Uuden Puolen Tulostaulun Käyttöohjeet
Uuden Puolen Tulostaulun Käyttöohjeet
Uuden Puolen Tulostaulun Käyttöohjeet
OPERATING INSTRUCTIONS
CONTROL CONSOLES
Data backup
The match information is saved in memory in case the control console is switched off.
As soon as the control console is turned on again, the match results return automatically.
(It is necessary to stop the timers before being able to turn off the control console).
ON/OFF
Sport selection / Entering of the numerical data / Entering of the team names in SMS mode
Scores / Number of time-outs requested (once the time-out timer is running only)
Team Fouls
Penalty timers
Horn
Backwards
Correction function (keep the key pressed and press a "score" key or another key)
Inversion of the timer display on the control console / Inversion of the scores (racket sports)
ON/OFF
Horn
Connect all the control consoles and the USB-keyboard to each other (the control consoles can be
connected in any order).
Note: the "24 seconds" control console is supplied with ball possession timers (Model SC24).
Cable transmission model or radio controlled model supplied with the cable kit option: connect the 10
meters flexible cable between the control consoles and the wall junction box.
Press the ON/OFF key until the console displays the welcome screen.
Radio controlled model: the remaining battery charge level is indicated next. If the battery charge is
insufficient for the match, power can be supplied by plugging in the power supply supplied.
The control console will then enter into the last sport programmed. To change the sport or access to the
"general configuration" mode (See "Various configurations" – Page 8): press key 27 several times.
Then, select the sport or the function needed with the key number indicated on the console screen.
Change the sport configuration with key 0 or play with the backup configuration with key 9.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players.
Sports with pre-match timer: the pre-match timer can be started immediately (without
waiting for the programming of the teams) by pressing key 3 on the separate timer control
console.
The name of the teams, the number and the name of the players can be programmed with the USB-
keyboard supplied.
The name of the players (only) can also be programmed directly in SMS mode on the control console.
Change mode (Capital letters / Small letters / Numbers) with key 21.
Programme an other name in the same team by using keys (or ) and .
Change mode (Capital letters - ABC on the console screen / Small letters - abc on the console
screen) with key Caps Lock.
Leave programming with key Esc (or with key 23 on the control console).
Keep key 27 pressed for 1 second until the console displays the "Configuration Language" screen.
Choose the parameter you need to change with keys 0 and 9 (drop-down list).
Language of the text displayed on the scoreboard ("match event messages" option)
The messages can be displayed in different languages.
Access to the configuration of this mode as described previously.
Select the language needed with the key number indicated on the console screen.
USB-keyboard type
The control console can be connected to different types of keyboards (AZERTY, QWERTY, HEBREW,
RUSSIAN and ARABIC).
Access to the configuration of this mode as described previously.
Select the type of keyboard needed with the key number indicated on the console screen.
Beware, the scoreboards are not systematically compatible with Hebrew, Russian and Arabic display.
SCOREBOARD CLOCK
The scoreboard is equipped with a clock which shows the day time as long as a sport has not been programmed on the control console. The
clock can be switched off automatically for the night during a programmed time-slot (See "Display of the clock on the scoreboard" – Page
8).
If the scoreboard is equipped as an option with a DCF or GPS antenna, the day time is reset automatically.
Clock setting
Make sure the scoreboard is powered and turn the main control console on.
The USB-keyboard and the other control consoles are not used in this mode.
Press the ON/OFF key until the console displays the welcome screen.
Programme the hours with keys 0 to 9 and enter your choice with key 23.
Programme the minutes the same way and enter your choice with key 23.
Turn off the control console by keeping key ON/OFF pressed and plug it in for recharge.
The time is permanently saved in memory in the scoreboard in case of a power failure.
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Basketball" mode with key 1.
The console screen displays the stored configuration during a few seconds: length of the pre-match
period, number and length of game periods, length of the extra-time periods, length of the time-outs
(the length of the TV time-outs is also programmable, but it is not displayed on the console screen),
st nd
length of the half-time interval of play, length of the others intervals of play (between 1 and 2 quarter
rd th
time / between 3 and 4 quarter time)and length of the rest time before extra-time period.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7). Note: the pre-match timer can be started
immediately (without waiting for the programming of the teams) by pressing key 3 on the separate
timer control console.
Start or stop the game timer with key 18 (key disable if the "Precision time" is used).
Display on the console screen the elapsed game time instead of the remaining time and vice versa with
key 21.
End of the first game periods: the rest timer starts automatically in count-up mode.
If the game timer was not stopped quick enough at the end of the period: come back to the game timer
by pressing keys 16 and 18 simultaneously.
Scores
Add 1, 2 or 3 points with keys 10, 12, 14 (Home) or keys 22, 24, 26 (Guests).
BASKET-BALL
Deduct 1, 2 or 3 points by pressing keys 16 and 10, 12, 14, 22, 24 or 26 simultaneously.
If the "Individual fouls/points" control console is connected and the individual points function is used:
the team points are automatically accumulated on the main control console.
Team Fouls
The Individual fouls are entered on the "Individual fouls/points" control console: the team fouls are
automatically accumulated on the main control console.
Time-outs
Stop the game timer with key 18, then start the time-out timer with key 17.
Euroleague: press key 17 twice to start a TV time-out timer.
Once the time-out timer is running: add 1 time-out request with key 10 (Home) or key 26 (Guests).
Once the time-out timer is running: delete 1 time-out request by pressing keys 16 and 10 or 26
simultaneously.
Horn
Sound the horn manually with key 19.
The horn sounds automatically at the end of a programmed time (Pre-match, game, time-out timers).
Ball possession
Invert the ball possession indicator (home / guests / arrows off) with key 20.
Period number
If needed, correct the period number by pressing keys 16 and 28 simultaneously.
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Handball" mode with key 2.
The console screen displays the stored configuration during a few seconds: length of the pre-match
period, length of game periods and mode of display of the game timer (count-up or count-down, periods
time accumulative or not), length of the extra-time periods, length of the time-outs, display of the
number of time-outs or of the number of penalties on the scoreboard.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7). Note: the pre-match timer can be started
immediately (without waiting for the programming of the teams) by pressing key 3 on the separate
timer control console.
st
If needed, stop the pre-match timer to charge the 1 game period with key 28.
End of the first game period: the rest timer starts automatically in count-up mode.
If the game timer was not stopped quick enough at the end of the period: come back to the game timer
by pressing keys 16 and 18 simultaneously.
Stop the rest timer and charge a new game period or an extra-time period with key 28.
End of the last game period and end of each extra-time period: the rest timer does not start
automatically. If needed, press key 18.
Correction of the game timer:
stop the game timer with key 18, then enter in timer correction mode by pressing keys 16 and
18 simultaneously.
change the timer: -1min with key 12, -10s with key 14, - 1s with key 16, +1s with key 20, +10s
with key 22, +1min with key 24.
If the "Individual fouls/points" control console is connected and the individual points function is used:
the team points are automatically accumulated on the main control console.
Penalties
3 penalty timers of 2 or 4 minutes are available for each team.
To give a penalty to a player:
choose the player number with keys 0 to 9.
launch a penalty timer with keys 12, 13, 14 (Home) or keys 22, 23, 24 (Guests).
Press the appropriate key once or twice to choose the length of the penalty (2 or 4 minutes).
For each team: the shortest penalty timer is displayed on the console screen.
HANDBALL
choose the new player number with keys 0 to 9.
validate the new player number with keys 12, 13, 14 (Home) or keys 22, 23, 24 (Guests).
To delete 1 penalty timer: keep key 16 pressed and press keys 12, 13, 14, 22, 23 or 24 twice.
Time-outs
Stop the game timer with key 18, then start the time-out timer with key 17.
Once the time-out timer is running: add 1 time-out request with key 10 (Home) or key 26 (Guests).
Once the time-out timer is running: delete 1 time-out request by pressing keys 16 and 10 or 26
simultaneously.
Horn
The horn can sound automatically or not at the end of a programmed time (Pre-match, game, time-out
timers).
Cancel or select this function by pressing keys 16 and 19 simultaneously (‘h’ displayed on the console
screen = automatic horn – Please note: the letter displayed depends on the language programmed: GB,
DA, SV: 'h' / NL: 't' / PT: 'b' / FI: 's').
Period number
If needed, correct the period number by pressing keys 16 and 28 simultaneously.
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Volleyball" mode with key 3.
The console screen displays the stored configuration during a few seconds: automatic start of technical
time-outs or not, length of the technical time-outs if needed, length of the other time-outs.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7).
Choose the 12 players on the court at the beginning of the match:
choose each player number with keys 0 and 9 (drop-down list).
validate each number with key 23 or come back to the previous player with key 13.
Game timer
Start or stop the game timer with key 18.
If needed, stop the game timer with key 18 and reset it (back to 0) with key 28.
Scores
Add 1 point with key 10 (Home) or key 26 (Guests).
It is possible to come back to the last operation with key 13 (the last 3 operations can be cancelled). The
number of points and sets can be automatically corrected.
Special case - Euroleague relegation match: at the end of the match, if the results are even after 2
matches, it is possible to play a Golden set in 15 winning points.
Press key 28, then key 9. The Golden set can start.
Substitutions
Enter in "Substitutions" mode with key 21.
Choose the number of the player substituted, then the number of the player who enters the game with
keys 0 to 9.
Correct the last number entered with key 13. Move from the number of the player substituted to the
number of the player who enters the game with key 23.
Number of substitutions
Count the substitutions made during the set with key 11 (Home) or key 25 (Guests).
Correct the substitutions made during the set by pressing keys 16 and 11 or 25 simultaneously.
VOLLEYBALL
The number of substitutions made during the set can be displayed in place of the timer on the
scoreboard. Keep key 16 pressed and press key 28 several times ('S' is displayed on the console screen –
Please note: the letter displayed depends on the language programmed: GB,NL,PT,SV:'S' / DA:'R' / FI:'V').
Standard time-outs
Stop the game timer with key 18, then start the time-out timer with key 17.
Once the time-out timer is running: add 1 time-out request with key 10 (Home) or key 26 (Guests).
Once the time-out timer is running: delete 1 time-out request by pressing keys 16 and 10 or 26
simultaneously.
Technical time-outs
If you have opted for automatic technical time-outs: in the first 4 sets, the technical time-outs start
automatically and the horn can sound automatically when the first team scores 8 or 16 points (see
"Horn" below).
Horn
If you have opted for automatic technical time-outs:
The horn can sound automatically or not at the begin of a technical time-out.
Cancel or select this function by pressing keys 16 and 19 simultaneously (‘h’ displayed on the
console screen = automatic horn – Please note: the letter displayed depends on the language
programmed: GB, DA, SV: 'h' / NL: 't' / PT: 'b' / FI: 's').
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Tennis" mode with key 4.
The console screen displays the stored configuration during a few seconds: number of sets, number of
games to win a set, operation mode in the last set (set replaced by a tie-break in 7 winning points, by a
tie-break in 10 winning points or normal set in x winning games), sets played with or without Tie-Break,
final set played with or without Tie-Break ("+TB" on the console screen).
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams (See "Programme the team names, the number and the name of the
players" – Page 7)
Game timer
Start or stop the game timer with key 18.
If needed, stop the game timer with key 18 and reset the timer (back to 0) with key 28.
Scores
Enter the points with key 10 (Home) or key 26 (Guests).
The games and the sets are counted automatically.
It is possible to come back to the last operation with key 13 (the last 3 operations can be cancelled). The
number of points, games and sets can be automatically corrected.
TENNIS
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Table Tennis" mode with key 5.
The console screen displays the stored configuration during a few seconds: number of sets.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams (See "Programme the team names, the number and the name of the
players" – Page 7)
Game timer
Start or stop the game timer with key 18.
If needed, stop the game timer with key 18 and reset the timer (back to 0) with key 28.
Scores
Add 1 point with key 10 (Home) or key 26 (Guests).
It is possible to come back to the last operation with key 13 (the last 3 operations can be cancelled). The
number of points and sets can be automatically corrected.
TABLE TENNIS
Load a similar type of match configuration by pressing keys 16 and 15 simultaneously, then choose the
name of the teams.
Load a different type of match configuration: press keys 16 and 15 simultaneously, then enter in
programming mode with key 27.
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Badminton" mode with key 6.
The console screen displays the stored configuration during a few seconds: number of points to win a set
- 21 points (30-29 max) or 15 points (21-20 max).
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams (See "Programme the team names, the number and the name of the
players" – Page 7)
Game timer
Start or stop the game timer with key 18.
If needed, stop the game timer with key 18 and reset the timer (back to 0) with key 28.
Scores
Add 1 point with key 10 (Home) or key 26 (Guests).
It is possible to come back to the last operation with key 13 (the last 3 operations can be cancelled). The
number of points and sets can be automatically corrected.
Rest timer
Start or stop the rest timer with key 17.
BADMINTON
the letter displayed depends on the language programmed: GB: 'c' / NL, PT: 'h' / DA, SV: 'K' / FI: 'k').
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Rink-Hockey" mode with key 7.
The console screen displays the stored configuration during a few seconds: length of the pre-match
period, number and length of game periods, mode of display of the game timer (count-up or count-
down), length of the extra-time periods, length of the time-outs, number of time-outs (1 per match or 1
per period), length of the rest periods between the game periods.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7). Note: the pre-match timer can be started
immediately (without waiting for the programming of the teams) by pressing key 3 on the separate
timer control console.
st
If needed, stop the pre-match timer to charge the 1 game period with key 28.
Game timer in count-down mode: display on the console screen the elapsed game time instead of the
remaining time and vice versa with key 21.
End of the first game periods: the rest timer starts automatically in count-up mode.
If the game timer was not stopped quick enough at the end of the period: come back to the game timer
by pressing keys 16 and 18 simultaneously.
End of the rest period: the next game period is loaded automatically.
Start the game timer with key 18.
End of the last game period and end of each extra-time period: the rest timer does not start
automatically. If needed, press key 18.
This rest period is not limited to the programmed time: stop the rest timer and load a new game period
or an extra-time period with key 28.
Correction of the game timer:
stop the game timer with key 18, then enter in timer correction mode by pressing keys 16 and
18 simultaneously.
change the timer: -1min with key 12, -10s with key 14, - 1s with key 16, +1s with key 20, +10s
with key 22, +1min with key 24.
If the "Individual fouls/points" control console is connected and the individual points function is used:
the team points are automatically accumulated on the main control console.
Team Fouls
Add 1 team foul with key 11 (Home) or key 25 (Guests).
Penalties
3 penalty timers of 2, 4 or 10 minutes are available for each team.
To give a penalty to a player:
RINK-HOCKEY
choose the player number with keys 0 to 9.
launch a penalty timer with keys 12, 13, 14 (Home) or keys 22, 23, 24 (Guests).
Press the appropriate key once, twice or three times to choose the length of the penalty (2, 4 or 10
minutes).
For each team: the shortest penalty timer is displayed on the console screen.
validate the new player number with keys 12, 13, 14 (Home) or keys 22, 23, 24 (Guests).
To delete 1 penalty timer: keep key 16 pressed and press keys 12, 13, 14, 22, 23 or 24 twice.
Time-outs
Stop the game timer with key 18, then start the time-out timer with key 17.
Once the time-out timer is running: add 1 time-out request with key 10 (Home) or key 26 (Guests).
Once the time-out timer is running: delete 1 time-out request by pressing keys 16 and 10 or 26
simultaneously.
Horn
Sound the horn manually with key 19.
The horn sounds automatically at the end of a programmed time (Pre-match, game, time-out timers).
Period number
If needed, correct the period number by pressing keys 16 and 28 simultaneously.
Press the ON/OFF key until the console displays the welcome screen.
Programming
The console screen displays the stored configuration during a few seconds: length of the pre-match
period, number and length of game periods, mode of display of the game timer (count-up or count-
down), length of the extra-time periods, length of the time-outs, number of time-outs (1 per match or 1
per period), length of the rest periods between the game periods.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7). Note: the pre-match timer can be started
immediately (without waiting for the programming of the teams) by pressing key 3 on the separate
timer control console.
st
If needed, stop the pre-match timer to charge the 1 game period with key 28.
Game timer in count-down mode: display on the console screen the elapsed game time instead of the
remaining time and vice versa with key 21.
End of the first game periods: the rest timer starts automatically in count-up mode.
If the game timer was not stopped quick enough at the end of the period: come back to the game timer
by pressing keys 16 and 18 simultaneously.
End of the rest period: the next game period is loaded automatically.
Start the game timer with key 18.
End of the last game period and end of each extra-time period: the rest timer does not start
automatically. If needed, press key 18.
This rest period is not limited to the programmed time: stop the rest timer and load a new game period
or an extra-time period with key 28.
Correction of the game timer:
stop the game timer with key 18, then enter in timer correction mode by pressing keys 16 and
18 simultaneously.
change the timer: -1min with key 12, -10s with key 14, - 1s with key 16, +1s with key 20, +10s
with key 22, +1min with key 24. Enter with key 18.
If the "Individual fouls/points" control console is connected and the individual points function is used:
the team points are automatically accumulated on the main control console.
Penalties
3 penalty timers of 2, 5 or 10 minutes are available for each team.
To give a penalty to a player:
choose the player number with keys 0 to 9.
launch a penalty timer with keys 12, 13, 14 (Home) or keys 22, 23, 24 (Guests).
Press the appropriate key once, twice or three times to choose the length of the penalty (2, 5 or 10
minutes).
INLINE-HOCKEY
For each team: the shortest penalty timer is displayed on the console screen.
validate the new player number with keys 12, 13, 14 (Home) or keys 22, 23, 24 (Guests).
To delete 1 penalty timer: keep key 16 pressed and press keys 12, 13, 14, 22, 23 or 24 twice.
Time-outs
Stop the game timer with key 18, then start the time-out timer with key 17.
Once the time-out timer is running: add 1 time-out request with key 10 (Home) or key 26 (Guests).
Once the time-out timer is running: delete 1 time-out request by pressing keys 16 and 10 or 26
simultaneously.
Horn
Sound the horn manually with key 19.
The horn sounds automatically at the end of a programmed time (Pre-match, game, time-out timers).
Period number
If needed, correct the period number by pressing keys 16 and 28 simultaneously.
Press the ON/OFF key until the console displays the welcome screen.
Programming
The console screen displays the stored configuration during a few seconds: length of the pre-match
period, number and length of game periods, mode of display of the game timer (count-up or count-
down), length of the extra-time periods, length of the time-outs, number of time-outs (1 per match or 1
per period), length of the rest periods between the game periods.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7). Note: the pre-match timer can be started
immediately (without waiting for the programming of the teams) by pressing key 3 on the separate
timer control console.
st
If needed, stop the pre-match timer to charge the 1 game period with key 28.
Game timer in count-down mode: display on the console screen the elapsed game time instead of the
remaining time and vice versa with key 21.
End of the first game periods: the rest timer starts automatically in count-up mode.
If the game timer was not stopped quick enough at the end of the period: come back to the game timer
by pressing keys 16 and 18 simultaneously.
End of the rest period: the next game period is loaded automatically.
Start the game timer with key 18.
End of the last game period and end of each extra-time period: the rest timer does not start
automatically. If needed, press key 18.
This rest period is not limited to the programmed time: stop the rest timer and load a new game period
or an extra-time period with key 28.
Correction of the game timer:
stop the game timer with key 18, then enter in timer correction mode by pressing keys 16 and
18 simultaneously.
change the timer: -1min with key 12, -10s with key 14, - 1s with key 16, +1s with key 20, +10s
with key 22, +1min with key 24. Enter with key 18.
If the "Individual fouls/points" control console is connected and the individual points function is used:
the team points are automatically accumulated on the main control console.
Penalties
3 penalty timers of 2, 5 or 10 minutes are available for each team.
To give a penalty to a player:
choose the player number with keys 0 to 9.
launch a penalty timer with keys 12, 13, 14 (Home) or keys 22, 23, 24 (Guests).
Press the appropriate key once, twice or three times to choose the length of the penalty (2, 5 or 10
minutes).
For each team: the shortest penalty timer is displayed on the console screen.
ICE-HOCKEY
press keys 16 and 12, 13, 14, 22, 23 or 24 simultaneously.
validate the new player number with keys 12, 13, 14 (Home) or keys 22, 23, 24 (Guests).
To delete 1 penalty timer: keep key 16 pressed and press keys 12, 13, 14, 22, 23 or 24 twice.
Time-outs
Stop the game timer with key 18, then start the time-out timer with key 17.
Once the time-out timer is running: add 1 time-out request with key 10 (Home) or key 26 (Guests).
Once the time-out timer is running: delete 1 time-out request by pressing keys 16 and 10 or 26
simultaneously.
Horn
Sound the horn manually with key 19.
The horn sounds automatically at the end of a programmed time (Pre-match, game, time-out timers).
Period number
If needed, correct the period number by pressing keys 16 and 28 simultaneously.
Press the ON/OFF key until the console displays the welcome screen.
Programming
The console screen displays the stored configuration during a few seconds: length of the pre-match
period, number and length of game periods, mode of display of the game timer (count-up or count-
down), length of the extra-time periods, length of the time-outs, number of time-outs (1 per match or 1
per period), length of the rest periods between the game periods.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7). Note: the pre-match timer can be started
immediately (without waiting for the programming of the teams) by pressing key 3 on the separate
timer control console.
st
If needed, stop the pre-match timer to charge the 1 game period with key 28.
Game timer in count-down mode: display on the console screen the elapsed game time instead of the
remaining time and vice versa with key 21.
End of the first game periods: the rest timer starts automatically in count-up mode.
If the game timer was not stopped quick enough at the end of the period: come back to the game timer
by pressing keys 16 and 18 simultaneously.
End of the rest period: the next game period is loaded automatically.
Start the game timer with key 18.
End of the last game period and end of each extra-time period: the rest timer does not start
automatically. If needed, press key 18.
This rest period is not limited to the programmed time: stop the rest timer and load a new game period
or an extra-time period with key 28.
Correction of the game timer:
stop the game timer with key 18, then enter in timer correction mode by pressing keys 16 and
18 simultaneously.
change the timer: -1min with key 12, -10s with key 14, - 1s with key 16, +1s with key 20, +10s
with key 22, +1min with key 24. Enter with key 18.
If the "Individual fouls/points" control console is connected and the individual points function is used:
the team points are automatically accumulated on the main control console.
Penalties
UNI-HOCKEY / FLOORBALL
2 penalty timers of 2, 5 or 10 minutes are available for each team.
To give a penalty to a player:
choose the player number with keys 0 to 9.
launch a penalty timer with keys 12, 13 (Home) or keys 23, 24 (Guests).
Press the appropriate key once, twice or three times to choose the length of the penalty (2, 5 or 10
minutes).
For each team: the shortest penalty timer is displayed on the console screen.
validate the new player number with keys 12, 13 (Home) or keys 23, 24 (Guests).
To delete 1 penalty timer: keep key 16 pressed and press keys 12, 13, 23 or 24 twice.
Time-outs
Stop the game timer with key 18, then start the time-out timer with key 17.
Once the time-out timer is running: add 1 time-out request with key 10 (Home) or key 26 (Guests).
Once the time-out timer is running: delete 1 time-out request by pressing keys 16 and 10 or 26
simultaneously.
Horn
Sound the horn manually with key 19.
The horn sounds automatically at the end of a programmed time (Pre-match, game, time-out timers).
Period number
If needed, correct the period number by pressing keys 16 and 28 simultaneously.
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Futsal" mode with key 8.
The console screen displays the stored configuration during a few seconds: length of game periods,
mode of display of the game timer (count-up or count-down), length of the extra-time periods, length of
the time-outs, length of the rest periods between the game periods, mode of display of the rest timer
(count-up or count-down).
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7).
Game timer
Some of the timer features can also be controlled by the separate timer control console (See "Functions
of the separate timer control console" – Page 5).
If the "Individual fouls/points" control console is connected and the individual points function is used:
the team points are automatically accumulated on the main control console.
Team Fouls
Add 1 team foul with key 11 (Home) or key 25 (Guests).
SOCCER / FUTSAL
Penalties
2 penalty timers of 2 minutes are available for each team.
To give a penalty to a player:
choose the player number with keys 0 to 9.
launch a penalty timer with keys 12, 13 (Home) or keys 23, 24 (Guests).
For each team: the shortest penalty timer is displayed on the console screen.
To change the number of the excluded player:
press keys 16 and 12, 13, 23 or 24 simultaneously.
validate the new player number with keys 12, 13 (Home) or keys 23, 24 (Guests).
To delete 1 penalty timer: keep key 16 pressed and press keys 12, 13, 23 or 24 twice.
Time-outs
Stop the game timer with key 18, then start the time-out timer with key 17.
Once the time-out timer is running: add 1 time-out request with key 10 (Home) or key 26 (Guests).
Once the time-out timer is running: delete 1 time-out request by pressing keys 16 and 10 or 26
simultaneously.
Horn
The horn can sound automatically or not at the end of a programmed time (game, time-out timers).
Cancel or select this function by pressing keys 16 and 19 simultaneously (‘h’ displayed on the console
screen = automatic horn – Please note: the letter displayed depends on the language programmed: GB,
DA, SV: 'h' / NL: 't' / PT: 'b' / FI: 's').
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Netball" mode with key 0.
The console screen displays the stored configuration during a few seconds: length of game periods and
mode of display of the game timer (count-up or count-down), length of the extra-time periods.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7).
Game timer
Start or stop the game timer with key 18.
End of the first 3 game periods: the rest timer starts automatically in count-up mode.
If the game timer was not stopped quick enough at the end of the period: come back to the game timer
by pressing keys 16 and 18 simultaneously.
Stop the rest timer and load a new game period or an extra-time period with key 28.
th
End of the 4 game period and end of each extra-time period: the rest timer does not start
automatically. If needed, press key 18.
Correction of the game timer:
stop the game timer with key 18, then enter in timer correction mode by pressing keys 16 and
18 simultaneously.
change the timer: -1min with key 12, -10s with key 14, - 1s with key 16, +1s with key 20, +10s
with key 22, +1min with key 24.
Horn
The horn can sound automatically or not at the end of a programmed time (Game, extra-time timers).
Cancel or select this function by pressing keys 16 and 19 simultaneously (‘h’ displayed on the console
screen = automatic horn – Please note: the letter displayed depends on the language programmed: GB,
DA, SV: 'h' / NL: 't' / PT: 'b' / FI: 's').
Ball possession
Invert the ball possession indicator (home / guests / arrows off) with key 20.
Period number
NETBALL
If needed, correct the period number by pressing keys 16 and 28 simultaneously.
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Boxing" mode with key 9.
The console screen displays the stored configuration during a few seconds: number and length of rounds,
mode of display of the round timer (count-up or count-down), length of the rest periods.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the boxers (See "Programme the team names, the number and the name of the
players" – Page 7)
Timer
Start or stop the round timer with key 18.
End of the rounds: the rest timer starts automatically.
End of the rest period: the next round is loaded automatically.
Start the round timer with key 18.
Correction of the round timer:
stop the round timer with key 18, then enter in timer correction mode by pressing keys 16 and
18 simultaneously.
change the timer: -1min with key 12, -10s with key 14, - 1s with key 16, +1s with key 20, +10s
with key 22, +1min with key 24.
Horn
The horn can sound automatically or not at the end of a programmed time (Round, rest timers).
Cancel or select this function by pressing keys 16 and 19 simultaneously (‘h’ displayed on the console
screen = automatic horn – Please note: the letter displayed depends on the language programmed: GB,
DA, SV: 'h' / NL: 't' / PT: 'b' / FI: 's').
Round number
If needed, correct the round number by pressing keys 16 and 28 simultaneously.
BOXING
Load a similar type of fight configuration by pressing keys 16 and 15 simultaneously, then choose the
name of the boxers.
Load a different type of fight configuration: press keys 16 and 15 simultaneously, then enter in
programming mode with key 27.
Press the ON/OFF key until the console displays the welcome screen.
Programming
The console screen displays the stored configuration during a few seconds: mode of display of the timer
(count-up or count-down), length of time (in count-down mode).
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Timer
Start or stop the timer with key 18.
In count-down mode: the horn sounds automatically at the end of the programmed time. The timer
continues to count on the console screen.
Correction of the timer:
stop the timer with key 18, then enter in timer correction mode by pressing keys 16 and 18
simultaneously.
change the timer: -1min with key 12, -10s with key 14, - 1s with key 16, +1s with key 20, +10s
with key 22, +1min with key 24.
Horn
Sound the horn manually with key 19.
Load a different type of timer configuration: press key 28, then enter in programming mode with key 27.
Press the ON/OFF key until the console displays the welcome screen.
Programming
The console screen displays the stored configuration during a few seconds: length of each exercise
period, length of each rest period, number of exercise and rest periods to go.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Timer
Start or stop the timer with key 18. Exercise and rest periods follow each other automatically on the
control console screen.
Horn
The horn can sound automatically or not at the end of a programmed time.
Cancel or select this function by pressing keys 16 and 19 simultaneously (‘HORN’ displayed on the
console screen = automatic horn - Please note: the text displayed depends on the language programmed:
GB, DA: 'HORN' / NL: 'TOETER' / PT: 'BUZINA' / FI: 'S.' / SV: 'TUTA').
Load a different type of training configuration: press key 28, then enter in programming mode with key
27.
Set-up
Connect the USB-keyboard with the main control console (the other control consoles are not used in this
mode).
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Free" mode with key 15. The choice between "periods" mode and "sets" mode is made in the
sport configuration (see below).
The console screen displays the stored configuration during a few seconds: in "periods" mode: number
and length of game periods, mode of display of the game timer (count-up or count-down), length of the
extra-time periods, length of the time-outs, mode of display of the side timers (penalty timers in count-
down mode or medical timers in count-up mode), length of the penalties, display of the number of time-
outs or of the number of penalties on the scoreboard.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7).
Game timer
Start or stop the game timer with key 18.
Timer in count-down mode: display on the console screen the elapsed game time instead of the
remaining time and vice versa with key 21.
End of the first game periods: the rest timer starts automatically in count-up mode.
If the game timer was not stopped quick enough at the end of the period: come back to the game timer
by pressing keys 16 and 18 simultaneously.
Stop the rest timer and load a new game period or an extra-time period with key 28.
End of the last game period and end of each extra-time period: the rest timer does not start
automatically. If needed, press key 18.
Correction of the game timer:
stop the game timer with key 18, then enter in timer correction mode by pressing keys 16 and
18 simultaneously.
change the timer: -1min with key 12, -10s with key 14, - 1s with key 16, +1s with key 20, +10s
with key 22, +1min with key 24. Enter with key 18.
Scores
Add 1 point with key 10 (Home) or key 26 (Guests).
validate the new player number with keys 12, 13, 14 (Home) or keys 22, 23, 24 (Guests).
To delete 1 penalty timer: keep key 16 pressed and press keys 12, 13, 14, 22, 23 or 24 twice.
Delete all the penalty timers by pressing keys 15 and 12, 13, 14, 22, 23 or 24 simultaneously.
Time-outs
Stop the game timer with key 18, then start the time-out timer with key 17.
Once the time-out timer is running: add 1 time-out request with key 10 (Home) or key 26 (Guests).
Once the time-out timer is running: delete 1 time-out request by pressing keys 16 and 10 or 26
simultaneously.
Reset the number of time-out requests (back to 0) by pressing keys 15 and 17 simultaneously.
Horn
Sound the horn manually with key 19.
The horn sounds automatically at the end of a programmed time (Game, time-out timers).
Ball possession
Invert the ball possession indicator (home / guests / arrows off) with key 20.
Set-up
Connect the USB-keyboard with the main control console (the other control consoles are not used in this
mode).
Press the ON/OFF key until the console displays the welcome screen.
Programming
Select the "Free" mode with key 15. The choice between "periods" mode and "sets" mode is made in the
sport configuration (see below).
The console screen displays the stored configuration during a few seconds: in "sets" mode: number of
sets, number of points to win a set, number of points to win the last set, length of the time-outs.
Press key 18 to view the data on the console screen longer.
Change the configuration with key 0 or play with the stored configuration with key 9.
To change configuration: answer the various questions displayed on the console screen with keys 0 to 9,
and enter your answer with key 23.
During programming, it is always possible to come back to the previous programming with key 13.
Choose the name of the teams, the number and the name of the players (See "Programme the team
names, the number and the name of the players" – Page 7).
Game timer
Start or stop the game timer with key 18.
If needed, stop the game timer with key 18 and reset the timer (back to 0) with key 28.
Scores
Add 1 point with key 10 (Home) or key 26 (Guests).
Once the minimum score per set is reached: enter the set won with key 23.
It is possible to come back to the last operation with key 13 (the last 3 operations can be cancelled). The
number of points and sets can be automatically corrected.
Time-outs
Once the time-out timer is running: add 1 time-out request with key 10 (Home) or key 26 (Guests).
Once the time-out timer is running: delete 1 time-out request by pressing keys 16 and 10 or 26
simultaneously.
Reset the number of time-out requests (back to 0) by pressing keys 15 and 17 simultaneously.
Horn
Sound the horn manually with key 19.
The horn sounds automatically at the end of a programmed time (time-out timers).
If the score is equal: select a winner with key 10 (Home) or key 26 (Guests).