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Bumper

This document describes the process of designing a car bumper using Class A surfaces in CATIA software. It involves generating Class B surfaces by offsetting the Class A surface, and Class C surfaces by sweeping between the Class A and Class B surfaces. The surfaces are trimmed and fillets are added to form the final bumper surface, which is then mirrored and analyzed to ensure it clears the required draft angles.

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Abhishek Verma
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
227 views

Bumper

This document describes the process of designing a car bumper using Class A surfaces in CATIA software. It involves generating Class B surfaces by offsetting the Class A surface, and Class C surfaces by sweeping between the Class A and Class B surfaces. The surfaces are trimmed and fillets are added to form the final bumper surface, which is then mirrored and analyzed to ensure it clears the required draft angles.

Uploaded by

Abhishek Verma
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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‭DESIGN OF BUMPER USING‬‭CLASS A SURFACE-:‬

‭ IM: Design the bumper of a‬‭car(‬‭part ) using class‬‭A surface provided in‬
A
‭CATIA sotfware‬

‭ BJECTIVE-:‬‭The main objective is to make use of the‬‭class A surface provided and‬


O
‭generate the class B and class c surfaces and there by joining /trimming of the them‬
‭leads to the final closed surface and apply the solid surface feature to obtain a solid‬
‭body out of it...‬

‭STEPS INVOLVED‬‭:-‬

‭1-: Cheek the good plane (xy yz zx , / x, y , z)‬

‭2:-TOOLING AXIS‬

‭3:- DRAFT ANALYSIS‬

‭4:- CLASS B CREATION‬

‭5:- CLASS C CREATION‬

‭6:- FINAL TRIM‬

‭7:- SOLID BODY‬

‭ OOLING AXIS CREATION‬‭:- First of all check the boundary‬‭continuity of the‬


T
‭class A surface using boundary feature or the join feature , then come to‬
‭conclude the best view for the creation of the tooling aaxis so that all the‬
‭components need to clear the draft in thet specified tooling direction ..‬

‭ LASS A SURFACE:‬ ‭Styling or A class surface are the‬‭terms used in plastic‬


C
‭product design which means the surface of a component which is smooth(‬
‭aesthetic) or visible side to human eye after the part is assembled.‬
‭Generally this surface needs to be more asthetic and smooth for the‬
‭customer attention...‬
‭CLASS B SURFACE:‬

‭ lass B is basically referred as an engineering surface where lot of components like‬


c
‭heat stakes, screw bosses,doghouses are designed It is the surface that lies beneath‬
‭the class A to a thickness range of upto 3mm.‬

‭CLASS C SURFACE:‬

‭ asically class C is the intermediate surface lies between class A and class B surface‬
B
‭. It is the surface generated with the aid of class A surface.‬

‭COMMANDS USED:-‬

‭ .‬ ‭Boundary‬
1
‭2.‬ ‭Extract‬
‭3.‬ ‭Offset surface‬
‭4.‬ ‭extrapolate surface‬
‭5.‬ ‭Sweep‬
‭6.‬ ‭Join‬
‭7.‬ ‭Disassemble‬
‭8.‬ ‭Multi section surface‬
‭9.‬ ‭spline‬
‭10.‬‭Point‬
‭11.‬‭Line‬
‭ 2.‬‭Trim‬
1
‭13.‬‭Multi extract‬
‭14.‬‭Edge fillet‬
‭15.‬‭INTERCTION‬
‭Methods employed for generating the tooling axis is‬
‭1.‬ ‭Normal to surface method‬
‭2.‬ ‭Point to direction method‬
‭3.‬ ‭Bisecting method‬
‭16.‬‭For in case of bumper we generally choose the point - direction method for‬
‭creating the tooling axis by choosing the best view to make the component‬
‭completely visible for manufacturing .‬

‭ RAFT ANALYSIS:‬
D
‭Work out for the draft analyis of class A surface whether proper draft is‬
‭provided on it For this go to analysis < draft analysis then point out the axis‬
‭system on the tooling axis and check for the draft themaximum draft that we‬
‭could able to provide is 3 degrees‬
‭If it is clearing then proceed to the model..‬
‭ es it is clearing the draft of 3 degrees all over the surface so, the position of‬
Y
‭the tooling axis is accurate so, we need to proceed for the creation of the‬
‭class B surface..‬
‭CLASS B SURFACE CREATION:‬
‭Based on the convience of the class A structure different approaches are‬
‭employed for creating the class B surface In the case of bumper class b‬
‭creation we offset the entire class A surface to 3mm beneath the class A‬
‭because the class B is generally termed as the engineering surface so it‬
‭always lies beneath the class A‬
‭Now when we offsetted the class A proper class B surface cannot be‬
‭generated which may leads to some patches at the filleted portions so, we‬
‭employ different features of the surface workbench to work on those patches‬
‭PATCH 01:‬
‭ or this patch, we use multi extract complementary mode to remove the‬
F
‭number plate portion fron the offsetted surface. THen we use the same‬
‭offsetted surface to extract the number plate surfaces explicting the fillet‬
‭areas and untim them, and extrapolate the corners using point continuity for‬
‭the necessary distance .‬
‭Then work on the multi exract surface and extrapolate it to an extent . Then‬
‭apply trim for both the surfaces and then paste the fillets at the corners‬
‭requied..‬
‭METHOD TO FIND OUT THE VALUE OF THE FILLET :‬
‭Take an extract of one of the fillet portion from the offsetted surface then‬
‭mark a point at the mid then use a 3 point circle option to create a circle at‬
‭the fillet corner then m,easure the radius of the corner there you can get the‬
‭fillet radius‬
‭STEP01‬
‭STEP02-:‬
‭STEP 03 -:‬

‭STEP 04-:‬
‭PATCH 02-‬‭:‬

f‭or this patch use to join command check the sub elements to remove and‬
‭select the filleted edges and click ok then disassemble the join to two surfaces‬
‭for the surface 1 use the multi section surface to fill up the gaps and‬
‭extrapolate them to an extent . For surface 2 extrapolate to minimum‬
‭distance so that proper trim applied between two surfaces.‬
‭PATCH 03‬‭-‬
‭ ame process as mentioned above‬
S
‭once all the patches are covered extrapolate the entire B surface to a small‬
‭distance of 3 to 4 mm so that problem rised during trimming with class C‬
‭surface then apply the overall fillets and publish the B surface‬
‭ LASS C SURFACE CREATION:‬
C
‭It is an intermediate joining surface between class A and class B surface‬
‭created using sweep feature either with reference surface or by using draft‬
‭direction.If the class C is perendicular to tooling axis then use the sweep with‬
‭reference surface option with an angle of 90 or 87 degrees ( ensure 3 degree‬
‭draft) or if the C surface is parallel to the tooling axis then use the sweep with‬
‭draft direction with an angle of 0 or 3 degrees.‬
‭Join the‬‭class C surface with‬‭class A‬ ‭.‬
‭ hen trim‬‭the this join‬‭surface with class B surface to get the final component‬
T
‭.‬
‭ hen define in the part body and apply the solid surface feature to get the‬
T
‭solid body out of it Mirror the component about the plane to form the entire‬
‭bumper component..‬
‭ o perform the draft analyis whether all my surfaces clearing the draft or not‬
S
‭.‬
‭ ONCLUSION:‬
C
‭Thus with the help of the class A provided we generate the class B to an‬
‭offset value of 3 mm and generate the CLass C using sweep feature and‬
‭using the trim option to generate the complete surface and thereby using the‬
‭close surface feature to generate the solid body and performing the draft‬
‭analysis So the solid body part clearing the draft analysis and is ready for‬
‭furher proceedings‬
‭Views:( FRONT VIEW , TOP VIEW , SIDE VIEW, ISOMETRIC VIEW)‬
‭SO MY PROPER TREE STRUCTURE IS‬
‭THANK‬‭YOU SIR!!‬

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