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3/13/2019 The Homebrewery - NaturalCrit

Mithral Dragons

Mithral Dragon Very Young Mithral


Wyrmling Dragon
Medium dragon, lawful good
Medium dragon, lawful good
Armor Class 17 (natural armor)
Hit Points 87 (10d8 + 32) Armor Class 17 (natural armor)
Speed 30 ft., fly 60 ft. Hit Points 114 (12d10 + 48)
Speed 35 ft., fly 70 ft.

STR DEX CON INT WIS CHA


STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 18 (+4) 15 (+2) 14 (+2) 16 (+3)
20 (+5) 14 (+2) 19 (+4) 16 (+3) 14 (+2) 17 (+3)
Saving Throws Dex +4, Con +6, Wis +4, Cha +5
Skills Perception +6, Stealth +4 Saving Throws Dex +5, Con +7, Wis +5, Cha +6
Damage Immunities radiant Skills Perception +8, Stealth +5
Senses blindsight 10 ft., darkvision 60 ft., passive Damage Immunities radiant
Perception 16 Senses blindsight 10 ft., darkvision 60 ft., passive
Languages Common, Draconic Perception 18
Challenge 4 (1,100 XP) Languages Common, Draconic
Challenge 5 (1,800 XP)
Actions Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit: 9 (1d10 + 4) piercing damage. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft.,
one target. Hit 11 (1d12 + 5) piercing damage.
Breath Weapon (Recharge 5-6). The dragon uses one
of the following breath weapons. Breath Weapon (Recharge 5-6). The dragon uses one
of the following breath weapons.
Radiant Breath. The dragon exhales a beam of
radiant energy in a 40-foot line that is 5 feet wide. Radiant Breath. The dragon exhales a beam of
Each creature in that area must make a DC 14 radiant energy in a 45-foot line that is 5 feet wide.
Dexterity saving throw, taking 26 (4d12) radiant Each creature in that area must make a DC 15
damage on a failed save, or half as much damage Dexterity saving throw, taking 39 (6d12) radiant
on a successful one. damage on a failed save, or half as much damage
Time Stop Breath. The dragon exhales magical on a successful one.
energy in a 15-foot cone. Each creature in that Time Stop Breath. The dragon exhales magical
area must make a DC 14 Wisdom saving throw. energy in a 20-foot cone. Each creature in that
On a failed save, a creature becomes frozen in area must make a DC 15 Wisdom saving throw.
time for 1 minute. While frozen in time, the On a failed save, a creature becomes frozen in
creature is incapacitated, can't move or speak, time for 1 minute. While frozen in time, the
and is unaware of its surroundings. Attack rolls creature is incapacitated, can't move or speak,
against the creature have advantage. The creature and is unaware of its surroundings. Attack rolls
also automatically fails Strength and Dexterity against the creature have advantage. The creature
saving throws. An affected creature can attempt also automatically fails Strength and Dexterity
the save again at the end of each of its turns, saving throws. An affected creature can attempt
ending the effect on itself on a success. The the save again at the end of each of its turns,
effect ends early if the creature takes damage or ending the effect on itself on a success. The
is otherwise interacted with in any way. effect ends early if the creature takes damage or
is otherwise interacted with in any way.

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Young Mithral Dragon Breath Weapon (Recharge 5-6). The dragon uses one of
the following breath weapons.
Large dragon, lawful good
Radiant Breath. The dragon exhales a beam of
Armor Class 17 (natural armor) radiant energy in a 50-foot line that is 5 feet wide.
Hit Points 147 (14d10 + 70) Each creature in that area must make a DC 16
Speed 35 ft., fly 70 ft. Dexterity saving throw, taking 45 (7d12) radiant
damage on a failed save, or half as much damage
on a successful one.
STR DEX CON INT WIS CHA Time Stop Breath. The dragon exhales magical
21 (+5) 14 (+2) 21 (+5) 16 (+3) 15 (+2) 18 (+4) energy in a 25-foot cone. Each creature in that
area must make a DC 16 Wisdom saving throw.
Saving Throws Dex +5, Con +8, Wis +5, Cha +7 On a failed save, a creature becomes frozen in
Skills Perception +8, Stealth +5 time for 1 minute. While frozen in time, the
Damage Immunities radiant creature is incapacitated, can't move or speak,
Senses blindsight 10 ft., darkvision 60 ft., passive and is unaware of its surroundings. Attack rolls
Perception 18 against the creature have advantage. The creature
Languages Common, Draconic also automatically fails Strength and Dexterity
Challenge 7 (2,900 XP) saving throws. An affected creature can attempt
the save again at the end of each of its turns,
ending the effect on itself on a success. The
Actions effect ends early if the creature takes damage or
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one is otherwise interacted with in any way.
target. Hit: 12 (2d6 + 5) piercing damage.

Juvenile Mithral Dragon Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one
target. Hit: 13 (2d6 + 6) slashing damage.
Large dragon, lawful good
Teleport. The dragon magically teleports, along with any
Armor Class 18 (natural armor) equipment it is wearing or carrying, up to 30 feet to an
Hit Points 195 (17d10 + 102) unoccupied space it can see.
Speed 40 ft., fly 80 ft.
Breath Weapon (Recharge 5-6). The dragon uses one of
the following breath weapons.
STR DEX CON INT WIS CHA Radiant Breath. The dragon exhales a beam of radiant
23 (+6) 14 (+2) 23 (+6) 17 (+3) 16 (+3) 20 (+5) energy in a 60-foot line that is 5 feet wide. Each
creature in that area must make a DC 18 Dexterity
Saving Throws Dex +6, Con +10, Wis +7, Cha +9 saving throw, taking 58 (9d12) radiant damage on a
Skills History +7, Insight +7, Perception +11, failed save, or half as much damage on a successful
Persuasion +9, Religion +7, Stealth +6 one.
Damage Immunities radiant Time Stop Breath. The dragon exhales magical energy in
Senses blindsight 30 ft., darkvision 120 ft., passive a 30-foot cone. Each creature in that area must make
Perception 21 a DC 18 Wisdom saving throw. On a failed save, a
Languages Celestial, Common, Draconic creature becomes frozen in time for 1 minute. While
Challenge 11 (7,200 XP) frozen in time, the creature is incapacitated, can't
move or speak, and is unaware of its surroundings.
Attack rolls against the creature have advantage. The
Actions creature also automatically fails Strength and
Multiattack. The dragon makes three attacks: one with Dexterity saving throws. An affected creature can
its bite and two with its claws. attempt the save again at the end of each of its turns,
ending the effect on itself on a success. The effect
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., ends early if the creature takes damage or is
one target. Hit: 17 (2d10 + 6) piercing damage. otherwise interacted with in any way.

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Frozen in Time
A mithral dragon's secondary breath weapon
freezes its opponents in time, almost as if with a
Terrain and Lairs time stop spell. While a creature is thus affected, it
suffers these conditions:
the creature is incapacitated, can't move or
speak, and is unaware of its surroundings
attack rolls against the creature have advantage
any melee weapon attack that would hit the
creature is automatically a critical hit
the creature automatically fails Strength and
Dexterity saving throws

Young Adult Mithral Teleport. The dragon magically teleports, along with any
equipment it is wearing or carrying, up to 40 feet to an
Dragon unoccupied space it can see.
Huge dragon, lawful good Frightful Presence. Each creature of the dragon's choice
that is within 120 feet of the dragon and aware of it
Armor Class 18 (natural armor) must succeed on a DC 18 Wisdom saving throw or
Hit Points 216 (16d12 + 112) become frightened for 1 minute. A creature can repeat
Speed 40 ft., fly 80 ft. the saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the
STR DEX CON INT WIS CHA
creature is immune to the dragon's Frightful Presence
24 (+7) 14 (+2) 24 (+7) 18 (+4) 16 (+3) 20 (+5) for the next 24 hours.
Breath Weapon (Recharge 5-6). The dragon uses one of
Saving Throws Dex +7, Con +12, Wis +8, Cha +10 the following breath weapons.
Skills History +9, Insight +8, Perception +13,
Persuasion +10, Religion +9, Stealth +7 Radiant Breath. The dragon exhales a beam of radiant
Damage Immunities radiant energy in a 70-foot line that is 5 feet wide. Each
Senses blindsight 30 ft., darkvision 120 ft., passive creature in that area must make a DC 20 Dexterity
Perception 23 saving throw, taking 58 (9d12) radiant damage on a
Languages Celestial, Common, Draconic failed save, or half as much damage on a successful
Challenge 13 (8,400 XP) one.
Time Stop Breath. The dragon exhales magical energy in
a 40-foot cone. Each creature in that area must make
Actions a DC 20 Wisdom saving throw. On a failed save, a
Multiattack. The dragon can use its Frightful Presence. creature becomes frozen in time for 1 minute. While
It then makes three attacks: one with its bite and two frozen in time, the creature is incapacitated, can't
with its claws. move or speak, and is unaware of its surroundings.
Attack rolls against the creature have advantage. The
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., creature also automatically fails Strength and
one target. Hit 18 (2d10 + 7) piercing damage. Dexterity saving throws. An affected creature can
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one attempt the save again at the end of each of its turns,
target. Hit: 14 (2d6 + 7) slashing damage ending the effect on itself on a success. The effect
ends early if the creature takes damage or is
otherwise interacted with in any way.

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Physical Characteristics Favored Treasure

Diet

Adult Mithral Dragon the effect on itself on a success. If a creature's saving


throw is successful or the effect ends for it, the
Huge dragon, lawful good
creature is immune to the dragon's Frightful Presence
Armor Class 18 (natural armor) for the next 24 hours.
Hit Points 243 (18d12 + 126) Breath Weapon (Recharge 5-6). The dragon uses one of
Speed 40 ft., fly 80 ft. the following breath weapons.
Radiant Breath. The dragon exhales a beam of radiant
STR DEX CON INT WIS CHA energy in an 80-foot line that is 5 feet wide. Each
creature in that area must make a DC 20 Dexterity
25 (+7) 14 (+2) 25 (+7) 18 (+4) 17 (+3) 22 (+6) saving throw, taking 65 (10d12) radiant damage on a
failed save, or half as much damage on a successful
Saving Throws Dex +7, Con +12, Wis +8, Cha +11 one.
Skills History +9, Insight +8, Perception +13, Time Stop Breath. The dragon exhales magical energy in
Persuasion +11, Religion +9, Stealth +7 a 50-foot cone. Each creature in that area must make
Damage Immunities radiant a DC 20 Wisdom saving throw. On a failed save, a
Senses blindsight 30 ft., darkvision 120 ft., passive creature becomes frozen in time for 1 minute. While
Perception 23 frozen in time, the creature is incapacitated, can't
Languages Celestial, Common, Draconic move or speak, and is unaware of its surroundings.
Challenge 16 (13,000 XP) Attack rolls against the creature have advantage. The
creature also automatically fails Strength and
Actions Dexterity saving throws. An affected creature can
attempt the save again at the end of each of its turns,
Multiattack. The dragon can use its Frightful Presence. ending the effect on itself on a success. The effect
It then makes three attacks: one with its bite and two ends early if the creature takes damage or is
with its claws. otherwise interacted with in any way.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., Legendary Actions
one target. Hit: 18 (2d10 + 7) piercing damage.
The dragon can take 3 legendary actions, choosing
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one from the options below. Only one legendary action
target. Hit: 14 (2d6 + 7) slashing damage. option can be used at a time and only at the end of
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one another creature's turn. The dragon regains spent
target. Hit: 16 (2d8 + 7) bludgeoning damage. legendary actions at the start of its turn.
Teleport. The dragon magically teleports, along with any Detect. The dragon makes a Wisdom (Perception)
equipment it is wearing or carrying, up to 50 feet to an check.
unoccupied space it can see. Tail Attack. The dragon makes a tail attack.
Frightful Presence. Each creature of the dragon's choice Wing Attack (Costs 2 Actions). The dragon beats its
that is within 120 feet of the dragon and aware of it wings. Each creature within 10 feet of the dragon
must succeed on a DC 19 Wisdom saving throw or must succeed on a DC 20 Dexterity saving throw
become frightened for 1 minute. A creature can repeat or take 14 (2d6 + 7) bludgeoning damage and be
the saving throw at the end of each of its turns, ending knocked prone. The dragon can then fly up to half
its flying speed.

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Tactics

Mature Adult Mithral Breath Weapon (Recharge 5-6). The dragon uses one of
the following breath weapons.
Dragon Radiant Breath. The dragon exhales a beam of radiant
Huge dragon, lawful good energy in a 90-foot line that is 5 feet wide. Each
creature in that area must make a DC 22 Dexterity
Armor Class 19 (natural armor) saving throw, taking 65 (10d12) radiant damage on a
Hit Points 275 (19d12 + 152) failed save, or half as much damage on a successful
Speed 40 ft., fly 80 ft. one.
Time Stop Breath. The dragon exhales magical energy in
a 60-foot cone. Each creature in that area must make
STR DEX CON INT WIS CHA
a DC 22 Wisdom saving throw. On a failed save, a
27 (+8) 14 (+2) 27 (+8) 19 (+4) 18 (+4) 24 (+7) creature becomes frozen in time for 1 minute. While
frozen in time, the creature is incapacitated, can't
Saving Throws Dex +8, Con +14, Wis +10, Cha +13 move or speak, and is unaware of its surroundings.
Skills History +10, Insight +10, Perception +16, Attack rolls against the creature have advantage. The
Persuasion +13, Religion +10, Stealth +8 creature also automatically fails Strength and
Damage Immunities radiant Dexterity saving throws. An affected creature can
Senses blindsight 60 ft., darkvision 120 ft., passive attempt the save again at the end of each of its turns,
Perception 26 ending the effect on itself on a success. The effect
Languages Celestial, Common, Draconic, and one other ends early if the creature takes damage or is
language otherwise interacted with in any way.
Challenge 18 (18,000 XP) Change Shape. The dragon magically polymorphs into a
humanoid or beast that has a challenge rating no
Legendary Resistance (3/Day). If the dragon fails a saving higher than its own, or back into its true form. It reverts
throw, it can choose to succeed instead. to its true form if it dies. Any equipment it is wearing
or carrying is absorbed or borne by the new form (the
Actions dragon's choice).
In a new form, the dragon retains its alignment, hit
Multiattack. The dragon can use its Frightful Presence. points, Hit Dice, ability to speak, proficiencies,
It then makes three attacks: one with its bite and two Legendary Resistance, lair actions, and Intelligence,
with its claws. Wisdom, and Charisma scores, as well as this action. Its
statistics and capabilities are otherwise replaced by
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft.,
those of the new form, except any class features or
one target. Hit: 19 (2d10 + 8) piercing damage.
legendary actions of that form.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one
target. Hit: 15 (2d6 + 8) slashing damage. Legendary Actions
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one The dragon can take 3 legendary actions, choosing
target. Hit: 17 (2d8 + 8) bludgeoning damage. from the options below. Only one legendary action
option can be used at a time and only at the end of
Teleport. The dragon magically teleports, along with any
another creature's turn. The dragon regains spent
equipment it is wearing or carrying, up to 60 feet to an
legendary actions at the start of its turn.
unoccupied space it can see.
Frightful Presence. Each creature of the dragon's choice Detect. The dragon makes a Wisdom (Perception)
that is within 120 feet of the dragon and aware of it check.
must succeed on a DC 21 Wisdom saving throw or Tail Attack. The dragon makes a tail attack.
become frightened for 1 minute. A creature can repeat Wing Attack (Costs 2 Actions). The dragon beats its
the saving throw at the end of each of its turns, ending wings. Each creature within 10 feet of the dragon
the effect on itself on a success. If a creature's saving must succeed on a DC 22 Dexterity saving throw
throw is successful or the effect ends for it, the or take 15 (2d6 + 8) bludgeoning damage and be
creature is immune to the dragon's Frightful Presence knocked prone. The dragon can then fly up to half
for the next 24 hours. its flying speed.

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Lair Actions

Old Mithral Dragon Breath Weapon (Recharge 5-6). The dragon uses one of
the following breath weapons.
Gargantuan dragon, lawful good
Radiant Breath. The dragon exhales a beam of radiant
Armor Class 20 (natural armor) energy in a 100-foot line that is 5 feet wide. Each
Hit Points 370 (19d20 + 171) creature in that area must make a DC 24 Dexterity
Speed 40 ft., fly 80 ft. saving throw, taking 71 (11d12) radiant damage on a
failed save, or half as much damage on a successful
one.
STR DEX CON INT WIS CHA Time Stop Breath. The dragon exhales magical energy in
28 (+9) 14 (+2) 28 (+9) 19 (+4) 18 (+4) 24 (+7) a 70-foot cone. Each creature in that area must make
a DC 24 Wisdom saving throw. On a failed save, a
Saving Throws Dex +9, Con +16, Wis +11, Cha +14 creature becomes frozen in time for 1 minute. While
Skills History +11, Insight +11, Perception +18, frozen in time, the creature is incapacitated, can't
Persuasion +14, Religion +11, Stealth +9 move or speak, and is unaware of its surroundings.
Damage Immunities radiant Attack rolls against the creature have advantage. The
Senses blindsight 60 ft., darkvision 120 ft., passive creature also automatically fails Strength and
Perception 28 Dexterity saving throws. An affected creature can
Languages Celestial, Common, Draconic, and one other attempt the save again at the end of each of its turns,
language ending the effect on itself on a success. The effect
Challenge 21 (33,000 XP) ends early if the creature takes damage or is
otherwise interacted with in any way.
Legendary Resistance (3/Day). If the dragon fails a saving Change Shape. The dragon magically polymorphs into a
throw, it can choose to succeed instead. humanoid or beast that has a challenge rating no
higher than its own, or back into its true form. It reverts
to its true form if it dies. Any equipment it is wearing
Actions or carrying is absorbed or borne by the new form (the
Multiattack. The dragon can use its Frightful Presence. dragon's choice).
It then makes three attacks: one with its bite and two In a new form, the dragon retains its alignment, hit
with its claws. points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and Intelligence,
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., Wisdom, and Charisma scores, as well as this action. Its
one target. Hit: 20 (2d10 + 9) piercing damage. statistics and capabilities are otherwise replaced by
Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., those of the new form, except any class features or
one target. Hit: 16 (2d6 + 9) slashing damage. legendary actions of that form.
Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one Legendary Actions
target. Hit: 18 (2d8 + 9) bludgeoning damage.
The dragon can take 3 legendary actions, choosing
Teleport. The dragon magically teleports, along with any from the options below. Only one legendary action
equipment it is wearing or carrying, up to 70 feet to an option can be used at a time and only at the end of
unoccupied space it can see. another creature's turn. The dragon regains spent
Frightful Presence. Each creature of the dragon's choice legendary actions at the start of its turn.
that is within 120 feet of the dragon and aware of it
must succeed on a DC 22 Wisdom saving throw or Detect. The dragon makes a Wisdom (Perception)
become frightened for 1 minute. A creature can repeat check.
the saving throw at the end of each of its turns, ending Tail Attack. The dragon makes a tail attack.
the effect on itself on a success. If a creature's saving Wing Attack (Costs 2 Actions). The dragon beats its
throw is successful or the effect ends for it, the wings. Each creature within 15 feet of the dragon
creature is immune to the dragon's Frightful Presence must succeed on a DC 24 Dexterity saving throw
for the next 24 hours. or take 16 (2d6 + 9) bludgeoning damage and be
knocked prone. The dragon can then fly up to half
its flying speed.

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Regional Effects

Elder Mithral Dragon Breath Weapon (Recharge 5-6). The dragon uses one of
the following breath weapons.
Gargantuan dragon, lawful good
Radiant Breath. The dragon exhales a beam of radiant
Armor Class 21 (natural armor) energy in a 110-foot line that is 5 feet wide. Each
Hit Points 487 (25d20 + 225) creature in that area must make a DC 24 Dexterity
Speed 40 ft., fly 80 ft. saving throw, taking 78 (12d12) radiant damage on a
failed save, or half as much damage on a successful
one.
STR DEX CON INT WIS CHA Time Stop Breath. The dragon exhales magical energy in
29 (+9) 14 (+2) 29 (+9) 19 (+4) 19 (+4) 26 (+8) an 80-foot cone. Each creature in that area must
make a DC 24 Wisdom saving throw. On a failed
Saving Throws Dex +9, Con +16, Wis +11, Cha +15 save, a creature becomes frozen in time for 1 minute.
Skills History +11, Insight +11, Perception +18, While frozen in time, the creature is incapacitated,
Persuasion +15, Religion +11, Stealth +9 can't move or speak, and is unaware of its surround-
Damage Immunities radiant ings. Attack rolls against the creature have advantage.
Senses blindsight 60 ft., darkvision 120 ft., passive The creature also automatically fails Strength and
Perception 28 Dexterity saving throws. An affected creature can
Languages Celestial, Common, Draconic, and one other attempt the save again at the end of each of its turns,
language ending the effect on itself on a success. The effect
Challenge 23 (50,000 XP) ends early if the creature takes damage or is
otherwise interacted with in any way.
Legendary Resistance (3/Day). If the dragon fails a saving Change Shape. The dragon magically polymorphs into a
throw, it can choose to succeed instead. humanoid or beast that has a challenge rating no
higher than its own, or back into its true form. It reverts
Actions to its true form if it dies. Any equipment it is wearing
or carrying is absorbed or borne by the new form (the
Multiattack. The dragon can use its Frightful Presence. dragon's choice).
It then makes three attacks: one with its bite and two In a new form, the dragon retains its alignment, hit
with its claws. points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and Intelligence,
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., Wisdom, and Charisma scores, as well as this action. Its
one target. Hit: 20 (2d10 + 9) piercing damage. statistics and capabilities are otherwise replaced by
Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., those of the new form, except any class features or
one target. Hit: 16 (2d6 + 9) slashing damage. legendary actions of that form.
Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one Legendary Actions
target. Hit: 18 (2d8 + 9) bludgeoning damage.
The dragon can take 3 legendary actions, choosing
Teleport. The dragon magically teleports, along with any from the options below. Only one legendary action
equipment it is wearing or carrying, up to 80 feet to an option can be used at a time and only at the end of
unoccupied space it can see. another creature's turn. The dragon regains spent
Frightful Presence. Each creature of the dragon's choice legendary actions at the start of its turn.
that is within 120 feet of the dragon and aware of it
must succeed on a DC 23 Wisdom saving throw or Detect. The dragon makes a Wisdom (Perception)
become frightened for 1 minute. A creature can repeat check.
the saving throw at the end of each of its turns, ending Tail Attack. The dragon makes a tail attack.
the effect on itself on a success. If a creature's saving Wing Attack (Costs 2 Actions). The dragon beats its
throw is successful or the effect ends for it, the wings. Each creature within 15 feet of the dragon
creature is immune to the dragon's Frightful Presence must succeed on a DC 24 Dexterity saving throw
for the next 24 hours. or take 16 (2d6 + 9) bludgeoning damage and be
knocked prone. The dragon can then fly up to half
its flying speed.

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Ancient Mithral Dragon Breath Weapon (Recharge 5-6). The dragon uses one of
the following breath weapons.
Colossal dragon, lawful good
Radiant Breath. The dragon exhales a beam of radiant
Armor Class 22 (natural armor) energy in a 120-foot line that is 10 feet wide. Each
Hit Points 574 (28d20 + 280) creature in that area must make a DC 26 Dexterity
Speed 40 ft., fly 80 ft. saving throw, taking 84 (13d12) radiant damage on a
failed save, or half as much damage on a successful
one.
STR DEX CON INT WIS CHA Time Stop Breath. The dragon exhales magical energy in
30 (+10) 14 (+2) 30 (+10) 20 (+5) 20 (+5) 28 (+9) a 90-foot cone. Each creature in that area must make
a DC 26 Wisdom saving throw. On a failed save, a
Saving Throws Dex +10, Con +18, Wis +13, Cha +17 creature becomes frozen in time for 1 minute. While
Skills History +13, Insight +13, Perception +21, frozen in time, the creature is incapacitated, can't
Persuasion +17, Religion +13, Stealth +10 move or speak, and is unaware of its surroundings.
Damage Immunities radiant Attack rolls against the creature have advantage. The
Senses blindsight 60 ft., darkvision 120 ft., passive creature also automatically fails Strength and
Perception 31 Dexterity saving throws. An affected creature can
Languages Celestial, Common, Draconic, and two other attempt the save again at the end of each of its turns,
languages ending the effect on itself on a success. The effect
Challenge 25 (75,000 XP) ends early if the creature takes damage or is
otherwise interacted with in any way.
Legendary Resistance (3/Day). If the dragon fails a saving Change Shape. The dragon magically polymorphs into a
throw, it can choose to succeed instead. humanoid or beast that has a challenge rating no
higher than its own, or back into its true form. It reverts
to its true form if it dies. Any equipment it is wearing
Actions or carrying is absorbed or borne by the new form (the
Multiattack. The dragon can use its Frightful Presence. dragon's choice).
It then makes three attacks: one with its bite and two In a new form, the dragon retains its alignment, hit
with its claws. points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and Intelligence,
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., Wisdom, and Charisma scores, as well as this action. Its
one target. Hit: 21 (2d10 + 10) piercing damage. statistics and capabilities are otherwise replaced by
Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., those of the new form, except any class features or
one target. Hit: 17 (2d6 + 10) slashing damage. legendary actions of that form.
Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one Legendary Actions
target. Hit: 19 (2d8 + 10) bludgeoning damage.
The dragon can take 3 legendary actions, choosing
Teleport. The dragon magically teleports, along with any from the options below. Only one legendary action
equipment it is wearing or carrying, up to 90 feet to an option can be used at a time and only at the end of
unoccupied space it can see. another creature's turn. The dragon regains spent
Frightful Presence. Each creature of the dragon's choice legendary actions at the start of its turn.
that is within 120 feet of the dragon and aware of it
must succeed on a DC 25 Wisdom saving throw or Detect. The dragon makes a Wisdom (Perception)
become frightened for 1 minute. A creature can repeat check.
the saving throw at the end of each of its turns, ending Tail Attack. The dragon makes a tail attack.
the effect on itself on a success. If a creature's saving Wing Attack (Costs 2 Actions). The dragon beats its
throw is successful or the effect ends for it, the wings. Each creature within 20 feet of the dragon
creature is immune to the dragon's Frightful Presence must succeed on a DC 26 Dexterity saving throw
for the next 24 hours. or take 17 (2d6 + 10) bludgeoning damage and be
knocked prone. The dragon can then fly up to half
its flying speed.

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Wyrm Mithral Dragon Breath Weapon (Recharge 5-6). The dragon uses one of
the following breath weapons.
Colossal dragon, lawful good
Radiant Breath. The dragon exhales a beam of radiant
Armor Class 23 (natural armor) energy in a 130-foot line that is 10 feet wide. Each
Hit Points 615 (30d20 + 300) creature in that area must make a DC 26 Dexterity
Speed 40 ft., fly 80 ft. saving throw, taking 91 (14d12) radiant damage on a
failed save, or half as much damage on a successful
one.
STR DEX CON INT WIS CHA Time Stop Breath. The dragon exhales magical energy in
31 (+10) 14 (+2) 31 (+10) 21 (+5) 20 (+5) 28 (+9) a 90-foot cone. Each creature in that area must make
a DC 26 Wisdom saving throw. On a failed save, a
Saving Throws Dex +10, Con +18, Wis +13, Cha +17 creature becomes frozen in time for 1 minute. While
Skills History +13, Insight +13, Perception +21, frozen in time, the creature is incapacitated, can't
Persuasion +17, Religion +13, Stealth +10 move or speak, and is unaware of its surroundings.
Damage Immunities radiant Attack rolls against the creature have advantage. The
Senses blindsight 60 ft., darkvision 120 ft., passive creature also automatically fails Strength and
Perception 31 Dexterity saving throws. An affected creature can
Languages Celestial, Common, Draconic, and three attempt the save again at the end of each of its turns,
other languages ending the effect on itself on a success. The effect
Challenge 26 (90,000 XP) ends early if the creature takes damage or is
otherwise interacted with in any way.
Legendary Resistance (3/Day). If the dragon fails a saving Change Shape. The dragon magically polymorphs into a
throw, it can choose to succeed instead. humanoid or beast that has a challenge rating no
higher than its own, or back into its true form. It reverts
to its true form if it dies. Any equipment it is wearing
Actions or carrying is absorbed or borne by the new form (the
Multiattack. The dragon can use its Frightful Presence. dragon's choice).
It then makes three attacks: one with its bite and two In a new form, the dragon retains its alignment, hit
with its claws. points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and Intelligence,
Bite. Melee Weapon Attack: +18 to hit, reach 20 ft., Wisdom, and Charisma scores, as well as this action. Its
one target. Hit: 21 (2d10 + 10) piercing damage. statistics and capabilities are otherwise replaced by
Claw. Melee Weapon Attack: +18 to hit, reach 15 ft., those of the new form, except any class features or
one target. Hit: 17 (2d6 + 10) slashing damage. legendary actions of that form.
Tail. Melee Weapon Attack: +18 to hit, reach 25 ft., one Legendary Actions
target. Hit: 19 (2d8 + 10) bludgeoning damage.
The dragon can take 3 legendary actions, choosing
Teleport. The dragon magically teleports, along with any from the options below. Only one legendary action
equipment it is wearing or carrying, up to 100 feet to option can be used at a time and only at the end of
an unoccupied space it can see. another creature's turn. The dragon regains spent
Frightful Presence. Each creature of the dragon's choice legendary actions at the start of its turn.
that is within 120 feet of the dragon and aware of it
must succeed on a DC 25 Wisdom saving throw or Detect. The dragon makes a Wisdom (Perception)
become frightened for 1 minute. A creature can repeat check.
the saving throw at the end of each of its turns, ending Tail Attack. The dragon makes a tail attack.
the effect on itself on a success. If a creature's saving Wing Attack (Costs 2 Actions). The dragon beats its
throw is successful or the effect ends for it, the wings. Each creature within 20 feet of the dragon
creature is immune to the dragon's Frightful Presence must succeed on a DC 26 Dexterity saving throw
for the next 24 hours. or take 17 (2d6 + 10) bludgeoning damage and be
knocked prone. The dragon can then fly up to half
its flying speed.

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Great Wyrm Mithral Breath Weapon (Recharge 5-6). The dragon uses one of
the following breath weapons.
Dragon Radiant Breath. The dragon exhales a beam of radiant
Colossal dragon, lawful good energy in a 140-foot line that is 10 feet wide. Each
creature in that area must make a DC 27 Dexterity
Armor Class 24 (natural armor) saving throw, taking 97 (15d12) radiant damage on a
Hit Points 677 (32d20 + 341) failed save, or half as much damage on a successful
Speed 40 ft., fly 80 ft. one.
Time Stop Breath. The dragon exhales magical energy in
a 90-foot cone. Each creature in that area must make
STR DEX CON INT WIS CHA
a DC 27 Wisdom saving throw. On a failed save, a
32 (+11) 14 (+2) 32 (+11) 22 (+6) 21 (+5) 29 (+9) creature becomes frozen in time for 1 minute. While
frozen in time, the creature is incapacitated, can't
Saving Throws Dex +10, Con +19, Wis +13, Cha +17 move or speak, and is unaware of its surroundings.
Skills History +14, Insight +13, Perception +21, Attack rolls against the creature have advantage. The
Persuasion +17, Religion +14, Stealth +10 creature also automatically fails Strength and
Damage Immunities radiant Dexterity saving throws. An affected creature can
Senses blindsight 60 ft., darkvision 120 ft., passive attempt the save again at the end of each of its turns,
Perception 31 ending the effect on itself on a success. The effect
Languages All languages ends early if the creature takes damage or is
Challenge 28 (120,000 XP) otherwise interacted with in any way.
Change Shape. The dragon magically polymorphs into a
Legendary Resistance (3/Day). If the dragon fails a saving humanoid or beast that has a challenge rating no
throw, it can choose to succeed instead. higher than its own, or back into its true form. It reverts
to its true form if it dies. Any equipment it is wearing
Actions or carrying is absorbed or borne by the new form (the
dragon's choice).
Multiattack. The dragon can use its Frightful Presence. In a new form, the dragon retains its alignment, hit
It then makes three attacks: one with its bite and two points, Hit Dice, ability to speak, proficiencies,
with its claws. Legendary Resistance, lair actions, and Intelligence,
Wisdom, and Charisma scores, as well as this action. Its
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft.,
statistics and capabilities are otherwise replaced by
one target. Hit: 22 (2d10 + 11) piercing damage.
those of the new form, except any class features or
Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., legendary actions of that form.
one target. Hit: 18 (2d6 + 11) slashing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 25 ft., one Legendary Actions
target. Hit: 20 (2d8 + 11) bludgeoning damage. The dragon can take 3 legendary actions, choosing
Teleport. The dragon magically teleports, along with any from the options below. Only one legendary action
equipment it is wearing or carrying, up to 100 feet to option can be used at a time and only at the end of
an unoccupied space it can see. another creature's turn. The dragon regains spent
legendary actions at the start of its turn.
Frightful Presence. Each creature of the dragon's choice
that is within 120 feet of the dragon and aware of it Detect. The dragon makes a Wisdom (Perception)
must succeed on a DC 25 Wisdom saving throw or check.
become frightened for 1 minute. A creature can repeat Tail Attack. The dragon makes a tail attack.
the saving throw at the end of each of its turns, ending Wing Attack (Costs 2 Actions). The dragon beats its
the effect on itself on a success. If a creature's saving wings. Each creature within 20 feet of the dragon
throw is successful or the effect ends for it, the must succeed on a DC 27 Dexterity saving throw
creature is immune to the dragon's Frightful Presence or take 18 (2d6 + 11) bludgeoning damage and be
for the next 24 hours. knocked prone. The dragon can then fly up to half
its flying speed.

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