TTL 2 Lesson 2 1

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LESSON 2:

Student Sample
Projects Using
Open- Ended Tools
GROUP 3:
Bognot, Frances Elaine

Bucsit, Laica
Delmendo, Zyrille

Garcia, Ashley Joy


Macapundag, Jamira

Molina, Julie Ann


Nares, Mike Angelo

Neri, Walbren
Obra, Rizza Jean

Saliwan, Koeller
Tagayuna, Diena Lyn

Ventura, Dianne

I. MOTIVATION: Guess the Logo!


Instructions: A logo picture will be presented and you are going to guess
what is the name of the company, organization, developer, community,
corporation, and others which use that logo. A correct guess is
equivalent to one (1) point, and each point will be added to your final
score in the main activity.

LEARNING OUTCOMES: At the end of the lesson, the learner should be


able to:
A. Explore existing web-based publishing tools;
B. Understand how Language Skills are enhanced through digital
storytelling and its tools;
C. Identify the different E-mail activities which improve language skills;
D. Recognize the Publication Requirements in Light of the Digital Age;
and
E. Share learnings through answering open-ended questions regarding
the language learning by via Web Publishing, digital storytelling, E-
mail activities, and publication requirements.

II. DISCUSSION PROPER

Students as Digital Authors

Explore and understand some principles and guidelines to help your future students
author or write digitally.

Ex. facilitate some online language courses for any distance learning or blended
learning that require digital authoring.

A. Language Learning Via Web Publishing

Language skills can be fully developed by allowing students to communicate through


the internet. This may take place when the students or the class will be required to
post a story or other products on a bulletin board or web page.

There are two ways to contribute any authored documents to the World Wide Web:
* First, Students may publish their work by submitting their products to these
websites.

* Second, the students may create their own web pages because there are a lot of
free apps for web page development or they may place them on their institution's
official website.

a. The Diary Project

This digital authoring website encourages students to contribute their narrations or


daily diaries with different themes required by the web site.

b. CyberKids

The mission of Cyberkids is to provide a voice for young people on the internet. It
accomplishes this by publishing original creative work by kids ages 7-12.

c. Global Show-N-Tell

Wabisabi Learning (n.d.) was able to present some lists of online- publishing tools for
avid writer students who are looking for an online publishing tool to publish their
works

d. Atavist

Atavist is a beautiful tool. It was founded in 2011 on the heels of what we once called
the "death of longform." As you can imagine, it's highly visual. It's a drag-and-drop
editor for creating beautiful online presentations and online journalling with this tool.

e. Calameo

If students are looking to do magazines, Calameo is the tool to use. It's an online e-
magazine publishing tool that lets you add multimedia and personal branding to
anything you create. With one- click publishing, you can share it instantly. Websites,
social media, and more all integrate with Calameo.

f. Tikatok

This is a creative publishing studio for young children. They can use it to publish
digital and printed books of all kinds. Tikatok was designed specifically for the K-6
classroom. It's media literacy-oriented and aligned with Common Core.

g. Storybird
This online publishing tool brings your words and global artists' work together in
amazing storybooks. Storybird is at work in hundreds of thousands of classrooms all
over the world. It's free for educators, now and forever.

h. Lulu

LuLu was one of the first players that offered serious online publishing features.
Everything you need to know about doing online publishing is right here. They offer
tutorials, resources, guides, and more to learn with.

i. Flipsnack

Flipsnack is flip book creator. It's as simple as uploading a PDF file. It also supports
PNG and JPG files. It renders shareable interactive creations that can also include
multimedia. Flipsnack looks great across all online platforms and social media.

j. Penzu

Online journalling is the focus of Penzu and it works well. Journalling is a great
writing and self-reflective exercise. With a free online tool like Penzu, it becomes
more appealing.

B. Enhancing Language Skills Through Digital Storytelling

Storytelling tools described by Knapen (2018)

1. Steller

- it focuses on telling a story through pictures and text. It is a free storytelling


application developed by Mombo Labs.

2. Adobe Spark Page

-a free online web page builder.

-no coding or design skills needed.

3. We Video

- This has the goal of bringing its educational creative toolbox to a broader global
audience of students and educator.

4. Popplet

-an iPad and web appi a tool to capture and organize your ideas.
- used as a mind map, it helps students think and learn visually.

5. Storybird

-this application lets you discover an endless library of free books, picture books. and
poetry as well.

-lets anyone make visual stories in seconds.

6. Book Creator 100

- an open-ended book creation app unleashes that creativity.

C. Enhancing Language Skills through E-mail Activities

• Email activities are very good activities to develop language skills.

• It may also enhance further their research and ICT skills.

• Barron et al. (2002) were able to present the following email activities that can be
fully maximized to develop the various language skills of students:

1. Pen-Pal Activities

• Most common form of e-mail projects called electronic pen pals or e-pals.

• Practice written communication skills and can become aware of other cultures and
practice foreign language skills.

* This can be done through the following:

a. Belouga

• Founded in 2016, and started with the mission to encourage intercultural


communication to create a better tomorrow.

• Belouga is a global ecosystem connecting classes throughout the world.

b. Epals

• Enriches K-12 learning in the classroom to create real world, culturally- enriching
learning experiences for students.
• EPals classroom matching, teachers can connect their classes with other classes
around the world who are interested in collaborating on a special project together.

c. Empatico

• It empowers teachers and students to explore the world through experiences that
spark curiosity, kindness, and empathy.

2. Peer-to-Peer Tutoring

• Form of electronic communication is peer-to-peer tutoring or mentoring.

3. Ask an Expert

• Email is a very powerful tool for students to use to engage the experts in the field
especially if the experts are far from their institution.

4. Round Robin Stories

• In a round-robin approach, a participating class starts a story with one paragraph.

• The story starter is sent to a predetermined class (class one sends its story class
two, and so on). Students work in small groups to add a new paragraph to the story

A. Copyright Laws

Copyright Law protects works of authorship. Hence, it is very important for teachers
and students to learn more about copyrights laws and copyright acts to ensure that
there will be no copyright infringements that will happen in the process of authoring
of publishing materials offline or online.

According to FindLaw (2020), the Copyright Act states that works of authorship
include the following types of works:

Literary works.

Musical works.

Dramatic works.

Pantomimes and choreographic works.

jazz dance, and mime works.

Pictorial, graphic, and sculptural works.

Motion pictures and other audiovisual works.


shows, television ads, and interactive multimedia works.

Sound recordings. .

Architectural works.

FindLaw (2020) further states that Copyright Law is important for multimedia
developers and publishers for two reasons:

a. Original multimedia works are protected by copyright. The Copyright Act's


exclusive rights provision gives developers and publishers the right to control
unauthorised exploitation of their works.

b. Multimedia works are created by combining "content" - music, text, graphics,


illustrations, photographs, software that is protected under copyright law. Developers
and publishers must avoid infringing copyrights owned by others.

B. Anti-Bullying Act of 2013

Republic Act No. 10627 otherwise known as the Anti-Bullying Act of 2013 of the
Philippines directs all elementary and secondary schools to adopt policies to address
the existence of bullying in their respective institutions. Bullying refers to any severe
orby one or more students of a written, verbal or electronic expression, or a physical
act or gesture, or any combination.

C. Republic Act 10175

This is known as Cybercrime Prevention Act of 2012 declaring a policy that states that
the State recognizes the vital role of information and communications industries such
as content production, telecommunications, broadcasting electronic commerce, and
data processing, in the nation's overall social and economic development.

III. ACTIVITY: OPEN-ENDED QUESTIONS


Instructions: Answer the following questions briefly (maximum of one (1)
paragraph for each question) but substantially. (5 points each)
Content – 3; Organization -2

1. Among the different websites for Language Learning Via Web


Publishing, which do you think is the most suitable for you as a
student? Why?

2. The use of tools in digital storytelling is now becoming more popular.


In today’s world, do you think that digital storytelling is more
effective than the traditional way of storytelling? Justify your
answer.

3. Among the three (3) Publication Requirements in Light of the Digital


Age, choose one law or act and explain its significance to you as a
learner in the Digital Age.

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