0% found this document useful (0 votes)
16 views15 pages

AJava Assignment

Threads enable concurrent execution of tasks within a program. The main purposes of threads in Java are to improve performance by utilizing multiple cores, maintain responsiveness while performing long tasks, simplify programming of concurrent tasks, and allow sharing and coordination of resources between threads. There are different ways to create and manage threads in Java, including extending the Thread class, implementing Runnable, and using an ExecutorService. Thread communication and synchronization techniques are used to coordinate thread execution and prevent race conditions when accessing shared resources.

Uploaded by

Wub Tefera
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
Download as docx, pdf, or txt
0% found this document useful (0 votes)
16 views15 pages

AJava Assignment

Threads enable concurrent execution of tasks within a program. The main purposes of threads in Java are to improve performance by utilizing multiple cores, maintain responsiveness while performing long tasks, simplify programming of concurrent tasks, and allow sharing and coordination of resources between threads. There are different ways to create and manage threads in Java, including extending the Thread class, implementing Runnable, and using an ExecutorService. Thread communication and synchronization techniques are used to coordinate thread execution and prevent race conditions when accessing shared resources.

Uploaded by

Wub Tefera
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1/ 15

#1) define thread, and multithreading and explain the purpose of threads in Java,

1. A thread can be defined as a single sequence of execution within a program. It is the smallest
unit of processing that can be scheduled by an operating system. Threads enable concurrent
execution of multiple tasks within a program.

2. Multithreading refers to the technique of having multiple threads running concurrently within
a single program. It allows for parallel execution of tasks, improving the efficiency and
responsiveness of the program.

The purpose of threads in Java is to achieve concurrent and parallel execution, which can bring
several benefits:

a) Improved performance: By utilizing multiple threads, tasks can be executed simultaneously,


taking advantage of multi-core processors. This can lead to significant performance
improvements, especially in computationally intensive or time-consuming operations.

b) Responsiveness: Multithreading enables a program to remain responsive even while


performing time-consuming tasks. By separating tasks into multiple threads, the program can
continue to execute other parts of its code, respond to user input, and handle events without any
delays.

c) Simplified programming: Threads in Java provide a higher level of abstraction for concurrent
programming. They allow we to write code that can execute different tasks concurrently without
having to deal with low-level details of thread management.

d) Resource sharing: Threads can share resources such as memory, files, and network
connections. This allows multiple threads to work together, sharing and manipulating data as
needed.

e) Asynchronous programming: Java threads can be used to perform tasks asynchronously. This
means that a thread can be created to handle a particular operation while the main program
continues its execution. Asynchronous programming is commonly used in scenarios where
waiting for certain operations to complete would result in delays or reduced performance.

In summary, threads in Java enable concurrent and parallel execution of tasks, leading to
improved performance, responsiveness, and simplified programming for various use cases.
#2)
Processes and threads are both essential components of concurrent programming, but they have
some key differences. Understanding these differences helps students grasp the significance of
multithreading.

1. Definition:
- Process: A process is an instance of a running program. It has its own memory space and
system resources, such as file handles and CPU time. Processes are independent of each other.

1
- Thread: A thread is the smallest unit of execution within a process. It shares the same memory
space and system resources as other threads in the same process and operates within the context
of that process.

2. Communication and synchronization:


- Process: Processes are isolated from each other and communicate through inter-process
communication (IPC) mechanisms like pipes, sockets, or shared memory. Synchronization
between processes is relatively complex and involves explicit coordination mechanisms.
- Thread: Threads within the same process can directly access and modify the shared memory
space. They can communicate and synchronize using simple shared data structures or
synchronization primitives like locks and semaphores.

3. Resource usage and overhead:


- Process: Each process has its own memory space and system resources, which typically include
its own copy of the executing program, libraries, and other necessary data. Creating, switching
between, and managing processes incurs relatively high overhead in terms of memory and
system resources.
- Thread: Threads share the same memory space and system resources, reducing the overhead
compared to processes. Creating and switching between threads is faster and requires fewer
system resources.

4. Fault isolation and stability:


- Process: Processes are isolated from each other, meaning that if one process crashes, it doesn't
affect other processes. This isolation provides a higher level of fault tolerance and stability.
- Thread: Threads share the same memory space, so if one thread crashes due to a defect or an
error, it can potentially affect the stability of the entire process.

5. Portable and scalable programming:


- Process: Processes can be distributed across multiple systems and can be designed to scale
horizontally. However, communication between processes over a network can introduce
additional complexities in terms of serialization and deserialization of data.
- Thread: Threads are confined within a single process and cannot be distributed across multiple
systems. However, they are more lightweight and enable efficient concurrency within a single
program.

In summary, processes and threads have different characteristics and use cases. Processes offer
isolation, fault tolerance, and are suitable for distributed systems. Threads provide lightweight
concurrency within a single program, allowing for efficient resource usage and communication
between different parts of a program. Understanding these differences helps students
comprehend why multithreading can be a powerful technique for achieving concurrent execution
and improving performance in many scenarios.
#3
In Java, there are multiple ways to create and manage threads. Here are some common
approaches:

2
1. Extending the Thread class: Is a way of creating threads is by extending the Thread class
itself. In this approach, we can need to create a subclass of Thread and override its run() method
with our own implementation. Then, we can create an instance of our custom thread class and
call start() method on it.
```java
class MyThread extends Thread {
public void run() {
// Code to be executed in the thread
}
}

// Creating and starting a thread


MyThread myThread = new MyThread();
myThread.start();
```

2. Implementing the Runnable interface:The Runnable interface is a functional interface that


represents a task that can be executed on a separate thread.
```java
class MyRunnable implements Runnable {
public void run() {
// Code to be executed in the thread
}
}

// Creating and starting a thread


Thread myThread = new Thread(new MyRunnable());
myThread.start();
```
3. Utilizing the Executor Service framework: Java provides Executor Service interface for
managing threads in a more efficient way than directly creating Threads or Runnables objects.
You can use Executors factory methods for creating Executor Service instances with different
configurations like fixed number of threads or cached threads etc.
```java
ExecutorService executor = Executors.newFixedThreadPool(5);

executor.submit(() -> {
// Code to be executed in the thread
});

executor.shutdown();
```

Once a thread is created, it can be started by calling the `start()` method. The `run()` method
defined in the thread's class or passed as a parameter to the `Runnable` interface represents the
code that will be executed when the thread is started.

3
Multithreading can be implemented by creating multiple threads and running them concurrently.
Here's an example of a simple multithreading program:

```java
class MyRunnable implements Runnable {
private final String message;

public MyRunnable(String message) {


this.message = message;
}

public void run() {


System.out.println(message);
}
}

public class Main {


public static void main(String[] args) {
Thread thread1 = new Thread(new MyRunnable("Hello"));
Thread thread2 = new Thread(new MyRunnable("World"));

thread1.start();
thread2.start();
}
}
```

In this program, two threads are created using the `MyRunnable` class, each with a different
message. When the threads are started, they execute their respective `run()` methods
concurrently, resulting in interleaved output of "Hello" and "World".

Remember to handle synchronization and mutual exclusion when multiple threads access shared
resources or modify shared data.
#4)
Thread communication and synchronization are advanced concepts in multithreading that help
manage the execution of multiple threads in a coordinated and efficient manner.

Thread communication involves the exchange of data or signals between threads to coordinate
their actions or share information. There are several mechanisms for thread communication,
including shared memory, message passing, and synchronization primitives.

Shared memory: Threads can communicate by sharing a common memory space. One thread can
write data to a shared memory location, and another thread can read that data. However, care
must be taken to ensure proper synchronization to avoid race conditions and data inconsistencies.

4
Message passing: Threads can communicate by sending messages to each other. This can be
achieved through various mechanisms such as pipes, sockets, or message queues. The sender
thread puts a message into a queue, and the receiver thread retrieves and processes the message.

Synchronization is the process of coordinating the execution of multiple threads to ensure proper
order and consistency of operations. It involves controlling access to shared resources and
preventing race conditions.

Race condition: A race condition occurs when multiple threads access shared data
simultaneously, resulting in unpredictable and incorrect behavior. Synchronization techniques
are used to prevent race conditions.

Synchronization primitives: These are mechanisms provided by programming languages or


operating systems to control thread synchronization. Some common synchronization primitives
include locks, semaphores, condition variables, and barriers.

Locks: Locks, also known as mutexes, are used to provide exclusive access to a shared resource.
Only one thread can acquire a lock at a time, preventing other threads from accessing the
resource until the lock is released.

Semaphores: Semaphores are used to control access to a shared resource by limiting the number
of threads that can access it simultaneously. They can be used to implement critical sections or to
control the number of resources available.

Condition variables: Condition variables are used to coordinate the execution of multiple threads
based on certain conditions. Threads can wait on a condition variable until a specific condition is
met, and another thread can signal the condition variable to wake up waiting threads.

Barriers: Barriers are synchronization primitives that allow a set of threads to wait for each other
at a specific point in their execution. Once all threads have reached the barrier, they are released
to continue their execution.

By using thread communication and synchronization techniques, developers can ensure proper
coordination and synchronization between threads, avoiding race conditions and achieving
efficient and correct multithreaded execution.
#5)
In multithreaded programs, several common problems can arise, including race conditions,
deadlocks, and livelocks. These issues can lead to incorrect program behavior, performance
degradation, or program crashes. Here's an overview of these problems and techniques to prevent
or resolve them:

1. Race conditions: A race condition occurs when multiple threads access shared data
simultaneously, resulting in unpredictable and incorrect behavior. To prevent race conditions,
synchronization techniques like locks, semaphores, or atomic operations can be used to ensure
exclusive access to shared resources. By properly synchronizing access to shared data, race
conditions can be avoided.

5
2. Deadlocks: A deadlock occurs when two or more threads are blocked forever, waiting for each
other to release resources. Deadlocks typically happen when threads acquire resources in a
specific order and don't release them properly. To prevent deadlocks, several techniques can be
employed:

- Avoid circular dependencies: Ensure that threads acquire resources in a consistent order to
avoid circular dependencies.
- Use timeouts: Implement timeouts to break deadlocks by releasing resources if they are not
acquired within a certain time.
- Resource ordering: Establish a global order for acquiring resources to avoid potential
deadlocks.

3. Livelocks: A livelock occurs when two or more threads keep responding to each other's
actions without making any progress. It is similar to a deadlock but with active threads. To
resolve livelocks, the following techniques can be helpful:

- Introduce randomness: Add randomness or delays in thread actions to break the repetitive
pattern causing the livelock.
- Modify thread behavior: Change the thread's behavior to avoid the repeated actions that lead
to the livelock.
- Use timeouts: Implement timeouts to break out of the livelock state and allow threads to
proceed with their execution.

4. Starvation: Starvation occurs when a thread is unable to access a shared resource or make
progress due to other threads continuously occupying the resource. To prevent starvation,
techniques like fair scheduling, priority-based scheduling, or resource allocation algorithms can
be used to ensure that all threads get a fair chance to access resources.

It's important to note that these problems can be complex and challenging to identify and resolve.
Proper design, careful synchronization, and thorough testing are crucial to avoid or mitigate
these issues in multithreaded programs.
#6) In Java, streams are used to handle input and output operations. They provide a way to read
from or write to different sources, such as files, network connections, or even in-memory data
structures.

There are two main types of streams in Java: input streams and output streams.

1. Input Streams:
Input streams are used to read data from a source. They provide methods to read data in different
formats, such as bytes, characters, or objects. Some commonly used input stream classes in Java
include:
- InputStream: This is the abstract base class for all input streams. It provides basic methods for
reading bytes from a source.
- FileInputStream: This class is used to read data from a file as a sequence of bytes.

6
- BufferedInputStream: This class provides buffering capabilities to improve the performance of
reading data from an input stream.
- ObjectInputStream: This class is used to read serialized objects from an input stream.

2. Output Streams:
Output streams are used to write data to a destination. They provide methods to write data in
different formats, such as bytes, characters, or objects. Some commonly used output stream
classes in Java include:
- OutputStream: This is the abstract base class for all output streams. It provides basic methods
for writing bytes to a destination.
- FileOutputStream: This class is used to write data to a file as a sequence of bytes.
- BufferedOutputStream: This class provides buffering capabilities to improve the performance
of writing data to an output stream.
- ObjectOutputStream: This class is used to write serialized objects to an output stream.

The main difference between input streams and output streams is the direction of data flow. Input
streams read data from a source, while output streams write data to a destination. Additionally,
input streams provide methods for reading data, while output streams provide methods for
writing data.

It's important to note that input and output streams are often used together. For example's , when
reading data from a file, we would typically use an input stream to read the data, and when
writing data to a file, we would use an output stream to write the data.

In summary, input streams are used to read data from a source, while output streams are used to
write data to a destination. They provide different classes and methods to handle reading and
writing operations in Java.
#7)
Buffer streams play a crucial role in improving the performance of I/O operations. They are used
to temporarily store data in memory, which reduces overhead and minimizes system calls. This
allows for larger and more efficient I/O operations.

Here are some key points to keep in mind when using buffer streams:

1. Use `BufferedReader` when reading from a character stream, such as a text file. This class
reads characters from the stream into an internal buffer, which can be accessed using the `read()`
method. By buffering the input data, `BufferedReader` can reduce the number of I/O operations
needed to read the entire file.

2. Use `BufferedWriter` when writing to a character stream, such as a text file. This class writes
characters to an internal buffer, which can be flushed to the output stream using the `flush()`
method or automatically when the buffer is full. By buffering the output data, `BufferedWriter`
can reduce the number of I/O operations needed to write the entire file.

3. Use `BufferedInputStream` when reading from a binary stream, such as an image or audio file.
This class reads bytes from the stream into an internal buffer, which can be accessed using the

7
`read()` method. By buffering the input data, `BufferedInputStream` can reduce the number of
I/O operations needed to read the entire file.

4. Use `BufferedOutputStream` when writing to a binary stream, such as an image or audio file.
This class writes bytes to an internal buffer, which can be flushed to the output stream using the
`flush()` method or automatically when the buffer is full. By buffering the output data,
`BufferedOutputStream` can reduce the number of I/O operations needed to write the entire file.

In summary, by using buffer streams like BufferedReader and BufferedWriter for character
streams and BufferedInputStream and BufferedOutputStream for binary streams during I/O
operations, we can minimize system calls and reduce overhead. This results in more efficient and
faster I/O operations.
#8)
A Java code that demonstrates how to create a new file, read data from an existing file, and write
data to a file using file handling in Java:

```java
import java.io.*;

public class FileHandlingDemo {


public static void main(String[] args) throws IOException {
// Create a new file
File newFile = new File("newFile.txt");
newFile.createNewFile();

// Write data to the newly created file


FileWriter writer = new FileWriter(newFile);
writer.write("This is some data that we're writing to the file.");
writer.close();

// Read data from an existing file


File existingFile = new File("existingFile.txt");
FileReader reader = new FileReader(existingFile);

int character;
StringBuilder stringBuilder = new StringBuilder();

while ((character = reader.read()) != -1) {


stringBuilder.append((char) character);
System.out.print((char) character);
}

reader.close();

// Write data to an existing file


FileWriter writer2 = new FileWriter(existingFile);
writer2.write("\nThis is some additional text that we're appending to the existing file.");
8
writer2.close();
}
}
```

Let me explain each step of this code:

1. First, we import the necessary `java.io` package for performing input and output operations.

2. Next, we create a `main` method where all our code will reside.

3. To create a new file, we use the `File` class and pass in the name of the file as an argument.
We then call the `createNewFile()` method on this object to create a blank text file with this
name.

4. To write data to this newly created file, we create a `FileWriter` object and pass in our newly
created `file` object as an argument. We then call the `write()` method on this object and pass in
the data we want to write to the file. Finally, we close the `writer` object using the `close()`
method.

5. To read data from an existing file, we create a new `File` object and pass in the name of our
existing file as an argument. We then create a `FileReader` object and pass in our existing `file`
object as an argument. We use a while loop to read each character from the file until we reach
the end of the file (indicated by `-1`). We append each character to a `StringBuilder` object so
that we can print out all of the characters at once when we're done reading. Finally, we close our
reader using the `close()` method.

6. To write data to an existing file, we create another `FileWriter` object and pass in our existing
`file` object as an argument. We then call the `write()` method on this object and pass in any
additional text that we want to append to this file. Finally, we close this writer using the `close()`
method.

That's it! This code should demonstrate how to create a new file, read data from an existing file,
and write data to a file using Java's built-in file handling capabilities.
#9)
During file I/O operations, several exceptions may occur. The three most common exceptions are
FileNotFoundError, IOError, and PermissionError. Let's take a closer look at each of these
exceptions and how to handle them appropriately using try-catch blocks.

1. FileNotFoundError: This exception is raised when attempting to access a file that does not
exist in the specified location. To handle this exception, we can use the following code:

```python
try:
# file I/O operations
except FileNotFoundError:

9
# handle missing file
```

In the try block, we can perform any file I/O operations that we need to execute. If a
FileNotFoundError is raised during these operations, the code inside the except block will be
executed. In this case, we can include code to create a new file or prompt the user to provide the
correct filename.

2. IOError: This exception is raised when an input/output operation fails for an unspecified
reason. To handle this exception, we can use the following code:

```python
try:
# file I/O operations
except IOError:
# handle I/O error
```

In the try block, we can perform any file I/O operations that we need to execute. If an IOError is
raised during these operations, the code inside the except block will be executed. In this case, we
can include code to retry the operation or prompt the user to check their input/output devices.

3. PermissionError: This exception is raised when attempting to access a file without sufficient
permissions or privileges. To handle this exception, we can use the following code:

```python
try:
# file I/O operations
except PermissionError:
# handle permission issue
```

In the try block, we can perform any file I/O operations that require specific permissions or
privileges. If a PermissionError is raised during these operations, then our except block will be
executed. In this case, we can include code to prompt the user to provide the correct permissions
or privileges.

In conclusion, handling exceptions during file I/O operations is crucial for ensuring that our code
runs smoothly and without errors. By using try-catch blocks and handling each exception
appropriately, we can ensure that our code is robust and reliable.
#10)
Character streams and byte streams are two types of streams in Java that handle different types of
data. Character streams handle text data, which is represented in Unicode format, while byte
streams handle binary data.

10
Character streams are used to read and write text data. They work with characters instead of
bytes, which makes them more suitable for working with text-based files such as .txt or .csv files.
Character streams use Unicode encoding, which supports a wide range of characters from
different languages and scripts.

Byte streams, on the other hand, are used to read and write binary data such as images or audio
files. They work with bytes instead of characters and can handle any type of data regardless of its
format.

Now let's compare InputStreamReader and OutputStreamWriter.

InputStreamReader is a class that converts bytes to characters. It reads bytes from an


InputStream object (which can be a FileInputStream or any other type of input stream) and
converts them into characters using a specified character encoding (such as UTF-8 or ISO-8859-
1). This allows you to read text data from binary files or network connections.

Here's an example code snippet that shows how to use InputStreamReader:

```
InputStream inputStream = new FileInputStream("file.txt");
Reader reader = new InputStreamReader(inputStream, "UTF-8");
int character;
while ((character = reader.read()) != -1) {
System.out.print((char) character);
}
```

In this example, we create an InputStream object from a file called "file.txt". We then create an
InputStreamReader object that reads from the input stream and uses UTF-8 encoding to convert
the bytes into characters. We then loop through each character in the file using the `read()`
method until we reach the end (-1).

OutputStreamWriter is a class that converts characters to bytes. It writes characters to an


OutputStream object (which can be a FileOutputStream or any other type of output stream) using
a specified character encoding. This allows you to write text data to binary files or network
connections.

Here's an example code snippet that shows how to use OutputStreamWriter:

```
OutputStream outputStream = new FileOutputStream("file.txt");
Writer writer = new OutputStreamWriter(outputStream, "UTF-8");
writer.write("Hello, world!");
writer.close();
```

11
In this example, we create an OutputStream object from a file called "file.txt". We then create an
OutputStreamWriter object that writes to the output stream and uses UTF-8 encoding to convert
the characters into bytes. We then write the string "Hello, world!" to the file using the `write()`
method and close the writer.

In summary, character streams are used for reading and writing text data in Unicode format
while byte streams are used for reading and writing binary data. InputStreamReader converts
bytes to characters while OutputStreamWriter converts characters to bytes.
#11)
The HttpServletRequest and HttpServletResponse objects are essential in handling form data in a
servlet. Here's how to use them:

1. First, create a servlet that extends HttpServlet.

2. Override either the doPost() or doGet() method depending on the HTTP method used to
submit the form data.

3. In the overridden method, retrieve the HttpServletRequest object by passing it as a parameter.

4. Use the getParameter() method of HttpServletRequest to access form data submitted by the
client. This method takes a string parameter that represents the name of an input field in the
HTML form.

5. Once you have retrieved all necessary form data, process it as required by your application
logic.

6. To send data back to the client, retrieve the HttpServletResponse object by passing it as a
parameter to your overridden method.

7. Use PrintWriter object obtained from HttpServletResponse object's getWriter() method to


send data back to client.

Here's an example code snippet that demonstrates how to use these objects:

```
public class MyServlet extends HttpServlet {

@Override
protected void doPost(HttpServletRequest request, HttpServletResponse response) throws
ServletException, IOException {
// Retrieve form data
String name = request.getParameter("name");
String email = request.getParameter("email");

// Process form data


// ...

12
// Send response back to client
PrintWriter out = response.getWriter();
out.println("Thank you for submitting your information!");
}
}
```

In this example, we retrieve two input fields named "name" and "email" from an HTML form
using HttpServletRequest's getParameter() method. We then process this information and send a
simple message back to client using PrintWriter obtained from HttpServletResponse object's
getWriter() method.

Remember that when handling forms with servlets, always validate user input before processing
it further in order to prevent security vulnerabilities like SQL injection attacks or cross-site
scripting (XSS) attacks.
#12)
The servlet lifecycle refers to the series of events that occur during the lifespan of a servlet. It
includes three main stages: initialization, service, and destruction. Let's take a closer look at each
stage and the methods associated with them:

1. Initialization:
The first stage of the servlet lifecycle is initialization. This stage occurs when the servlet is first
loaded into memory by the web container. During this stage, the init() method is called once to
perform any necessary setup tasks. The init() method takes no parameters and returns void.

Here's an example code snippet for initializing a servlet:

```
public void init() throws ServletException {
// Perform initialization tasks here
}
```

2. Service:
The second stage of the servlet lifecycle is service. This stage occurs when a client sends a
request to the web server that requires processing by the servlet. During this stage, the service()
method is called to handle incoming requests and generate responses.

Here's an example code snippet for servicing a request:

```
public void service(HttpServletRequest request, HttpServletResponse response) throws
ServletException, IOException {
// Handle incoming requests and generate responses here
}

13
```

3. Destruction:
The final stage of the servlet lifecycle is destruction. This stage occurs when the web container
decides to remove or unload the servlet from memory, either due to server shutdown or
application redeployment. During this stage, the destroy() method is called once to perform any
necessary cleanup tasks before termination.

Here's an example code snippet for destroying a servlet:

```
public void destroy() {
// Perform cleanup tasks here
}
```

In summary, understanding how these three stages work together in conjunction with their
respective methods (init(), service(), and destroy()) can help you develop robust and reliable Java
web applications using Servlets.
#13)
Session management is a crucial aspect of web development that allows the server to maintain
user-specific data across multiple requests. In this scenario, we will create a servlet that stores
user information in a session object and retrieves it on subsequent requests. Here are the steps to
achieve this:

Step 1: Import the HttpSession class


To use session management in servlets, we need to import the javax.servlet.http.HttpSession
class.

import javax.servlet.http.HttpSession;

Step 2: Create a session object


The next step is to create a session object using the request.getSession() method. This method
returns an HttpSession object that represents the current user's session.

HttpSession session = request.getSession();

Step 3: Store data in the session object


Once we have created a session object, we can store data in it using the setAttribute() method.
This method takes two parameters - a key and its corresponding value.

session.setAttribute("username", "John Doe");

In this example, we are storing the username "John Doe" with a key of "username" in the session
object.

14
Step 4: Retrieve data from the session object
To retrieve data from the session object, we can use the getAttribute() method. This method
takes one parameter - the key of the value we want to retrieve.

String username = (String)session.getAttribute("username");

In this example, we are retrieving the value of "username" from our session object and storing it
in a String variable called "username".

Step 5: Use retrieved data


Now that we have retrieved our stored data from our HttpSession object, we can use it as needed
throughout our application logic.

For example:

out.println("Welcome back " + username);

This code will output "Welcome back John Doe" if our stored value was indeed "John Doe".

By following these steps, you can implement basic session management functionality into your
servlets.

15

You might also like