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SNS-AP-USA

INSTRUCTION BOOKLET

ACTIVISION.
WARNING: PLEASE READ THE ENCLOSED CONSUMER
INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE
USING YOUR NINTENDO” HARDWARE SYSTEM OR GAME PAK.

ACTIVISION.

UCENSED BY

NINTENDO, SUPER NINTENDO


ЕМ STEM
INTENDO OF A) ING. BEARING THE OFFICIAL NINTENDO
21991 NINTENDO OFAMERICA INC. SEALOFQUALITY.
Table of Contents

The Alien vs. Predator story ....

Preparation......

Your quest for honor (object of the дате) ....

Predator weapons and techniques ....

The prey (about the Aliens) ....

Words of wisdom (strategy hints)

Glory (credits) ....


The Alien vs. Predator story
By the 25th century, mankind had outgrown the bonds of
Earth's gravity field. Numerous worlds had been terraformed
and colonized. But in all its spacefaring career, mankind had
not yet encountered any significant alien lifeforms. With one
little-known exception. On planetoid LV-426, a six-man
mining crew had discovered the eggs of a particularly danger-
ous parasitic creature. But all records of that discovery have
mysteriously been misplaced and the six-man crew is listed
as missing.

Now it is 2493. The colonists of New Shanghai, on the 4th


planet orbiting the star Vega, in the constellation Cygnus, had
absolutely no knowl-
edge of the Aliens
when they found an
underground cavern.
In the cavern was the
ancient ruin of a
crashed spaceship,
buried in an ancient
Vegaquake, and, in
the spaceship, some
unusual eggs. The Ë
colonists thought it the
most important and exciting scientific discovery of mankind's
history. But then the eggs hatched.

The Aliens propagate by planting their seeds in the bodies of


living and unwilling spacefaring hosts. In this way the Aliens
infest planets far away from their own. They have no scien-
tific or technological ability. Their society is that of a hive —

1
their sole purpose in life is to live
and multiply at the expense of
other creatures.

After the unearthing of the eggs,


the Aliens quickly infested the
city of New Shanghai — and the
Alien plague began to spread to
other areas of Vega 4. The
once-prosperous colony world
seemed doomed. The governing authorities sent an emer-
gency distress call to Earth. As fate would have it, the
message was received and understood by a nearby space-
craft — a spacecraft bearing, by chance, real hope for Vega
4’s salvation. Salvation, however, was the farthest thing from
the minds of the spacecraft's passengers.

Mankind was about to meet yet


another alien race. This new race
possessed intelligence and an ad-
vanced technology. This new race
had a complex society — one based
on Honor, Glory, War, and the Hunt.
Man was about to meet Predator. The
Predators, however, were far more
interested in hunting the Aliens. At
long last they had finally found a
creature which would provide truly challenging sport. Man-
kind would benefit from the fateful meeting of these awesome
creatures.
Preparation
Insert the Game Pak and then turn on your system. You'll
see the introductory sequence, followed by the title screen.
You can interrupt the introductory sequence at any time by
pressing START on your Nintendo Controller. This will bring
up the title screen, where you can select your game options.

You can then begin to play by pressing the START button


when the words START GAME are displayed. If you want to
change the дате” settings before playing, press the
dp Control Pad UP ог =
DOWN or the SELECT
button to display the words
CONFIG MODE; then
press the START button.
The OPTION MENU
screen will then come up.
The description of these
options are on the
next page.
GAME LEVEL - Set the game to either Standard, Novice,
Advanced, or Expert, depending on how much of a challenge you
want. Changing the game level effects both the Alien speed and
Predator power.

LIVES - Normally you get 3 lives; if you want more chances to


play, you can set it to a maximum of 6 lives per game.

CONTINUES - Normally the game allows you a maximum of 3


continues after losing all your lives (you will begin again at the
beginning of the highest attained area). But if you want more of
a challenge, you can take this down to 2, 1, or even zero.

SPECIAL BUTTON - Used for picking up items and using special


weapons (see “Predator Weapons and Techniques,” elsewhere
in this player's guide). Normally the special button is the Y
button; you can set it to be a different button as you please, by
pressing the 4p Control Pad LEFT or RIGHT or by pressing
whatever button you desire it to be. All references to the buttons
in this player’s guide refer to the normal button settings.

JUMP BUTTON - Normally the jump button is the B button. You


can change it the same way you can change the special button,
above.

LASER BUTTON - Normally the laser button is the X button.


You can change it the same way you can change the special
button, above.

MUSIC - lets you listen to all the different tunes in the game.

SFX - lets you hear all of the game’s sound effects.

SOUND MODE - Normal is STEREO; you can change to MONO.

4
When you have finished choosing your options, press the
START button to exit CONFIG MODE. You will go back to
the title screen, and START GAME will be displayed; press
the START button to begin playing.

Note that if you change any of these settings and want to go


back to the original settings, you can do so by turning off your
Super Nintendo Entertainment System and turning it on
again. Pressing RESET restarts the game without destroying
your settings.

Your quest for honor


(object of the game)
You are a Predator warrior. Valor in battle gives you honor in
the eyes of the Predators in your clan. Dropped into the
streets of New Shanghai, on the human colony world Vega 4,
your task is to hunt all Aliens in the area, gaining honor points
as you go. As you clear an area, you can move on to the
next area.

There are ten areas in the game; five on the human colony
world Vega 4, three in outer space, and two on the Aliens’
home planet. Some of the areas can only be completed after
you defeat the Alien guarding that area. Guardian Aliens are
harder to beat than regular Aliens, either because they're
bigger and stronger, or because there are many of them.

The chart on the next page gives details about the areas, and
shows which areas have Guardian Aliens (the ones marked
with a “\”).
SCENE GUARDIAN

City; surface
City; underground tunnel
Countryside; waterfall
Countryside; underground cave
Spaceport 2222
Space transport interior 1
Space transport interior 2
Space transport interior 3
Alien world; surface
Alien world; underground cave

On-screen status information

Hi Score
ri

Predator Power Alien Power Laser Power


|
(SCORE): Your score since beginning this game.

(HI SCORE): Your high score since turning on or resetting


your Super Nintendo Entertainment System.

(LIVES): You have three lives, after which the game is over.
When LIVES = 1 and your power gauge drains to the bottom,
the game ends. You will normally be given two additional
chances to CONTINUE playing if you so desire.

(LASER PWR): The laser gauge will appear the first time you
use your laser. As you hold down the X button, the gauge will
show the charge building up. The gauge will empty when you
let up on the button or fire the laser, or when an Alien touches
you.

(Р PWR): Keep an eye on your power gauge — when it's


empty, you lose a life.

(A PWR): When you come into close contact with an Alien,


watch the power gauges. When the Alien’s power gauge is
empty, you've won, and can go looking for more prey.
If there are more than one Alien on screen, it shows
the power level of the Alien whom you have most recently hit.
When you meet a powerful Alien Warrior in the upper
levels of the game, you will observe that the Alien’s power
gauge changes color. Ordinarily an Alien’s power gauge is
blue. Yellow indicates a power gauge that is more than full —
so it may take a number of hits on the Alien before the gauge
changes color. As you score hits on the Alien, the gauge will
eventually change to white, then to blue — and then you'll be
able to see the effects of your actions on the Alien’s power
gauge as you normally do.
Predator weapons
and techniques
Weapons
Your primary weapon is the laser. Pressing the X button fires
опе of three lasers, depending on how long the button is held
down. You can watch the laser power gauge that appears at
the upper right corner of the display to determine which laser
will fire. Note that you must not touch any Aliens while the
charge is building up, or the weapon will discharge harm-
lessly.

* Light laser — If the X button is pressed


for a short time — the gauge must be 1/3
> full (the power buildup must be within the
central yellow part of the laser gauge) — your
shoulder-mounted laser cannon will fire a
small laser blast when you release the X
button.

Medium laser — If the X button is pressed for a longer time


— the laser gauge must be 2/3 full (the power buildup must
be within the blue part of the laser gauge) — your shoulder-
mounted laser cannon will fire a larger laser blast when you
release the X button.
- avy laser— If you
=Й hold down the X button
even longer — until the
energy gauge is com-
pletely full and turns
white — the most
powerful laser weapon is
activated when you
release the X button.
The heavy laser is fired
from the orbiting mother ship. It affects all Aliens on the
screen. This weapon should be used sparingly, though,
because it also hurts you.

There are other weapons available, too — special weapons


will be found as you play. Stand directly over the weapon and
press the Special (Y) button to pick it up. You'd better hurry,
because they're only available to be picked up for a few
seconds! You'll be able to use the special weapon six times
by pressing the Special (Y) button. But if you are in close
proximity to an Alien the (Y) button will cause you to jab as
described in the next section. You can’t pick up any other
special items until the one you picked up has been used six
times. Check what is in your hands to see what weapon is
currently in use.

Spear — A very powerful weapon — if you see one, take it!


As in the Predator movies, this weapon
st. :
collapses to a shorter length for carrying.

Disc — While not quite as powerful a weapon as the spear,


the disc is still a very useful piece of equipment.
Slide-kick left Not used Slide-kick right Laser

Use to move the Pause Special Jump Not used


Predator. button

Fighting maneuvers
When an Alien gets in close, sometimes it’s necessary to
forget about weapons and use claw-to-claw combat tech-
niques.

Wristblades - The wristblades are used in


combination with a series of jabs, accom-
plished by pressing the Special (Y) button.

10
Grapple - this happens automatically
when you come into close contact with
an Alien — for a short time, the Alien
won't be able to hurt you.

Elbow punch - while grappling


with an Alien, press the Y button.
You may not have your hands free,
but at least you can still get in some licks.

Throw - while grappling with an Alien, press the <p Control


Pad towards the desired direction (left, right, up or down) and
press the Y button.

Kick - press the B button to jump, and while


in midair press the Y button to kick.

Flying kick - from a run, press B to


jump, then press Y — you'll leap and kick out.

i Spinning kick - press the B button and the Y button


simultaneously. Useful for those tight situations when Aliens
are pressing in from both sides.

Bounceback - a tricky maneuver useful for maintaining


distance from the Aliens after a flying kick. While in the air
before contacting the prey, continue to hold the B button and
press the {p Control Pad in the opposite direction. If suc-
cessfully performed, this maneuver will land you some
distance back from the Alien after kicking the Alien.

11
Slide-kick - press the L ог R button. This
maneuver doesn’t remove much from
the Alien’s power, but at least it'll
knock him down so you can take a
breath for a second.

Special items
In addition to special weapons, there are other special items
which can be found at key points in the game and when you
defeat an Alien. Stand on the item and press the Y button to
pick it up. The item will be used immediately when you
take it.

Invisibility — When you pick up the flashing blue shield, you


become invisible for about 15 seconds. The Aliens
£a% can’t see you, so it’s easier for you to fight them.

Rhynth meat — Predators eat meat, of course, and picking


up meat restores your power. There are two types of
GP meat in the game. The meat of the rhynth only gives
х you а small amount of power, but it extends your
power gauge.

Ptera meat — When you pick up the ptera meat, your power
gauge is completely replenished.

Blue bottle — The blue bottle contains special Predator


nutrients and, when taken, causes your power to be
increased a moderate amount.

12
Alien skull — A vanquished Alien sometimes leaves its skull
for you to take. Stand over the skull and press the
РЧ Y button to take it. Picking ир the skull causes the
< score to increase by 500 points. Predators measure
their honor by the points earned in hunts such as this one.

The prey (about the Aliens)


Alien Drones — you'll encounter alot >
of these vicious creatures. There are
three types of drones, distinguishable by,
their method of attack.

Many Alien drones attack by leaping at you.

But most Alien drones bite: with their


=== double jaws.
we

And some Alien drones


spit corrosive acid!

С Alien Warriors — larger and tougher than


the drones, they fight harder, charge faster,
and are harder to defeat.

Alien Eggs — this is where facehuggers come


from. AN

13
Facehuggers — these annoying creatures
are surprisingly agile! Use the slide-kick Gea
maneuver on them while they’re in the egg,
or while they're on the ground.

Chestbursters — the weakest of all Aliens, Sa.


they can be defeated most easily with the
slide-kick maneuver.

Guardian Aliens — who knows what kind of 9


Alien you'll find? Look for clues as you fight
through an area. °

Alien Queen — you'll have to use


all your Predator fighting skills to
beat this tough foe. You're
on your own!

14
In the end
If you are successful, you will clear both planets of all Alien
creatures, including the Queen herself. If you picked up many
skulls, you will have amassed honor for yourself in the eyes of
your Predator clan.

But don’t mourn for the Aliens — with their vile method of
keeping their species alive, there may yet be more of them
somewhere in the Galaxy. When they are found, there will be
more opportunities to hunt this lethal creature.

No matter how much the humans of Vega 4 may owe the


Predators for showing up at this crucial moment, the two
races will never be friends. It’s just not in the Predators’
nature.

15
Words of wisdom
(strategy hints)

Keep your distance from the Aliens whenever possible


— when they get in close, they swipe at you with their
claws and tails, and try to bite with their quick inner
jaws. Whenever they get close, jump away. Master
the tricky bounceback maneuver, if you can, to keep
your distance from the Aliens.

When multiple Aliens attack at one time, try to get them


all on one side of you by using the throw maneuver;
then you can use your laser on all of them at the same
time.

Try to pick up rhynth meat whenever possible.


Rhynth meat extends your power gauge — then when
you pick up other power-restoring items you can build
real staying power for fighting.

Some players may prefer to re-arrange the buttons on


the controller; go to CONFIG MODE and set it up the
way that works best for you.

When you fire your shoulder laser, make sure you're


lined up on an Alien before releasing the X button —
you might miss the Alien entirely.

Sometimes it's advantageous to throw away a partially-


used special weapon (spear or disc) to pick up a new,
“fully loaded” weapon.

16
The slide-kick maneuver
facehuggers and chestburs
Guardian Aliens and the Que
cause much damage to the r
knocks them down, giving |
tage.
Kick Alien eggs as soon a
facehuggers from emergi

In the caverns, watch out


pop out when you least ex

When you score a hit on the Que е


Usually it takes her a second or soto!
you a chance to take a shot at her.
recovers quicker (she doesn't
you and nothing you do will st
Glory (credits)
Programmed by Jordan Co., Ltd., courtesy of IGS
Produced by Tom Sloper
Testing by Chris Campbell
Test manager: Kelly Rogers
Player's guide by Tom Sloper
Package by TDC Group
Special thanks to Bill Swartz, Mika Kawamura, Mike Rivera,
and Scott Marcus

Game © 1993 Activision


Code © 1993 IGS

Alien and Predator ™ & © 1993 Twentieth Century Fox Film Corporation.
Limited Warranty

This software product and the attached instructional materials are sold “AS 15,"
without warranty as to their performance. The entire risk as to the quality and
performance of the computer software program is assumed by the user. However, to
the original purchaser of a game prepared by Activision, Activision warrants the
medium on which the program is recorded to be free from defects in materials and
faulty workmanship under normal use and service for a period of ninety (90) days from
the date of purchase. If during this period a defect on the medium should occur, the
medium may be returned to Activision, Inc. or to an authorized Activision dealer, and
Activison will replace the medium without charge to you. Your sole and exclusive
remedy in the event of a defect is expressly limited to replacement of the medium as
provided above. This warranty gives you specific legal rights and you may also have
other rights which vary from state to state.

THE ABOVE WARRANTIES FOR GOODS ARE IN LIEU OF ALL WARRANTIES,


EXPRESS, IMPLIED, OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICU-
LAR PURPOSE AND OF ANY OTHER WARRANTY OBLIGATION ON THE PART
OF ACTIVISION. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG
AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY
TO YOU. IN NO EVENT SHALL ACTIVISION OR ANYONE ELSE WHO HAS BEEN
INVOLVED IN THE CREATION AND PRODUCTION OF THIS COMPUTER
SOFTWARE PROGRAM BE LIABLE FOR INDIRECT, SPECIAL, OR CONSEQUEN-
TIAL DAMAGES, SUCH AS, BUT NOT LIMITED TO, LOSS OF ANTICIPATED
PROFITS OR BENEFITS RESULTING FROM THE USE OF THIS PROGRAM, OR
ARISING OUT OF ANY BREACH OF THIS WARRANTY. SOME STATES DO NOT
ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL
DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

After the warranty period, a defective Activision cartridge may be returned to Activision
with a check or money order for $25 U.S. currency per cartridge for replacement (must
be within one year of purchase).

ACTIVISION.
P.O. Box 67001
Los Angeles, CA 90067
(310) 207-4500
ACTIVISION.
Activision, Inc.
P.O. Box 67001
Los Angeles, CA 90067
PRINTED IN JAPAN

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