The document contains log messages from an emulator startup process. It records:
1) The initialization of various emulator components like the frontend, configuration loading, audio and rendering systems.
2) Errors encountered trying to load game files and decrypt headers due to missing encryption keys.
3) Warnings about encrypted game files being loaded without encryption due to missing keys.
4) Generic errors from components like the RPC server and HTTP service.
5) Debug messages noting the OpenGL version and settings used for rendering.
The document contains log messages from an emulator startup process. It records:
1) The initialization of various emulator components like the frontend, configuration loading, audio and rendering systems.
2) Errors encountered trying to load game files and decrypt headers due to missing encryption keys.
3) Warnings about encrypted game files being loaded without encryption due to missing keys.
4) Generic errors from components like the RPC server and HTTP service.
5) Debug messages noting the OpenGL version and settings used for rendering.
The document contains log messages from an emulator startup process. It records:
1) The initialization of various emulator components like the frontend, configuration loading, audio and rendering systems.
2) Errors encountered trying to load game files and decrypt headers due to missing encryption keys.
3) Warnings about encrypted game files being loaded without encryption due to missing keys.
4) Generic errors from components like the RPC server and HTTP service.
5) Debug messages noting the OpenGL version and settings used for rendering.
The document contains log messages from an emulator startup process. It records:
1) The initialization of various emulator components like the frontend, configuration loading, audio and rendering systems.
2) Errors encountered trying to load game files and decrypt headers due to missing encryption keys.
3) Warnings about encrypted game files being loaded without encryption due to missing keys.
4) Generic errors from components like the RPC server and HTTP service.
5) Debug messages noting the OpenGL version and settings used for rendering.