BARON, Jaimie - The Experimental Film Remake and The Digital Effect
BARON, Jaimie - The Experimental Film Remake and The Digital Effect
BARON, Jaimie - The Experimental Film Remake and The Digital Effect
Jaimie Baron
When we think of film remakes, what come to mind are likely Hollywood
narratives reproduced with new stars, more special effects, and bigger budgets,
whose producers hope to cash in on a tried and true formula “updated” to suit the
tastes of contemporary audiences. Recently, however, a number of experimental
filmmakers have chosen quite different sources to “update.” Over the past few
years filmmakers Jennifer Proctor and Perry Bard have returned to classics of
experimental film to “remake” these provocative works in and for the digital
era. Jennifer Proctor’s A Movie by Jen Proctor (US, 2010) uses images from
online file-sharing sites to mimic Bruce Conner’s classic 1958 experimental film
A Movie, while Perry Bard’s Man with a Movie Camera: The Global Remake
(ongoing since 2008) uses online interactive software to allow users worldwide
to upload images and participate in a collective, daily remake of Dziga Vertov’s
seminal 1929 film Man with a Movie Camera. Given that experimental film
often encourages the viewer to explore the very experience of viewing a film,
these digitally based remakes of experimental films inevitably draw attention
not only to how the world that is imaged within them has changed but also to
how our experiences of that world through its reproduction as image have been
altered by digital media.
The form of the remake allows us to see both similarity and difference as they
emerge across time. As Laura Grindstaff has noted, writing about the more main-
stream form of remake mentioned above, “The remake is . . . a rich site for critical
analysis precisely because its derivative status, its very secondariness and duplicity
forces a certain assessment of conventional notions of authorship, authenticity,
Framework 53, No. 2, Fall 2012, pp. 467–490. Copyright © 2012 Wayne State University Press, Detroit, Michigan 48201-1309.
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and originality. On the one hand, the existence of a remake only seems to confirm
the fact that originality lies elsewhere—in the other, prior text. On the other hand,
the remake helps expose originality as a relative, not absolute, concept.”1
These two shot-for-shot remakes explicitly reveal the fact that their “origin”
lies in an “other, prior text”; that is precisely their point. More significantly,
however, I would argue that these two films in their “secondariness” point to
the “relative” experience of watching similar images produced through different
moving-image media, indicating the ways in which digital media technologies
have altered the very conditions of knowledge about the world—both past and
present—as it is obtained through images. By appropriating images either from
digital archives in A Movie by Jen Proctor or into a digital work in Man with
a Movie Camera: The Global Remake, these filmmakers draw attention to the
ways in which digital media have reshaped both our experience of watching a
film—experimental and otherwise—and our experience of the world through
its reproduction as images. In this essay, I argue that these two “remakes” offer an
opportunity for us to think through the ways in which digital media produce a
mediated experience of the world both similar to and different from the mediated
experience of the world produced by filmic images.
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kinds of textual differences between different elements of the same film, that film
produces for the viewer what I call the “archive effect.”10 The archive effect may,
on the one hand, be produced by the spectator’s phenomenological experience of
a “temporal disparity” between different elements of the same text—e.g., footage
of the same person at the moment of a film’s production and at an earlier time. For
instance, in Michael Apted’s Up series (UK, 1963/1970/1977/1984/1991/1998/20
05/2012), we see the same interview subjects at different ages. The newest footage
of the interview subjects at 56 years old produces the footage of the same subjects
at seven, twenty-one, twenty-eight, and so on as “archival.” The archive effect
may, on the other hand, also be produced by the spectator’s phenomenological
awareness of an “intentional disparity” between different elements of the same
text, in which the spectator’s perception of the “original” intended use of a piece
of footage (which is, of course, ultimately unknowable but nevertheless imagined)
contrasts with its current use. For instance, in Emile de Antonio’s Point of Order
(US, 1964), footage that reads as originally intended to simply document the
McCarthy hearings is reedited into a scathing critique of McCarthy and his
interrogation methods. In both cases, the experience of temporal and intentional
disparity produces the footage in question as precisely “archival.” The archive effect
is, however, ultimately a matter of a given spectator’s perception. If the spectator
does not experience temporal or intentional disparity, the archive effect will not
occur and the footage will not be produced as archival.
Conner’s A Movie, like many experimental appropriation films, depends heav-
ily on the production of an experience of intentional disparity. Indeed, Conner’s
film constantly produces a sense that each piece of film comes from a different
source and that each was intended for a very different purpose than the one it
serves in A Movie. Ethnographic footage of bare-breasted women carrying huge
loads above their heads, snippets of Hollywood B-movie Westerns, documentary
footage of car crashes, and many other images collide with one another, gesturing
toward their diverse previous contexts of use but held together through Conner’s
skillful editing and the musical score. As Warren Bass puts it:
Conner . . . often achieves his effects by working against the dominant impres-
sion of a shot. He does this by placing it in a context that denies the shot’s
original intent or by using black spaces, clear spaces and loops as a way of
extending the duration of his images while respecting their integrity. Through
these strategies, Conner brings out latent associative meanings (what Eisenstein
would call overtonal meanings) while subverting or neutralizing the dominant
meaning. Conner makes films that have many possible associative meanings
at any one moment but no simple direct dominant meaning. His films are
purposely ambiguous giving the audience freedom to think and bring their own
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During the opening portion [of A Movie], [Conner] constructs a series of mini-
films, each beginning and ending with titles, some ascribed to Bruce Conner, and
each parodying one common expectation that people have about the nature of
movies. One shows an excerpt from a cowboy fiction film, another a snippet of
a girlie-porno movie, another the technical identity of film itself (an emblematic
use of leader), another a fragment of documentary or newsreel footage. Some
are informed by ruthless satire, and all are distanced by a certain datedness.
Thus, using these devices, Conner establishes a sense of critical perspective at
the film’s beginning.12
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Figure 1. Four appropriated images from A
Movie by Jen Proctor, each of a woman (or
perhaps one man) taking off her stockings.
These images “substitute” for the image of
a single woman taking off her stockings in
Bruce Conner’s A Movie.
Jaimie Baron
to come from completely different sources, and this recognition on the part of
the viewer (if it occurs) produces a sense of intentional disparity between their
original purposes (each posted online for some reason, however unclear) and
the purpose to which they have been put in Proctor’s film. At the same time, our
recognition that Proctor searched for these images using a search engine places
these images in a (slightly) past tense. They preexisted Proctor’s searching for,
finding, and repurposing of them.
Yet Proctor’s explicit mimicry of Conner’s film also opens up an additional
experience of temporal disparity between the images in her remake and those in
Conner’s original. For viewers familiar with Conner’s film, an awareness of the
temporal disparity between the two films is also present throughout the viewing
of Proctor’s film.13 Indeed, I would argue that it is precisely this experience of
temporal disparity between the two films that enacts the broader difference
between what I term the material archive effect and the digital archive effect. As
viewers, we may recognize the difference between the material and digital sources
of each set of appropriated images, which allows us to examine our disparate
encounters—through the archival footage in each of these films—with the archive
of each of these media forms. Archives, moreover, hold the promise of retaining a
trace of “the real,” and while both material and digital audiovisual archives offer us
traces of “the real,” our encounters with material and digital traces each produce
a unique experience of difference between the archival document and our lived
experience of the world these traces claim to represent. These encounters, then,
point toward the specificity of the mediation at work. Conner and Proctor’s
appropriation films, placed side by side, unveil the specificity of their archival
mediations. What follows is a comparison between the different experiential
effects produced by each film.
At a general level, the contrasts between Conner’s and Proctor’s films
illuminate some of the experiential differences between watching film and video
images that have been “archived”—whether stored in an official archive, a film
can in a family basement, or an online database—and then appropriated into a
new text. However, the music and the denotative content of the images serves as
a common baseline against which these differences may emerge. Writing about
the soundtrack of Conner’s film, Moritz and O’Neill note that
The track for A Movie, Respighi’s Pines of Rome, with its romantic, emotional
dynamism, could easily destroy the potency and coherence of image; but
instead Conner’s judicious choice of sound excerpts enhances the drama
inherent in each found scene. In the tightrope walking sequence, for example,
the fear the acrobats will fall is allayed by the music’s delicate, mysterious tones
emphasizing the moment’s truly magical and gravity-defying properties. Some
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of the terrifying shots (a sinking ship, car crashes with drivers dismembered
and mutilated, malaria victims pathetically shivering, Mussolini’s body being
hung up in a city square, a firing-squad execution, etc.) are given a sense of tragic
dignity by the swell of the symphonic sound, but this feeling in turn is undercut
by the interjection of absurd shots: a grotesque bicycle race or motorcycles
plowing through mud.14
Proctor’s use of Pines of Rome not only cues the viewer familiar with Conner’s film
to recall the original but also guarantees that the affective experience of the two
films will bear some similarity regardless of the differences in imagery. In addition,
the denotative content of the imagery in both films is very similar. Indeed, much
of the pleasure of watching Proctor’s film lies in marveling that the filmmaker was
able to find parallel contemporary images for some of the more unexpected shots
in A Movie: full-grown adults racing one another on tiny tricycles, water-skiers
violently crashing after jumping a ramp, airplanes disintegrating in midair, a
charging elephant, and so on.
It is against this parallel sonic and denotative backdrop that differences in
era and medium begin to emerge. One of the first and most immediate visual
differences between the two films is that the appropriated film images in A
Movie are all black and white, while nearly all of the video images in A Movie by
Jen Proctor are color, pointing to the fact that digital video—unlike film—has,
from its beginning, been primarily a color medium. While watching black and
white film emphasizes the difference between the film image—its materiality
as celluloid—and our lived experience of the world, digital video ostensibly
replicates our experience of color in the “real world.” I would argue, however, that
the perceptible digitality of the appropriated images in Proctor’s film in fact works
against this sense of continuity with the lived world. Indeed, both Conner’s film
and Proctor’s film point to the gaps between image and referent but do so with
different effects. This is suggested by several other contrasting qualities that mark
a difference between the filmic and digital images as well as their relation to the
lived world in these two films.15
To begin with, while many of the images in Conner’s film bear traces of dirt
and scratches, the images in Proctor’s film are absolutely “clean.” Although the
former have clearly been stored somewhere in the material world and therefore
display the marks that physical contact with the prints has left, the latter do not
display such marks because, presumably, they have been stored exclusively in
the digital realm. In fact, there is no trace of the material world on these images
except for—in cases in which the digital image reads as an indexical image of
the “real” world—the contents of the images themselves. For instance, one of
the places in which the materiality of the images in Conner’s film contrasts most
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Figure 2. In A Movie by
Jen Proctor, digitally-
generated images and
effects replace similar
filmic images from
Conner’s A Movie.
The Experimental Film Remake
visibly with the digitality of the images in Proctor’s film is in the use of projec-
tion countdowns and titles in the first sequence. At the beginning of A Movie,
the titles “Bruce Conner” and “A Movie” are repeatedly shown, accompanied
by bits of leader that include numbered countdowns, titles, leader marked at
some earlier point by projections, and titles that—despite the fact the film has
just begun—say “End of Part Four” or “The End.” Many of these images clearly
show signs of use and wear in the form of marks, scratches, and punch-holes.
Proctor’s film replicates the denotative contents of these images, but not the
qualities. In this case, the titles and countdown numbers are completely “clean,”
digitally generated, and therefore immune to worldly wear. There is no scratch,
no projectionist’s mark; in other words, there is no direct trace of the material
world on these images. Instead, the countdown numbers are smooth and
seamless, loaded with visual effects that clearly betray their digital origin. To
the title “Jen Proctor” is added an animated “star effect” so that the title seems
to “sparkle” in a blatantly artificial manner. Moreover, instead of simple images
of numbers, we are presented with numbers surrounded by moving graphics of
clocks, eyeballs, and graphically simulated filmstrips. The words “End of Part
Two” fly onto the screen from either side over a graphic image of what looks like
the Grim Reaper. In this smooth, clean, and impenetrable world of the digital,
material contingency is eliminated. These images and effects come from an
elsewhere that exists only within the computer.16 Paradoxically, the inscription
of the “real” produced by the dirt and scratches on film, which briefly obscures
parts of the images in Conner’s film, produces a certain haptic reality effect,
a sense that we could physically touch this film image in a way that the video
images in Proctor’s film can never be touched.
This pattern of contrast between dirtiness and cleanness is not limited,
however, to the “title sequence” of each film; rather, it occurs throughout the
films. For example, in a later section, three slightly blurred black-and-white
images of an unmarked blimp in Conner’s film are marred by scratches and
contrast dramatically with the sharp, clean color images of three blimps in
Proctor’s film—one unmarked, another labeled Metlife, and the third labeled
“Who is Ron Paul? Google Ron Paul.” In addition to the shift toward increased
commercialism reflected in these latter blimps, the difference between the filmic
and digital images of the blimps also reflects the untouchability of digital images.
Indeed, while the images appropriated by Proctor are in color and are much more
“clean” than those appropriated by Conner, the very lack of markings signifies the
immateriality of the digital images and thus their distance from “the real.” Thus,
the contrast between the “dirtiness” and “cleanness” produced as these different
kinds of images are appropriated and become “archival” is one factor in the dif-
ferential experiences of the material archive effect and the digital archive effect.
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digital imaging, in order to keep file sizes, transfer rates, and archiving manageable.
With each compression and expansion, the digital image suffers at least its own
mutation and degradation, just as does its analog predecessor. Uncompressing
digital images does not reproduce them, it rewrites them. Networked environ-
ments promise to worsen, not lessen, this situation, due to the need to compress
images before sending them out, only to unstuff—and thereby rewrite—them at
the other end.”17
Thus, even though both analog and digital formats degrade, the compres-
sion of digital files as they are archived and transferred through networked
environments involves a “rewriting” of the very code that allows the image to
appear. Moreover, at an experiential level, while both the dirt and scratches in
Conner’s film and the compression in Proctor’s point to the mediated nature of
the images—to their difference from “the real”—the pixelation does not allow for
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a sense of “seeing through.” On the contrary, pixelation transforms the image itself
into a set of colored squares, so that the referent seems to be partially dissolved
rather than partially obscured. At a certain point, the line between pixelated
images of the real and “realistic” images from video games becomes potentially
indistinguishable, blurring the boundaries between iconic and indexical images—
a blurring that does not occur at any point in Conner’s film.
This is particularly significant in Proctor’s film when pixelated but indexical
images of the “real” are juxtaposed with pixelated images that are iconic but
not indexical. In several instances, Proctor inserts images appropriated from
video game gameplay into a sequence of more obviously indexical imagery. In
Conner’s film, soon after the initial “title sequence” (although titles continue to
reappear throughout), we see a series of images from Hollywood Western cowboy
chase scenes, intercut with an image of an elephant running and then a series of
vehicular crashes of various kinds from various points of view. In Proctor’s film,
we witness a range of approximations and intensifications. First, in place of the
cowboys and Indians, we see color images of dogs running alongside cars, a cow
running down the middle of a well-manicured street, a goat pulling a race kart,
an elephant running through a group of trees, a car being chased down a freeway
by several police cars, and then races involving various kinds of vehicles. Next, we
are confronted by a series of racing shots—of trucks, cars, motorcycles, and even
a tank—many of them from the point of view of the racing vehicles themselves.
The camera then cuts to a shot from a first-person, car-racing video game, which is
followed by more indexical point-of-view shots taken from racing vehicles. Finally,
the sequence ends with a series of vehicles (with human beings on or inside them)
crashing and flying through the air.
Like Conner’s film, Proctor’s film points to the human fascination with
speed and motion, as well as the visual parallels between different forms of
technologically enhanced human motion. However, by inserting the first-person
point-of-view shots alongside the shot from the first-person car-racing video game,
Proctor’s film also points to a blurring between the indexical and the iconic, the
first person and third person, and an overall de-realization of the image due to
both the ever-increasing realism of video game imagery and to the pixelation of
indexical video images as they are compressed for transmission. This is also true in
a later set of images in Proctor’s film, in which we see a video game simulation of
a firing squad, followed by the indexical image of an apparently real firing squad
raising their weapons, followed by an image from a first-person shooter video
game in which a man writhing in flames (which is eerily reminiscent of the famous
image of the monk Thích Quảng Đức, who set himself on fire in Saigon in 1963 to
protest the persecution of monks by US ally Ngô Đình Diệm). These images are
parallel to indexical images of an execution by firing squad and dead bodies being
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Figure 5. In A Movie by Jen Proctor images of the attacks on the World Trade Center replace images of
nuclear explosions in Conner’s film.
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shift in our relationship with the past through its image, even if that relationship
continues to shift and has yet to be fully theorized.
In addition to these experiential differences in watching A Movie and A
Movie by Jen Proctor, however, a comparison between the content of the “origi-
nal” and the “remake” also points to the ways in which the world—as its image
has been produced, archived, and made available for appropriation—has both
changed and remained the same since 1958. Indeed, the quality that seems to
remain most constant across the material and digital archive is a fascination with
motion, speed, death, and destruction. In Conner’s film, this takes the form of a
series of increasingly violent crashes, submarines shooting missiles, and planes
dropping bombs, culminating in the documentation of nuclear bomb blasts. In
Proctor’s film, despite the very different geopolitical context represented, the
violence seems only to have intensified or perhaps been replaced by equivalent
acts of violence. In place of Theodore Roosevelt silently pontificating, we see
George H. W. Bush doing the same. This is followed by a series of images of
huge, glittering skyscrapers being dynamited and producing enormous clouds
of debris, images of fighter jets dropping bombs, and what looks like the “shock
and awe” campaign in the early days of the Iraq War. The images of the airplane
hitting the second tower of the World Trade Center and of the burning towers
crashing down seem to stand in for the images of nuclear war as the war on terror
has replaced (at least rhetorically) the fear of nuclear warfare. Images of residents
during Hurricane Katrina also function as a reminder that human beings are not
in control of nature. Nuclear fusion and natural disasters (in conjunction with
human error or failure), even as we may often have held them at bay, overwhelm
both our bodies and our comprehension.
Thus, while the archives and media technologies in which images are stored
have changed, the contrast between Conner’s and Proctor’s films reveals that
the human tendencies to both create and record disaster fill both the material
and digital archives. Technologies of representation may change but our drive to
destroy ourselves and the world around us apparently has not. While Proctor’s
film produces many moments of pleasure at the parallels between the “then” of
Conner’s film and its own “now,” the parallels between the atomic bomb explo-
sions and the September 11 attacks are much more likely to produce dismay at the
fact that, while so much has changed, our urge to harm one other and ourselves
persists. The bombing of Hiroshima and Nagasaki may in our minds belong to
another era, a “then” for which we no longer feel directly responsible, but the
September 11 attacks, the Iraq War, and Hurricane Katrina cannot be held at the
same distance. As a remake of Bruce Conner’s film, A Movie by Jen Proctor denies
the “progress” through the technology on which its very substance depends.
Indeed, it suggests that, even as digital media make images of the real infinitely
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more accessible, our ability to cope with—or even recognize—the realities behind
them seems to have diminished.
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The upload interface has metered every shot, categorized each section and laid
out a fastidious template online that documents each shot and gives instructions
for uploading your own re-make side by side with the original frames. You can
enter your shot into the database, indexically attached to a specific sequence, and
watch the overlapping uploads that merge into multiple versions of the re-made
film. . . . If no one has uploaded material, the original will play alone in the left
frame with a blank black void to its right. This space serves as an invitation to
every viewer to remake herself as maker.22
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Figure 6. Man with a Movie Camera: The Global Remake includes Vertov’s images alongside images
uploaded by online remake participants.
Figure 7. The “then” and “now” of Vertov’s film and Bard’s interactive, collaborative online project
produce the archive effect in a specifically digital (con)text.
Figure 8. A street scene from Vertov’s film juxtaposed with a contemporary street scene in Bard’s remake.
Jaimie Baron
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in some way “mimic” the original. One relationship is that of “simple replica-
tion,” in which the contemporary filmmaker attempts to recreate an image as
denotatively similar to Vertov’s as possible.24 For instance, Vertov’s image of
an empty auditorium may be accompanied by an image of a more modern but
visually similar empty auditorium. Another relationship Feldman identifies is
“quotation of movement,” which can refer to movement within the frame—such
as a man climbing a ladder juxtaposed against a man climbing stairs—or to
camera movement—for instance, the camera mounted on a moving vehicle in
each image. A third relationship Feldman notes is “chronological juxtaposition:
modern replacement for Vertov’s image,” such as two images, each of a building
that is physically similar to the other in terms of its shape, which were nevertheless
clearly built and filmed in different eras. This chronological juxtaposition may also
take the form of a contrast of technologies from “then” and “now”—for instance,
an image of a man reading a newspaper juxtaposed against that of a man reading
his computer screen.25 Although “chronological juxtaposition” may produce the
most blatant—and tongue-in-cheek—contrast between Vertov’s “then” and our
“now,” the other two also produce temporal disparity against the backdrop of their
similar, denotative content. As in A Movie by Jen Proctor, part of the pleasure of
Man with a Movie Camera: The Global Remake is seeing the differences time has
made, even as the substrate—the original film by Vertov—bears many similarities
to our present.
Not surprisingly, many of the differences between the newly uploaded images
in The Global Remake and Vertov’s own images are similar to those between
Conner’s and Proctor’s images. In The Global Remake, the images on the right-
hand screen are mostly in color while those on the left are black and white.26
The digital images are also completely “clean,” which exposes their own lack of
material existence. As in Proctor’s film, the digital images are pixelated due to the
process of transfer. Interestingly, however, in this case, Vertov’s filmic images are
also pixelated because they, too, have been transformed into digital files. Thus,
the distinction between filmic and digital imagery is blurred due to the online
digital interface.
I would argue, however, that it is the transformed technologies used to create
The Global Remake that produce the most powerful sense of “then” and “now.”
Suderburg has noted the connection between Vertov’s vision of “kinoks,” with
their camera-eyes collectively assembling a greater truth about their society. She
writes,
Kinoks would have come from anywhere, were trained in the field, and became
contributors who in turn went on to train the succeeding generations until a
new visual order was established in the fabric of everyday life. . . . Kinoks would
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Conclusion
Ultimately, I would argue that the temporal disparity between a technological
“then” and “now” is the stake of both of these experimental film remakes. By
revealing, through the format of the remake and the experience of the archive
effect, both similarity and difference across time and technological evolution,
they offer us a glimpse of both what has been gained and what lost in the shift to
digital media, as well as in the general passage of time. Both of these films attempt
to visualize the present in relation to the past, to find points that “match” so
that we may locate ourselves in the “now” in contrast to a “then.” A Movie by Jen
Proctor, mimicking the unavoidably pessimistic bent of Conner’s A Movie while
commenting also on the specificities of digital media, may be read as a dystopian
vision of technological development, digital or otherwise—as an unending move
toward ever-greater destruction and dehumanization. In contrast, Man with a
Movie Camera: The Global Remake, mimicking Vertov’s optimistic vision, may
be seen as a utopian version of technology as hope for greater human connection
through collective media practice. Taken together and in relation to their source
materials, these films link the present to the past to put forth tentative visions of
our media future. Which one will prevail remains to be seen.
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Jaimie Baron is an Assistant Professor of Film Studies at the University of Alberta. Her research interests
include film and media theory, appropriation, historiography, documentary film, experimental film, and
the transformation of experience through technology. She is also the director of the Festival of (In)appro-
priation, an annual international festival of short experimental found footage films.
NOTES
1. Laura Grindstaff, “A Pygmalion Tale Retold: Remaking La Femme Nikita,” Camera Obscura
47, vol. 16, no. 2 (2001): 134.
2. Bruce Jenkins, “Explosion in a Film Factory: The Cinema of Bruce Conner,” in 2000 BC: The
Bruce Conner Story, Part II (Minneapolis: The Walker Art Center, 2000), 188.
3. Jennifer Proctor, Program notes, The 2010 Festival of (In)appropriation, Los Angeles
Filmforum, September 19, 2010.
4. I use the term “archive” here not to refer to particular archival institutions but rather as the
complete repository of extant sounds and images potentially available for appropriation into
new works.
5. William Moritz and Beverly O’Neill, “Some Notes on the Films of Bruce Conner,” Film
Quarterly 31, no. 4 (Summer 1978): 39–40.
6. Jenkins, 187.
7. Jennifer Horne, “Guilt by Association,” Afterimage 27, no. 5 (March 2000): 13.
8. John P. Bowles, “The Bruce Conner Story Continues,” Art Journal 59, no. 1 (Spring, 2000):
106.
9. Of course, if the viewer is not familiar with Conner’s film, the experience of Proctor’s film will
be radically different, perhaps more akin to seeing Conner’s film at the time of its release.
10. For a more extensive theorization of the archive effect, see Jaimie Baron, “The Archive Effect:
Archival Footage as an Experience of Reception,” Projections: The Journal for Movies and Mind
6, no. 2 (forthcoming Winter 2012).
11. Warren Bass, “The Past Restructured: Bruce Conner and Others,” Journal of the University
Film Association 33, no. 2 (Spring 1981): 22.
12. Moritz and O’Neill, 39. (Emphasis mine.)
13. In my formulation, a temporal disparity between two different films does not produce the
archive effect per se since the archive effect is produced between different elements of the same
film. However, for those familiar with Conner’s film, the temporal disparity between the two
films becomes the backdrop against which Proctor’s film is read.
14. Moritz and O’Neill, 39.
15. My analysis draws a comparison specifically between the experience of watching Conner’s A
Movie projected on film and the experience of watching A Movie by Jen Proctor from a digital
source. Conner’s estate has not released A Movie on DVD, suggesting that the copyright
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holders wish his film to be viewed exclusively on celluloid. However, A Movie can be found
online at the Hong Kong-based website tudou.com (www.tudou.com/programs/view/3-
9tCeFX0Eo/). Ironically, for the purposes of writing this essay, I was forced to rely on this
digitized version of the film and my memory of seeing the print projected. Although the
digitized version of A Movie threatens to undo my argument, it also simultaneously points
to the very experiential differences that I am attempting to articulate. The online version of A
Movie could itself be considered a kind of “remake,” since its experiential effects are so different
from the projected celluloid original. However, Proctor’s film raises many other interesting
questions that the digitized version of A Movie does not.
16. Moreover, these digital images of film projectionist cues serve no purpose at all—except,
perhaps, as a vestigial reminder of the filmic medium that has been superseded by the digital.
17. Peter Lunenfeld, Snap to Grid: A User’s Guide to Arts, Media, and Cultures (Cambridge: MIT
Press, 2000), 59.
18. This online project can be viewed at http://dziga.perrybard.net/. Accessed on April 7, 2011.
19. Erika Suderburg and Seth Feldman have each written at length about the connections
between Vertov’s Constructivist theories of cinema and the theoretical underpinnings of
Bard’s project. See Erika Suderburg, “Database, Anarchéologie, the Commons, Kino-eye
and Mash: How Bard, Kaufman, Svilova & Vertov Continue the Revolution,” in Resolution
3: Global Video Praxis, ed. Ming-Yuen S. Ma and Erika Suderburg (Minneapolis, MN:
University of Minnesota Press) and Seth Feldman, “On the Internet, Nobody Knows You’re
a Constructivist: Perry Bard’s The Man With the Movie Camera: The Global Remake,”
Jump Cut: A Review of Contemporary Media, No. 52 (Summer 2010), www.ejumpcut.org/
currentissue/FeldmanVertov/index.html. Accessed on April 7, 2011.
20. Suderburg, “Database, Anarchéologie.”
21. Feldman, “Constructivist.”
22. Erika Suderburg, “Database, Anarchéologie,” 5–6.
23. Feldman, “Constructivist.”
24. Ibid.
25. Ibid.
26. It is also worth noting that a significant number of uploaded “matching” images in The
Global Remake are, in fact, still images. This may point to the fact that digital files are all
fundamentally made of the same code and may be stored on the same hard drive so that the
line between the archive of digital moving images and of digital still images is less meaningful
to participants than the line between the archive of filmic moving images and photographs,
which must be stored differently.
27. Suderburg, 3.
490