Duergar Information
Duergar Information
Duergar Information
T
he treachery and cruelty of the duergar is as Duergar Social Encounters
near to universal as such a trait can be; long
experience has taught them that the world is A duergar silver mine is nearly exhausted, and the owners
divided into oppressor and oppressed, betrayer have concocted a scheme to entice a rival clan into
and betrayed, pitiless and pitiful, and they claiming it by force so they can claim its full inured value.
know which they prefer to exemplify. Duergar are always on the lookout for ulterior motives,
Deep in the Underdark they build their especialy from one another, so they need some non-
brutal cities, fortresses against the threats of their ancient duerger to pretend to be escaped slaves that can relay
enemeies, and against the enemies they yet intend to make, false reports of the mines riches and poor defenses to
raised by those enslaved in their ever-expanding campaign of their rivals.
conquest of those places never seen by the sun. A duergar warband is stranded in hostile territory after a
collapse cut off their retreat, and desperately need an
Duergar Lore intermediary to purchase supplies for them while they
search for or carve out an alternate route. The purchases
Arcana DC 20: Many duergar are possessed of natural must be made carefully and the party must ensure they
psionic talents, making the faster, stronger, tougher, and are not followed, as some among the subterranean nations
stealthier than they might otherwise appear. know the dietary needs of the dark dwarves well enough
History DC 15: The duergar were once dwarves, warped by to be suspicious and the penalties for colluding with them
long imprisonment to mind flayers. Due to this exposure, are often severe.
duergar are known to be incredibly resistant to all kinds of
magic and psionic abilities. Encounter Groups
History DC 20: The pain-engines of the duergar, used in CR 13 Encounter 4,550 XP
many of their industrial operations, seal their occupant
inside, driving themselves with its suffering. Despite this 1 Duergar Warlord (CR 6)
exotic power source, they still tend to malfunction when 3 Duergar Stone Guard (CR 2)
electrocuted. 1 Duergar Mind Master (CR 2)
5 Duergar Peons (CR M2)
Duergar Peon Duergar Soulblade
Medium humanoid (dwarf), lawful evil Medium humanoid (dwarf), lawful evil
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (-1) 11 (+0) 16 (+3) 10 (+0) 11 (+0) 10 (+0) 12 (+1)
Reaction
Ancestral Rage. As a reaction to succeeding on a
saving throw against a spell or psionic effect, the
duergar flies into a magically empowered rage.
For the next minute, the duergar's size increases to
Large, it scores a critical on a 15-20, and it makes
Strength checks and Strength saving throws with
advantage.
Duergar Hammerer Duergar Kavalrachni
Medium humanoid (dwarf), lawful evil Medium humanoid (dwarf), lawful evil
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 7 (-2) 12 (+1) 5 (-3) 5 (-3) 5 (-3) 14 (+2) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (-1)
Reaction
Denizens of the Dark (Recharge 5-6). As a reaction to
taking damage while in Dim Light or Darkness, the
duergar and its mount become invisible for the
next minute, or until one of them makes an attack.
Duergar Peon Tactics
Duergar peons focus their attacks on anyone they see casting
spells, positioning themselves between them and their allies
to try to limit the effectiveness of AoE attacks. They use their
Shout Down group reaction to try to interrupt any nearby
spellcasting they see.
Duergar Soulblade Tactics
The soulblade approaches from the rear, hidden or invisible,
and tries to take out a backliner with its Twist of the Blade. If
the target fails the save, it sticks around to stab it again next
turn. Otherwise, it uses a combination of Mental Masking
and stealth to retreat and reposition.
Duergar Hammerer Tactics
The hammerer grabs the nearest enemy with its mining claw,
then hits it with its hammer, and continues beating away at it
until it is unconscious, then selects the next nearest target
and repeats. It breaks this pattern only if commanded
otherwise by another duergar, or if it uses its Fueled By Pain
reaction, at which point it drops the grappled foe and instead
tries to grapple the creature that prompted the reaction if it
Duergar Kavalrachni Tactics can reach.
The kavalrachni spends a turn observing its foes while using
its ballistae, then uses its spur steeder to charge through the
thick of them, swinging its pick at a heavily armored
frontliner as it it passes and trying to end its turn out of
melee. It continues to charge and disrupt enemy lines until
they spread out, then attacks with its pick in earnest. If
reduced below 30 hit points, the kavalrachni retreats to
somewhere inaccessable and fires with its ballistae.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 17 (+3) 14 (+2) 15 (+2) 10 (+0) 12 (+1) 18 (+4) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (-1)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (-1) 18 (+4) 7 (-2) 12 (+1) 5 (-3) 5 (-3) 5 (-3)