Dragonshards - 2005-02-21 - House - Phiarlan - Part3

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House Phiarlan, Part Three

Dragonshards
House Phiarlan, Part Three
By Keith Baker

The Serpentine Table

The elves of House Phiarlan are known across Khorvaire as master artisans and entertainers. House Phiarlan
uses a five-headed hydra as its symbol, with a head for each of the five artistic demesnes: memory, motion,
music, shape, and shadow. But while the hydra has five heads, it also has a shadow -- and this represents the
Serpentine Table, the sixth demesne that lies hidden beneath the surface of the house.

After the first war between Aerenal and Argonnessen, the rulers of Aerenal needed an elite force that could serve
as the eyes and ears of the Undying Court. The phiarlans were already welcomed in every realm, and the Sibling
Kings sought their aid. The elders of the Tialaen, Shol, and Elorrenthi lines summoned their most cunning and
capable heirs to serve at the Serpentine Table. For millennia this network of observers helped maintain order in
Aerenal, until the appearance of the Mark of Shadows pushed the phiarlans into disfavor. The elves brought the
Serpentine Table to Khorvaire, where its roots spread across the land.

Few know where to find the citadel of the Serpentine Table, and the DM must decide where to place it in his
campaign. Every Phiarlan enclave has an observer who serves as a liaison with the Table, and this person
arranges jobs and ensures that the local heirs of the house do not interfere with Serpentine operations. But the
actual agents of the Table are hidden even from this liaison; they are often scattered throughout the community
and concealed behind layer upon layer of false identity. The true spymaster of a major city weaves her web in
the shadows, and no one should ever know her connection to the house.

Not all of the spies of House Phiarlan belong to the Serpentine Table. Many independents broke away during the
Thuranni feud, but a few private cabals remain -- proud families and independent adventurers who prefer to
operate outside of the strict hierarchy of the house. As long as these groups maintain the honor of the house and
do not interfere with Serpentine operations, they are left in peace.

Hiring the House

The artistic endeavors of House Phiarlan fill the house coffers with gold. From a purely financial standpoint, the
house could survive without selling the services of its spies. But there is more to the world than gold. Kings,
cardinals, and dragonmark barons rely on the Serpentine Table, and the house thrives on the influence it gains
through its actions. By choosing what jobs to accept and which to decline, the Serpentine Table has the power to
shape Khorvaire. Every act -- from the assassination of an upstart general to the recovery of a stolen heirloom
for a wealthy merchant -- increases the power of the house. Only the lords of the Serpentine Table know how the
house plans to use this power.

House Phiarlan may not rely on the Serpentine Table for its gold, but that doesn't mean that the services of
Serpentine spies come cheaply. The house prefers to deal with powerful and influential people, and the
blacksmith who wants to spy on his wayward wife should hire an inquisitive from House Tharashk.
House Phiarlan, Part Three

Information Gathering: The hidden citadel of the Serpentine Table houses a corps of diviners, and its identity
vault holds locks of hair and personal items taken from thousands of the most important people of Khorvaire.
Serpentine mirrors empower and enhance the powers of the Mark of Shadow, and dragonmark diviners devote
their time to shadow-gazing and spying through the ether. Phiarlan observers pass information to Serpentine
handlers, who communicate with the lords of the Table with scrystones. And every day the knowledge of the
house grows.

An old secret that one could find elsewhere with effort -- the name of a former king's mistress, which could also
be pried from the vaults of the Library of Korranberg -- usually costs 10 to 100 gp. However, the price could go
up based on the impact the secret may have. If the name of the mistress could reveal a forgotten heir who could
unseat King Boranel, the Serpentine Table could raise its price a hundredfold -- or refuse to reveal it at all.

Information that can be acquired through the use of scrying has a base cost of 280 gp. Long-term magical
surveillance generally costs 2,000 gp/day. However, the house has a limited number of focus items that can
sustain extended surveillance, and this service may not be available at all times.

Beyond scrying, the Table relies on agents in the field. If a spy is already in place and can acquire the desired
information without risk, a secret might cost 100 gp. A complex operation requiring a dozen of elves to put their
lives on the line -- say, an extraction from Dreadhold -- could cost tens of thousands of gold pieces. Ultimately
DM must decide the price based on the resources the task requires and the impact the action will have on the
campaign.

Protection: A continual stream of information flows through House Phiarlan, and a client can pay a monthly fee
to be alerted about any activity that poses a threat to her or relates to a subject of her choosing. Depending on
the depth of the coverage, this can cost thousands of gold pieces, and few people take advantage of it. But when
a party of adventurers plots against a wealthy criminal, there's always the chance that she'll receive a telepathic
scrystone warning from House Phiarlan!

Violence and Theft: House Phiarlan has no special dispensation to break the law, and a captured Serpentine
assassin will suffer the same consequences as any other criminal. Serpentine liaisons require full disclosure
about the reasons driving an assignment. Assassination requires excellent justification, and the house never kills
or kidnaps a client in good standing -- one of the reasons rulers prefer to work with the house instead of against
it. They are more willing to abduct than kill; House Phiarlan may not kill a band of adventurers for robbing a
noble, but the elves might capture the party and leave their fate in the hands of the victim. Agents of the
Serpentine Table do steal from one client on behalf of another, but only with good reason -- never simply to fulfill
a client's greed. House Phiarlan also perform other criminal acts under the right circumstances, but organizations
like the Boromar Clan or House Tarkanan (see Sharn: City of Towers) are the primary sources of thieves and
assassins.

The power of the Serpentine Table does have limits. House Phiarlan has spies hidden within the Aurum, Order of
the Emerald Claw, or the Twelve. But the Lords of Dust, Dreaming Dark, and the Chamber are ancient and
powerful forces with excellent counterintelligence. House Phiarlan can't watch every cult of the Dragon Below or
every Dhakaani clan. The Serpentine Table doesn't have agents in every thorp or guild. Ultimately, the DM must
decide what House Phiarlan knows and what has been successfully hidden from their prying eyes.

Serving the Shadow

Many members of House Phiarlan serve as passive agents of the house. In addition to passing information to the
House Phiarlan, Part Three

Serpentine liaison, Phiarlan elves may assist the Table in many other ways. The celebrated actress may be too
busy to serve as an active spy and assassin, but she can give Serpentine agents a place in her entourage -- or
help a spy assume her identity for a particular mission.

A player character -- even one with the Favored in House feat -- must earn a place with the Serpentine Table. If
he shows potential, the Serpentine Table asks him to serve as an observer initially. This duty calls for him to
pass along information he acquires on his adventures, and it encourages him to make contacts that could prove
useful to the house. In time, he is given small assignments and missions that tie into a particular adventure. On a
dungeon delve, he might be asked to swap a particular piece of treasure with a forgery provided by the house
and then return the true treasure to the house. He could be given a package to deliver to an innkeeper along the
road, an amulet to slip into a nobleman's purse, or a scrying beacon to place in a critical location. If he performs
admirably, he eventually may be inducted as a shadow of the Serpentine Table. At this point his missions may
form the basis for entire adventures.

No membership dues exist for members of the Serpentine Table; on the contrary, agents are paid a regular
salary, along with generous rewards for dangerous missions. The ranks within the house are described below.
As a general rule, a Serpentine agent must have ranks in three or more of the following skills: Bluff, Disguise,
Gather Information, Hide, Knowledge (any), Listen, Move Silently, Open Lock, Search, or Spot. Exceptions may
be made for spellcasters whose magical abilities make up for their lack of training.

Shadows are the least agents of the Table. To hold this position, a character must have seven or more ranks in
three of the Serpentine skills. Shadows receive 10 gp each month as a retainer in addition to bonuses for
completing tasks.

Wraiths are gifted agents who often coordinate groups of shadows. A wraith must possess nine or more ranks in
four of the Serpentine skills. Wraiths receive 50 gp each month as a retainer.

Spectres are elite troubleshooters. A spectre must possess twelve or more ranks in four of the Serpentine skills,
and she receives 200 gp each month as a retainer.

Ghosts are the legends of the house. Only a handful of these agents exist, and their identities are carefully
guarded. A ghost needs to have fifteen or more ranks in four of the Serpentine skills. A ghost receives 1,000 gp
each month as a retainer and has access to many resources within the house. However, as the top agents of the
house, ghosts are almost always on assignment -- a PC who rises to this rank will have little time for random
adventures.

Above the ghosts are the lords of the Serpentine Table. An elf cannot rise to this position based on skill alone;
she must serve the house for centuries before she can even be considered for induction into the inner circle. The
lords are not necessarily as powerful as the ghosts, but what they lack in character level they make up for in
cunning and wisdom.

Only elves of House Phiarlan have ever been accepted as members of the Serpentine Table, and this is unlikely
to change. People of all races and nations may be used as tools and observers, but they are never treated as
equals or brought into the confidence of the Table. In the case of a player character, his adventuring companions
are seen as assets he brings to the house. An elf can gain status within House Phiarlan by assisting the
Serpentine Table. But if he chooses to become a full agent of the Serpentine Table, he can have no loyalty
above the house.
House Phiarlan, Part Three

About the Author

Keith Baker has been an avid fan of Dungeons & Dragons since grade school. His life took a dramatic turn in
2002 when he submitted the world of Eberron to the Wizards of the Coast Fantasy Setting Search. In addition to
developing the Eberron Campaign Setting and Shadows of the Last War, he has worked for Atlas Games,
Goodman Games, and Green Ronin.

©1995-2005 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. Wizards is
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