MFA 103 Lecture Notes
MFA 103 Lecture Notes
MFA 103 Lecture Notes
INTRODUCTION
Most of us have at one time laughed at the antics of Tom and Jerry, Disney and the like. The art form
animation has its own potential than one would assume.
Humankind has always been fascinated by moving images. The desire to make pictures move has provoked
some of the most innovative developments in the fields of science and technology during the 20 th century.
Curiously though, it’s this fact which has inhibited a proper recognition of the animated film and animation as
an art form (Wells 1998: 1).
Animation or cartoons have a long rich history. Animation precedes the invention of photography and the cine
camera by several decades. (cine-camera - a camera that takes a sequence of photographs that can give the
illusion of motion when viewed in rapid succession). Ever since man began to create graphic images, he has
been concerned with recording and trying to reproduce movement while trying to tell stories by means of
sequential images (Kinsey 1970:8).According to (Wright 2005:1), animation goes back as far as cave drawings
that flickered in the light of early fires and danced on walls like spirits coming back to life.
Animation is a process of manipulating a series of static images to produce motion. It originates from the
numerous parlors - game toys popular in the early 1800s which experimented with persistence of vision effect
known as the Phi phenomenon.
A continuous history of storytelling can be traced from ancient classical times -the bas- relief decorations of
Greek temples, the painted linings of Egyptian cases and 18th century engraved paints to modern comic book.
Designing for the animated film involves the artist in an extra dimension, that of time. Images which may not
be particularly satisfying or exciting when considered as static pictures take on a new significance when
manipulated (in time as well as in two dimensional space).For instance, a simple line or a dot moving across a
screen becoming smaller or larger, changing pace or direction, is a very different proposition to the same line
or dot on static page (Kinsey 1970).
Mr. Alex Okoth | Introduction to Animation Lecture notes | MFA 103
The animated film plays a much of more significant role in our everyday lives than we probably realize.
Currently we may lose count of the number of instances when animated graphics in their various forms appear
on the screen in the course of an evening’s television. If one includes commercials, children’s programs,
credits, titles, weather forecasts and other documentary programs using animated diagrams, we would probably
discover that we watch far more animated imagery than we realize.
Animation is an art medium that is able to entertain, simplify, exaggerate, reveal complex processes, clarify,
visualize data, sell a product, drive humor home, bring insight, portray human condition, tackle an
uncomfortable subject, be an art form etc. (wesite –animation notes contents).
Quiz. Discuss the significance of animation in dissemination of information through media in the current era.
What is animation?
According to (Wright 2005), the word animate comes from a Latin verb animare, meaning to make alive or fill
with breath. In animation we can completely restructure reality by taking drawings, clay, puppets or forms and
make them seem so real that we want to believe they are alive. Pure fantasy is applied in animation. However,
for animation to work, the fantasy world must be true to itself with its own unbroken rules that we are willing
to believe in it.
Devices for reproducing or simulating movement are of more recent origin as far as western culture is
concerned, although the East has had its shadow puppets for many centuries. Historically, it’s impossible to
separate the development of the animated film from that photography itself and the cinema film in general.
From the early 16th century when camera obscura (a device identical in principle to the pin-hole camera) was
used to delight and amaze audiences by projecting it into a white wall or transparent screen the sunlit scene
outside, various instruments have been invented. Until the invention of photography the images employed in
the devices were always hand drawn, as in the modern animated film.
As techniques of lens manufacture improved, ways of intensifying the light passing through the image were
found. This development made the magic lantern to become more and more efficient like the modern slide
projector.
In the 18th century, Pieter Van Musschenbroek - a Dutchman conceived the idea of double projector which
would carry two sets of slides for simultaneous projection. One side would remain stationary, and generally
depicted a background whereas the other side or set of slides, was moved by using a length of a cord and
consisted of images or figures, etc, which were projected over the background. This gain is in essence hat the
modern film animator does, except that the animator is able to combine two sets of images on one strip of film.
From this point on the story of the search for motion pictures were more concerned with devices designed to be
viewed by one person at a time while moving away from the projected image and mass entertainment. Very
many devices were invented during the 19th century all of which made use of persistence of vision.
In order to enjoy this animation, one would only need one small round piece of paper with pictures on it and
thin ropes fixed at both ends of the shape (Figure 1). Below shows what a thaumatrope (Figure 1) is and how
the illusion of movement is produced (Figure 2).
Phenakistiscope originated from the Greek word (phenakizein), meaning "to trick or cheat"; as it tricks the
eye by making the figures in the pictures appear to move. It is composed of six similar images in different
positions taken in order to relay the movement. A very simple example is a running reindeer and jumping
frogs (Figure 3).
According to Kinsey (1970:12) the fantascope can be made from a disc of a card mounted on a wooden handle
by means of a thumb-tack. When spun and viewed through the slots, using a mirror, the separate drawings run
together to form an animated sequence.
Around 1845 Baron Franz von Uchatius developed the first true movie projector combining the characteristics
of the magic lantern and fantascope, thus making it possible to project moving images to an audience rather
than to a single viewer. But still the images had to be painted by hand on a glass and can therefore be regarded
as early examples of graphic animation.
During this period things were happening in the area of still photography:
i. The researches of Daguerre and Fox Talbot were being adapted for use in the magic lantern.
ii. the Langenheisms of Philadelphia developd a system for making glass slides photographically
From that moment on it was only a matter of time before the motion picture using photographic images was
born and the hand drawn images disappeared from the scene.
A zoetrope produces an illusion of movement from a rapid succession of static pictures. Derived from the
Greek words "life" and "turn" this forms a “wheel of life”.
6. Praxinoscope
In 1877 Emile Raymond built another device with colored strips of paper on the inside service of a cylinder
attached to a pivot similar to the zoetrope invented earlier. Raymond patented his praxinoscope in 1877.
Almost the same as a zoetrope, the only difference was the integration of a mirror to the device which makes the
viewer more comfortable as they watch the movement of the objects. It was known as the “action viewer”.
∙ Kinestoscope
An early motion picture exhibition device was invented in 1888 by Thomas Edison together with his
colleague Eadweard Muybridge. The kinestoscope was designed for films to be viewed through the
window of a cabinet (Figure 6). Kinestoscope means the “view of movement” from the Greek
words κίνησις “movement” and σκοπός “movement”.
Walt Disney and his colleagues had a problem with creating realistic animation and how to
conserve time while creating it. Then they came up with a great solution which can be considered
another innovation in the field of animation - the multiplane camera (Figure 12). The multiplane
camera is a piece of equipment designed to make cartoons more realistic and enjoyable. It uses
stacked panes of glass each with different elements of the animation (Figure 13). With this, it allowed
for the reuse of backgrounds, foregrounds, or any elements not in motion. The multiplane camera was
developed by a Walt Disney Productions team headed by William Garity in the early 1930s. It was
also known as the “super cartoon camera”.
The storyboard was yet another successful creation in animation technology. It is used to recheck
the story and utilizes pencil sketches to review motion.
Next we will discuss the first ever animated films together with some of the most famous and
successful animation characters. Outstanding works in stop motion and clay motion are also elucidated,
followed by a discussion of computer graphics and computer animation, i.e 3D animation.
After the invention of the above-mentioned devices, J. Stuart Blackton made the first animated film in
1906. The film was entitled Humorous Phases of Funny Faces, and with this he became known as
the father of animation. He was using a blackboard as his workplace together with chalk and an
eraser as his main tools. He was able to record the animation using the “draw-stop-film-erase”
method.
The creation of the first ever animated film also inspired many animators to create their own animations. For
instance, Winsor McCay drew Gertie, the trained dinosaur (Figure 8). It was an animated film astonishingly
Next in line was Felix the Cat (Figure 9). During the early 1920s, he became the most famous animated
character. Then came Mickey Mouse (Figure 10). Mickey Mouse was created on November 18, 1928 and with
his creation came the first successful sound animated film. Mickey Mouse was originally known as Steamboat
Willie (Figure 11). He became an international star and made way for the launch of Disney Studios. Lastly,
Looney Tunes was introduced in 1930 by Hugh Harman and Rudolp Ising run by the Warner Bros. Company.
Bugs Bunny, Daffy Duck, Tweety Bird and Silvester are just a few of the main characters in this cartoon.
Stop motion animation is used to animate things that are smaller than life size. Willis Harold
O’Brian pioneered motion picture special effects, which were perfected in stop motion. He
became famous after his successful work on King Kong (Figure 14), claiming the title Dean of Stop-
action Animation. Ray Harryhausen followed in the footsteps of O’Brian and became one of the
most outstanding stop motion film makers through his films Mighty Joe Young and The Lost World
(Figure 15).
On the other hand, claymation also became a trend. Technically, it is the art of moulding clay figures
and making them move, dance, talk, sing and whatever you can think of. Frames are run together to
produce the animation. Chicken Run and Wallace & Grommit are the two most successful
claymations created by Aarmand Studios of the United Kingdom.
One artist doing all the work was both painstaking and time-consuming. The next step was the
development of animation studios where teams of artists would work on projects, leading to
specialization. Soon there were artists doing storyboards, character animation, backgrounds, painting
cells, or other jobs. However, one area of specialization that never developed in these early studios
was the actual scrip writer (Marx 2007:3).
Earlier on in 1911 a newspaper Cartoonist known as Winsor took his most famous cartoon strip little
Nemo and turned it into the first character of animated film in history (YouTube –from pencils to
pixels).
Mr. Alex Okoth | Introduction to Animation Lecture Notes | BJL 2109
10. Cell patent - Earl Hurd
By 1915, Earl Hurd an American, patented the cell process, by means of which the action could
be drawn on a transparent sheets (cels) and superimposed on a constant background, most of the
techniques still employed in the production of animated cartoon films - had been developed.
Film goers had become accustomed to watching the antics of Felix the Cat and Koko the Clown
as regular part of their film entertainment. It was Marx Fleischer who created the Koko the Clown
and went on to animate Popeye and Betty Boop.
It was not long however before the name Walt Disney began to exclude all others in the minds of
ordinary filmgoer. Disney’s influence dominated the scene between wars and his characters
became household words. Mickey Mouse in Steamboat Willie for instance was known to a
generation of children who did not experience the original films.
12. Disney’s Snow White
Marx (2007) alludes that although Disney’s Snow White wasn’t the first animated feature ever
created, it set a high level of art, sophistication of character development and memorable music.
On the other hand Kinsey (1970:13) says that much critical comment have been made about the
later Disney productions. Certainly in the light of more sophisticated and adult work of the post
war period the Disney features with their sugarly, sweet sentimentality and slick characterless
drawing appear almost totally lacking in aesthetic merit. But there is no denying the powers of
invention and organization of Disney studio. Technically, of course, the films were superb.
Eventually, Disney turned to making conventional acted films and documentaries seldom
employing animation techniques.
On early animation features there are people credited with the story and adaptation features but
no actual animation script was part of the process. It was a fluid of storyboards, and story
concepts being worked up on some combination of images and written word (Marx 2007).
Other than Disney features most animation through the 1950s consisted of short pieces made to
run in front of feature films, relying mostly of gags and jokes.
As interest in the article shots waned, many movie studios shut down their animation production
arms. This led William Hanna and Joe Barbera, who had formed HB enterprises in 1944 (later
Hanna Barbera productions), to focus on animation for the new medium of television starting
1957. Initially the studio turned out five to seven minute cartoons, giving birth to Yogi Bear and
Huckleberry Hound. Later, the half hour sitcom of The Flintstones debuting in 1960.
13. The first animators
At the beginning of the 19th century Emile Cohl, a Frenchman who could be regarded as the
originator of the cartoon film, began to experiment with simple black line drawings on a white
paper. These were photographed in succession and the resulting negative projected to produce on
the screen the effect of white images moving against a black background (Kinsey 1970:13).Other
early animators included McCay, Muybridge and others.
QUIZ: Discuss five early animators showing their contribution to the historical development of
animation
Attempts have been made for a show to go back to creating animation in the old way. However,
those efforts have not succeeded for regular half-hour series. Today the dominant method to for
creating a feature film or television animation project is to begin with a written script which then
goes to story boards and art design.
Recent developments
c) Computer generated images (CGI)/3-D
This is one of the most recent developments of animation which is also just shortened as CG
(computer generated) or 3-D.The ground breaker in creating top quality CG shows was
Mainframe Entertainment in Vancouver, British Colombia, Canada. In 1994, Mainframe TV
Series ReBoot was the first all CGI series. Initially CG was more expensive than traditional cel,
or 2-D, animation, but as technology and techniques continued to advance, CG became more and
more an integral part of TV and feature animation.
Pixar’s toy story in 1995 showed that a CG feature could match the success of a 2-D feature,
further driven by the enormous success of finding Nemo.
In fact, these features were so successful that both DreamWorks and Disney have since
announced that they have virtually abandoned 2-D production in favor of 3-D, decisions that
continue to be hotly debated by writers, animators and others in the field of animation. The one
thing that doesn’t change whether the project is done in 2 –D or 3 - D is the need for strong
stories, compelling characters and well written scripts. The fact that the Oscars now include a
category for best animated feature supports the need for top quality writing in an art form that
continues to mature,
What is the difference between traditional animation and Computer Animation?
This is where graphics are created using computers and the illustration of image data by a
computer particularly with the help of respective graphic hardware and software such as
Superpaint. It is used to replace physical models then create realistic intermixed elements with
the live action. 3D animation is today’s animation. By using some sophisticated software and
looking at the Principles of Traditional Animation Applied to 3D Animation concept, animators
are able to produce outstanding and aesthetic animations such as, Toy Story, Madagascar,
Megamind, etc.
PERSISTANCE OF VISION
According to Kinsey 1970:15 is persistence of vision describes the way in which an image
‘burns’ itself on to our retina so that it remains with us in for a small fraction of time after the
source of the image has been removed.
This phenomenon is the basis of cinema film enabling succession of projected images to be
assimilated without interruption and thereby producing an illusion of continuous and natural
movement. The persistence of vision is a physiological fact which over which the individual has
no control over. In brief:
This has been believed to be the explanation for motion perception in cinema and animated
films, but this theory has long been discarded by scientists. It is assumed that the illusion that
film historians often refer to as "persistence of vision" is the same as what is known as positive
afterimages by psychologists. The cause of positive afterimages is not well known, but
possibly reflects persisting activity in the brain when the retinal photoreceptor cells continue to
send neural impulses to the occipital lobe.
Early descriptions of the illusion often attributed the effect purely to imperfections of the eye,
particularly of the retina. Nerves and parts of the brain later became part of explanations.
Children’s animation
When shows are evaluated for ratings, they are broken down into:
● Kids 2 – 11
● Kids 6 – 11
● Teens 9 – 14
Common categories
In development it’s more common to break the categories into 2 i.e
After age 12 teens begin to shy away from children’s animation. Animation for the youngest
audience is usually geared towards soft, safe shows with educational content. Laws protect young
children from content deemed potentially harmful.
The older group of children has a wider menu:
Educational, comedy and action – adventure are viable markets for breaking into animation
writing. The anime shows are done in Japan and don’t provide work for outside writers except
for one specialized job:
hired to write the English Language dialogue to either be dubbed over Japanese
dialogue or be used as subtitles.
Animation for Adults
Types for adult audience spread all over the spectrum. Here are a few examples
● Science fiction
● Fantasy
● Cyberpunk
Note
Sitcom –style shows like run during prime time like the Simpsons or King of the Hill are
produced using animal as a medium, they are written in the same way as sitcoms, meaning they
use a staff of in-house (who sit in a room working out the shows) with experience in live –action
sitcom comedy. This shows never, if at all, any use animation writers.
◼ Very time consuming to have to draw, then colour, then photograph each picture
◼ Draw pictures first, then colour them on celluloid, then they take pictures and animate
them
Examples: Older Disney Movies i.e. Bambi, Fox and Hound, Cinderella etc
What is traditional animation?
Traditional animation is the art of displaying a sequence of images (frames) at a rapid speed to
create the illusion of movement. The practice of animation can be traced as early as the 1800s. Its
early forms include silhouette cut-out puppetry, stop-motion photography and cel-animations
. For instance in cel-animation, foreground figures are painted on transparent celluloid sheets
(called cels), and layered over an opaque background.
◼ Does not take that much time relative to the other 2 methods
◼ Take still pictures of the individual movements, then use relatively inexpensive computer
software to animate
◼ Not very expensive because all you need is a digital camera and the software comes with
◼ Examples: Star Wars, Robot Chicken, Old Rudolph the Red Nosed Reindeer
Other forms of stop-motion use artistic materials to create the physical objects. The earliest
known animated feature-film used cut-out animation, where flat pictures are physically cut out
of paper or fabric and animated. The children’s show Charlie and Lola uses a cut-out animation
style. Another form of stop-motion uses puppets, such as Tim Burton’s animated films. These
puppets often have hundreds of interchangeable heads to create lip-movement and facial
expressions. Claymation is the name given to stop-motion that is made with clay or plasticine
figures. Plasticine is easily moved and shaped, so the figures can be moved very carefully and
precisely. It takes a long time to create a claymation, as a figure is usually moved about twelve
times for every second of film. Aardman Animation’s Chicken Run is a claymation film, and
currently the highest-grossing stop-motion film ever made.
Computer animation
◼ All characters and movements are generated using computer animation software
◼ Can also be very time consuming as they can get very complicated in movements and
effects
◼ Can be very expensive because of the complexity of the stunts and animations being done
▪ When most teachers today were kids it was very odd for a parent to be sitting
▪ Now adults take their kids to the movies and watch with them and there are often
▪ Video games
movie
◼ A storyboard is a series of sketches that can be used as a guide for making a film
or video
◼ Can also include the music, narration, special effects information etc. for the
● It shows the person or object in one place and then in another and the sequence between
is left to the imagination to make the link from one picture to the other.
Traditional animation is sometimes called hand-drawn animation or cel animation and, for most
of the 20th Century, many popular animated films were created this way. It was a lengthy
process. Thousands of pictures were drawn entirely by hand on acetate sheets, or cels, with
each cel being slightly different from the one before it. Each cel was photographed onto a
separate frame of film so that when the filmreel was played, the animation moved. This form of
animation could also be combined with live-action video by placing the cels on top of the film.
This technique was popular in the late 80s and early 90s, and was used in films such as Space
Jam and Who Framed Roger Rabbit.
Traditional animation takes a lot of artistic skill and has many different artistic styles: Disney’s
films are very recognisable and considered quite realistic, whilst Studio Ghibli characters have
a distinctive anime look. More stylistic drawings were used for many cartoon programmes,
such as The Flintstones, and the Beatles’ Yellow Submarine used a pop-art style that was
popular at the time it was made. The music video for the song “Take On Me” by A-ha is a good
example of another style of traditional animation called rotoscoping, which used a live-action
recording as a template for animation. In this video, a very simple pencil-sketch style was used.
In fact, any style of art can be turned into animation. Although this traditional animation
became unnecessary when digital techniques were invented, some modern animators, such as
those who worked on the 2010 film The Illusionist, still choose to use this form.
This image shows how two transparent cels, each with a different character drawn on them, and
an opaque background are photographed together to form the composite image.
The cel technique allows some parts of each frame to be repeated from frame to frame, thus
saving labor. For example in a scene with two characters on screen - one may be talking and the
other standing silently. Since the latter character is not moving, it can be displayed in this scene
using only one drawing, on one cel, while multiple drawings on multiple cels are used to animate
the speaking character.
Play media
How Animated Cartoons Are Made (1919), showing characters made from cut-out paper
In very early cartoons made before the use of the cel, such as Gertie the Dinosaur (1914), the
entire frame, including the background and all characters and items, were drawn on a single sheet
of paper, then photographed. Everything had to be redrawn for each frame containing
movements. This led to a "jittery" appearance; imagine seeing a sequence of drawings of a
mountain, each one slightly different from the one preceding it. The pre-cel animation was later
improved by using techniques like the slash and tear system invented by Raoul Barre; the
background and the animated objects were drawn on separate papers. [9] A frame was made by
removing all the blank parts of the papers where the objects were drawn before being placed on
Mr. Alex Okoth | Introduction to Animation Lecture Notes | BJL 2109
top of the backgrounds and finally photographed. The cel animation process was invented by Earl
Hurd and John Bray in 1915.
Limited animation
In lower-budget productions, shortcuts available through the cel technique are used extensively.
For example, in a scene in which a man is sitting in a chair and talking, the chair and the body of
the man may be the same in every frame; only his head is redrawn, or perhaps even his head stays
the same while only his mouth moves. This is known as limited animation.[10] The process was
popularized in theatrical cartoons by United Productions of America and used in most television
animation, especially that of Hanna-Barbera. The end result does not look very lifelike, but is
inexpensive to produce, and therefore allows cartoons to be made on small television budgets.
"Shooting on twos"
Moving characters are often shot "on twos", that is to say, one drawing is shown for every two
frames of film (which usually runs at 24 frames per second), meaning there are only 12 drawings
per second.[11] Even though the image update rate is low, the fluidity is satisfactory for most
subjects. However, when a character is required to perform a quick movement, it is usually
necessary to revert to animating "on ones", as "twos" are too slow to convey the motion
adequately. A blend of the two techniques keeps the eye fooled without unnecessary production
cost.
Academy Award-nominated animator Bill Plympton is noted for his style of animation that uses
very few in-betweens and sequences that are done on threes or on fours, holding each drawing on
the screen from an eighth to a sixth of a second. [12] While Plympton uses near-constant three-
frame holds, sometimes animation that simply averages eight drawings per second is also termed
"on threes" and is usually done to meet budget constraints, along with other cost-cutting measures
like holding the same drawing of a character for a prolonged time or panning over a still image, [13]
techniques often used in low-budget TV productions. [14] It is also common in anime, where
fluidity is sacrificed in lieu of a shift towards complexity in the designs and shading (in contrast
with the more functional and optimized designs in the western tradition); even high-budget
theatrical features such as Studio Ghibli's employ the full range: from smooth animation "on
ones" in selected shots (usually quick action accents) to common animation "on threes" for
regular dialogue and slow-paced shots.
Animation loops
Multiplane camera
Main article: Multiplane camera
The multiplane camera is a tool used to add depth to scenes in 2D animated movies, called the
multiplane effect or the parallax process. The art is placed on different layers of glass plates, and
as the camera moves vertically towards or away from the artwork levels, the camera's viewpoint
appears to move through the various layers of artwork in 3D space. The panorama views in
Pinocchio are examples of the effects a multiplane camera can achieve. Different versions of the
camera have been made through time, but the most famous is the one developed by the Walt
Disney studio beginning with their 1937 short The Old Mill. Another one, the "Tabletop", was
developed by Fleischer Studios. The Tabletop, first used in 1934's Poor Cinderella, used
miniature sets made of paper cutouts placed in front of the camera on a rotating platform, with the
cels between them. By rotating the entire setup one frame at a time in accordance with the cel
animation, realistic panoramas could be created. Ub Iwerks and Don Bluth also built multiplane
cameras for their studios.
Xerography
Applied to animation by Ub Iwerks at the Walt Disney studio during the late 1950s, the
electrostatic copying technique called xerography allowed the drawings to be copied directly onto
the cels, eliminating much of the "inking" portion of the ink-and-paint process. [15] This saved time
and money, and it also made it possible to put in more details and to control the size of the
xeroxed objects and characters (this replaced the little known, and seldom used, photographic