0% found this document useful (0 votes)
41 views5 pages

Autoexec

The document provides game launch options, settings, and console commands for Left 4 Dead 2. It includes options to disable motion blur, enhance stereo sound, enable developer console, disable mouse acceleration, and prioritize CPU usage. It also includes crosshair, netgraph, viewmodel, HUD, lighting, material, audio, mouse, and glow settings to optimize performance and visual clarity.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
Download as txt, pdf, or txt
0% found this document useful (0 votes)
41 views5 pages

Autoexec

The document provides game launch options, settings, and console commands for Left 4 Dead 2. It includes options to disable motion blur, enhance stereo sound, enable developer console, disable mouse acceleration, and prioritize CPU usage. It also includes crosshair, netgraph, viewmodel, HUD, lighting, material, audio, mouse, and glow settings to optimize performance and visual clarity.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1/ 5

//# Game launch options description:

//# > commentary


//
// +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will
force motion blur off (gives console error but works)
// +dsp_enhance_stereo 1 //# Enhance stereo sound quality
// -console //# Enables developer console
// -noforcemaccel //# Forces desktop mouse acceleration settings
// -noforcemparms //# Forces desktop mouse button configuration
// -noipx //# Disables IPX network detection, local LAN (slight boot time
improvement)
// -nojoy //# Disables detection of 3rd party gamepads and controllers (slight
boot time improvement)
// -novid //# Disables the intro movie, speeds up game on start-up
// -lv //# Low Violence settings - makes zombie dissapear instantly at death
(alot of fps boost)
// -threads //# Makes use of all your cpu cores (if you have a quadcore, use
4, dualcore 2, single core just omit this or use 1)
// -noaafonts //# Disables Anti-Aliasing of Screen Fonts
// -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ
due lightboost on)
// -heapsize 1572864 //# Allocates RAM for the game
// -high //# Forces high CPU priority (not using this, may be good on lowend
computers but worst on highend computers)

//# Game launch options:


//# > My personal settings
//
// -noforcemaccel -noforcemparms -noipx -nojoy
+mat_motion_blur_percent_of_screen_max 0 -nocrashdialog -noforcemspd
+dsp_enhance_stereo 1

// =========
// Crosshair
// =========

cl_crosshair_alpha "255"; // Controls the crosshair opacity. (Default: 255)


cl_crosshair_dynamic "0"; // Stops the crosshair from showing your bullet
spread and makes it remain static instead. (Default: 1)
cl_crosshair_thickness "3"; // Controls the thickness of the crosshair. (Default:
2)
cl_colorblind "0"; // Enables colorblind mode for the crosshair only.
Makes it white with a black surrounding. (Default: 0)
cl_crosshair_red "255"; // Controls the amount of red color in the crosshair
if colorblind mode is disabled. (Default: 138)
cl_crosshair_green "100"; // Controls the amount of green color in the
crosshair if colorblind mode is disabled. (Default: 182)
cl_crosshair_blue "0"; // Controls the amount of blue color in the crosshair if
colorblind mode is disabled. (Default: 220)

bind "TAB" "+showscores_custom"; // Rebinds TAB to a custom script adding the


netgraph to the scoreboard. (Default: +showscores)

net_graphpos "0"; // Places the netgraph in the bottom left corner,


together with the scoreboard. (Default: 1)
net_scale "15"; // Reduces the sizes of the netgraph bars.
(Default: 5)
net_graphshowlatency "0"; // Disables displaying of the latency graph.
(Default: 1)
net_graphshowinterp "0"; // Disables displaying of the interpolation
graph. (Default: 1)

alias "+showscores_custom" "+showscores;net_graph 4";


alias "-showscores_custom" "-showscores;net_graph 0";

alias "crosshair_off" "cl_crosshair_alpha 0;alias crosshair_toggle crosshair_on";


alias "crosshair_on" "cl_crosshair_alpha 255;alias crosshair_toggle crosshair_off";
alias "crosshair_complete_off" "crosshair_off;crosshair 0;alias
crosshair_complete_toggle crosshair_complete_on";
alias "crosshair_complete_on" "crosshair_on;crosshair 1;alias
crosshair_complete_toggle crosshair_complete_off";
crosshair_complete_on;

alias "viewmodel_off" "sv_cheats 1;r_drawviewmodel 0;r_flashlightbrightness 0;alias


viewmodel_toggle viewmodel_on";
alias "viewmodel_on" "r_drawviewmodel 1;r_flashlightbrightness 0.25;alias
viewmodel_toggle viewmodel_off";
alias "viewmodel_toggle" "viewmodel_off";

alias "hud_off" "sv_cheats 1;cl_drawhud 0;hidehud 4;closecaption 0;alias hud_toggle


hud_on";
alias "hud_on" "cl_drawhud 1;hidehud 0;closecaption 1;alias hud_toggle hud_off";
alias "hud_toggle" "hud_off";

//# Lighting & Material & Fps Settings:


//# > more cleaner game, less shit, better lighting, minor fps boost

cl_autohelp "0" // No help


cl_showhelp "0" // No help
cc_subtitles "0" // No subs
c_thirdpersonshoulder "0" // Blocks 3rd person
cl_ragdoll_limit "0" // Removes ragdolls, makes game more
clean
cl_forcepreload "1" // Pre-load levels entirely into RAM,
reduces in-game stuttering
cl_detail_max_sway "0" // Amplitude of the detail prop sway

r_dynamic "0" // Disables dynamic shadows

r_PhysPropStaticLighting "0" // Faster lighting on phys objects


r_ambientfraction "0.2" // Fraction of direct lighting used to
boost lighting when model requests
r_cheapwaterend "1" // Worse water rendering
r_cheapwaterstart "1" // Worse water rendering 2
r_skyboxfogfactor "1" // Skybox fogs
r_eyemove "0" // Disables survivors eye movement
r_eyemove "0" // Disables survivors eye movement
r_eyeshift_z "0" // Disables survivors eye movement
r_eyeshift_y "0" // Disables survivors eye movement
r_eyeshift_x "0" // Disables survivors eye movement

mat_monitorgamma "0.9" // Increases brightness


mat_monitorgamma_tv_enabled "0.9" // Increases brightness
mat_bloom_scalefactor_scalar "0" // Disables bloom scaling
mat_grain_scale_override "0" // Disables the film grain effect

func_break_max_pieces "0" // Reduces debris


gameinstructor_enable "0" // Disables gameinstructor
muzzleflash_light "0" // Supposed to remove gunfire
z_wound_client_disabled "0" // -

//# Audio settings


//# > audioz

//# Mouse settings


//# > removed acceleration ( Enhance pointer precision OFF from windows with 6/11 )

m_filter "0" // Removes mouse input lag


m_filter2 "0" // Removes mouse input lag
m_customaccel "0" // Remove accel
m_mouseaccel1 "0" // Remove accel
m_mouseaccel2 "0" // Remove accel
m_mousespeed "0" // Force windows mouse accel
m_customaccel_exponent "0" // Mouse move is raised to this power
before being scaled by scale factor
m_customaccel_max "0" // Max mouse move scale factor, 0 for no
limit
m_customaccel_scale "0" // Custom mouse acceleration value
m_rawinput "1" // Ignores the Mouse Driver and Windows
Settings

//# Net settings


//# > Settings for 100T w/ 0 lerp

rate "100000"
cl_cmdrate "1337"
cl_updaterate "1337"
cl_interp_ratio "0"
cl_interp "0"
cl_resend "1.5"
cl_timeout "15"
net_maxroutable "1200"
net_splitrate "2"
net_splitpacket_maxrate "50000"
net_graphshowlatency "0"
budget_show_history "0"

//# Glows inc HighSkill


cl_glow_survivor_health_bleed_pulse 1
cl_glow_survivor_health_bleed_pulse_amount 1
cl_glow_survivor_health_bleed_pulse_speed 30
cl_glow_survivor_health_include_buffer 1
cl_glow_ability_r 1
cl_glow_ability_g 0
cl_glow_ability_b 0
cl_glow_infected_r 0
cl_glow_infected_g 1
cl_glow_infected_b 1
cl_glow_ghost_infected_r 1
cl_glow_ghost_infected_g 1
cl_glow_ghost_infected_b 1
cl_glow_infected_vomit_r 1
cl_glow_infected_vomit_g 0
cl_glow_infected_vomit_b 1
cl_glow_item_r 0
cl_glow_item_g 1
cl_glow_item_b 0
cl_glow_item_far_r 0
cl_glow_item_far_g 1
cl_glow_item_far_b 0
cl_glow_thirdstrike_item_r 0
cl_glow_thirdstrike_item_g 1
cl_glow_thirdstrike_item_b 0
cl_glow_survivor_r 0
cl_glow_survivor_g 1
cl_glow_survivor_b 1
cl_glow_survivor_health_crit_r 1
cl_glow_survivor_health_crit_g 0.2
cl_glow_survivor_health_crit_b 0.2
cl_glow_survivor_health_high_r 0
cl_glow_survivor_health_high_g 1
cl_glow_survivor_health_high_b 0
cl_glow_survivor_health_med_r 1
cl_glow_survivor_health_med_g 1
cl_glow_survivor_health_med_b 0
cl_glow_survivor_health_low_r 1
cl_glow_survivor_health_low_g 0
cl_glow_survivor_health_low_b 0
cl_glow_survivor_hurt_r 1
cl_glow_survivor_hurt_g 1
cl_glow_survivor_hurt_b 0
cl_glow_survivor_vomit_r 1
cl_glow_survivor_vomit_g 0
cl_glow_survivor_vomit_b 1
cl_witch_glow_idle_r 1
cl_witch_glow_idle_g 1
cl_witch_glow_idle_b 1
cl_witch_glow_angry_r 1
cl_witch_glow_angry_g 0
cl_witch_glow_angry_b 0
cl_witch_glow_range 1500

clear
echo "=============================================================";
echo " ";
echo " STRIDER Left 4 Dead 2 Autoexec Loaded ";
echo " ";
echo "=============================================================";

You might also like