Project Bloodstrike - Suggestions

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Project Bloodstrike

Requests/Suggestions

- EACH SECTION CONSISTS OF :

1.Setting/Controls

2.In-Game

3.Game Performance

4. Graphics

5. Game Modes

6. Balances

7. Issues
SETTING / CONTROLS
1. Setting option to enable/disable camera rotation of jump button.
● Pros : Allows players to manually control the camera screen with comfort of personal preference.
● Cons : N/A
2. Setting option to enable/disable camera rotation of crouch/slide button.
● Pros : personal preference allowing players to control the screen manually.
● Cons : N/A
3. ADS continuation to prone from standing (ADS Dropshot)
● Pros : Would highly improve skill play decisions allowing players to have more gameplay options with gunplay. - (highly
requested)
● Cons : Players would need to re-adjust with new gameplay gunplay as some would naturally become accustomed to changes
better than others.
4. Custom Hud Layout - Adjustment to size of buttons increase and decrease limit changes.
● Pros : (highly requested by community) - Allow players to increase and decrease size of HUD custom layout buttons even
more. The size number limit is not enough and many complaints/ requests in forums were created for this option.
● Cons : N/A
5. SYNC HUD layout BR to MP / visa versa.
● Pros : (highly requested) players of the community have been a little disappointed not being able to copy and paste BR
layout settings to MP (hotzone) would make it really easy to be able to play both modes without the need of recreating a
new layout that might not be the exact same comfort of their original BR layout.
● Cons : N/A
6. Weapon Switch (button)
● Pros : Freeing up space of HUD options for players visual screen perception
● Cons : N/A
7. Sprint to cancel Meds (bandage/Med/Inhaler)
● Pros : Allows players to quickly change tactics when healing and an enemy appears.
● Cons : N/A
8. Push to Talk for Mic
● Pros : press to use the in-game mic was requested by several members from the community that play pc and other content
creators to make using the mic convenient on choosing when to and not be heard.
● Cons : N/A
9. Fixed Camera option for - Vehicle Controls -
● Pros : Requested by some community members having difficulty controlling the camera while driving, this would help casual
and new players be able to drive vehicles more efficiently.
● Cons : N/A
10. 3D Touch to Shoot
● Pros : This feature would help players who have 4 finger input registration issues mostly common on low end devices.
● Cons : N/A
11. Quick Scope Switch
● Pros : Allow players to switch scopes of primary and secondary weapon with a switch of a button
● Cons : would need to make scopes manually equitable in game.
12. Headshot Sound Effect
● Pros : this option could be helpful for some players to know if they have correctly hit their shots , just an additional option.
● Cons : N/A
IN - GAME
1. Scopes/Reticles being re-adjusted / redefined.
● RMR Reflex Sight - the reticle is a blur and the community has requested for it to be an actual dot sight. ( Not accurate or
visually sensible )
● Romeo Reflex Sight - Same issue, the reticle is not accurately usable. Not a red dot but a red blur, requested for the reticle
to be decreased and redefined as a usable dot.
● C-Vision Projection Sight - reducing the center dot reticle size for more accurate aim and stabilizing reticle instead of shake
upon usage/ firing. The scope doesn't shake but the reticle in the middle of the scope shakes making it inaccurate or usable
correctly.
● EXPS3 Holographic Sight - center reticle too “thick” , requested to be thinned out for accurate usage.
( An option for personal reticle customization for each scope could be a possible solution ) for example :
● Reticle resizing option
● Reticle recoloring option
● Reticle shape option

2. Smoke Grenades
● Pro : Smoke Grenades being implemented in BR Public and Ranked mode, This would significantly change the pace, skill
level, and gameplay of the game. There are many broad open areas of the map where if noticed and captured, there is no
chance of survival whatsoever against 4 players shooting at you at once in the open. The convenience of having utilities like
smoke would allow players to be able to rotate smarter and create a more skilled competitive battle.
(Highly Requested).
● Cons : Players needing to adapt to new changes and a new way of playing.

3. Weapon Tuning - Bring back Mods/Perks - (New Feature / New idea)

-Allow implementation of mods/perks from Second Beta of Project Bloodstrike with weapon tuning. Tuning any weapon not only applies custom stat
changes but also every tune comes with one random mod/perk applied with each tune.
● Pros : This would motivate players to use tuning more often and give tuning weapons an even more purposeful reasoning.
Best way to bring back mods/perks from last beta and implement them with the best balanced usage creating more
personal custom unique loadouts. - one tune + mod
● Cons : Gameplay changes and advantages, players would need to re-adjust and be introduced to new customization options.

4. New Vehicles
● New addition to vehicles as requested by the community, examples: motorcycles allowing two player carry, ATV allowing two
player carry, Pickup truck allowing 4 player carry with two in the vehicle and the last two teammates in the back of the
truck. The pickup truck would also be a cool addition for Hank to mount his turret on top or the back of the cab for the
truck.

5. Killstreaks
● Allow players to receive cash in game with killstreaks for example:
● 3 kills in a row : +3000 CASH killstreak
● 5 kills in a row : +5000 CASH killstreak
● 7 kills in a row : +7000 CASH killstreak
● 9 kills in a row : +9000 CASH killstreak
IN - GAME page - 2
6. Killfeed

● Very important for players to know and read the names of all players in the same match, would allow players to know who is
in the same match as them and also past prior teams they have gone against. A killfeed would allow players to be informed
of teams still being alive and who has become knocked / or finished.
(Mandatory for competitive in the future)

7. Revive Killfeed

● An addition to the Killfeed request, this would also be very important for players to read and notice who has been revived from other teams from
prior being knocked and finished. This feature would and could also warn players of player revival from the team they are going up against,
confirming that the job is not finished yet and that there's a chance of being relanded on or continuing to look forward to a second fight with the
same team.
(Mandatory for competitive in the future)

8. Weapon Combination (New Feature / New Idea)


● This was just an idea created by some of the members from the community to implement a new idea and feature called
weapon combination. A unique idea never created or done before by any other game. A feature to allow players after fully
maximizing levels of two AR’s or two SMGs to be able to combine both weapons into a new weapon consisting of half front
of one weapon and the end of the second weapon. For a whole new special loadout option in game that can be purchased by
one player only for 20000 cash in game. This new loadout would be purchased and equipped by a player who customized
and created his weapon in the menu.
● Pros : This would give a whole unique aspect to the game of Project Bloodstrike allowing players to have fun leveling up
their weapons in order to combine and create new custom personal weapons and releveling up their new weapons redoing
attachments all over again. Would excite players with so many new customization opportunities and new in game gameplay
fun trying and working on new and unique weapons with balanced stats. (For further questions and thoughts on this idea ,
please contact and ask for any clarification)
● Cons : This new custom combined weapon would be a whole new one person purchasable loadout option in game for twice
the price and the crate can only be opened by players with a combined customized weapon created, the crate can also only
be used by one player. Once a weapon is chosen and picked from the crate, both weapons of the player in hand choosing
their combined weapon will be replaced with one combined custom loadout. Usage of a customized combined loadout would
take away the option for a secondary weapon in hand. Combined weapons also won't be able to be tuned, so players have an
option to use their tuned weapons over combined weapons depending on personal preference sacrificing the ability to have a
primary and secondary weapon for one combined weapon.
(For further questions and thoughts on this idea , please contact and ask for any clarification)

9. Operator upgraded abilities from second beta

● Return operator upgradable abilities from second Bloodstrike Beta and have them implemented with the new evo health
system of this current beta. Last second Bloodstrike Beta had unique operator abilities that the community has requested
for its return. (Highly Requested)
● Pros : Unique skill based gameplay with second betas abilities, forcing players to use skills more tactically at certain timings
with assisting teammates and or themselves. Would create an altogether more skillful fun gaming experience for players by
making this game even more unique.
● Cons : complicating the game with earlier ideas and players needing to re-adjust to new gameplay.
( can be seen a good or bad depending on personal perception)
IN - GAME page - 3
10. New Health System

- Many players from this current beta and community have complained about this game's new current health system revolving around Evo. Players
from this recent beta and community have complained about this new evo health system being unbalanced and unfair altogether.
When players are killed in a match upon landing, it has been reported hugely unfair of a gap between players needing to catch up with evo and
playing against players who have stacked up on evo. Some players have reported for Gold level evo to be removed and limited to purple shield only as
gold has been perceived as too high of a time to kill range.

- NEW Health System ( Idea ) - I have communicated with the members of Project Bloodstrikes community and many players have
requested for a plate like health system comparable to warzone , apex , codm. So we have come up with the idea of changing the health
system into something familiar with the players from this community and still applying Project Bloodstrikes' unique system. Here is the
two new ideas the community has came up :

● INHALER SYSTEM - Allow players health to regenerate on its own like many comparable BR games
but with this new unique system, players will need to pick up inhalers off ground as loot after
landing upon any location and manually recharge their shields by using Project Bloodstrikes
inhalers as a Shield Regeneration System. Players will pick up an inhaler and be able to full sprint
and heal their shields as they hold down on their inhalers for regeneration similar to a “plate
system” but unique and never done before using Project Bloodstrikes inhaler option. Judging by the
length usage of players capability on how long his or her inhaler was held down and used is where
the shield's regeneration leaves off at. Players inhaler / Regeneration speed can be increased by his
or her evo level after damaging/ knocking/finishing their opponents.
● INHALER LEVEL SYSTEM - Similar to the Inhaler system, this system is an ulterior idea allowing
players to land and pick up inhalers depending on their color (normal,blue,purple,gold) would make
up their difference in shield regeneration speed allowing players to regenerate their shield
manually while full sprinting depending on their inhaler color level. (Just an idea created by the
community, for more information please reach out in contact with any further questions and
explanation).

11. Current EVO Health System -

● If the new health system idea is not accepted, absolutely no worries!


This current system is still amazing but just needs a few tweaks requested and discussed by the community.
For example:
● AUTO PICKUP for EVO - ( highly requested / very important )

● Pros : Players will be able to auto pickup and consume evo upon opening a finished players crate, this will speed
up the game for players and balance out the reports of players complaining this evo system being unfair when
normally the most recognizable problem has simply been players neglecting to pick up evo from crates of
opponents or even simply just forgetting… Even a capability of players picking up evo by simply walking over
crates would be helpful.
IN - GAME page - 4
12. Stealing Enemies Knocked Players as personal kills -

● Pros : Highly requested and needed feature to be implemented in this game especially for any hopes of competitive
gameplay to come in the near future. Stealing opponents knocked players for personal kill points is highly important,
especially mandatory for competitive play. Game points revolve around squad placement on match ending and more
importantly kills. This feature has repeatedly been requested and asked for by the community deeming it illogical for other
players to finish a low knocked player and receive absolutely nothing but a mere 20 points of evo. Kill stealing should be a
mandatory addition to this game for any competitive future that will soon have teams ranked also by kill points in future
tournaments.
● Cons : A few complaints from players losing their kills if anything...

13. Throwable Knives/ Melee

● Pros : Allowing players to instantly finish a knocked opponent by enabling the use of a throwable melee weapon. This game
could possibly incorporate a throwing capability with a set animation for each in-game melee currently existing and
upcoming melees in the near future. This feature has been highly requested by the members of this community so I have
relayed this information in order to explain the potential of this idea for not only gameplay purposes but the benefit that
could come out of this simple idea. Allowing each separate melee being able to be thrown and received upon simply walking
over and each melee consisting of a different unique throwable animation. This could open the door to future ideas of melee
skins purchasable consisting of new and unique throwing animations that could be obtained by simply purchasing and
equipping skins.
● Cons : Players needing to adapt to new gameplay features, a new button needing to be enabled under HUD for throwable
usage.

14. Finishers to Knocked players

● Pros : Allow players to finish the 4th member or Last and only member of a Solo/Duo/Squad left. This will not only indicate
that it's the last remaining player on the team left, allowing us to finish them with an animation that can be sold via in-game
currency or purchasable gold or obtained from events and leveling up. Can incorporate the idea of finisher animation
depending on which weapon is being held in the player's hand who is finishing the opponent. For example : if a specific
Assault rifle is held in hand before the finisher is pressed , the animation would consist of using that assault rifle.
● Cons ; A new feature implemented in the game that needs another button to be enabled and applied to be used.

15. Laser Attachment ( New Weapon Attachments )

● Pros : Addition on adding laser attachments for both ARs and SMGs increasing and correcting hip fire accuracy and also
increasing mobility
● Cons : increasing recoil and bullet spread or decreasing bullet spread.

16. Customizable Laser sights

● Allow players to also customize the color of laser attachment sight depending on gun level of weapon or (other)
IN - GAME page - 5
Clan option -

Pros : The community has requested to be able to have Clans incorporated, this would grow the community and strengthen groups both
in game and out on social platforms like Discord.
Cons : N/A

Allow Team or Friends to join Range with you

Pros : This would allow players to communicate and practice together working on loadouts and testing weapons in a friendly manner.
Players will be able to join a Range up to at the least max 6 players in one range.
Players have also requested for the Firing Range to be more detailed with new additions for further testing.
Cons : N/A

17. NEW WEAPON LIST -

- ASSAULT RIFLES -

NAME : LEVEL UNLOCK : WEAPON PIC :

F2000 New AR unlock at Level 20

Steyr AUG New AR unlock


at level 30

XM8 New AR unlock


Rifle at level 40
- Weapon List Continued -

NAME : LEVEL UNLOCK : IDEA IMAGE :

BR18 New AR
unlock at
level 45

IWI Tavor New AR unlock at level


X95 50

OTs-12 New AR unlock at level 55


Tiss

OTs-14 New AR
Groza unlock at
level 60

Pindad Level
SS1 65
unlock
SR-47 Unlock at level
70

Honey badger PDW Unlock at level 75

Burst Fire M16 Unlock at level 80

18. NEW WEAPON LIST -

- Submachine Guns -
NAME : IMAGE :

PP-19
Bizon
A-M20

FN P90

MP5

UMP

MP5SD
MP5K

Socimi type 82

UZI

Thompson
GAME PERFORMANCE
1. Slide continuation (SETTING option)

● Pros : Allow players to continue sliding after pressing ADS ( aiming down sight ) , players will be able to slide and continue
sliding while they shoot, hipfire, aim down sights and shoot. Currently when ADSing ( aiming down sight ) after a slide , the
slide becomes canceled straight into aiming in. This would allow you to slide , aim in while continuing sliding and being able
to shoot while sliding.
● Cons : New movement maneuvers , players would need to re-adjust to new movement methods.
2. Sliding and Jumping

● Pros : Allow players to slide and jump forward or any direction manually that players choose to. Jumping forward after
sliding needs to be improved, currently while sliding into a jump becomes a cut off where your character ends up just
jumping straight up like a slide cancel instead of leaping forward. Improve the transition from sliding to leaping forward
further after a jump.
● Cons : players needing to re-adjust to new gameplay movement
EXAMPLE :

3. Remove Sprint to fire delay (Highly Requested) - ONLY AR AND SMG

● Pros : Many players from the community have requested for sprint to fire or even fire delay altogether to be removed. The
delay is not needed whatsoever on this fast paced aggressive BR gamestyle. Removing Sprint to fire delay would allow
players to skillfully instantly react and respond to opponents in sight or after receiving fire from enemies. Removing the
delay would also enable players to smoothly hip fire all guns correctly since that has been reported substantially. Reaction
timing and gunplay will be impressively improved.
● Cons : Removing sprint to fire delay would increase the skill gap between players and also increase overall intensity
depending on one's personal perception.
GAME PERFORMANCE page - 2
4. Evo pickup from Crates - Picking up evo from crate of a finished opponent instantly recharging shield.

● Pros : Picking up Evo from the crate of a finished player recharging shield instantly / restoring damaged personal shield of
player picking up evo would be an amazing implementation. This would help players quickly recover from a battle. - idea
suggested by a known member from the community
● Cons : Players re-adjusting to changes

5. Grenade/ Throwable/ Flame Grenade - Line Correction

● When taking out grenade / flame grenade / or novas gas / and any other throwable in hand player should still be allowed to
sprint and move correctly at full speed with the option to pull pin by using and holding the Fire button. The Throwable
support line should not be shown until players press and hold their fire button to toss THEN enabling the grenade trajectory
line to be shown after. Players speed is interrupted with (throwable) being held in hand with a trajectory line being shown,
both should be adjusted until player manually presses and holds to throw ( enables trajectory line ) and releases to toss
(throwable).
● Pros : This simple change allows players to full sprint and use utilities (throwable) more precisely.
● Cons : Players re-adjusting to new gameplay , other than that - N/A

6. Change Zipline usage to FPP

● Pros : more realistic for an FPP based game allowing players to take use of ziplines more tactically with only FPP view.
● Cons : N/A

7. Zipline FPP Shooting

● Pros ; Allow players to make use of ziplines and simultaneously shoot while ziplining, Allow players to both ADS and hip fire
while ziplining across the map. This would add more to gunplay and exhilarating gun fights.
● Cons : N/A

8. Vertical and Horizontal Ziplines

● Pros : There are several vertical ziplines across the map of project bloodstrike for usage of players to travel straight up.
Should incorporate several horizontal ziplines, for example a 3 point zipline in the location ( Sakura Valley ) allowing players
to zipline straight across from point to point. Several new horizontal zipline points can be incorporated into many locations
on the map allowing players to travel and cover distance more quickly. This would also benefit players in future competitive
play allowing players to make hasty rotational decisions.
(this could also be a solution to players complaining about zone)

9. Self Revive FPP

● Pros : change point of view when knocked into Fpp, also when self reviving to be done in FPP. This would continue the
realism and experience of FPP.
● Cons : players visual perception being narrowed to one sided Fpp view.
GAME PERFORMANCE page - 3
10. Self Revive Animation

● Pros : Create a self revival animation for knocked players using self revive, this has been requested by community members
to be implemented showing when a player who is knocked is in mid self revival.
● Cons : no more jump scares from non moving players with no indication of self revival.

11. New Team Revival Option -

● Pros : New team revival option for 2000 extra of 5000 , costing 8000 points to revive a teammate with 1 random weapon of
either AR or SMG choice. Many players have requested this idea following up from reports of end game circle revivals being
near impossible to survive besides with luck landing with only a pistol.
● Cons : N/A

12. Car FPP view Driver and Passenger

● Pros : Allow players operating vehicles to be in FPP dynamic view at all times upon entering and exiting a vehicle.
● Cons : Players visual perception will be narrowed down to a limited view when driving or being a passenger

13. Car FPP ADS shooting ( Aiming Down Sight )

● Pros : Allow players who are passengers in vehicles to be in all time FPP view, allow passenger shooting to be FPP hipfire
and ADS only. .
● Cons : Players will need to adjust to FPP based vehicle shooting.

14. Allow Vehicle tires to be poppable

● Pros : Vehicles especially in the future of new addition of vehicles players should be able to halt a vehicle by damaging tires
until fully disabled from functioning.
● Cons : Players can be immediately halted.

15. Increase Med capacity

● Pros : Allow players to carry more meds, 3 inhalers , 3 meds , 5 + bandages


The med limit needs to be increased as it's needed.
● Cons : N/A

16. Slide Ult / Slide Throwable


● Pros : Allow players to be able to full sprint into a slide and be able to continue to use their ult or throwable while sliding.
This mechanic would be a huge improvement for this game.
● Cons : Players will need to re-adjust to new mechanics
GRAPHICS
1. Ultra Smooth Graphics - This Graphical option should be implemented for low end devices. Ultra smooth graphical setting should allow players at 4gb of ram or
even lower from 2gb of ram be able to run Project Bloodstrike at a solid 60 FPS if not somewhere close. This option would increase the player base substantially
and also deliver a good image of support for low end devices. Incorporating this idea and option would invite many new people to Project Bloodstrike introducing
them to a well equal optimized game and grow the community .

2. Increase Framerate limit to 120 - PC can run 120 FPS and mobile should too, many phones including mine have the option for 120 hz. There are many shooting
games on the market for mobile but barely any have successfully implemented 120 frames. Project Bloodstrike can be the first FPP BR mobile game to
implement the feature for smooth 120 fps option. Allow players to run 120 fps and be the only first person shooter BR game to take the leap forward in mobile
games full potential. (Highly Requested) Thank you!

3. Different Graphic color Filters - This option is highly important and needed as soon as possible, last beta (Second Beta) Graphics color/Filter for the map visual
was way brighter and sunnier with an orange or yellow coloring. This current final betas filter a blue tone that is darker and have made the map feel more gloomy
and the experience to feel dull unfortunately. Allow players to personally choose their own color/filter option
For example : Soft - Classic - Colorful - Realistic
(Highly Requested)

4. Anti-Aliasing - Add the Graphical option for Anti Aliasing to smoothen textures since graphics and nearby objects / scenery visually reflects as choppy and
textured. (Highly Requested)

5. Colorblind Mode - This should be a mandatory graphics setting. Zone should have color options for colorblind players of the community.
Example : Normal - Deuteranopia - Protanopia - Tritanopia

6. Option for Depth of field

7. Option for Real-time Shadows

8. Option for Bloom

9. Option for Water Reflection

10. Option for Ragdoll

11. Option for Godray


GAME MODES
Battle Royale
SOLO DUO SQUAD
- Leaderboards for Solo - - Leaderboards for Duo = - Leaderboards for Squad -
- Separate rank - - Separate Rank - - Separate Rank -
- Kill Leaderboard - - Kill Leaderboard - - Kill Leaderboard -

Global Leaderboard - (Global Rank - Global Kills)

- MULTIPLAYER - (MP)

● Multiplayer Rank
● Multiplayer Leaderboards (Each Mode Separate)
● Multiplayer Kill Leaderboards

Global Leaderboard - (MP Global Rank - MP Global Kills)

NEW MODE - - CURRENT MODE

● TEAM DEATHMATCH - HOTZONE


● Search and Destroy (Bomb Defuse) - SQUAD FIGHT 4V4
● Free for All ( Deathmatch )

CUSTOM LOBBIES / ROOMS ( soon )


● Every mode should be incorporated and allowed to be fully customized by Host on creating whatever personal preferenced match.
● Decent amount of spectator slots should be implemented for each mode of custom room creation.

( further thoughts on custom rooms in the future )


BALANCES
1. Remove Sprint to fire delay

2. Increase speed of weapon switch

3. Increase speed of ult / operator skill usage

4. Increase speed of throwable utility use (grenade)

5. Increase speed of animation transition from weapon to throwable (grenade) or (Nova gas)

6. Increase speed of all vehicles on map

7. Increase UAV radar length slightly / return (second beta UAV)

8. Increase speed of bandage usage / increase animation speed

9. Increase damage of all weapons by +5 (except shotgun / sniper / melee / bow) [SOLUTION FOR EVO NERF REQUEST] - [SOLUTION FOR MP SHIELD REMOVAL]

10. Increase Med capacity - 3inhaler 3med 3bandage

11. Increase throwable ( grenade ) damage

12. Increase throwable ( flame grenade ) damage / damage over time from burn

13. Increase throwable ( Nova Gas ) damage over time

14. Increase Jet Missile barrage damage

1. Decrease vehicle health

( LIST WILL ALTER WITH CHANGES MADE )

( UNFINISHED LIST )
ISSUES / PROBLEMS
1. New Lobby matchmaking idea - match making has become an issue with island being removed. Solution could be incorporating island with main menu options
being accessible.
2. Player becoming “sticky” rubberbanding when physically touching against any object/architecture (wall/rock/door/etc)
3. Consistent quick ADS usage (aiming down sight) creates a bug aiming in without the weapon and camera zooming in on its own.
4. Zone damages both shield and health simultaneously causing an unbalanced illogical outcome, zone should either damage shield first until exhaustion and then
affect health afterwards, or affect only players health and leave shield unaffected allowing players to take shots from opponents outside of zone.
5. Nova gas grenades damages yourself upon usage and near distance, defeats the whole purpose of using an operator with a special skill if you yourself are not
immune and affected by it too.
6. Krakens crow ability is entirely useless and ineffective, return krakens second beta ability.
7. Ethans passive is barely noticeable let alone even exists.
8. Novas passive for shield regeneration only works at selective times and yet doesn't sometimes.
9. Several map bugs and hollow locations being able to be walked through
10. Fix enemy footstep sounds , very low.
11. Fix vehicles being able to not drive uphill or over and on any terrain.
12. Fix Val Ult usage canceling UAV when enabled

( UNFINISHED LIST )

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