
¨ HEMALURGY
¨ OTHER 5
_______ _______ Lucky Shot
__________________________
¨ ALLOMANCY ¨ HEMALURGY
______________________ ¨ FERUCHEMY ¨ OTHER _______ _______ __________________________

EQUIPMENT
ITEM RULES PROP
Cohnvave Two-Shot Damage
______________________ +1; 2 shots; Range: Touch / Close
_____________________________________________________________ x
¨
Deck of cards
______________________ Tool; a gambler’s best friend
_____________________________________________________________ x
¨
Metalmind clothing Formal
______________________ clothing; stores 25 charges of Chromium
_____________________________________________________________ x
¨
Metalminds (3)
______________________ Hold 100 charges of Chromium each
_____________________________________________________________ x
¨
Disguise
______________________ Tool; useful for hiding one’s identity
_____________________________________________________________ x
¨
Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


MAEDRA DALLEWYL
TRAVELING REPORTER, COPPER FERRING
For the third time today you’ve forgotten where you
put your pen, but no one really minds, because when
you need to, you can remember the terms of the mayor’s
contract with Grinnel, word for word. Being seen as a
brittlebrain isn’t your first choice, but it’s worth it because
when you write about the Crew’s adventures, you can
call on your stored memories to do so with honesty and
compassion.

Your parents were both educators, and raised you as a


voracious reader. When it came time to choose your path,
investigative journalism just seemed like the perfect fit
— you’ve always asked hard questions, and can smell
a lie at a thousand yards. Papa said you got that from
Mama, but it was Grandma who gave you Ferring abili-
ties. She was a fifth generation Archivist and before she
died, she begged you to find a way to keep up the tradition
before it died out. She told you it wasn’t enough to just
tell stories about the intrigues of Elendel anymore; the real
stories were out in the Roughs.

So now you adventure, record, and occasionally get shot


at, but the stories are worth it. You’ve collected the reli-
gious practices of a (somewhat) civilized koloss tribe, and
the memoirs of a lone homesteader who survived in the
Roughs for almost a hundred years on her own. You’ve
chronicled heroics as well as some of the vilest acts imagi-
nable, but Grandma would be proud.

Maybe the way Grandma spoke about secrets and family


traditions left you with the feeling that preserving these
stories isn’t just a responsibility, but a sacred sort of duty. So you
keep your abilities secret…aside from the chronic forgetfulness, that is.
If anyone in the Crew knows, they don’t care to say.

You get along well with the Crew. Anders is quite fond of you, and you know you’ve got his
story stored away in your coppermind, but you’ve forgotten it at the moment. Janella enjoys
the spicy stories you’ve written and you know her story is an especially sad one, but you just
can’t quite remember why...

Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


CHARACTER NAME Maedra Dallewyl
ADVENTURE GAME
CONCEPT Adventuring Reporter

CREW NAME Dust-Eaters CAUSE Bounty-Hunting TARGET Outlaws METHOD Deception

RACE Terris SEX Female AGE 24 HEIGHT 5’ 10” WEIGHT 167 lbs

ATTRIBUTES STANDINGS RESILIENCES


DICE DICE SPENT SCORE DAMAGE

PHYSIQUE 2 RESOURCES 3 HEALTH 5


CHARM 3 INFLUENCE 5 REPUTATION 8
WITS 4 SPIRIT 5 WILLPOWER 9

TRAITS & BURDENS


DRIVE: Study the criminal element
___________________________________________ ___________________________________________
PROFESSION: Journalist
___________________________________________ ___________________________________________
SPECIALITY: Lie detector
___________________________________________ ___________________________________________
FEATURE: Excited grin
___________________________________________ ___________________________________________
PERSONALITY: Breathless
___________________________________________ ___________________________________________

TRAGEDY
Kidnapped by koloss as a young reporter
__________________________________________________________________________________________

DESTINY
To write the first true history of the Roughs
__________________________________________________________________________________________

POWERS
POWER TYPE RATING CHARGES STUNTS
Copper
______________________
¨ ALLOMANCY
x¨ FERUCHEMY
¨ HEMALURGY
¨ OTHER 5
_______ _______ __________________________
¨ ALLOMANCY ¨ HEMALURGY
______________________ ¨ FERUCHEMY ¨ OTHER _______ _______ __________________________

EQUIPMENT
ITEM RULES PROP
Terringul 27 revolver Damage
______________________ +1; 6 shots; Range: Close / Medium
_____________________________________________________________ x
¨
Pen and blank book Tool;
______________________ essential tools of the journalist
_____________________________________________________________ x
¨
Metalminds (3)
______________________ Copper; store 100 charges each
_____________________________________________________________ x
¨
______________________ _____________________________________________________________ ¨
______________________ _____________________________________________________________ ¨
Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


PARNELL
CITY-EDUCATED KOLOSS-BLOODED SCHOLAR
All your life, people have called you a savage.
Sure, you’ve got a temper, but you have
a handle on it! Anyway, you’re not
here to make friends. You’re
here because progress costs
money…and there’s no one
who needs progress more than
your clutchfamily back home.

Years ago, you were just another


hot-tempered young brave, raring for the
chance to earn your spikes when you were
visited by a stranger — one of the Faceless
Immortals. She was gentle and compassionate
in ways you’d never considered possible. She told you
to reject your spikes and instead go to school, to learn
and lead your people on a path toward progress. She
gave you an earring and a wad of notes, and then
vanished. So you went.

Harmony seemed to have paved your way


through university. It was, perhaps, more en-
lightening than it was educational. Your degree
is some words on a piece of paper, but your
understanding of the way humans do things
was enough to help you reject both lifestyles
in parts. You realized even if the koloss way of
life won’t last forever, human society has its own
shortcomings. You know your people need another path — one
of education, land, respect. Even in the Roughs, those things cost money.

It’s difficult to explain to humans what it means to refuse the spikes. Yours is the blood of chiefs,
but you’ll never be able to make children with other koloss. You’ll never have a mate, never be a
sire. That pain eats at you. You may shepherd other koloss-blooded some day, guide them into
the world of humanity, but you worry it won’t be the same.

You have an uneasy respect for what Anders does, though you don’t put much stock in his
manner of religion. “Bandy” Jann irritates you, sometimes badly, so you try to use her to practice
self-control. But Harmony help her if she asks to play with your sword again — even you can
only take so much.

Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


CHARACTER NAME Parnell
ADVENTURE GAME
CONCEPT Itinerant Koloss-blooded

CREW NAME Dust-Eaters CAUSE Bounty-Hunting TARGET Outlaws METHOD Deception

RACE Koloss-blooded SEX Male AGE 22 HEIGHT 6’ 10” WEIGHT 275 lbs

ATTRIBUTES STANDINGS RESILIENCES


DICE DICE SPENT SCORE DAMAGE

PHYSIQUE 6 RESOURCES 3 HEALTH 9


CHARM 3 INFLUENCE 2 REPUTATION 5
WITS 5 SPIRIT 5 WILLPOWER 9

TRAITS & BURDENS


DRIVE: Lead my people
___________________________________________ ___________________________________________
PROFESSION: Engineer
___________________________________________ ___________________________________________
SPECIALITY: Koloss contacts
___________________________________________ ___________________________________________
FEATURE: Imposing build
___________________________________________ ___________________________________________
PERSONALITY: Hot-tempered
___________________________________________ ___________________________________________

TRAGEDY
I’ve abandoned my people to live amongst the humans
__________________________________________________________________________________________

DESTINY
Bring progress and a better future to the koloss
__________________________________________________________________________________________

POWERS
POWER TYPE RATING CHARGES STUNTS
Surge of Strength
Koloss Physique
______________________
¨ ALLOMANCY
¨ FERUCHEMY
¨ HEMALURGY
x
¨ OTHER _______ _______ (+2d strength rolls)
__________________________
¨ ALLOMANCY ¨ HEMALURGY
______________________ ¨ FERUCHEMY ¨ OTHER _______ _______ __________________________

EQUIPMENT
ITEM RULES PROP
Koloss blade
______________________ Damage +4; Range: Striking / Striking
_____________________________________________________________ x
¨
Pocket watch
______________________ A small timepiece that keeps good time
_____________________________________________________________ x
¨
______________________ _____________________________________________________________ ¨
______________________ _____________________________________________________________ ¨
______________________ _____________________________________________________________ ¨
Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


SPERRY ODUM
SALESMAN, GRIFTER, DURALUMIN FERRING
The trouble ain’t that you’re bad at what you do; the trou-
ble is that you’re the best at it! “People is easy,” your pappy
used to tell you. “You gain their trust, you get their
money.” So that’s what you do — take coin from rubes,
dudes, and even verified heroes. No one is too high or
too low for your tastes.

Your pappy was the greatest grifter anywhere out in


the Roughs and half the city besides. He built con-
fidence and knocked it down as easy as some folks
breathe. But what he couldn’t do is steal confidence.
That’s where you blew him out of the water. It’s a
ruined shame the way he had to take the fall, but at
least he’s just in prison forever, ’stead of hanged.

Of course, that wasn’t what really got you into the


Crew. It was Grinnel who melted it down and
forged it — you were too good at what you do,
and were like as not to end up like your pappy
should you stay anywhere too long. He said
that what you needed were limits, to do a little
good with your Connector skills to keep your
neck out of the noose. You were skeptical at
first, but so far, it’s worked out. A little push and
pull here and there, and the Crew at least tolerates
your…activities. Plus Grinnel covers for you and keeps
you as honest as he can. It ain’t a bad deal.

Most men got secrets; way you figure it, your


worst and deepest secret is the truth — about
you, about your life, everything. You’ve been at this for so
long you don’t even know when you’re lying anymore. You’d like to have an honest relation-
ship, maybe find a fella who could really see you for who you are with no malarkey involved,
but you ain’t holding your breath.

The Crew trusts you because they sort of have to, and there are some days you’re not even sure
if you’re running a con on them or not. Aside from Grinnel keeping you true as titanium, you’ve
made quite the ally in Janella. When money is running low, sometimes you and she slip off,
do a little side job to raise some capital, and hope for the best. Her lucky streaks are a thing of
beauty, but you’ve had to save her skirt more than once when her luck ran out.

Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


CHARACTER NAME Sperry Odum
ADVENTURE GAME
CONCEPT Amoral Connector Con Artist

CREW NAME Dust-Eaters CAUSE Bounty-Hunting TARGET Outlaws METHOD Deception

RACE Human SEX Male AGE 43 HEIGHT 5’ 6” WEIGHT 220 lbs

ATTRIBUTES STANDINGS RESILIENCES


DICE DICE SPENT SCORE DAMAGE

PHYSIQUE 3 RESOURCES 4 HEALTH 7


CHARM 6 INFLUENCE 3 REPUTATION 9
WITS 4 SPIRIT 2 WILLPOWER 6

TRAITS & BURDENS


DRIVE: Take rubes for all they’re worth
___________________________________________ ___________________________________________
PROFESSION: Grifter
___________________________________________ ___________________________________________
SPECIALITY: Silver-tongued
___________________________________________ ___________________________________________
FEATURE: Immaculately groomed
___________________________________________ ___________________________________________
PERSONALITY: Instantly likeable
___________________________________________ ___________________________________________

TRAGEDY
My pappy took the fall that I should’ve taken
__________________________________________________________________________________________

DESTINY
Pull off the greatest con in history
__________________________________________________________________________________________

POWERS
POWER TYPE RATING CHARGES STUNTS
Duralumin
______________________
x¨ ALLOMANCY ¨ HEMALURGY
5
_______ _______ __________________________
¨ FERUCHEMY ¨ OTHER

Gunplay Stunts
______________________
¨ ALLOMANCY
¨ FERUCHEMY
¨ HEMALURGY
x
¨ OTHER _______ _______ Quicker Draw
__________________________

EQUIPMENT
ITEM RULES PROP
Cohnvave Two-Shot Damage
______________________ +1; 2 shots; Range: Touch / Close
_____________________________________________________________ x
¨
Formal clothing
______________________ Tool; useful for blending into high society
_____________________________________________________________ x
¨
Snake oil
______________________ Tool; convincing-looking tonic for fooling rubes
_____________________________________________________________ x
¨
Metalminds (3)
______________________ Duralumin; store 100 charges each
_____________________________________________________________ x
¨
______________________ _____________________________________________________________ ¨
Permission granted to photocopy for personal use only.

Giuseppe Zeuli (order #9623656)


TM

Secure Your Vials and Strap on Your Six-Guns!


It’s 300 years after the fall of the Lord Ruler. The Final Empire is a distant memory, and
the heroes who brought it down are legend. The rebels and thieving crews of old have been
replaced with gunslingers, bounty hunters, shysters, and lawkeepers, and around every
corner is a land of wild adventure, unlimited opportunity, ancient mystery, and ever-present
danger. This is The Alloy of Law.
Alloy of Law is a core supplement for the Mistborn Adventure Game, letting you and your
friends leap headlong into the thrilling world of the fourth book in Brandon Sanderson’s
best-selling Mistborn series. Inside you’ll find a wealth of new world information, game
rules, and advice for setting your game during this all-new era, including:
• An exclusive original story from Mistborn creator, Brandon Sanderson!
• A comprehensive overview of the people, society, and history of the remade Scadrial,
with new information not seen in the novel
• Updated character and Crew creation. Play a metalmind-slinging Ferring, one of the
powerful koloss-blooded, or a Twinborn — master of Allomancy and Feruchemy alike.
• Magic of The Alloy of Law era, including updates for all three Metallic Arts and rules
for the godlike power of Compounding
• Rules for technology, guns, and gunplay — with a magical twist
• A gazetteer of the towns, cities, and key locations of the Elendel Basin and Roughs
• An exploration of the faiths, politics, and secrets of The Alloy of Law… and beyond
• Advice and inspiration for Narrators on running campaigns in The Alloy of Law era
• A rogues’ gallery of noted personalities in the era, including novel heroes Wax, Wayne,
and Marasi

SCHEME IN A WHOLE NEW AGE!


Alloy of Law is not a complete game. You need a copy of the Mistborn Adventure Game,
some dice, and imagination to play.

ISBN 978-1-940094-91-5
53495 >
TM

CFG7004
Price: $34.95 www.crafty-games.com
9 781940 094915 Printed in the USA www.mistbornrpg.com
Giuseppe Zeuli (order #9623656)

You might also like