Python Tutorial For Beginners (Ai Notes)
Python Tutorial For Beginners (Ai Notes)
Time Stamps
#1 (00:00:00): Python tutorial for beginners
#2 (00:05:57): Variables
#3 (00:17:38): Multiple assignment
#4 (00:20:27): String methods
#5 (00:25:13): Type cast
#6 (00:30:14): User input
#7 (00:36:50): Math functions
#8 (00:40:58): String slicing
#9 (00:51:52): If statements
#10 (00:58:19): Logical operators
#11 (01:04:03): While loops
#12 (01:07:31): For loops
#13 (01:13:04): Nested loops
#14 (01:17:08): Break, continue, pass
#15 (01:21:06): Lists
#16 (01:26:58): 2D lists
#17 (01:30:47): Tuples
#18 (01:33:47): Sets
#19 (01:40:03): Dictionaries
#20 (01:47:20): Indexing # Functions Functions are blocks of code that
perform a specific task. They can be defined using the def keyword,
followed by the function name and parentheses.
The return statement is used to specify the value that the function
should return when it is called.
Keyword arguments allow us to pass arguments to a function using the
argument name, which makes it easier to understand the purpose of
each argument.
Nested function calls occur when a function is called within another
function. This can be useful for organizing code and breaking down
complex tasks into smaller steps.
Variable Scope
Variable scope refers to the part of the program where a variable can be
accessed.
We can use the try and except keywords to catch and handle specific
exceptions.
The finally block can be used to specify code that should always be
executed, regardless of whether an exception occurred or not.
File Handling
File handling allows us to read from and write to files in Python.
We can use the open() function to open a file and specify the mode in
which we want to open it (read, write, append, etc.).
The read() method can be used to read the contents of a file, while the
write() method can be used to write data to a file.
We can use the os module to perform operations on files, such as
copying, moving, and deleting them.
Modules
Modules are files that contain Python code and can be imported into other
Python programs.
The game follows a set of rules: rock beats scissors, scissors beats
paper, and paper beats rock.
We can implement the game using conditional statements and random
number generation.
Quiz Game
A quiz game is a game where players are asked questions and have to
provide answers.
Classes are blueprints for creating objects. They define the properties
and behaviors that objects of that class will have.
Class variables are variables that are shared by all instances of a class.
They are defined inside the class but outside any methods.
Inheritance
Inheritance is a mechanism in object-oriented programming that allows a
class to inherit properties and behaviors from another class.
Inheritance is useful for creating classes that are similar to each other
but have some differences.
The class that is being inherited from is called the parent class or
superclass, while the class that inherits from it is called the child class or
subclass.
Multilevel Inheritance
Multilevel inheritance is a type of inheritance where a class inherits from
another class, which in turn inherits from another class.
This creates a hierarchy of classes, where each class inherits the
properties and behaviors of its parent class.
Multiple Inheritance
Multiple inheritance is a type of inheritance where a class inherits from
multiple parent classes.
This allows the child class to inherit properties and behaviors from
multiple classes.
Method Overriding
Method overriding is a feature of object-oriented programming that allows a
subclass to provide a different implementation of a method that is already
defined in its parent class.
This allows the subclass to customize the behavior of the method to suit
its own needs.
Method Chaining
Method chaining is a technique in object-oriented programming where
multiple methods are called on an object in a single line of code.
Abstract classes can define abstract methods, which are methods that
have no implementation in the abstract class but must be implemented
in its subclasses. # Main Topic: Python Concepts
Subtopic 7: Sorting
Sorting is the process of arranging elements in a specific order. In Python,
the sort() method can be used to sort lists in ascending order. The sorted()
function can be used to sort any iterable and returns a new sorted list.
Subtopic 8: Map
The map() function in Python applies a given function to each item in an
iterable and returns an iterator that yields the results. It is commonly used
to transform or modify elements in a list.
Subtopic 9: Filter
The filter() function in Python applies a given function to each item in an
iterable and returns an iterator that yields the items for which the function
returns True. It is commonly used to filter out elements from a list based on
a condition.
Subtopic 10: Reduce
The reduce() function in Python applies a given function to the first two
elements of an iterable, then applies the same function to the result and the
next element, and so on, until a single value is obtained. It is commonly
used to perform cumulative operations on a list, such as finding the sum or
product of all elements.
Variables
Variables are used to store data in Python.
They can hold different types of data such as numbers, strings, and
booleans.
To assign a value to a variable, use the equal sign (=).
Example: x = 5
String Methods
String methods are built-in functions that can be used to manipulate
strings.
Some common string methods include upper(), lower(), replace(),
and split().
Example:
o name = "John"
o print(name.upper()) will output "JOHN"
o print(name.replace("J", "M")) will output "Monn"
Type Casting
Type casting is the process of converting one data type to another.
Python provides built-in functions to perform type casting, such as
int(), float(), and str().
Example:
o x = 5
o y = str(x) will convert the integer 5 to a string "5"
User Input
Python allows users to input data during program execution using the
input() function.
The input() function takes a prompt as an argument and waits for the
user to enter data.
Example:
Subtopic 3: If Statements
If statements are used in Python to make decisions based on certain
conditions. They allow you to execute different blocks of code depending
on whether a condition is true or false. The basic syntax of an if statement
is:
if condition:
# code to be executed if condition is true
else:
# code to be executed if condition is false
Loops
While Loops
While loops are used to repeatedly execute a block of code as long as a
condition is true.
Example:
i = 0
while i < 5:
print(i)
i += 1
For Loops
For loops are used to iterate over a sequence (such as a list, tuple, or
string) or other iterable objects.
Example:
fruits = ["apple", "banana", "cherry"]
for fruit in fruits:
print(fruit)
Nested Loops
Nested loops are loops inside another loop.
They are used to perform repetitive tasks with multiple levels of iteration.
Example:
for i in range(3):
for j in range(2):
print(i, j)
Lists
Lists are ordered, mutable collections of items.
They can contain elements of different types.
Lists are defined using square brackets [ ].
Example:
numbers = [1, 2, 3, 4, 5]
fruits = ["apple", "banana", "cherry"]
mixed = [1, "apple", True]
2D Lists
2D lists, also known as nested lists, are lists that contain other lists as
elements.
They are used to represent grids or matrices.
Example:
matrix = [[1, 2, 3], [4, 5, 6], [7, 8, 9]]
print(matrix[0][1]) # 2
Tuples
Tuples are ordered, immutable collections of items.
They can contain elements of different types.
Tuples are defined using parentheses ( ).
Example:
point = (3, 4)
colors = ("red", "green", "blue")
Sets
Sets are unordered collections of unique elements.
They do not allow duplicate values.
Sets are defined using curly braces { } or the set() function.
Example:
numbers = {1, 2, 3, 4, 5}
fruits = set(["apple", "banana", "cherry"])
Dictionaries
Dictionaries are unordered collections of key-value pairs.
They are used to store and retrieve data using keys.
Dictionaries are defined using curly braces { } and colons : to separate
keys and values.
Example:
student = {"name": "John", "age": 20, "grade": "A"}
print(student["name"]) # John
Indexing
Indexing is used to access individual elements in a sequence or
collection.
Indexing starts from 0 for the first element.
Negative indexing can be used to access elements from the end of the
sequence.
Example:
numbers = [1, 2, 3, 4, 5]
print(numbers[0]) # 1
print(numbers[-1]) # 5
Functions
Functions are blocks of reusable code that perform a specific task.
They help in organizing code and making it more modular.
Functions are defined using the def keyword followed by the function
name and parentheses.
Example:
def greet(name):
print("Hello, " + name + "!")
greet("Alice") # Hello, Alice!
Return Statement
The return statement is used to specify the value that a function should
return.
It ends the execution of the function and returns the specified value.
Example:
def add(a, b):
return a + b
result = add(3, 4)
print(result) # 7
Keyword Arguments
Keyword arguments are arguments passed to a function using their
parameter names.
They allow for more flexibility and readability when calling functions.
Example:
def greet(name, message):
print(message + ", " + name + "!")
greet(name="Alice", message="Hello") # Hello, Alice!
Variable Scope
Variable scope refers to the part of the program where a variable is
accessible.
Variables can have local scope (within a function) or global scope
(accessible throughout the program).
Example:
def my_function():
x = 10 # local variable
print(x)
my_function() # 10
*args
*args is used to pass a variable number of non-keyword arguments to a
function.
It allows a function to accept any number of arguments.
Example:
def add(*args):
total = 0
for num in args:
total += num
return total
result = add(1, 2, 3, 4, 5)
print(result) # 15
**kwargs
**kwargs is used to pass a variable number of keyword arguments to a
function.
It allows a function to accept any number of keyword arguments.
Example:
def greet(**kwargs):
for key, value in kwargs.items():
print(key + ": " + value)
greet(name="Alice", age="25") # name: Alice, age: 25
String Format
String format is used to insert values into a string.
It allows for dynamic string creation by replacing placeholders with
actual values.
Example:
name = "Alice"
age = 25
message = "My name is {} and I am {} years
old.".format(name, age)
print(message) # My name is Alice and I am 25 years old.
Random Numbers
Random numbers are generated using the random module in Python.
They are used in various applications such as games, simulations, and
cryptography.
Example:
import random
number = random.randint(1, 10)
print(number) # Random number between 1 and 10
Exception Handling
Exception handling is used to handle errors or exceptional situations in a
program.
It allows for graceful handling of errors without crashing the program.
Example:
try:
result = 10 / 0
print(result)
except ZeroDivisionError:
print("Cannot divide by zero")
File Detection
File detection is used to check if a file exists before performing
operations on it.
It helps in avoiding errors when working with files.
Example:
import os
if os.path.exists("myfile.txt"):
print("File exists")
else:
print("File does not exist")
Read a File
Reading a file is done using the open() function and the read()
method.
It allows for reading the contents of a file into a string or a list of lines.
Example:
file = open("myfile.txt", "r")
content = file.read()
print(content)
file.close()
Write a File
Writing to a file is done using the open() function and the write()
method.
It allows for creating or overwriting the contents of a file.
Example:
file = open("myfile.txt", "w")
file.write("Hello, world!")
file.close()
Copy a File
Copying a file is done using the shutil module in Python.
It allows for creating a copy of a file in a different location.
Example:
import shutil
shutil.copy("myfile.txt", "mycopy.txt")
Move a File
Moving a file is done using the shutil module in Python.
It allows for moving a file to a different directory or renaming it.
Example:
import shutil
shutil.move("myfile.txt", "myfolder/myfile.txt")
Delete a File
Deleting a file is done using the os module in Python.
It allows for permanently removing a file from the file system.
Example:
import os
os.remove("myfile.txt")
Modules
Modules are files containing Python code that can be imported and used
in other programs.
They help in organizing code and promoting code reuse.
Example:
import math
result = math.sqrt(16)
print(result) # 4.0
Class Variables
Class variables are variables that are shared by all instances of a class.
They are defined outside of any method in the class and are accessed
using the class name.
Example:
class Circle:
pi = 3.14
def __init__(self, radius):
self.radius = radius
def calculate_area(self):
return Circle.pi * self.radius ** 2
my_circle = Circle(5)
print(my_circle.calculate_area()) # 78.5
Inheritance
Inheritance is a mechanism in object-oriented programming that allows
a class to inherit properties and methods from another class.
It promotes code reuse and allows for creating more specialized
classes.
Example:
class Animal:
def __init__(self, name):
self.name = name
def speak(self):
print("The animal makes a sound")
class Dog(Animal):
def speak(self):
print("The dog barks")
my_dog = Dog("Buddy")
my_dog.speak() # The dog barks
Multilevel Inheritance
Multilevel inheritance is a type of inheritance where a derived class
inherits from another derived class.
It allows for creating a hierarchy of classes with increasing
specialization.
Example:
class Animal:
def __init__(self, name):
self.name = name
def speak(self):
print("The animal makes a sound")
class Dog(Animal):
def speak(self):
print("The dog barks")
class Bulldog(Dog):
def speak(self):
print("The bulldog growls")
my_bulldog = Bulldog("Rocky")
my_bulldog.speak() # The bulldog growls
``` # Inheritance and Polymorphism
Multiple Inheritance
A class can inherit from multiple parent classes.
Allows a subclass to inherit attributes and methods from multiple
superclasses.
Example:
class ClassA:
def methodA(self):
print("Method A")
class ClassB:
def methodB(self):
print("Method B")
obj = ClassC()
obj.methodA() # Output: Method A
obj.methodB() # Output: Method B
Method Overriding
A subclass can provide a different implementation of a method that is
already defined in its superclass.
The method in the subclass overrides the method in the superclass.
Example:
class Parent:
def method(self):
print("Parent's method")
class Child(Parent):
def method(self):
print("Child's method")
obj = Child()
obj.method() # Output: Child's method
Method Chaining
Invoking multiple methods in a single line of code.
Each method returns an object, allowing the next method to be called on
it.
Example:
class MyClass:
def method1(self):
print("Method 1")
return self
def method2(self):
print("Method 2")
return self
obj = MyClass()
obj.method1().method2() # Output: Method 1, Method 2
Super Function
Used to call a method from the superclass.
Allows access to the methods and attributes of the superclass.
Example:
class Parent:
def method(self):
print("Parent's method")
class Child(Parent):
def method(self):
super().method()
print("Child's method")
obj = Child()
obj.method()
# Output:
# Parent's method
# Child's method
Abstract Classes and Duck Typing
Abstract Classes
A class that cannot be instantiated and is meant to be subclassed.
Contains one or more abstract methods that must be implemented by its
subclasses.
Example:
from abc import ABC, abstractmethod
class AbstractClass(ABC):
@abstractmethod
def method(self):
pass
class ConcreteClass(AbstractClass):
def method(self):
print("Implemented method")
obj = ConcreteClass()
obj.method() # Output: Implemented method
Objects as Arguments
Objects can be passed as arguments to functions or methods.
Allows functions to operate on different types of objects.
Example:
class MyClass:
def __init__(self, value):
self.value = value
def my_function(obj):
print(obj.value)
obj = MyClass(10)
my_function(obj) # Output: 10
Duck Typing
Focuses on the behavior of an object rather than its type.
If an object walks like a duck and quacks like a duck, it is considered a
duck.
Example:
class Duck:
def walk(self):
print("Walking")
def quack(self):
print("Quacking")
class Robot:
def walk(self):
print("Walking")
def quack(self):
print("Quacking")
def perform_actions(obj):
obj.walk()
obj.quack()
duck = Duck()
robot = Robot()
Functions to Variables
Functions can be assigned to variables.
The variable can then be used to call the function.
Example:
def greet():
print("Hello")
my_function = greet
my_function() # Output: Hello
Lambda Functions
Anonymous functions that can be defined in a single line.
Used for simple and short operations.
Example:
add = lambda a, b: a + b
result = add(5, 3) # Output: 8
Sort
Sorts a list in ascending or descending order.
Modifies the original list.
Example:
numbers = [3, 1, 2]
numbers.sort()
print(numbers) # Output: [1, 2, 3]
Map
Applies a function to each element in a list.
Returns a new list with the modified elements.
Example:
numbers = [1, 2, 3]
squared = list(map(lambda x: x**2, numbers))
print(squared) # Output: [1, 4, 9]
Filter
Filters elements from a list based on a condition.
Returns a new list with the filtered elements.
Example:
numbers = [1, 2, 3, 4, 5]
even = list(filter(lambda x: x % 2 == 0, numbers))
print(even) # Output: [2, 4]
Reduce
Applies a function to the elements of a list in a cumulative way.
Returns a single value.
Example:
from functools import reduce
numbers = [1, 2, 3, 4, 5]
product = reduce(lambda x, y: x * y, numbers)
print(product) # Output: 120
List Comprehensions
Concise way to create lists based on existing lists.
Combines for loops and conditional statements into a single line.
Example:
numbers = [1, 2, 3, 4, 5]
squared = [x**2 for x in numbers if x % 2 == 0]
print(squared) # Output: [4, 16]
Dictionary Comprehensions
Similar to list comprehensions, but creates dictionaries instead.
Example:
numbers = [1, 2, 3, 4, 5]
squared_dict = {x: x**2 for x in numbers}
print(squared_dict) # Output: {1: 1, 2: 4, 3: 9, 4: 16, 5:
25}
Miscellaneous Concepts
Zip Function
Combines multiple iterables into a single iterable.
Returns an iterator of tuples, where each tuple contains the
corresponding elements from the input iterables.
Example:
names = ["Alice", "Bob", "Charlie"]
ages = [25, 30, 35]
zipped = list(zip(names, ages))
print(zipped) # Output: [('Alice', 25), ('Bob', 30),
('Charlie', 35)]
if name == 'main'
Used to check if the current module is being run as the main program.
Allows the module to be imported and used by other modules without
executing the code inside the if statement.
Example:
def my_function():
print("Hello")
if __name__ == '__main__':
my_function() # Only executed when running this module
directly
Time Module
Provides various functions to work with time.
Allows for measuring time, delaying execution, and formatting time.
Example:
import time
start_time = time.time()
time.sleep(2)
end_time = time.time()
Threading
Allows for concurrent execution of multiple threads within a process.
Useful for tasks that can be executed independently and simultaneously.
Example:
import threading
def print_numbers():
for i in range(1, 6):
print(i)
def print_letters():
for letter in "ABCDE":
print(letter)
thread1 = threading.Thread(target=print_numbers)
thread2 = threading.Thread(target=print_letters)
thread1.start()
thread2.start()
Daemon Threads
Threads that run in the background and do not prevent the program
from exiting.
Automatically terminated when the main program finishes.
Example:
import threading
import time
def count():
for i in range(1, 6):
print(i)
time.sleep(1)
thread = threading.Thread(target=count)
thread.daemon = True
thread.start()
Multiprocessing
Allows for the execution of multiple processes in parallel.
Useful for CPU-intensive tasks that can benefit from utilizing multiple
cores.
Example:
import multiprocessing
def square(number):
return number**2
pool = multiprocessing.Pool()
numbers = [1, 2, 3, 4, 5]
squared = pool.map(square, numbers)
print(squared) # Output: [1, 4, 9, 16, 25]
Graphical User Interface (GUI)
GUI Windows
Graphical user interface windows that provide a visual interface for
users to interact with.
Can contain various GUI elements such as labels, buttons, entry boxes,
etc.
Example:
import tkinter as tk
window = tk.Tk()
window.title("My GUI Window")
window.mainloop()
Labels
GUI elements used to display text or images.
Can be used to provide information or instructions to the user.
Example:
import tkinter as tk
window = tk.Tk()
label = tk.Label(window, text="Hello, World!")
label.pack()
window.mainloop()
Buttons
GUI elements that can be clicked by the user to trigger an action.
Can be used to perform tasks or execute functions.
Example:
import tkinter as tk
def button_clicked():
print("Button clicked")
window = tk.Tk()
button = tk.Button(window, text="Click Me",
command=button_clicked)
button.pack()
window.mainloop()
Entry Box
GUI element that allows the user to enter text or data.
Can be used to receive input from the user.
Example:
import tkinter as tk
def submit():
input_text = entry.get()
print(f"Input: {input_text}")
window = tk.Tk()
entry = tk.Entry(window)
entry.pack()
window.mainloop()
Checkbox
GUI element that allows the user to select one or more options from a
list.
Can be used to enable or disable certain features or settings.
Example:
import tkinter as tk
def show_selection():
selected_options = []
if option1_var.get():
selected_options.append("Option 1")
if option2_var.get():
selected_options.append("Option 2")
if option3_var.get():
selected_options.append("Option 3")
print(f"Selected options: {',
'.join(selected_options)}")
window = tk.Tk()
option1_var = tk.BooleanVar()
option2_var = tk.BooleanVar()
option3_var = tk.BooleanVar()
option1_checkbox.pack()
option2_checkbox.pack()
option3_checkbox.pack()
window.mainloop()
Radio Buttons
GUI elements that allow the user to select one option from a list.
Can be used to choose between mutually exclusive options.
Example:
import tkinter as tk
def show_selection():
selected_option = option_var.get()
print(f"Selected option: {selected_option}")
window = tk.Tk()
option_var = tk.StringVar()
option1_radio.pack()
option2_radio.pack()
option3_radio.pack()
window.mainloop()
Scale
GUI element that allows the user to select a value from a range.
Can be used to adjust settings or parameters.
Example:
import tkinter as tk
def show_value(value):
print(f"Selected value: {value}")
window = tk.Tk()
window.mainloop()
Listbox
GUI element that displays a list of items.
Can be used to select one or more items from the list.
Example:
import tkinter as tk
def show_selection():
selected_items = listbox.curselection()
for index in selected_items:
print(listbox.get(index))
window = tk.Tk()
listbox.pack()
button = tk.Button(window, text="Show Selection",
command=show_selection)
button.pack()
window.mainloop()
Messagebox
GUI element that displays a message or prompt to the user.
Can be used to show information, ask for confirmation, or display error
messages.
Example:
import tkinter as tk
from tkinter import messagebox
def show_message():
messagebox.showinfo("Info", "This is an information
message")
window = tk.Tk()
window.mainloop()
Colorchooser
GUI element that allows the user to select a color.
Can be used to choose colors for various purposes.
Example:
import tkinter as tk
from tkinter import colorchooser
def choose_color():
color = colorchooser.askcolor()
print(f"Selected color: {color}")
window = tk.Tk()
## File Operations
- Open a file using a file dialog.
- Save a file using a file dialog.
## Visual Elements
- Grid: A layout structure used to organize elements in rows
and columns.
- Progress bar: A visual indicator that shows the progress
of a task.
## User Input
- Canvas: A drawing area where users can interact by drawing
or adding elements.
- Keyboard events: Actions triggered by pressing keys on the
keyboard.
- Mouse events: Actions triggered by interacting with the
mouse.
- Drag & drop: The ability to click and drag elements to
move or rearrange them.
## Animations
- Animations: Adding movement or changing properties of
elements over time.
- Multiple animations: Applying multiple animations to
different elements simultaneously.
## Programs
- Clock program: A program that displays the current time.
- Send an email: A program that sends emails to specified
recipients.
- Run with command prompt: Execute a program using the
command prompt.
- Pip: A package installer for Python.
- Py to exe: Convert Python scripts into standalone
executable files.
- Calculator program: A program that performs mathematical
calculations.
- Text editor program: A program used for creating and
editing text files.
- Tic Tac Toe game: A game where players take turns marking
spaces on a 3x3 grid to get three in a row.
- Snake game: A game where the player controls a snake to
eat food and grow while avoiding obstacles.
## Positive Feedback
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- The tutorial is a comprehensive 12-hour tutorial.
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