Deepanshi Synopsis
Deepanshi Synopsis
Deepanshi Synopsis
MS.DEEPANSHI RAJORA
M.Sc. NURSING
COMMUNITY HEALTH NURSING
Year- 2021-2023
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INTRODUCTION
“We cannot and will not ban the creation of violent video games.
But, we can prevent the distribution of these disturbing games to
children, where their effects can be negative”-- Herb Kohl
School children are those who are between the ages of 14 and 15 and fall between childhood
and adulthood. One in five individuals on the planet are estimated to be students, based on the
2010 census. In India, more than a fifth of the population is made up of students. Changes in
social, psychological, and physical growth occur throughout this time. As a result of the
varied social milieu and increased likelihood of conflicts, more time is spent with peers and
adults during this developmental period. Today's adolescents and children's psychosocial
development is ingrained in a media world.
Particularly school-aged kids spend a lot of time watching TV, playing video games, listening
to music, and using the Internet and other electronic gadgets. When you add together all of
these sources, you find that school kids use media for more than six hours per day. Almost
half of that time is spent playing games, watching TV, or doing computer-based coursework.
The remaining time is spent watching TV or utilizing other technological devices alone or in
combination.
Most people consider the internet to be one of the biggest technology platforms in the world. .
It is a resource for information, amusement, developing brands, commerce, education, and
much more. However, the Internet has revolutionized the way we live, work, and interact
throughout the years. The problem of internet addiction has plagued various Asian nations,
including
Since long ago, communication has had a significant impact on our civilization. Over time,
its tools and equipment have improved, enabling us to communicate with others more quickly
and easily. In recent years, a mobile has taken the top spot among communication devices in
people's daily lives. Since the introduction of the first mobile phone in 1983, the mobile has
evolved. Mobile technology was enhanced with digital technology to produce a number of
functions. The Mobile might offer a variety of capabilities like a camera, games, and a
multitude of applications when it could connect to the internet. Most significantly, the cost of
the mobile has been falling precipitously. These factors contributed to the Mobile 's rapid rise
in popularity.
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In terms of the number of mobile subscribers, India is the second-largest market in the
world, behind China. When compared to other telecom markets around the world,
India's telecom industry has one of the highest growth rates. By mid-2009, the mobile
industry had more than ten times as many subscribers as it had in 2004. India is one of
the top 10 countries that use mobile s, and it offers mobile internet that is perfect for
corporate and business workers.
Approximately 471 million Indians used mobile phones in September 2009, up from
392 million in March 2009, while 57 million used the internet in September 2008,
according to the Internet and Mobile Association of India (IAMAI) and International.
Cyber has been used by active Internet users (58%) to access. Internet connectivity
from a home computer (33%), a workplace (37%), and other locations follow. India
ranks third in Asia, and 85% of its population between the ages of 19 and 40 use the
internet. Males make up the majority of internet users in India (85%), followed by
elderly men (15%), children in school (14%), and college students (2%). 2/3 of those
people use the internet 1-2 times each week.
In 26 cities with 65,000 people in 16,500 households, the Internet and Mobile
Association of India (2005) conducted a survey that revealed that 1.6 million
schoolchildren use the internet for about 322 minutes each week and about 3.4 million
college students use it for about 433 minutes each week.
Internet addicts lost sleep due to late-night logons, missed jobs to spend time online,
and thought life would be dull without the internet, according to a 2003 study done in
India to determine the prevalence of internet addiction among school adolescents
between the ages of 16 and 18. Dependents spend more time online than non-
dependents did in terms of hours. Significant differences were detected between the
two groups on the loneliness scale, with the dependents rating higher than the non-
dependents.
Teenagers of the new generation are always moving to the beat of music and are not
aware of the negative effects of headphone use. By virtue of the loud sound waves'
inherent power, it harms the hair cells (stereo cilia).
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However, researchers have discovered that exposure to high noise causes the creation of free
radical molecules, which are known to harm cells and destroy hair follicles. According to the
National Institute on Deafness and Other Communication Disorders (2006). Schoolchildren
must be made aware of the dangers of earphone use in order to prevent damage to their hair
cells.
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REVIEW OF LITERATURE
Section: A
Literature related to planned teaching on ill effect of mobile devices among
students of senior secondary school.
Section: B
Literature related to ill effect of mobile devices among students of senior secondary
school.
Section: A
Andrea Donitta .G, (2018) conducted a study to assess the effectiveness of video
assisted teaching on knowledge regarding the ill effects of mobile phone usage
among the adolescent and to educate the adolescents about the ill effects of mobile
phone usage on health research design descriptive approach. Adolescents residing
attar Amani in Chennai in 30 samples and non-probability convenient sampling
technique structured interviewed guide was used to assess the knowledge regarding
ill effects of
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mobile phone usage among school children. Result out of 30 samples 90.0% of the
samples had inadequate knowledge 10.0% had moderate knowledge and no samples
had adequate knowledge about the ill effects of mobile phone usage. The study
concluded there is enormous increase in mobile phone usage throughout the world
due to the advancement in technology. As technology advances the mortality and the
morbidity rate also increases. As health care professionals, we play our own
individual role in boosting the knowledge on ill effects of mobile phone usage and
the school children need to be aware about the ill effects of mobile phone usage thus
being responsible for their own health.
Styne DM, (2017) conducted a study to assess the effectiveness of video teaching on
knowledge regarding overweight and obesity among 407 school-going children of
Lucknow city. Data was collected by questionnaire. The study concluded, only 141
(34.64%) were normal, 246 (60.44%) were undernourished, 17 (4.17%) were
overweight, and 3 (0.73%) were obese. The risk of overweight/obesity was significantly
higher in children who played outdoor games for <30 min (OR13.97, 95% CI=1.96-
2.83) and those who consumed fast foods (OR 9.17, 95% CI=1.28-1.86). In the
present study, the important determinants of the overweight/obesity were father's
education, father's occupation, class >8th standard, and outdoor playing <30 min,
increased use of video/ or computer games.
Amanda Gardener, (2016) conducted a longitudinal study was conducted in effect of
video teaching on dietary pattern and video game playing, in Guntur district among
324 children to evaluate the dietary pattern and video game playing. Data was
collected by self-reporting methods including 24hours food recall, pen and paper and
food records. The result obtained was range of body weight was from 14 to 68 kg and
the body mass index (BMI) ranged from 9.8 to 29.8 kg/m2 . Their ages ranged from 6 to
16 years and the children came from lower to middle socio-economic status
households. Based on their BMI (41), 6.4% (n = 38) of the children were overweight.
Our findings suggest that playing video game more frequently in school children or
early adulthood is related to a faster BMI gain through to mid-adult life, particularly in
females, and those more frequent playing video games in early adult life increases
waist–hip ratio some years later.
“television and Video game exposure and the development of attention problems” in
US 2010 among 1323 middle childhood participants and another sample of 210 late
adolescent/early adult participants provided self-reports of television exposure,
videogame exposure, and attention problems. Result concluded that Exposure to
television and video games was associated with greater attention problems and
viewing television and playing video games each are associated with increased
subsequent attention problems in childhood. It seems that a similar association among
television, video games, and attention problems exists in late school children and early
adulthood.
Kozier.N, (2014) conducted a longitudinal study to measure the prevalence and length of
problems of pathological video game use among youths in Singapore among 3034 children in
grades 3 (N = 743), 4 (N = 711), 7 (N = 916), and 8 (N = 664) , 2998completed a survey at time
(2179 boys and 819 girls; 72.6% Chinese, 14.2% Malay,8.8% Indian, and 4.3% other races,
questionnaires were collected in years 2 and 3 respectively, The result that obtained was the
average amount of time playing was 20.5 hours per week (SD: 25.8 hours per week) at time
1, 22.5 hours per week (SD:24.2 hours per week) at time 2, and 20.9 hours per week (SD: 22.7
hours per week) at time 3. Boys played more at each wave. Greater amounts of gaming,
lower social competence, and greater impulsivity seemed to act as risk factors for becoming
pathological gamer
Section : B
Literature Related to Ill effect of Mobile Device Among student of senior secondary
school.
Zein El Dein, (2013) conducted a study were to assess the effects of mobile
devices on the health of school children and to provide guideline to safeguard them
from harmful effect on their health for parents and practitioners. A cross section study
was utilized to collect data from a sample of 59 boys and 67 girls of school students
aged between 16-18 years using two tools. The 1st is -adapted Play and Technology
Questionnaire for a older children and the 2nd is an interview questionnaire related to
harmful effect of commonly used electronic devices on their health. It classified into
mild, moderate and severe effects. Results presented an school children were expose
moderate to severe hazards as backache, carpal tunnel syndrome, itchy eyes, and
sleeping problems which lead to lack of concentration, which effect on their school
performance. So, nurses should write guided instruction for parent and teachers to be
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scores. Paired “t” test, proved that there was a significant difference in the pre and the
post test scores (t29 = 11.466) at5% level of significance. This difference was due to
the intervention in the knowledge of the subjects. The practical application of this
intervention would create health awareness to all computer users, thus improving
quality of work environment.
STATEMENT OF PROBLEM
“A study to assess the effectiveness of planned teaching programme regarding ill effects of
mobile addictions. on among senior secondary school at rural area of Nand gram Ghaziabad”
1. To assess pre-test r regarding ill effects of mobile addiction among school children of 9th to
10th standard and their previous knowledge of planned Teaching programme.
2. To assess post -test level of ill effect of mobile addiction knowledge of planned teaching
programme.
4. To find out the association between the level of knowledge regarding ill effect of mobile
OPERATIONAL DEFINITIONS
ASSESS: It is the process standard assessed refer to the measure of collected data from
school children to the structure regarding ill effect of mobile addiction.
School student
The class 9th –10th male and female students in the current study are those who are enrolled and who
fall within the 15–20 age range.
Hypothesis
Hypothesis will test at level of 0.01 less than equal 0.05 level of significant.
Assumptions
1. School children may be aware about ill effect of mobile devices.
2. Proper knowledge towards the ill effect of mobile devices will help to reduce the use for
electronic devices in future.
Delimitations
The study is limited to 50 samples
School children who are studying in Selected School.
Study period is limited to 4 weeks.
Study is limited to the students those who studying in 8th to 10th std.
Variables
Independent Variable: planned teaching programme .
SOURCE OF DATA
The data will be collected from 9 t h to 10 t h class student at a selected rural area of Nand
gram Ghaziabad .
RESEARCH APPROACH
The selection of research approach is a basic procedure for conducting research study. In this
study, quasi experiment research approach is used in this study.
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RESEARCH DESIGN
The term research refers to the plan of the scientific investigation. Research design is known
as blueprint that researchers select to carry out their research study. True experimental
research design.
Experimental group O1 X O2
STUDY SETTING:
Study will be conducted in selected school in nandgram ghazibad
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SAMPLE:
It is the subset of the student selected for the study which comprises of 9 th – 10th standard of
population in selected Community health center .
Sampling Techniques
Random sampling technique was used for this study on the basis of inclusive and exclusive
criteria.
Sample Size
The sample consists of 50 selected adolescents with the age group of 10 – 15 years belonging
9th to 10th standard studying in Selected school .
Exclusion Criteria
Validity of Tool: -
Reliability of Tool: -
Descriptive statistics
1. Frequency and percentage distribution were used to assess the level of knowledge
regarding ill effect of mobile devices among school children before planned teaching
programme.
2. Frequency and percentage distribution were used to assess the level of knowledge
regarding ill effect o f mobile devices among school children after planned t e a c h i n g
Inferential Statistics
1. Mean and standard deviation and paired t-test used to assess the
effectiveness of video teaching regarding ill effect of mobile devices
among school children.
2. Chi-square test was used to find out the association between the
knowledge regarding ill effect of electronic devices and selected
demographic variables
ETHICAL CONSIDERATION
Permission will be taken from the concern authority in selected nursing colleges at
Meerut for conducting the study.
Written consent was taken prior to the study from the study subject.
Permission from the ethical committee will be obtained prior to the study.
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BIBLOGRAPHY
TEXTBOOKS
6. Kamini Rao. (2006). Text Book of Midwifery and Obstetrics for Nursing.
India: Elsevier Publishers.
10. Marie Elizabeth. (2010). Child Health for Nurses. China: Elsevier Publishers.
11. Nancy Burns. (2005). The practice of Nursing Research. Missouri: Elsevier
Saunders publications.
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JOURNALS
2. Khanna .A. Goyal .R.S. et al. (2005). Healthy Eating for Teenagers. Journal of
Health Management, 7: 91 – 107.
8. Bhatia .BD. Chandra .K. (1003). The survey taste of snacks. Indian Journal of
maternal child health, 4: 67 – 70.
10. Lema .VM. Hassan MA. (1994). Knowledge of Childhood Nutrition Journal
of Medical Publishers, 71: 122 – 8.
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