0% found this document useful (0 votes)
54 views13 pages

Python Class and Inheritance and Override

This document provides an introduction to object-oriented programming (OOP) concepts in Python including classes, objects, inheritance, and more. It defines key OOP terms like class, instance, method, and explains how to create classes in Python with attributes and methods. Examples show how to instantiate objects, access object attributes, and destroy objects through garbage collection. The document also discusses built-in class attributes and implementing inheritance hierarchies through derived classes.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
Download as docx, pdf, or txt
0% found this document useful (0 votes)
54 views13 pages

Python Class and Inheritance and Override

This document provides an introduction to object-oriented programming (OOP) concepts in Python including classes, objects, inheritance, and more. It defines key OOP terms like class, instance, method, and explains how to create classes in Python with attributes and methods. Examples show how to instantiate objects, access object attributes, and destroy objects through garbage collection. The document also discusses built-in class attributes and implementing inheritance hierarchies through derived classes.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1/ 13

Python has been an object-oriented language from day one.

Because of this, creating and using


classes and objects are downright easy. This chapter helps you become an expert in using
Python's object-oriented programming support.

If you don't have any previous experience with object-oriented (OO) programming, you may
want to consult an introductory course on it or at least a tutorial of some sort so that you have a
grasp of the basic concepts.

However, here is small introduction of Object-Oriented Programming (OOP) to bring you at


speed:

Overview of OOP Terminology


 Class: A user-defined prototype for an object that defines a set of attributes that
characterize any object of the class. The attributes are data members (class variables and
instance variables) and methods, accessed via dot notation.

 Class variable: A variable that is shared by all instances of a class. Class variables are
defined within a class but outside any of the class's methods. Class variables aren't used
as frequently as instance variables are.

 Data member: A class variable or instance variable that holds data associated with a
class and its objects.

 Function overloading: The assignment of more than one behavior to a particular


function. The operation performed varies by the types of objects (arguments) involved.

 Instance variable: A variable that is defined inside a method and belongs only to the
current instance of a class.

 Inheritance : The transfer of the characteristics of a class to other classes that are derived
from it.

 Instance: An individual object of a certain class. An object obj that belongs to a class
Circle, for example, is an instance of the class Circle.

 Instantiation : The creation of an instance of a class.

 Method : A special kind of function that is defined in a class definition.

 Object : A unique instance of a data structure that's defined by its class. An object
comprises both data members (class variables and instance variables) and methods.

 Operator overloading: The assignment of more than one function to a particular


operator.

Creating Classes:
The class statement creates a new class definition. The name of the class immediately follows the
keyword class followed by a colon as follows:

class ClassName:
'Optional class documentation string'
class_suite

 The class has a documentation string, which can be accessed via ClassName.__doc__.

 The class_suite consists of all the component statements defining class members, data
attributes and functions.

Example:

Following is the example of a simple Python class:

class Employee:
'Common base class for all employees'
empCount = 0

def __init__(self, name, salary):


self.name = name
self.salary = salary
Employee.empCount += 1

def displayCount(self):
print "Total Employee %d" % Employee.empCount

def displayEmployee(self):
print "Name : ", self.name, ", Salary: ", self.salary

 The variable empCount is a class variable whose value would be shared among all
instances of a this class. This can be accessed as Employee.empCount from inside the
class or outside the class.

 The first method __init__() is a special method, which is called class constructor or
initialization method that Python calls when you create a new instance of this class.
 You declare other class methods like normal functions with the exception that the first
argument to each method is self. Python adds the self argument to the list for you; you
don't need to include it when you call the methods.

Creating instance objects:


To create instances of a class, you call the class using class name and pass in whatever
arguments its __init__ method accepts.

"This would create first object of Employee class"


emp1 = Employee("Zara", 2000)
"This would create second object of Employee class"
emp2 = Employee("Manni", 5000)

Accessing attributes:
You access the object's attributes using the dot operator with object. Class variable would be
accessed using class name as follows:

emp1.displayEmployee()
emp2.displayEmployee()
print "Total Employee %d" % Employee.empCount

Now, putting all the concepts together:

#!/usr/bin/python

class Employee:
'Common base class for all employees'
empCount = 0

def __init__(self, name, salary):


self.name = name
self.salary = salary
Employee.empCount += 1

def displayCount(self):
print "Total Employee %d" % Employee.empCount

def displayEmployee(self):
print "Name : ", self.name, ", Salary: ", self.salary

"This would create first object of Employee class"


emp1 = Employee("Zara", 2000)
"This would create second object of Employee class"
emp2 = Employee("Manni", 5000)
emp1.displayEmployee()
emp2.displayEmployee()
print "Total Employee %d" % Employee.empCount

When the above code is executed, it produces the following result:

Name : Zara ,Salary: 2000


Name : Manni ,Salary: 5000
Total Employee 2

You can add, remove or modify attributes of classes and objects at any time:

emp1.age = 7 # Add an 'age' attribute.


emp1.age = 8 # Modify 'age' attribute.
del emp1.age # Delete 'age' attribute.

Instead of using the normal statements to access attributes, you can use following functions:

 The getattr(obj, name[, default]) : to access the attribute of object.

 The hasattr(obj,name) : to check if an attribute exists or not.

 The setattr(obj,name,value) : to set an attribute. If attribute does not exist, then it would
be created.

 The delattr(obj, name) : to delete an attribute.

hasattr(emp1, 'age') # Returns true if 'age' attribute exists


getattr(emp1, 'age') # Returns value of 'age' attribute
setattr(emp1, 'age', 8) # Set attribute 'age' at 8
delattr(empl, 'age') # Delete attribute 'age'

Built-In Class Attributes:


Every Python class keeps following built-in attributes and they can be accessed using dot
operator like any other attribute:

 __dict__ : Dictionary containing the class's namespace.

 __doc__ : Class documentation string or None if undefined.

 __name__: Class name.

 __module__: Module name in which the class is defined. This attribute is "__main__" in
interactive mode.

 __bases__ : A possibly empty tuple containing the base classes, in the order of their
occurrence in the base class list.

For the above class let's try to access all these attributes:

#!/usr/bin/python

class Employee:
'Common base class for all employees'
empCount = 0

def __init__(self, name, salary):


self.name = name
self.salary = salary
Employee.empCount += 1

def displayCount(self):
print "Total Employee %d" % Employee.empCount

def displayEmployee(self):
print "Name : ", self.name, ", Salary: ", self.salary
print "Employee.__doc__:", Employee.__doc__
print "Employee.__name__:", Employee.__name__
print "Employee.__module__:", Employee.__module__
print "Employee.__bases__:", Employee.__bases__
print "Employee.__dict__:", Employee.__dict__

When the above code is executed, it produces the following result:

Employee.__doc__: Common base class for all employees


Employee.__name__: Employee
Employee.__module__: __main__
Employee.__bases__: ()
Employee.__dict__: {'__module__': '__main__', 'displayCount':
<function displayCount at 0xb7c84994>, 'empCount': 2,
'displayEmployee': <function displayEmployee at 0xb7c8441c>,
'__doc__': 'Common base class for all employees',
'__init__': <function __init__ at 0xb7c846bc>}

Destroying Objects (Garbage Collection):


Python deletes unneeded objects (built-in types or class instances) automatically to free memory
space. The process by which Python periodically reclaims blocks of memory that no longer are
in use is termed garbage collection.

Python's garbage collector runs during program execution and is triggered when an object's
reference count reaches zero. An object's reference count changes as the number of aliases that
point to it changes.

An object's reference count increases when it's assigned a new name or placed in a container
(list, tuple or dictionary). The object's reference count decreases when it's deleted with del, its
reference is reassigned, or its reference goes out of scope. When an object's reference count
reaches zero, Python collects it automatically.

a = 40 # Create object <40>


b=a # Increase ref. count of <40>
c = [b] # Increase ref. count of <40>

del a # Decrease ref. count of <40>


b = 100 # Decrease ref. count of <40>
c[0] = -1 # Decrease ref. count of <40>

You normally won't notice when the garbage collector destroys an orphaned instance and
reclaims its space. But a class can implement the special method __del__(), called a destructor,
that is invoked when the instance is about to be destroyed. This method might be used to clean
up any nonmemory resources used by an instance.

Example:

This __del__() destructor prints the class name of an instance that is about to be destroyed:

#!/usr/bin/python

class Point:
def __init( self, x=0, y=0):
self.x = x
self.y = y
def __del__(self):
class_name = self.__class__.__name__
print class_name, "destroyed"

pt1 = Point()
pt2 = pt1
pt3 = pt1
print id(pt1), id(pt2), id(pt3) # prints the ids of the obejcts
del pt1
del pt2
del pt3

When the above code is executed, it produces following result:

3083401324 3083401324 3083401324


Point destroyed

Note: Ideally, you should define your classes in separate file, then you should import them in
your main program file using import statement. Kindly check Python - Modules chapter for more
details on importing modules and classes.
Class Inheritance:
Instead of starting from scratch, you can create a class by deriving it from a preexisting class by
listing the parent class in parentheses after the new class name.

The child class inherits the attributes of its parent class, and you can use those attributes as if
they were defined in the child class. A child class can also override data members and methods
from the parent.

Syntax:

Derived classes are declared much like their parent class; however, a list of base classes to
inherit from are given after the class name:

class SubClassName (ParentClass1[, ParentClass2, ...]):


'Optional class documentation string'
class_suite

Example:
#!/usr/bin/python

class Parent: # define parent class


parentAttr = 100
def __init__(self):
print "Calling parent constructor"

def parentMethod(self):
print 'Calling parent method'

def setAttr(self, attr):


Parent.parentAttr = attr

def getAttr(self):
print "Parent attribute :", Parent.parentAttr

class Child(Parent): # define child class


def __init__(self):
print "Calling child constructor"

def childMethod(self):
print 'Calling child method'

c = Child() # instance of child


c.childMethod() # child calls its method
c.parentMethod() # calls parent's method
c.setAttr(200) # again call parent's method
c.getAttr() # again call parent's method

When the above code is executed, it produces the following result:

Calling child constructor


Calling child method
Calling parent method
Parent attribute : 200

Similar way, you can drive a class from multiple parent classes as follows:

class A: # define your class A


.....

class B: # define your calss B


.....

class C(A, B): # subclass of A and B


.....

You can use issubclass() or isinstance() functions to check a relationships of two classes and
instances.

 The issubclass(sub, sup) boolean function returns true if the given subclass sub is indeed
a subclass of the superclass sup.
 The isinstance(obj, Class) boolean function returns true if obj is an instance of class
Class or is an instance of a subclass of Class

Overriding Methods:
You can always override your parent class methods. One reason for overriding parent's methods
is because you may want special or different functionality in your subclass.

Example:
#!/usr/bin/python

class Parent: # define parent class


def myMethod(self):
print 'Calling parent method'

class Child(Parent): # define child class


def myMethod(self):
print 'Calling child method'

c = Child() # instance of child


c.myMethod() # child calls overridden method

When the above code is executed, it produces the following result:

Calling child method

Base Overloading Methods:


Following table lists some generic functionality that you can override in your own classes:

SN Method, Description & Sample Call

__init__ ( self [,args...] )


1 Constructor (with any optional arguments)
Sample Call : obj = className(args)

2 __del__( self )
Destructor, deletes an object
Sample Call : dell obj

__repr__( self )
3 Evaluatable string representation
Sample Call : repr(obj)

__str__( self )
4 Printable string representation
Sample Call : str(obj)

__cmp__ ( self, x )
5 Object comparison
Sample Call : cmp(obj, x)

Overloading Operators:
Suppose you've created a Vector class to represent two-dimensional vectors, what happens when
you use the plus operator to add them? Most likely Python will yell at you.

You could, however, define the __add__ method in your class to perform vector addition and
then the plus operator would behave as per expectation:

Example:
#!/usr/bin/python

class Vector:
def __init__(self, a, b):
self.a = a
self.b = b

def __str__(self):
return 'Vector (%d, %d)' % (self.a, self.b)

def __add__(self,other):
return Vector(self.a + other.a, self.b + other.b)
v1 = Vector(2,10)
v2 = Vector(5,-2)
print v1 + v2

When the above code is executed, it produces the following result:

Vector(7,8)

Data Hiding:
An object's attributes may or may not be visible outside the class definition. For these cases, you
can name attributes with a double underscore prefix, and those attributes will not be directly
visible to outsiders.

Example:
#!/usr/bin/python

class JustCounter:
__secretCount = 0

def count(self):
self.__secretCount += 1
print self.__secretCount

counter = JustCounter()
counter.count()
counter.count()
print counter.__secretCount

When the above code is executed, it produces the following result:

1
2
Traceback (most recent call last):
File "test.py", line 12, in <module>
print counter.__secretCount
AttributeError: JustCounter instance has no attribute '__secretCount'
Python protects those members by internally changing the name to include the class name. You
can access such attributes as object._className__attrName. If you would replace your last line
as following, then it would work for you:

.........................
print counter._JustCounter__secretCount

When the above code is executed, it produces the following result:

1
2
2

You might also like