Java How To Program Late Objects 10th Edition Deitel Test Bank
Java How To Program Late Objects 10th Edition Deitel Test Bank
Solution Manual:
https://testbankpack.com/p/solution-manual-for-java-how-to-program-late-
objects-10th-edition-deitel-0132575655-9780132575652/
Chapter 2
Welcome App
2.1 Introduction
1. A app is an app that can run on iPhones, iPod touches and iPads.
a. multi-purpose
b. global
c. unrestricted
d. universal
Ans: d. universal
2. You can your apps so that they can display strings in different spoken
languages based on the user’s device settings.
a. limit b.
restrict c.
confine d.
localize
Ans: d. localize
© Copyright 1992-2015 by Deitel & Associates, Inc. and Prentice Hall. All Rights Reserved.
Ans: b. Using Cocoa Touch, you can (without programming) drag and drop a
Label and an Image View onto the UI. [Actually, using Interface Builder, you can
(without programming) drag and drop a Label and an Image View onto the UI.]
© Copyright 1992-2015 by Deitel & Associates, Inc. and Prentice Hall. All Rights Reserved.
2.4 Xcode Workspace Window
1. A new project’s window is known as a window, which is divided into
four main areas below the toolbar: the Navigator area, Editor area, Utilities area and the
Debug area.
a. workplace
b. workbench
c. workspace
d. workdesk
Ans: c. workspace
© Copyright 1992-2015 by Deitel & Associates, Inc. and Prentice Hall. All Rights Reserved.
c. The Any/Any scene is 256-by-256 pixels.
d. The auto layout tools enable you to specify how UI components adjust their sizes
and positions based on a device’s size and orientation.
Ans: c. The Any/Any scene is 256-by-256 pixels. Actually, The Any/Any scene is
600-by-600 pixels.
© Copyright 1992-2015 by Deitel & Associates, Inc. and Prentice Hall. All Rights Reserved.
2.8 Internationalizing Your App
1. Using layout to design your UI is a key part of internationaliza-tion—
when used correctly, it enables iOS to present your UI in a manner appropriate for each
locale. For example, a UI arranged left-to-right for some languages (e.g., English,
French, Spanish, etc.) would typically be arranged right-to-left for others (e.g., Arabic,
Hebrew, etc.).
a. adjusting
b. customizing
c. regulating
d. auto
Ans: auto
© Copyright 1992-2015 by Deitel & Associates, Inc. and Prentice Hall. All Rights Reserved.
Chapter 2 Introduction to
Java Applications; Input/Output
and Operators
1.1 Introduction
No questions
a. code-anticipation
b. code-fill
c. code-fulfillment
d. code-completion
Ans: code-completion
println("Welcome\nto\nSwift\nProgramming!")
a. 1
b. 2
c. 3
d. 4
Ans: d. 4
1.6 Arithmetic
1. Among the arithmetic operators, the asterisk (*) indicates multiplication, and the
percent sign (%) is the operator.
a. division
b. integer division
c. remainder
3. 9 % 4 yields .
a. 1
b. 2
c. 39
d. 5
Ans: a. 1