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Sports Club

This document is a project report on a Sports Club Management System. It was submitted by Bansi B. Patel and Bhumika Parmar to their professor Mr. Kiran Fatepara in partial fulfillment of their Bachelor of Computer Application degree. The report discusses the development of a sports club management system using ASP.NET and MySQL database. It has two modules, one for admin and one for customers, where the admin can manage games, schedules, tournaments, memberships, facilities, teams and players, and customers can view details, register for membership and teams.
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
39 views

Sports Club

This document is a project report on a Sports Club Management System. It was submitted by Bansi B. Patel and Bhumika Parmar to their professor Mr. Kiran Fatepara in partial fulfillment of their Bachelor of Computer Application degree. The report discusses the development of a sports club management system using ASP.NET and MySQL database. It has two modules, one for admin and one for customers, where the admin can manage games, schedules, tournaments, memberships, facilities, teams and players, and customers can view details, register for membership and teams.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 97

A

Project Report
On
Sports Club Management System

Submitted for
Partial fulfillment of the Bachelor in Computer
Application (BCA-Sem-6)

Submitted By Guided By
Bansi B. Patel Mr. Kiran Fatepara
Seat No : 25260451 Asst. Prof.

Shree Adarsh BCA College, Haddad(Botad)


(Affiliated to)
Maharaja Krishnkumarsinhji Bhavnagar University-
Bhavnagar

MARCH-APRIL-2023
 Compile by
Bhumika Parmar
Bansi Patel

Guided By : Kiran Fatepara


SPORTS CLUB MANAGEMENT SYSTEM

PREFACE

The sports club management system is developed on Asp.net language using


the MySQL database. In this project, there are two modules first one is admin
and the second one is the customer. If we talk admin where admin work is to
manage all the functions related to the game, schedule, tournament,
membership, facilities, details of team, detail of players. And the customer can
log in and register, view game details, get the membership, registration for
team, watch the upcoming tournaments. Here admin is the most important part
of this sports club management system because he manages all the events and
schedules time of the sports club. And it determines the membership fees of the
club members. He manages all the players who relate to the sports club
management system.

~I~
SPORTS CLUB MANAGEMENT SYSTEM

ACKNOWLEDGEMENT

First of all, I would like to thank the Almighty god without whom this task
would have not been achieved. I express my sincere and profound gratitude
to our principal of Adarsh BCA College Mr. Sanjay Hadiyal for their
encouragement and support to do my project in our computer lab. My
special thanks to my guide Mr. Kiran Fatepara, who gave me the needed
information and support for the successfully completion ofthis project. And
helped us with their suggestion to make the project better. I take this
opportunity to thank all the staff members who rendered their help directly
to finish my project in time. Last but not the at least, I would like to express
my hearty thanks to my parents, without whom I would not have come to
this level in my life. My hearty thanks to my friends and well wishers who
supported and encouraged me to complete this project successfully.

Bhumika G. Parmar
Bansi B. Patel

Thanks again to all who helped me.

~II~
SPORTS CLUB MANAGEMENT SYSTEM

INDEX
No. Title Page no.

Chapter:1 (Introduction)
1.1 Background 4
1.2 Objective 6
1.3 Purpose 7
1.4 Scope 8
1.5 Applicability 9
Chapter:2 (Requirement and Analysis)
2.1 Problem definition 11
2.2 Requirement specification 12
2.3 Hardware software requirement 13
2.4 Planning and scheduling 14
Chapter:3 (System Design)
3.1 Overall system design using designing tools 18
3.2 Data dictionary 32
3.3 Input / output design 49
Chapter:4 (Testing and Implementation)
4.1 Testing approach used 77
4.2 Test cases 81
4.3 Implementation approaches 85
Chapter:5(conclusion)
5.1 Conclusion 87
5.2 Limitation of system 88
5.3 Future scope of system 89
5.4 Bibliography 90

~III~
SPORTS CLUB MANAGEMENT SYSTEM

LISTS OF FIGURES:-

FIGURE 1 : ASP.NET LANGUAGE....................................................................................................................................................................................................... 4


FIGURE 2 : SQL SERVER ....................................................................................................................................................................................................................... 5
FIGURE 3 : PLANNING DIAGRAM ................................................................................................................................................................................................... 14
FIGURE 4 : PROJECT SCHEDULE DIAGRAM ............................................................................................................................................................................... 16
FIGURE 5 : USE CASE NOTATION ................................................................................................................................................................................................... 21
FIGURE 6 : USER SIDE USE CASE DIAGRAM .............................................................................................................................................................................. 22
FIGURE 7 : ADMIN SIDE USE CASE DIAGRAM ........................................................................................................................................................................... 23
FIGURE 8 : ACTIVITY DIAGRAM NOTATION.............................................................................................................................................................................. 25
FIGURE 9 : USER SIDE ACTIVITY DIAGRAM .............................................................................................................................................................................. 26
FIGURE 10 : ADMIN SIDE ACTIVITY DIAGRAM ........................................................................................................................................................................ 27
FIGURE 11 : CLASS DIAGRAM NOTATION .................................................................................................................................................................................. 29
FIGURE 12 : CLASS DIAGRAM .......................................................................................................................................................................................................... 30
FIGURE 13 : ADMIN LOGIN IMAGE ................................................................................................................................................................................................ 39
FIGURE 14 : ADMIN MASTER PAGE IMAGE ............................................................................................................................................................................... 40
FIGURE 15 : ADMIN ADD GALLERY IMAGE................................................................................................................................................................................ 41
FIGURE 16 : ADMIN ADD SUB GALLERY IMAGE ...................................................................................................................................................................... 42
FIGURE 17 : ADMIN VIEW GALLERY IMAGE ............................................................................................................................................................................. 43
FIGURE 18 : ADMIN VIEW MEMBERSHIP IMAGE .................................................................................................................................................................... 44
FIGURE 19 : ADMIN ADD GAME IMAGE ...................................................................................................................................................................................... 45
FIGURE 20 : ADMIN VIEW GAME IMAGE .................................................................................................................................................................................... 46
FIGURE 21 : ADMIN ADD FACILITIES IMAGE ............................................................................................................................................................................ 47
FIGURE 22 : ADMIN VIEW FACILITIES IMAGE ......................................................................................................................................................................... 48
FIGURE 23 : ADMIN ADD TOURNAMENTS IMAGE .................................................................................................................................................................. 49
FIGURE 24 : ADMIN CHECK TOURNAMENTS IMAGE............................................................................................................................................................. 50
FIGURE 25 : ADMIN ADD SCHEDULE IMAGE ............................................................................................................................................................................ 51
FIGURE 26 : ADMIN CHECK SCHEDULE IMAGE ....................................................................................................................................................................... 52
FIGURE 27 : ADMIN USER DETAIL IMAGE ................................................................................................................................................................................. 53
FIGURE 28 : ADMIN TEAM DETAIL IMAGE ................................................................................................................................................................................ 54
FIGURE 29 : ADMIN PLAYER DETAIL IMAGE ............................................................................................................................................................................ 55
FIGURE 30 : ADMIN FEEDBACK IMAGE....................................................................................................................................................................................... 56
FIGURE 31 : ADMIN CONTACT US IMAGE .................................................................................................................................................................................. 57
FIGURE 32 : USER LOGIN IMAGE.................................................................................................................................................................................................... 58
FIGURE 33 : USER LOGIN BEFORE IMAGE.................................................................................................................................................................................. 59
FIGURE 34 : USER REGISTRATION IMAGE ................................................................................................................................................................................. 60
FIGURE 35 : USER HOME IMAGE .................................................................................................................................................................................................... 61
FIGURE 36 : USER GAME PAGE ...................................................................................................................................................................................................... 62
FIGURE 37 : USER ABOUT MEMBERSHIP IMAGE PAGE........................................................................................................................................................ 63
FIGURE 38 : USER JOIN MEMBERSHIP IMAGE IMAGEPAGE ............................................................................................................................................... 64
FIGURE 39 : USER FACILITIES IMAGE.......................................................................................................................................................................................... 65
FIGURE 40 : USER TEAM REGISTRATION IMAGE.................................................................................................................................................................... 66
FIGURE 41 : USER SCHEDULE IMAGE .......................................................................................................................................................................................... 67
FIGURE 42 : USER PLAYER REGISTRATION IMAGE ............................................................................................................................................................... 68
FIGURE 43 : USER TOURNAMENTS IMAGE ................................................................................................................................................................................ 69
FIGURE 44 : SHOW PLAYER DETAIL IMAGE ............................................................................................................................................................................. 70
FIGURE 45 : USER GALLERY IMAGE.............................................................................................................................................................................................. 71
FIGURE 46 : USER ABOUT US IMAGE............................................................................................................................................................................................ 72
FIGURE 47 : USER FEEDBACK IMAGE .......................................................................................................................................................................................... 73
FIGURE 48 : USER CONTACT US IMAGE ...................................................................................................................................................................................... 74
FIGURE 49 : BLACK BOX TESTING ................................................................................................................................................................................................. 76
FIGURE 50 : WHITE BOX TESTING ................................................................................................................................................................................................ 77
FIGURE 51 : STATIC /DYNAMIC TESTINNG............................................................................................................................................................................... 78
FIGURE 52 : GUI TESTING ................................................................................................................................................................................................................. 79
FIGURE 53 : GRAY BOX TESTING ................................................................................................................................................................................................... 80

~IV~
SPORTS CLUB MANAGEMENT SYSTEM

LISTS OF TABLES: -

TABLE 1 : ADMIN LOGIN ................................................................................................................................................................................................................... 32


TABLE 2 : USER LOGIN ....................................................................................................................................................................................................................... 32
TABLE 3 : SUB GALLERY .................................................................................................................................................................................................................... 32
TABLE 4 : GALLERY ............................................................................................................................................................................................................................. 33
TABLE 5 : TOURNAMENTS ............................................................................................................................................................................................................... 33
TABLE 6 : PLAYER REGISTRATION ............................................................................................................................................................................................... 34
TABLE 7 : ADD SCHEDULE ................................................................................................................................................................................................................ 34
TABLE 8 : GAME .................................................................................................................................................................................................................................... 35
TABLE 9 : JOIN MEMBERSHIP ......................................................................................................................................................................................................... 35
TABLE 10 : TEAM DETAIL ................................................................................................................................................................................................................. 36
TABLE 11 : CONTACT US ................................................................................................................................................................................................................... 36
TABLE 12 : FEEDBACK ....................................................................................................................................................................................................................... 37
TABLE 13 : FACILITIES....................................................................................................................................................................................................................... 37
TABLE 14 : LISTBOX ............................................................................................................................................................................................................................ 38

~V~
SPORTS CLUB MANAGEMENT SYSTEM

Chapter-1 (Introduction)

 Information to Project
 Background
 Objective
 Purpose
 Scope
 Applicability

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Introduction

 A Sports club management system project that provides and manages various
sports club activities such as member registration, registration for games events
and tournaments etc.

 The sports club


management system
software is a .net built
system that manages the
entire club activities and
SUCCESS provides respective
functionality for various
types of visitors.
IS A JOURNEY.
 This system is
built with respect to
NOT A managing indoor and
outdoor games club. It
DESTINATION. allows normal users to
avail for club
membership and even
enroll for various
activities in the sports
club.

 The sports club management system is built keeping in mind various daily
activities of the club.

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SPORTS CLUB MANAGEMENT SYSTEM

Project Profile

Project Title Sports Club Management System

Front End Microsoft Visual Studio – 2008

Back End Microsoft Sql Server 2005

Operating System Windows 7

Project Guide Mr. Kiran Fatepara

Submitted By Miss. Bhumika G. Parmar


Miss. Bansi B. Patel

Submitted To Shree Adarsh BCA College,


Botad,
Gujatat-364710,
India.

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SPORTS CLUB MANAGEMENT SYSTEM

1.1 Background

Front End
 ASP.NET:-

 ASP.NET is an open-source server-side web application framework Designed for


web development to produce dynamic web pages developed by Microsoft to
allow programmer to build dynamic web sites, applications and services.
 ASP.NET is a Web development platform, which provides a programming model,
a Comprehensive software
infrastructure and various services
required to build up robust web
applications for pc, as well as mobile
devices.
 ASP.NET works on top of the HTTP
protocol, and uses the HTTP commands
and policies to set a browser-to-server
bilateral communication cooperation.
 ASP.NET is a part of extensible and
reusable components or objects present
in .NET framework. These codes can
use the entire hierarchy of classes in
.NET framework. Figure 1 : Asp.net language
 The ASP.NET application codes can be written in any of the following languages:
 C#
 Visual Basic.Net
 Jscript
 J#

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Back End
 SQLServer– 2005: -
SqlServer is a relational model database server produced by Microsoft. It is
made up several different client and server programs that make up the entire products.
There is no need to install SQLServer software. It is inbuilt in Visual Studio. There are
two way to working with SQLServer wizard
and coding.

Features of SQL Server


 Provide a reliable storage.
 Provide a means to rapidly access
to the data.
 Ensure consistent access to the
data.
 Implement security.
 Enforce data integrity;
ensure the data stay consistent.
.
FIGURE 2 : SQL SERVER

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1.2 Objective

 Sports club management system is developed keeping in mind the regular day-to-day
operations of a sports club. The club’s entire operation is automated using this software.

 The software categorizes its visitors into different games and presents them with the
respective functionality as per their level of access.

 A new user can register for club membership and book the registration for desired
tournament. A new user can also enroll in the activities of the sports club.

 Can indicate the type of membership to be held at the time of registration.

 The admin is the only person that can approval a tournaments, schedule and activities.
The tournament is presented by selecting the team by the admin.

 The admin can keep the system updated all the time for the players so that the players
don’t have to face any problem while the players sports and can get the update
information all the time.

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1.3 Purpose

 The main purpose of building this management system is to manage the whole
system online so that all the work goes in a very systematic manner.

 The system stores and sends all the members detail to the admin for request.

 In this system, the main role is of players who can become the members of this
club by doing registration and then can attend the sports activities. Players can
view their profile.

 Sports club management system is prepared for providing all the necessary
things which is needed by the sports player.

 This system will also keep the online record of all participate sports events in
their database so that there is no any loss of data take place.

 The system is easy to use and saves humans efforts and cost.

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SPORTS CLUB MANAGEMENT SYSTEM

1.4 Scope

 The website is developed based on real life it is very helpful in business


application.

 The website will provide a competitive and it will facilitate the game to the
player. As it is web based it can provide services in almost each and every city of
India.

 It provides the most suitably designed as well as the customized tournament to


the players.

 It offer player services including participate in player event, registration of


player and team and club membership only in one click.

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SPORTS CLUB MANAGEMENT SYSTEM

1.4 Applicability

 This website is used in all our India.

 Sports club exist to promote and develop interest in a sport or physical activity.

 Besides keeping the player physically strong, the sports club serves to join the
sport team and lead towards the goals.

 Sports club players are apply to use the playing ground and participate in events
and tournaments.

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SPORTS CLUB MANAGEMENT SYSTEM

Chapter-2 (Requirement And Analysis)

 Problem definition
 Requirement Specification
 Hardware software requirement
 Planning and scheduling

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SPORTS CLUB MANAGEMENT SYSTEM

2.1 Problem Definition

 We can say that earlier all the system was handled manually in which the
administrator had to maintain the register which leads to loss of data and security
problem issue was being faced.

 Currently, the process of managing the sports club is file based and manual.

 These obsolete management system slows down functionality the club.

 For example, a new user wants to enroll in a training batch he/she has to visit the
club and fill up the registration form. The form then passes through a hierarchy of
club members before approval. It takes time as well as effort from a user’s
perspective.

 This is just a single case. Same problem persists in all the major operation of the
club.

 So now, the management has decided to design an online system so that all the
things get automatically updated and kept safe in the database.

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SPORTS CLUB MANAGEMENT SYSTEM

2.2 Requirement Specification

 Functional Requirement
Function requirements define the specific functions that the system performs, with
the data operated on by the functions. The functional requirement is presented in
scenarios that depict an operational system from the perspective of its end users.

Included are system features and an enumeration of all the specific requirements
associated with these features.

• The system incorporated mechanism to authenticate its users.


• The system verified and validates all user input and notifies in case of error
detection and helps the user in error correction.
• The system allows sharing of files in the system.
• The system allows quick messages to be exchanged without face-to-face
interaction.

 Nonfunctional Requirement
 Usability
o The system must be quickly accessible by both manager and chefs.
o The menus of the system must be easily navigable by the users with
buttons that are easy to understand.
 Reliability
o The system must successfully add any recipe, ingredients, vendors or
special occasions given by the user and provide estimations and
inventory status in relevance with the newly updated entities.
 Performance
o All the function of the system must be available to the user every time
the system is turned on.
 Packaging
o The packaging must come with a manual that details the use of the
system and also the instruction on how to use the program.

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SPORTS CLUB MANAGEMENT SYSTEM

2.3 Hardware Software Requirement

 Hardware requirement during development


 Coloured monitor.
 Keyboard.
 RAM (1GB).
 Hard disk (20 GB).
 Processor (Platinum)
 Mouse

 Hardware requirement after development


 Coloured monitor.
 Keyboard.
 RAM (1GB).
 Hard disk (20 GB).
 Processor (Platinum)
 Mouse.
 Printer.

 Software requirement during development


 Operating system: windows
 Web –technology: Asp.net
 Front-End: Asp.net
 Back-End: My SQL server database

 Software requirement after development


 SQL server 2008 express edition. Windows
 All Windows
 .NET framework 4.0

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SPORTS CLUB MANAGEMENT SYSTEM

2.4 Planning and Scheduling

 Planning

Requirements

Analysis

Design

Coding

Testing

Maintenance

FIGURE 3 : PLANNING DIAGRAM

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SPORTS CLUB MANAGEMENT SYSTEM

 Analysis

 I have completed the Analysis portion of my project within 25 of 27 days.


 I have study different sites Related of my project on internet during
Analysis period.

 Design

 Designing of master page forms and other design aspect will complete up
to 35 days period I get confused a lot in the case of choosing designing
aspect such temples for Homepage and Master page.
 Designing of database consume a human time.
 Various type of table I have to arrange with its data type and fields.

 Coding

 Duration of coding consumes a huge time take around 35 or 37 days.


 I have completed Home Model, Login Form, Master page with validation
and all form validation completed in 32-35days.

 Testing

 I have completed all testing of web site with algorithm and query in time
10-12 days

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SPORTS CLUB MANAGEMENT SYSTEM

Schedule

WEEK WEEK 1 WEEK 2 WEEK 3 WEEK 4


MONTH

NOVEMBER - - Selecting the Selection of


definition of front-end and
project back-end.

Project plan
Designing of
master page
and creating
Forms
DECEMBER Designing of Implement the Implement the Designing
Database and first and second coding of all Diagrams such
Tables. chapter of Admin forms as UML
documentation. diagrams

JANUARY Implement the Complete the Implement the Complete the


coding of all third chapter of coding of all fourth chapter
Admin forms documentation user forms of
documentation
FEBRUARY Testing each Complete the
and every design of All packages
algorithm with project. are created in
all types of admin side. -
queries and And
improve the Show all
performance of packages.
website
FIGURE 4 : PROJECT SCHEDULE DIAGRAM

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SPORTS CLUB MANAGEMENT SYSTEM

Chapter-3(System Design)

 Overall system design using designing tools


 Data dictionary
 Input /Output design

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SPORTS CLUB MANAGEMENT SYSTEM

3.1 Overall system design using designing tools

Introduction: -
Design is the first step in the development phase for any techniques and
principles for the purpose of defining a device, a process or system in sufficient detail to
permit its physical realization.

Once the software requirements have been analyzed and specified the software
design involves three technical activities-designs, coding, implementation and testing
that are required to build and verify the software.

The design activities are of main importance in this phase, because in this
activity, decisions ultimately affecting the success of the software implementation and
its ease of maintenance are made. These decisions have the final bearing upon
reliability and maintainability of the system. Design is the only way to accurately
translate the customer’s requirements into finished software or a system.

Design is the place where quality is fostered in development. Software design is


a process through which requirements are translated into a representation of software.
Software design is conducted in two steps. Preliminary design is concerned with the
transformation of requirements into data.

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SPORTS CLUB MANAGEMENT SYSTEM

UML Diagram

UML stands for Unified Modeling Language. UML is a language for specifying,
visualizing and documenting the system. This is the step while developing any product
after analysis. The goal from this is to produce a model of the entities involved in the
project which later need to be built. The representation of the entities that are to be
used in the product being developed need to be designed.

There are various kinds of methods in software design.

They are as follows:

 Use case diagram


 Class diagram
 Activity diagram

 Advantages of UML diagram:-


• You can model just about any type of application.
• UML is effective for modeling large, complex software.
• Advanced features for expert analysts, designers and architects.
• It can specify systems in an implementation independent manner.

 Disadvantages of UML diagram:-


• Might cause UML designers to start looking to early for common
functionality rather than just identifying the use cases.
• Not as easy to read for non-UML uses so it may make diagram more
confusing for users.
• Good UML software costs money and it takes some time to master
properly.

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SPORTS CLUB MANAGEMENT SYSTEM

Use Case Diagram

Use case diagram consists of actors, use cases and their relationship. The diagram
is used to model the system of an application. A single use case diagram captures a
particular functionality of a system. Hence to model the entire system, a number of use
case diagram are used.

In brief, the purposes of use case diagrams can be said to be as follows –


 Used to gather the requirements of a system.
 Used to get an outside view of a system.
 Identify the external and internal factors influencing the system.
 Show the interaction among the requirements are actors.

Use case diagram can be used for –


 Requirement analysis and high level design.
 Model the context of a system.
 Reverse engineering.
 Forward engineering.

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SPORTS CLUB MANAGEMENT SYSTEM

Following are different elements that are used in use case diagram.

Notation Symbols

Use case

Actor

Communication

Include

Exclude

Oval

System Boundary

FIGURE 5 : USE CASE NOTATION

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SPORTS CLUB MANAGEMENT SYSTEM

User Side:-

Membership
Add
Membership
Team
Registration

Show
Schedule

Player
Registration
R
Tournaments

User
Game

Facilities

Feedback

Logout

FIGURE 6 : USER SIDE USE CASE DIAGRAM

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SPORTS CLUB MANAGEMENT SYSTEM

Admin Side:-

Membership

Gallery

Add Games

Add/Update
Tournaments

Facilities

Schedule

View Detail
Admin
Feedback

Contact Us

Logout

FIGURE 7 : ADMIN SIDE USE CASE DIAGRAM

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SPORTS CLUB MANAGEMENT SYSTEM

Activity Diagram

Activity diagram is basically a flowchart to represent the flow from one activity
to another activity. The activity can be described as an operation of the system.

The control flow is drawn from one operation to another. This flow can be sequential,
branched, or concurrent. Activity diagrams deal with all type of flow control by using
different elements such as fork, join, etc.

The purpose of an activity diagram can be described as-


• Draw the activity flow of a system.
• Describe the sequence from one activity to another.
• Describe the parallel, branched and concurrent flow of the system.

Activity diagram can be used for-


• Modeling work flow y using activities.
• Modeling business requirement.
• High level understanding of the system’s functionalities.
• Investigation business requirements at a later stage.

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Notation Symbols

Starting

Activity

Decision

Stop

Action/Control
Flow

Transaction(fork)

Joint transaction

FIGURE 8 : ACTIVITY DIAGRAM NOTATION

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SPORTS CLUB MANAGEMENT SYSTEM

User Side:-

Start

Login

No
Yes

Valid

Team Show Game


Registration Shedule
Membership Player Show
Registration Tournament

Logout
Stop

Figure 9 : USER SIDE ACTIVITY DIAGRAM

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Admin side:-

Start

Login

No Yes

Valid

Maintenance Website

Logout

Stop

FIGURE 10 : ADMIN SIDE ACTIVITY DIAGRAM

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SPORTS CLUB MANAGEMENT SYSTEM

Class Diagram

Class diagram is a static diagram. It represents the static view of an application.


Class diagram is not only used for visualizing, describing and documenting different
aspects of a system but also for constructing executable code of the software
application.

Class diagram describes the attributes and operations of a class and also the constraints
imposed on the system. The class diagrams are widely used in the modeling of object-
oriented systems because they are the only UML diagram, which can be mapped
directly with object-oriented language.

The purpose of the class diagram is to model the static view of an application. Class
diagrams are the only diagrams which can be directly mapped with object-oriented
language and thus widely used at the time of construction.

The following point should be remembered while drawing a class diagram-

• The name of the class diagram should be meaningful to describe the aspect of the
system.
• Each element and their relationships should be identified in advance.
• Responsibility of each class should be clearly identified.
• For each class, minimum number of the properties should be specified, as
unnecessary properties will make the diagram complicated.
• Use notes whenever required to describe some aspect of the diagram. At the end
of the drawing it should be understandable to the developer.
• Finally, before making the final version, the diagram should be drawn on plain
paper and reworked as many times as possible to make it correct.

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Notation Symbols

Class Class

Class
Generalization

Class Class

Package

Class
Interface

FIGURE 11 : CLASS DIAGRAM NOTATION

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SPORTS CLUB MANAGEMENT SYSTEM

Contact us
- name: string
User Login - email: string
- eid: string - phone: int
- pass: string - sub: string
- mess: string
+ login () + add ()
+ add () + view ()
+ edit ()
+ delete()
+ delete ()

Registration
- name: string
- gender:string
- eid: string
- pass: string
- contact: int Admin
- address: string - eid : string
+ accept () - pass: string
+ reject () + login ()
+ add ()
+ edit ()
Player Registration + delete ()
- pid: int
- fullname: string
Feedback - unm: string
- gender: string
- name: string
- desin: string
- email: string
- add: string
- phone: int
- con: int
- opinion: string
- join_dt: int
+ add ()
- height: float
+ edit ()
- weight: int
+ delete ()
- g_name: string
+ add()
+delete()
+display ()

FIGURE 12 : CLASS DIAGRAM

Compile by : Bhumika & Bansi ~ 30 ~


SPORTS CLUB MANAGEMENT SYSTEM

Structure Chart

Admin User

Login View all page Login Register

Add game Player

Show game

Player Team
Registration Registration

Compile by : Bhumika & Bansi ~ 31 ~


SPORTS CLUB MANAGEMENT SYSTEM

3.2 Data Dictionary

Data tables:-
Admin login:-
Column Name Data Type Description

eid varchar(50) Email id of the admin


pass varchar(50) Password of the admin
TABLE 1 : ADMIN LOGIN

User Login:-
Column Name Data Type Description

name varchar(50) Name of the user


gender varchar(50) Gender of the user
eid varchar(50) Email id of the user
pass varchar(50) Password of the user
contact nchar(10) Contact no of the user
address varchar(500) Address of the user
TABLE 2 : USER LOGIN

Sub Gallery:-
Name Data Type Description

image nvarchar(50) Image of the game


game nvarchar(50) Name of the game
TABLE 3 : SUB GALLERY

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SPORTS CLUB MANAGEMENT SYSTEM

Gallery:-

Name Data Type Description

image nvarchar(500) Image of the game


g_name nvarchar(50) Name of the game
name nvarchar(50) Type of the game
TABLE 4 : GALLERY

Tournaments:-
Column Name Data Type Description

g_name varchar(50) Game name of the


tournaments
g_type varchar(50) Game type of the
tournaments
first_t_n varchar(50) First team of the
tournaments
second_t_n varchar(50) First team of the
tournaments
t_pl int Total players of the
tournaments
p_pl int Participate players of the
tournaments
date nchar(10) Date of the tournaments
place varchar(50) Place of the tournaments
winner_price Int Winner price of the team
TABLE 5 : TOURNAMENTS

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SPORTS CLUB MANAGEMENT SYSTEM

Player registration:-
Column Name Data Type Description

pid Int Id of the player


fullname varchar(50) Full name of the player
unm varchar(50) User name of the player
gender varchar(50) Gender of the players
desin varchar(50) Destination of the players
add nchar(10) Address of the players
con nchar(10) Contact of the players
join_dt nchar(10) Join date of player
height float Height of player
weight nchar(10) Weight of player
g_name varchar(50) Game name of player
TABLE 6 : PLAYER REGISTRATION

Add Schedule:-
Column Name Data Type Description

g_name varchar(50) Name of the game


date nchar(10) Date of the game
time nchar(50) Time of the game
desti varchar(50) Space of the game
image varchar(50) Image of the template
TABLE 7 : ADD SCHEDULE

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SPORTS CLUB MANAGEMENT SYSTEM

Game:-
Column Name Data Type Description

Image varchar(50) Image of the game


g_n varchar(50) Name of the game
t_pl int Total players of the game
p_pl int Participate players of the
game
e_pl int Extra players of the game
Description varchar(MAX) Description of the game
d1 varchar(50) Designation of the game
d2 varchar(50) Designation of the game
d3 varchar(50) Designation of the game
d4 varchar(50) Designation of the game
d5 varchar(50) Designation of the game
d6 varchar(50) Designation of the game
TABLE 8 : GAME

Join Membership:-
Column Name Data Type Description

uname varchar(50) Name of the user


email nvarchar(50) Email of the user
phone nchar(10) Phone no of the user
add varchar(50) Address of the user
mem_nam varchar(50) Type of membership
fees int Fees of the membership
TABLE 9 : JOIN MEMBERSHIP

Compile by : Bhumika & Bansi ~ 35 ~


SPORTS CLUB MANAGEMENT SYSTEM

Team Details:-
Column Name Data Type Description

t_n varchar(50) Name of the team


c_n varchar(50) Name of the caption
g_n varchar(50) Name of the game
t_pl int Total player of the game
p_pl int Participate players of the
game
e_pl int Extra players of the game
pl_id varchar(500) Id of the player
TABLE 10 : TEAM DETAIL

Contact Us:-
Column Name Data Type Description

name varchar(50) Name of the player


email varchar(50) email of the player
phone nchar(10) Contact no of the player
sub varchar(50) subject of the player
mess varchar(500) Message of the player
TABLE 11 : CONTACT US

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SPORTS CLUB MANAGEMENT SYSTEM

Feedback:-
Column Name Data Type Description

name varchar(50) Name of the player


email varchar(50) Email of the player
phone nchar(10) Phone no of the player
opinion varchar(5000) Opinion of the player
TABLE 12 : FEEDBACK

Facilities:-
Column Name Data Type Description

image varchar(50) Image of the facility


des varchar(8000) Description of the facility
name varchar(50) Name of the facility
t1 varchar(50) Time of the facility
t2 varchar(50) Time of the facility
t3 varchar(50) Time of the facility
TABLE 13 : FACILITIES

Compile by : Bhumika & Bansi ~ 37 ~


SPORTS CLUB MANAGEMENT SYSTEM

Listbox:-
Column Name Data Type Description

p1 varchar(50) Register of the player


p2 varchar(50) Register of the player
p3 varchar(50) Register of the player
p4 varchar(50) Register of the player
p5 varchar(50) Register of the player
p6 varchar(50) Register of the player
p7 varchar(50) Register of the player
p8 varchar(50) Register of the player
p9 varchar(50) Register of the player
p10 varchar(50) Register of the player
p11 varchar(50) Register of the player
p12 varchar(50) Register of the player
p13 varchar(50) Register of the player
p14 varchar(50) Register of the player
p15 varchar(50) Register of the player
p16 varchar(50) Register of the player
p17 varchar(50) Register of the player
p18 varchar(50) Register of the player
p19 varchar(50) Register of the player
p20 Varchar(50) Register of the player
TABLE 14 : LISTBOX

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SPORTS CLUB MANAGEMENT SYSTEM

3.3 Input/Output Design

Admin Side

Admin Login Page:-

FIGURE 13 : ADMIN LOGIN IMAGE

This is page for admin login. Admin can login from entering a email id and password .by
providing correct username and password an admin switch to home page.

Compile by : Bhumika & Bansi ~ 39 ~


SPORTS CLUB MANAGEMENT SYSTEM

Admin Home Page:-

FIGURE 14 : ADMIN MASTER PAGE IMAGE

This is admin master page. There are use to master page are equal to all
pages are designs. In master page are menu and logout.

Compile by : Bhumika & Bansi ~ 40 ~


SPORTS CLUB MANAGEMENT SYSTEM

Add Gallery Image:-

FIGURE 15 : ADMIN ADD GALLERY IMAGE

This is add gallery image page. Admin can add the gallery image then user
can show the gallery.

Compile by : Bhumika & Bansi ~ 41 ~


SPORTS CLUB MANAGEMENT SYSTEM

Add Sub Gallery:-

FIGURE 16 : ADMIN ADD SUB GALLERY IMAGE

This is a add sub gallery page. Admin can add the sub gallery image.

Compile by : Bhumika & Bansi ~ 42 ~


SPORTS CLUB MANAGEMENT SYSTEM

View Gallery:-

FIGURE 17 : ADMIN VIEW GALLERY IMAGE

This is a view gallery page. Admin can show the added game’s image.

Compile by : Bhumika & Bansi ~ 43 ~


SPORTS CLUB MANAGEMENT SYSTEM

View Membership:-

FIGURE 18 : ADMIN VIEW MEMBERSHIP IMAGE

This is a view membership page. Admin can view member joined in the
club.

Compile by : Bhumika & Bansi ~ 44 ~


SPORTS CLUB MANAGEMENT SYSTEM

Add Games:-

FIGURE 19 : ADMIN ADD GAME IMAGE

This is a add games page. Admin can add the game then user can show the
different games.

Compile by : Bhumika & Bansi ~ 45 ~


SPORTS CLUB MANAGEMENT SYSTEM

View Games:-

FIGURE 20 : ADMIN VIEW GAME IMAGE

This is a view games page. Admin can view the added different games.

Compile by : Bhumika & Bansi ~ 46 ~


SPORTS CLUB MANAGEMENT SYSTEM

Add Facilities:-

FIGURE 21 : ADMIN ADD FACILITIES IMAGE

This is an add facilities page. Admin can add the facilities for users then
user use the facilities.

Compile by : Bhumika & Bansi ~ 47 ~


SPORTS CLUB MANAGEMENT SYSTEM

View Facilities:-

FIGURE 22 : ADMIN VIEW FACILITIES IMAGE

This is a view facilities page. Admin can view the added facilities.

Compile by : Bhumika & Bansi ~ 48 ~


SPORTS CLUB MANAGEMENT SYSTEM

Add Tournaments:-

FIGURE 23 : ADMIN ADD TOURNAMENTS IMAGE

This is a add tournaments page. Admin can add the tournaments then user
can show the tournaments.

Compile by : Bhumika & Bansi ~ 49 ~


SPORTS CLUB MANAGEMENT SYSTEM

Check Tournaments:-

FIGURE 24 : ADMIN CHECK TOURNAMENTS IMAGE

This is a check tournaments page. Admin can view the added tournaments.

Compile by : Bhumika & Bansi ~ 50 ~


SPORTS CLUB MANAGEMENT SYSTEM

Add Schedule:-

FIGURE 25 : ADMIN ADD SCHEDULE IMAGE

This is page for add schedule. Admin can add the schedule then user can
show the upcoming events.

Compile by : Bhumika & Bansi ~ 51 ~


SPORTS CLUB MANAGEMENT SYSTEM

Check Schedule:-

FIGURE 26 : ADMIN CHECK SCHEDULE IMAGE

This page is a check schedule. Admin can view the upcoming events of the
club.

Compile by : Bhumika & Bansi ~ 52 ~


SPORTS CLUB MANAGEMENT SYSTEM

User Detail:-

FIGURE 27 : ADMIN USER DETAIL IMAGE

This page is a user detail. Admin can view the user registration detail.

Compile by : Bhumika & Bansi ~ 53 ~


SPORTS CLUB MANAGEMENT SYSTEM

Team Detail:-

FIGURE 28 : ADMIN TEAM DETAIL IMAGE

This page is a team detail. Admin can view team registration detail.

Compile by : Bhumika & Bansi ~ 54 ~


SPORTS CLUB MANAGEMENT SYSTEM

Player Detail:-

FIGURE 29 : ADMIN PLAYER DETAIL IMAGE

This is a player detail page. Admin can view the registered players in the
club.

Compile by : Bhumika & Bansi ~ 55 ~


SPORTS CLUB MANAGEMENT SYSTEM

Feedback:-

FIGURE 30 : ADMIN FEEDBACK IMAGE

This page is a feedback page. Admin can view the feedback by the users.

Compile by : Bhumika & Bansi ~ 56 ~


SPORTS CLUB MANAGEMENT SYSTEM

Contact Us:-

FIGURE 31 : ADMIN CONTACT US IMAGE

This page is a contact us page. Admin can show the user queries.

Compile by : Bhumika & Bansi ~ 57 ~


SPORTS CLUB MANAGEMENT SYSTEM

User Side

User Login:-

FIGURE 32 : USER LOGIN IMAGE

This is user login page. User can enter from user id and password for login.

Compile by : Bhumika & Bansi ~ 58 ~


SPORTS CLUB MANAGEMENT SYSTEM

User login before Page:-

FIGURE 33 : USER LOGIN BEFORE IMAGE

This is user login before page. They can view all menus before user login.

Compile by : Bhumika & Bansi ~ 59 ~


SPORTS CLUB MANAGEMENT SYSTEM

Registration Page:-

FIGURE 34 : USER REGISTRATION IMAGE

This is a registration page. User has to do mandatory registration to login.

Compile by : Bhumika & Bansi ~ 60 ~


SPORTS CLUB MANAGEMENT SYSTEM

User Home Page:-

FIGURE 35 : USER HOME IMAGE

This is a user home page. The user can access all the menus in sports club.

Compile by : Bhumika & Bansi ~ 61 ~


SPORTS CLUB MANAGEMENT SYSTEM

Game:-

FIGURE 36 : USER GAME IMAGE

This is a game page. User can view the various games and it’s information.

Compile by : Bhumika & Bansi ~ 62 ~


SPORTS CLUB MANAGEMENT SYSTEM

About Membership:-

FIGURE 37 : USER ABOUT MEMBERSHIP IMAGE


PAGE

This is a about membership page. User can view the detail of membership.

Compile by : Bhumika & Bansi ~ 63 ~


SPORTS CLUB MANAGEMENT SYSTEM

Join Membership:

FIGURE 38 : USER JOIN MEMBERSHIP IMAGE


IMAGEPAGE

This is a join membership page. User can become a member of the sport
club by taking appropriate membership.

Compile by : Bhumika & Bansi ~ 64 ~


SPORTS CLUB MANAGEMENT SYSTEM

Facilities:-

FIGURE 39 : USER FACILITIES IMAGE

This page is a facilities. User can view the available facilities in the sports
club.

Compile by : Bhumika & Bansi ~ 65 ~


SPORTS CLUB MANAGEMENT SYSTEM

Team Registration:-

FIGURE 40 : USER TEAM REGISTRATION IMAGE

This is a team registration page. The user can register their team in sports
club.

Compile by : Bhumika & Bansi ~ 66 ~


SPORTS CLUB MANAGEMENT SYSTEM

Schedule:-

FIGURE 41 : USER SCHEDULE IMAGE

This is a schedule page. User can view the schedule of upcoming events.

Compile by : Bhumika & Bansi ~ 67 ~


SPORTS CLUB MANAGEMENT SYSTEM

Player Registration:-

FIGURE 42 : USER PLAYER REGISTRATION IMAGE

This is a player registration page. The user can register their information as
a player.

Compile by : Bhumika & Bansi ~ 68 ~


SPORTS CLUB MANAGEMENT SYSTEM

Tournaments:-

FIGURE 43 : USER TOURNAMENTS IMAGE

This is a tournaments page. The user can view the upcoming tournaments.

Compile by : Bhumika & Bansi ~ 69 ~


SPORTS CLUB MANAGEMENT SYSTEM

Show player Detail:-

FIGURE 44 : SHOW PLAYER DETAIL IMAGE

This is a show player detail page. The player can find his lost data.

Compile by : Bhumika & Bansi ~ 70 ~


SPORTS CLUB MANAGEMENT SYSTEM

Gallery:-

FIGURE 45 : USER GALLERY IMAGE

This is a gallery page. The user can view the images of the sports.

Compile by : Bhumika & Bansi ~ 71 ~


SPORTS CLUB MANAGEMENT SYSTEM

About Us:-

FIGURE 46 : USER ABOUT US IMAGE

This is an about us page. The user can view the all information of the sports
club.

Compile by : Bhumika & Bansi ~ 72 ~


SPORTS CLUB MANAGEMENT SYSTEM

Feedback:-

Figure 47 : USER FEEDBACK IMAGE

This is a feedback page. User can share the own opinion for sports club.

Compile by : Bhumika & Bansi ~ 73 ~


SPORTS CLUB MANAGEMENT SYSTEM

Contact Us:-

FIGURE 48 : USER CONTACT US IMAGE

This is a contact us page. The user can contact the sports club for own
query.

Compile by : Bhumika & Bansi ~ 74 ~


SPORTS CLUB MANAGEMENT SYSTEM

Chapter-4 (Testing and Implementation)

 Testing approach used


 Test cases
 Implementation approaches

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SPORTS CLUB MANAGEMENT SYSTEM

4.1 Testing approach used

Black-Box Testing
Black box testing also called behavioral focuses on the functional requirements of the
software.

That is black box testing enables the software engineer to device sets of input
conditions that will fully exercise all functional requirements for a program.

FIGURE 49 : BLACK BOX TESTING

Black box testing is not an alternative to white box techniques.

When we can test the system whose inside working or coad are not available for
inspection or testing.

It finds following errors:-

 Interface errors.
 Incorrect or missing function.
 Errors in database access.
 Performance errors.
 Initialization errors.

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SPORTS CLUB MANAGEMENT SYSTEM

White-Box Testing
White-Box testing is concerned with testing the implementation of the program.

The intent of this testing is to exercise the different programming structures and data
structures used in the program.

White-Box testing is also called structural testing.

White-Box testing, sometimes also called glass-box testing is a test case design method
that uses the control structure of the procedural design to derive test cases.

FIGURE 50 : WHITE BOX TESTING

Two types of path testing are 1.Statment based testing 2.Branch based testing.

While White-Box testing can be applied at the unit, integration and system levels of the
software testing process, it is usually done at the unit level.

White-Box test design technique includes:-

 Control flow testing


 Data flow control
 Branch testing
 Path testing

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SPORTS CLUB MANAGEMENT SYSTEM

Static Testing/Dynamic Testing

FIGURE 51 : STATIC /DYNAMIC TESTINNG

Testers examine the software code and documentation but don’t execute the program.
Static test starts early in the product development during the verification process.

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SPORTS CLUB MANAGEMENT SYSTEM

GUI Testing

FIGURE 52 : GUI TESTING

These test GUI (Graphical user in textboxes, buttons, layouts, colors, fonts, font size.

GUI Testing is time consuming and this is test by client instead of developers.

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SPORTS CLUB MANAGEMENT SYSTEM

Gray box Testing

FIGURE 53 : GRAY BOX TESTING

A software testing method which is combination of black box testing and white box
testing this called gray box testing.

Gray box testing is a technique to test the application with having a limited knowledge
of the internal working of an application.

In software testing, the phrase the more you know, the better carries a lot of weight
while testing an application.

In grey-box testing, the tester has access to design documents and the database. Having
this knowledge, a tester can prepare better test data and test scenarios while making a
test plan.

Compile by : Bhumika & Bansi ~ 80 ~


SPORTS CLUB MANAGEMENT SYSTEM

4.2 Test Cases

Test Case Title: Login

Test case 1: Login Priority (H, L): High

Test objective: for Verifying Login

Test description: “User enters the Email id and Password fields, presses Login
button”, player contacts with server, server contacts with the database, database
updates and sends result to the user.

Requirements Verified: yes

Test Environment: SQL must be in running state, database should contain


appropriate table and link must be established between server and client program.

Test Setup/pre-Conditions: SQL must be in running state, All the mandatory fields
must be entered.

Actions Expected Results

The user will register to access “Login successfully”, Display main menu.
application.
Pass:Yes ,Condition pass: Yes Fail: No

Problems / Issues: NIL

Notes: Successfully executed

Compile by : Bhumika & Bansi ~ 81 ~


SPORTS CLUB MANAGEMENT SYSTEM

Test Case Title: Registration

Test case 2: registration Priority (H, L): High

Test objective: for Verifying Registration

Test description: “User enters the required fields, presses Register button”, client
program contacts with server, server contacts with the database, database updates
and sends result to the user.

Requirements Verified: yes

Test Environment: SQL must be in running state, database should contain


appropriate table and link must be established between server and client program.

Test Setup/pre-Conditions: SQL should be in running state, All the mandatory fields
must be entered.

Actions Expected Results

The user will register to access “Registered successfully”, Display main menu.
application.
Pass: Yes, Condition pass: Yes Fail: No

Problems / Issues: NIL

Notes: Successfully executed

Compile by : Bhumika & Bansi ~ 82 ~


SPORTS CLUB MANAGEMENT SYSTEM

Test Case Title: Player registration

Test case 2: player registration Priority (H, L): High

Test objective: for Verifying player Registration

Test description: “User clicks the player registration link button, and then enters the
required details, player contacts with server, server contacts with the database,
database updates and sends result to the user.”
Requirements Verified: yes

Test Environment: SQL must be in running state, database should contain


appropriate table and link must be established between server and client program.

Test Setup/pre-Conditions: SQL should be in running state, All the mandatory fields
must be entered.

Actions Expected Results

The user will add the details to the “yes”, Display main menu.
database.
Pass: Yes, Condition pass: Yes Fail: No

Problems / Issues: NIL

Notes: Successfully executed

Compile by : Bhumika & Bansi ~ 83 ~


SPORTS CLUB MANAGEMENT SYSTEM

Test Case Title: Team Registration

Test case 2: team registration Priority (H, L): High

Test objective: for Verifying team registration

Test description: “User clicks the team registration link button, and then enters the
required details, player contacts with server, server contacts with the database,
database updates and sends result to the user.”
Requirements Verified: yes

Test Environment: SQL must be in running state, database should contain


appropriate table and link must be established between server and client program.

Test Setup/pre-Conditions: SQL should be in running state, All the mandatory fields
must be entered.

Actions Expected Results

The user will add the details to the “Register Successfully”, Display main menu.
database.
Pass: Yes, Condition pass: Yes Fail: No

Problems / Issues: NIL

Notes: Successfully executed

Compile by : Bhumika & Bansi ~ 84 ~


SPORTS CLUB MANAGEMENT SYSTEM

4.3 Implementation Approaches

Implementation can be defined as putting (a decision, plan, agreement,


etc.) into effect. Systems implementation is the delivery of that system into
production (that is, the day-to-day business or organization operation). It
is important to understand that this topic is not about building or
programming a system, but rather making the system live. There are
following four common methods to implement a system.
 Parallel
Parallel conversion involves running both the current and the new system
together for some period of time.
At some pre-determine time, the current system is decommissioned entirely and
all users and participants interact solely with the new system.

 Direct cutover
Direct cutover method is an implementation process that involves essentially
“switching off” the current system entirely and “switching on”
the new system to take its place all at once.

 Pilot
Pilot method involves setting up the system for a small group of users and
participants, while the remaining majority of users and participants still interact
with the current system.
It is a combination of the direct cutover and parallel operation method.
In this method, a working version of the system is implementation in one part of
the organization, such as a single work area or single department.

 Phase-In
Phase-In method can allow you implement the system at in stages or modules.
It can be used when it is not possible to install a new system throughout an
organization all at once.

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SPORTS CLUB MANAGEMENT SYSTEM

Chapter-5(conclusion)

 Conclusion
 Limitation of system
 Future scope of system
 Bibliography

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SPORTS CLUB MANAGEMENT SYSTEM

5.1 Conclusion

 The objective of this project was to build a system to maintain


players detail, club events, tournaments and activities details across
in club.
 Sports club management system project which helps players to save
a lot of time in searching for games ground and facilities being
conducted in sports club.
 Our project provides an online means for players to register and get
membership in the club from anywhere and anytime. The developed
system is able to meet all the basic requirements.
 It will provide the facility like as membership, participate club events
and tournaments to the player so that they can keep tracks of all the
player performance.

Compile by : Bhumika & Bansi ~ 87 ~


SPORTS CLUB MANAGEMENT SYSTEM

5.2 Limitation of System

Besides the above achievements and the successful completion of the


project, we still feel the project has some limitations, listed as below:

 It is not a large scale system.


 Since it is an online project, user needs internet connection to
use the software.
 People who are not familiar with computers can’t use this
software.
 Users can not book ground for various events.
 Only limited information provided by this system.

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SPORTS CLUB MANAGEMENT SYSTEM

5.3 Future scope of project

We have successfully finished our sports club management System.


But we would like to improve our system in future.
 Our current system is website based. We want to turn this
system into android application
 Admin will be post news about club such as “club events,
updates or news”. This news will be displayed to all the users.
 In the proposed system it will be ensured that no repetition of
information occurs; neither on a physical storage nor on a
logical implementation level.
 Also now a days security is of major importance. So we would
like to tighten up the security of our system.
 The main objective of the proposed system is to provide a
quick and efficient platform for retrieval of information queries
allowed by the database.

Compile by : Bhumika & Bansi ~ 89 ~


SPORTS CLUB MANAGEMENT SYSTEM

5.4 Bibliography

1. Published: Dreamtech Pres

Publication date: 1 January 2013

2. Published: Stephen Walther


Publication date: 12 Oct 2010

 Programming asp.net By O’Reilly


 ADO.NET By Rebecca M. Riordan
 Professional asp.net By Worx
 Programming sql server 2005 BY Bill Hamiliton

Webliography

 www.w3schools.com
 www.google.com
 www.youtube.com
 www.onlineproject.com

Compile by : Bhumika & Bansi ~ 90 ~

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