Witcher TRPG - Tavern Games
Witcher TRPG - Tavern Games
Witcher TRPG - Tavern Games
verybody needs a little diversion from time to time, and hitting the local tavern need not always end in a quick round of
E ale and an early night. The following chapter provides simple and efficient rules for classic games that players and GM’s
of the Witcher TRPG can pick up and enjoy; all without any prior knowledge or practice necessary.
Dice Poker
Requires: Poker Board & Two Sets of Dice
Players: 2
In Dice Poker both participants roll five six-sided dice and try
to achieve the best possible score. Both participants receive
one chance to re-roll all, some or none of their dice as they see
fit. After this, the scores are declared and a winner named.
Six-high
Dice showing 2, 3, 4, 5 and 6.
Drinking Contest
Straight
Five-high
Straight Dice showing 1, 2, 3, 4 and 5.
Requires: Plenty of Strong Mead or Spirits
Three-of-a-kind Three dice showing the same value.
Players: Minimum of 2
An ancient and honoured contest in which participants
consume strong alcohol. All participants drink together and
Two Pairs Dice showing two matched pairs of values. roll Endurance against a DC10. A participant loses by failing
this check twice during the game. The first failure causes
One Pair Dice showing a single matched pair of values. Intoxication and the second causes Nausea and subsequent loss.
Draws are settled by the highest rolled result.
2
Dragon’s Hoard or Tactics skill check of their choice. Each game of Gwent lasts
up to three rounds and the winner is the first to win two
Requires: A Venomous Snake, Small Basket rounds. Ties are possible and the GM may decide that some
Players: 2 - 4 Gwent decks purchased or discovered come with a +1, +2 or +3
This deadly game begins with a small basket in the middle of bonus, depending on the rarity of the cards found within.
a table, in which a snake is placed. Each participant lays down
10 coins around the basket, which is then tapped to agitate the
snake and removed. At the start of the round, the snake rolls
an Awareness check with a skill base of 12. Each participant card effect Roll
must beat this result using Sleight of Hand. Success grants a
participant 5 of the total coins placed down. A failure requires A Hero You drew a powerful hero from your
that participant to roll Dodge/Escape versus a serpent bite with Card deck! Gain +3 to your roll. 1
an attack base of 10. The game ends once all coins are taken, a
participant forfeits or dies trying. A bad hand may lose you this round,
Nothing
But PFI your cards are against you! Suffer -3 to 2
your roll.
Five Finger Fillet Leader’s You fire off your leader card,
empowering your rows! Gain +2 to your 3
Luck roll.
Requires: A Small Blade
Players: 1 + betting audience
Bad You got the bad luck of the draw! Suffer
By rolling Small Blades against a DC12, the participant Shuffle -2 to your roll. 4
attempts to stab at the spaces between their outstretched
fingers in a show of skills with a knife or dagger. To establish Wise You gained a careful advantage through
a wager, the participant rolls a Gambling check. This result is Weather good weather cards! Gain +1 to your roll. 5-6
the maximum amount of coin somebody will bet against the
participant. Increasing the speed at which the participant A Spy An enemy spy slips into one of your
moves their knife or dagger increases the Small Blades DC by Card rows. Suffer -1 to your roll. 7-8
+3. Doing so increases the wager limit again by half.
The round is surely lost, but you can
Burn The salvage this! Suffer -2 to your roll this
9
Gwent
Round round, but add +3 to the next. If this is
your last round, this does nothing.
Requires: Gwent Deck (x2) You are playing by your best strategy,
Players: 2 Stubborn but is it right? Re-use the last result
Streak scored from this table. If this is your 10
To play this version of Gwent, both participants roll a d10 on first round, this does nothing.
the Gwent table before adding this result to either a Gambling
3
Cheats & Scoundrels
ou don’t have to be criminal to know your way around Dragon’s Hoard
Y ayour
pair of loaded dice, how to cheese a fight or cheat
way through Gwent. We gave you the games to
play in any tavern setting, and now we present the Drugs, Drugs
Techniques and Tools you’ll need to swindle an easy victory! Participants under the effects of Succubus’ Breath are less of a
target to the snake, gaining a +5 bonus to their Sleight of Hand
checks made when playing this game. One should be careful to
avoid the unwanted attention of the other participants.
Arm Wrestling
Drugs
Gwent
A single dose of Anabolic Steroids, or the infamous Fiend Musk, Tools
can be used to increase a participant's Physique roll. However,
the participant must resolve their game before they suffer A fake Gwent card can be crafted for your deck, using a
noticeable side effects, especially in sight of discerning eyes. writing kit and 3 hours of labour. Each card grants a +1 bonus
to your Gambling or Tactics rolls (to a maximum bonus of +3).
The DC to notice a fake card equals the Forgery result used to
Techniques create it.
By stealthily gripping another surface, a participant may cheat
their way through an arm wrestling match by gaining leverage
with their free hand. This requires a Sleight of Hand check
against the Awareness all spectators at the match, and grants a
+5 bonus to the participant's next Physique check.
Equipment
Techniques
By drinking a single unit of Consumable Oil, a participant may
line the inside of their stomach. This delays, but does not stop, name dc time components
the Intoxication effect for 10 minutes. After this time passes,
the imbiber experiences the full effects of whatever they
consumed since drinking the oil. Fiend Musk 15 1 Hour
4
Credits
Written by Daniel Thiesen, Kimberley de Jong
Leon Mendez & Mats Horsfjord
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