0% found this document useful (0 votes)
45 views

Orc Marauders

The ORC Marauders faction features several ship types including heavy Hulk and Killer ships, medium Crusher and Goblin Hab ships, and light Chopper and Goblin Cutter ships. Heroes such as the Omega Boss and Scrap King provide bonuses, while weapons like the Mega Cannon and Ripper Array inflict damage. Ships can be customized with titles that enhance speed, boarding capabilities, or other attributes. Squadrons including Turbo, Suicide, and Scram variants support ships in combat.

Uploaded by

afwsefwefv
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
45 views

Orc Marauders

The ORC Marauders faction features several ship types including heavy Hulk and Killer ships, medium Crusher and Goblin Hab ships, and light Chopper and Goblin Cutter ships. Heroes such as the Omega Boss and Scrap King provide bonuses, while weapons like the Mega Cannon and Ripper Array inflict damage. Ships can be customized with titles that enhance speed, boarding capabilities, or other attributes. Squadrons including Turbo, Suicide, and Scram variants support ships in combat.

Uploaded by

afwsefwefv
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

ORC MARAUDERS

Ships & Squadrons Heroes Weapons


Hulk Ship (Heavy 5) - 90pts Omega Boss (5pts): This ship counts as 3 Mega Cannon: Ran 6" / Att 2 / Str 4
• Speed: Move 4" / Cruise 6" ships for the purpose of morale tests. Special: Deadly, Overheating
• Turret: Ran 24" / Att 2 / Str 2 Scrap King (15pts): The first time this ship Ripper Array: Ran 6" / Att 3 / Str 1
would be destroyed, restore 1 disabled
• Defense: Eva 2 / Tou 3 Special: Broadside
upgrade instead.
• Special: Orc Crew Ship-Buster Gun: Ran 6" / Att 1 / Str 3
War Chanter (10pts): Once per round,
Killer Ship (Heavy 4) - 75pts when an enemy ship within 12“ makes a Special: Deadly, Anti-Ship
boarding marker roll, it gets -1 to its roll.
• Speed: Move 4" / Cruise 6" Motion-Tracker: Ran 12" / Att 2 / Str 1
• Turret: Ran 24" / Att 2 / Str 2 Titles Special: Once per round, this weapon may
be fired immediately at one enemy moving
• Defense: Eva 2 / Tou 2
Ravager (10pts): May pivot twice when within range.
• Special: Orc Crew using cruise or ram actions.
Barracks Launcher: Ran 12" / Att 2 / Str 0
Crusher Ship (Medium 3) - 50pts Impetuous (5pts): Ignores difficult and Special: Boarding Pod, Broadside
• Speed: Move 6" / Cruise 9" dangerous terrain.
Scream Missle: Ran 18" / Att 1 / Str 2
• Turret: Ran 12" / Att 2 / Str 1 Speed Freak (10pts): When using cruise
Special: Blast
actions enemies get -1 to hit against this
• Defense: Eva 4 / Tou 3
ship until its next activation. Red Blaster: Ran 12" / Att 4 / Str 1
• Special: Orc Crew
Special: Overheating
Systems
Goblin Hab Ship (Medium 3) - 50pts Blue Blaster: Ran 12" / Att 3 / Str 1
• Speed: Move 6" / Cruise 9" Over-Charged Thrusters: May take D3
Special: Anti-Squadron
damage to get +9“ speed when using the
• Turret: Ran 18" / Att 3 / Str 1 cruise or ram actions.
• Defense: Eva 4 / Tou 3 Special Rules
Charged Munitions: Turret gets the Deadly
• Special: Goblin Crew rule when shooting at targets that are 6“ or Orc Crew: Counts as having +1 upgrade for
closer to it. the purpose of ramming, but gets -1 to hit
Chopper Ship (Light 2) - 30pts when shooting at targets that are 12“ or
Gunnery Crew: Turret gets +1 to hit and +1 further away.
• Speed: Move 8" / Cruise 12"
strength when shooting at targets that are
• Turret: Ran 6" / Att 2 / Str 0 12“ or closer to it. Goblin Crew: At the end of its activation
may move 3“ backwards, but gets -1 to hit
• Defense: Eva 5 / Tou 4 Fuel Dispensers: Friendly squadrons within when shooting at targets within 12“.
• Special: Orc Crew 4“ get +2“ on move and +3“ on cruise
actions. Suicide Run: May use ram actions (counts
Goblin Cutter Ship (Light 2) - 30pts as having 0 upgrades), but is immediately
Boarding Spike: When this ship rams an destroyed when doing so.
• Speed: Move 10" / Cruise 15" enemy ship, you may place a boarding
• Turret: Ran 18" / Att 1 / Str 0 marker on that ship. Scram: This squadron may choose to move
even if engaged, but may not shoot when
• Defense: Eva 4 / Tou 5 Teleporter Pods: Once per activation, you doing so.
• Special: Goblin Crew may place a boarding marker on an enemy
ship within 6“.
Turbo Squadron - 10pts
• Speed: Move 12" / Cruise 18"
• Turret: Ran 2" / Att 2 / Str 0
• Defense: Eva 5 / Tou 6

Suicide Squadron - 10pts


• Speed: Move 10" / Cruise 15"
• Turret: Ran 2" / Att 2 / Str 0
• Defense: Eva 5 / Tou 5
• Special: Fragile, Suicide Run

Scram Squadron - 10pts


• Speed: Move 10" / Cruise 15"
• Turret: Ran 2" / Att 2 / Str 1
• Defense: Eva 5 / Tou 6
• Special: Anti-Ship, Scram

You might also like