Voyages SF 15
Voyages SF 15
Voyages SF 15
rR
S C I E N C E . F I C T I OAND V E N T U B EI N T H E F A R F U T U R E
K NIGtt r rA LLJi',h3%h="oft
Innocent tradersrunafoulof localpoliticsand arecaughtup in the battlesof the Rebellionitself.Butthat's
lustfor stafters!Theybecomeprisonersof war,thenlugitives.Alongthp wqy,they learnof a fabulouspre-
lm p e r i u m wonders.Canthiscity'streasuresgive lW
l o s tc i t yo f h i g h -te ch one sidetheirdvantage
advantagethat
w i l lw i nt h e R e b e l l i o n ?
E :^ L-+
Ergr rr
SUCCESSIVE
scenanos ,
olus assorted random
nuggetsthattogethermake
this a tense, exciting
MegaTravel ler adventure
I
H e r e ' sa n a d v e n t u r et o k n o c k y o u r
characters'socks off! Start with an or- CINEMATIC N U G G E TF O R M A T
din a rys i t u a t i o na n d g ra d u a l l ye sca l a te Each scenariois composedof several
t h e d a n g e r ,t h e i n t r i g u ea, n d t h e c l u e s
u n t r tl h e o n l ys o l u t i o ni s a t t h e e n d o f a
d nuggets:Somearejustfor atmosphere,
others are idenliliedas key nuggetslhat
mustbe played.
h.lt
S 973-
l - o o k t i r r ( i D W g a m e sa t ) ' o u r k l c a l g a m eu r h o b b ys t u r e .I f i t d o e s n ' th a v et h e m , i t c a n
s p c c i a lo r d e r t h e m . l V r i t e f < l ro u r f r e e ,f u l l - l i n e( i D W g a m ec a t a k r g .
I t , r ' n r a i l ,s e n d a c h e c k , m o n e v o r d e r , r l r V i s a . / M i r s t e r c a r dn u m b e r a n d s i g n a t u r e .
l ' f e a s ea d d l l l V o I ' o r s h i p p i n g a n d h a n d l i n g .
l l . r p h o n e , ( - 1 0 9 ) { 5 2 - 3 6 J 2b e t u e c n 9 a . m . a n d 5 p . m . C e n t r a l t i m c .
P . O .B o x I 646
Bloominglon,lL 6 t 7 0 2 - 1 6 4 6
Withthisissuewe beginour thirdyearof YOYAGESSF I3 SURVEYRESULTS
publishingVoyages SF Magazine. NoneOtour
readerswifl arguethat we have come along, /ong WordsTo Game8y.... 3.5
wayfromJumpspace, the amateurpublication
Graohics& lllustration. 3.4
voyages sF evolvedfrom.And,withthisissue,
we moveto a mors mainstreammagazine
appearance, usinga lull-bleedcover.will we ever
be ableto go to a full-color coveil We hops so.
Publishing Voyages SF hasbeena struggl€.
Thereis a lot of competitionin thisindustry,and, SolomaniSpac€Fighters J.U
for smallpublishers, earningthe supportof the C o r s a iCr o n t s n t i o n . . . . . . . . . . . . . . . . . . . . . 2.8
wholesaleclistribution networkis neveran easy ElfsctsOf WoundsIn StarWars...... 2.8
task.Anclit's all a lot of work.But we snjoy it. Our
T h s G o - 8 e t w e e n s . . . . . . . . . ........................ . . . . . . . . . . . . . . . . . . . 2 . 6
currentgoalis a full-colorcoverand48pages.You Editor & JamesB. King
T h eH a u n t € cCl a t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5
see,we intendto publishVoyages SF for a long
timeto come. combatErratafor Palladium RPGsystems........2.1 Contributang elen Allison,
JerryCampbsll
Somsof our readerswillbe awarethat
starLancehasmovedon lo the book publishing Ql: ls this issuebetter,thg same,or not as goocl
as our lasf?50% saidYes.50% saiclSam€. Distribution ChantelleKing
scen6.while someol our booksareof interestto
genr€tansbeyondths realmot gaming,our May Q2: hcludingyourself,how manypeoplsreaclthis
Artists an this issue: Rob Caswell(,|7);
issuB?2.0
release,ll's A Gamer's Lafe,is of interestto Jim Garrison (18); Kevin Hodges (28);
gamers.Ws hopeyou'lllookfor thisone.lt's great Q3: Ratingin orderof preterencethe most recent GaryA. Kalin(cover,10, 11, 12, 15);(13);
issuesot ths gaminomagazinesyou react,whers James B. King (16);Phil Morrissey(19);
humor.We areespeciallylookingforwardto our
would you ratethis issu€of VOYAGESSF (1 is Blair Reynolcts(17); Don w. Shanks(24,
JulyrelBase, Heroes Of Yesterdat/ And high)?2.5 25, 26, 27); Richard Tomasic (7, 16);
Tomortow, as it teaturesartworkfrom manyot
DavidL. Transue(17).
thegameindustry'stop illustrators. W€ thinkyou'll
findthisbookquiteusefulin gaming,anda
pleasantbookto own becauseot the fineart Trad6mark tlotlco: Mosl gam6s are trademarks of
quatity. the companles publlshlng lhose gamos Usa of a
a product comm€nl€c up.n r^
-iames8. hTngl l(gdsmarL to ldgntlfy
this magazine should not bs conslruad as amplyhg
the sponsorship of, nor challsngo 10. lhe lradsmark
holder.
A MegaTraveller
adventure.Theeffectsof hungerand diseaseare prlce ls $2.75 A four-lssue subscrlptlon ls tl00O
prevalenton Roup.For some,theremay be a future...JamesL King ll1 1 00 lo Canada) All funds musl be ln U S. dollars
Mall lo StarLance Publlcatlons.50 Basln Drlve. Masa
svstem'
I U Effii"-:trrerech/Aerorech Advorllslng: For rat€s and spacs rsssrvalion ot
confirmation, contact Jam€s King at the addrsss
t . PREVIEW:Heroes Of Yesterday And Tomorrow above or call (509) 2@-4497 alt6t 6:00 pm or on
Anadvance
lookatStarLance's product
upcoming release. week60ds
I b
Submlsslons: We welcoms unsolicltsd manuscrlpts
Espionagels Alive And Well In AutoDuelAmerica and art Howsver, balorg submillhg you should
fiction."Somepeopleactually
BattleTech gofortheseswarmtactics...
butthetacticisn'tworthdrek."KeuinHodges
AdYertisers:
Reviews AnafchyBy Mail(8)
30 Cadillacs& Dinosaurs,
CentralCasting:HeroesForTomorrow,TheFlamingEye,Merc:
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DigestGroupPublicarions
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VILANI& VARGR
The firstvolumsin the newserieson the aliens
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MANUAL
ARSHIP OPERATOR'S
Detailingoperationslor boththe playerand
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101VEHICLES
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ALSO AVAILABLE:
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Universe, |
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The Adjutant Neo-Anarchisl's Guido to
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Realities, Recon: Navy Seals,$9.95
ExoticVehicles.$4.95.? (Summer/Fall) >'
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A-l- - Role Playing in a (25mmPlans), Tomasic
GMA (LateMay).A detailedlook $11.95,Mar
Technofantastic Age: Interstellar Elite combat at vampiresand theirhidg- MegaTraveller: Gazelle
Nanotechnology, artificial RPG,$30(May) Close Escort (25mm Steller Games
ous society.crazed vam- Knightlif e: Magic,wilches,
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$11.95(ApO
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vitarcti
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(Apr) Advanced Missions, $30
Aslan: The seconclbook in mies.$ 12.Jan Mar (Mav)
DGP'srewrittenanclexpan- Olympians,$9,Mar ThsNewWest,$14.95 (Ap0
Starlance Pub- NewWorldsl, $15(May)
declcoverageol the major Invidvicteo#2. $29.95.Mar
lron Crown Ent- It's A Gamer'sLife. $5.50 NewWorldsll, $15(May)
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104pp.$12.95(Late'91) FlomPa//adium 8@/( s Inner Worlds Accessory
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MapSet#3, $15,Feb \l Torg: Pixaud's Practical
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6
'FF MrcnTnAYrLtER
RECRUITING
FORPARADISE
JamesB. King
Several hours after lhe PCs arrive at lhs base, receivea cash rewarctfor their mecliation,the
they are escorted to an oftice comolex and . No minimumtermof employment.(Tenyear amountto be determinedby the referee. !
ushered into a large but austere conference amploymentterm.)
w
ANARCHYBY MAIL
presents
GALACTIC.ANARCHY
A PBM Game of Galactic
Explorationand Conquest. The National Gaming
100% Computer Modorated.
Convention and Exposition
Set-up and first five turns are July 4-7,1991
$10. $2.50 per turn afterwards. BaltimoreConventionCenter
Anarchy By Mail, P.O. Box 873, gemco
Allen TX 75OO2
P OB o x6 0 9 ,R a n d a l l s t o w
MnD,2 1 1 3 3
TheNew
TIITILIGTIT:
200OTM
Warhasragedonforyears. Thefrontlinessweepback
"WHATFOOLSWEWEREto al-
low ourselves to be lulledinto a
warm senseof securityby the
eventsof the late '80s and early
'90s.Howchildlike
andforthacrossthe ravagedfaceof Europe.Thehigh- we werein our
techammunition is dwindling.
Thehigh-tech equipment
is failing,pieceby piece,as sparepartsand mainte- trumpeting ofthenewageofpeace,
nancetimeevaporate beforethe marchof an endless prosperity, and goodwill.Democ-
campaign. Thefrontlinesarenowheldbyafewgrimand racyhadcometo Europe,andthat
desperate soldiers. meantthat peace had come to
TheU.S.FifthDivision hastenaciously heldthelinein
central Poland.Now,a Sovietencirclement hascutit off Europe,for democracies never
in a regionruledby ambitious warlords,localmilitias, madewaron otherdemocracies.
andbandsof marauding deserters.
Headquarters is 200 "Whatutterrot!
kilometers to the rearandhelpless.Yourlastordersets "Howcouldwe have believed
youfree...
suchnaiverubbish withthelessons
Go o d l u ck. of historyso plainlybeforeus?De-
You'reon your own. mocracies havealwaysmadewar
on otherdemocracies; it hasbeen
Twilight:2000-the roleplaying gameof WorldWar a factof lifesincethe earliest de-
ilt .
Characters:Nationalities, new careertypes,skills, mocracies flourishedinGreece, and
characteristics,
militaryand nonmilitary backgrounds. warredcontinuously upon each
Combat:Revised,realistic, easy-to-learnsystem. other.
Travel:Typesof travel,timescales,vehicles,encoun- "Howcouldwe have forgotten
ters,maintenance, fuel,repairs.
Encounters: Dangerous environments,radiation,
dis- thatin theWarof 1812 thetwogreat
ease,contaminants, reasonsforencounters, typicalad- westerndemocracies madeenthu-
ventures. siastic,aggressive war on each
Equlpment: Weapons, vehicles,
supplies, munitions, other?
costs,availability. "Howcouldwe haveforgotten
Danger:Placesto go and reasonsto go there.Plus
reasons to wishyou hadn't. thatdemocracies represent thewill
Twilight:2000: Roleplaying in the devastation of ofthepeople, andthatthewillofthe
wwilt. peopleis oftenfor war?
2ndEdltionTwillght: 2000. "How couldwe have forgotten
Theboxedset Includesa 288-page basicrulebook,
20x28"mapof Europe,andblankforms. thatHitlerwaselected?"
JanoszSkrivkin
E 1973
Chancellorof Croatia
2001.
GDW:
Boxed.
$24.00.
G)\f At yourhobby
or gamestore
July28,1990.
| 999
P.O. 8ox l616
Bl@mfngton, lL 61702-16/6
l0 r-
lH Missiles
lRmissiles mustlockon to theheatemissions thatradiate
fromaircraftin orderto trackthembeforethgyarelaunched.
ThelR missiletrackingunit hasa limitedfieldof view.The
targetof an lR missilemustbe in the trackingzoneof the
launching aircratVmissile.Afterit is launched,the lR missile
will"homein"on thetargetaircraftas longas it iswithinthelR
trackingfieldof view,whichis the front60 degreesof the
aircratUmissile.
;ii+ fl , "u''
FadarMissiles
Radarmissilesmustlockonto a radarbeamreflecting off
anaircraftin orderto trackthembeforetheyare launched. launchingaircraft.The launchingaircraftmust keep the
Thetrackingunit has a limitedfield of view.The targetof a targetin itstrackingfieldof viewfor missilesthatneedto be
radarmissilemustbe in the trackingzoneof the launching guided.lf the targetaircraftendsthe gameturnoutsideth€
aircrafVmissile.
Afterit is launched,
somemissiles will"home radartrackingfieldof viewbeforethemissilehits,thelockon
in"on ths targetaircraftas long as it is withinthe missile's is brokenandthemissileis removedfromthemap.Theradar
radartrackingfieldof view.Somemustbe guidedfromthe fieldof viewisthefront60degreesof theaircratVmissile.
AIR-TO_AIRMISSILEAEROTECHRANGETABLE
US BUILT MISSILES
MISSILE RANGE SPEED TFACKING
ArM-sL (1R) 36 Hexs 12Hexs(3turnsin flight) Homing
AIM-7L (Radar) 16OHexs 20 Hexs(8 turnsin flight) Needs guiding
AIM-7M (Radar) 240Hexs 20 Hexs(12turnsin flight) Needs guiding
AIM-544 (Radar) 800Hexs 30 Hexs(26turnsin flight) Homing
AIM-120A(Radar) 100Hexs 25 Hexs(4 turnsin flight) Homing
NOTES:
1.Maycarrythe AIM-120air-to-airmissilein placeof theAIM-7.
2.Fivepylonsfor externally
mountedfuetandweapons.
3.Fourrecesses for AIM-7or AIM-120M missiles.
4.VLaser targetseekerandtrackerandradar.
5.Forlyshotchaff/flaredispenser.
6.Typicalair-to-aircombatweaponsload:
A. FourAIM-9Sidewinder + FourAIM-7Sparrow+ Two300gallonfueltanks(4,000fuelpoints).
B.TwoAIM-9Sidewinder + SixAIM-7Sparrow+ Two300gallonfueltanks(4,000fuelpoints).
NOTES:
1. Five pylonsfor externallymountedfuel and weapons.
2. Radartrackingonly.
3. No chaff/flaredispenser.
4. Typical air-to-air combat weapons load:
A. Two AA-3 (Radar)+ Two AA-8 (lR) + One 300 gallonfueltank (2,000fuel points).
B. Two AA-8 (lR)+ Two 300 gallonfueltanks(4,000fuel points).
SWORD& STARSHIPENTERPRISES
WE ALWAYSHAVE 25% OFF ALL GAMES
lf we don't list a game you are lookingfor in our ad or our catalog,please let us
know - we do specialorders,tool Let us know what you're lookingfor.
SWORD& STARSHIP
ENTERPRISES, WA 99302_3373
P. O. BOX3373, TRI-CITIES
For a free catalog,send a S.A.S.E.* ' ' It orcleringfrom this ad, includs$2.50shippingand hanclling.
No CODordersand no delivery
outsiclecontinentalUSA (for specialarrangements, s€e catalog).We acceptpersonalchecks(not shippeduntilcheck clears)and money
orders. Do not send cash.OrdersshippedUPS. WA residentsadd7.8%salestax.
"HerossOf YesterdayAnd Tomorrow"is a collectionof full-page
characterstudiesof both fantasyand sciencefiction characters,
usefulas both playerand nonplayercharactersin roleplaying. This
is the kind of book you can browsethroughand say, "Oh!Now
that's me - that's my character!"Evenart fans will be pleasedto
own this book. The qualityof the art will knockyour socksoff!
$7.95 lsBN0-9627030-2-8 Stock#'1003
ffi
'r
f
,/
/ -'- -'- . '
t.?/ "a-/
-/a
/'
.--
.')
t(
Including the works of these fine artists:
Rob Caswell,Liz Danforth,DavidDeitrick,Dan
Engwall,RickHarris,JamesB. King,Alfred
Klosterman,PhilMorrissey,BlairReynolds,Richard
Tomasic,and DavidTransue.
4W
'Heroes Of Yesterday
And Tomorrow' is a July
release from StarLance
Publications.Ask your
dealerto stock this fine
book!
t8
Writing for a quarterly periodical can be Those two books are combined here into one
somethingof an adventureat times, particularly concisestory.lf you haven'tread the aforemen-
when tryingto guessthe publicationdat€of what tioned tales, then by all means, get a copy of
you'vewritten.lf l've guessedright,this shodldbe Legion! The stories are benchmaft workson
in print sometime in late Marchor earlyApril - smallunit engagements(using sF militarytech-
right in time for AprilFool's Day.With the spiritof nology),High/Low-techinterplay,and politicsin
the holidayin mind,lst's kickoff the reviewswilh a general.They'rsjust clarnedgood yams,tool
bitot humor. lf you hav€ reactthem before, get this book
an' Aray. The first sections aG enhTey new
Phule's Company material that answers alot of questions about
'JohnnyChristian's' past.
RobertAsprin.232 pp.1990Ace SF
start with a militaryarm that, like the Army in
Heinlein's Sta.shap Troopers, must take Total War (fire Fleet, Book 5)
anyonewho applies,and can't boot th€m out. set Eclitsclby Davic,DrakeanclBill Fa'vcett.Various )
it up like th€ ForeignLegionwhere an enliste€'s writers.278 pp. 1990Ac€ SF
past is'forgotlen.' Now givethis seryiceafm less \
DavidDrakeis, in my opinion,one of two of the t
functingthan the ConfederateArmy.Looks bad? best combat SF writers,ever.Like LarryNivenand
That's only the beginning.Takethe dregs ot the 8ob Asprin,he's createda 'univ€rse"to writein
enlistees and otficers, the psychos, losers, and invited other writers to create storios,within
pacifistsand klutes, and dump them into a unit
'unotticially' reterreclto as 'Omega Company.'
Hold on, it gets worse! Place in charge of this
WordsTo GameBy the context of that universe.The Fleet is the
harct-pressed militaryarmof humanityin a distanl
future. In this, the fifth book of ths series,
molley cr€M/a millionaire,hot-shot playboywith Fiction Reviews by Jerry Campbell humanityhas tinallydefeateda weassl-likoraca
delusionsof granctuer anc,no rsgarctfor tractition known as the Khalia, who'd almost totally
(the guy goes to ths fielclwith his own butler!). clBstroyed ths Fleet.Now it appearsthat th9 Khalia
lvow you have Phule's (pronounced 'Fool's') as the time of our own self-immolationdraws weren't the snemy after all, merely a low-tsch
Company, th€ lirsl in what is promisedto be a closer,whatit a 'doof opensbetweenth8 worlds, society who'd been given high-tech'toys' and
series of SF humor, in the tradition ol The the linkbeingyour'opposite'in theotherreality? pointed in Earth'sgeneraldirection.(Sounclliko
Stainless Steel Rat_ Excellentinsightson life attera low-levslnukg any ThirdWorld countriesyou know'?)Behindths
For thoso ot you who've spun out reams of exchange,anddamngooclwritingthrougoutmake scenes,pulling the Khalia'sstrings is a human
paper, ctiscarcling legions ot, shall we say...less this one a keeper in my library.lf you took my Trader-Warrior societycalledthe Syndicate;and
than perfect charactetsand wished th€re was earlieradvicoand got a copy ol There will Bs they meanto eitherabsorbor eliminatethe threat
something to clo with them other than NPC Wat, Vol. a, you'll recognizeths background,as they perceiveEarthto be.
cannonfodcter- thisbook'sfor you! Wellwritton, wellas someof the storyitsstf. While many of the storiasin Total War are
light, but ,or. straining for a punchline, this quitegood, many leaveyou wonderingjust what
c,iversion ol Bob Asprin'sout ol Fantasyand into happened. Rough story lines, incomplete
sF is a whole lot of fun. Phule'scompany ar€ no The Stars Must Wait descriptions and abrupt, apparently pointloss
lools, and you won't feellik€ons sitheffor g€tting KsithLaumer.283pp- 1990BaenBooks
endings,leave you with l€ss than a feelingof
your handson this! Some years back, Laumsr cam6 out with a satisfaclion for the book as a whole.still,thereare
collectionol short stori€scalleclBolo, which soon some reallygooctgaming id€as (evenyou'007'
Voyage Of The Star Wolf becamea classicin th€ fi€lcl.A latsreditionadcled playerswill finclmaterialhere!),and the Khaliaars
David Gerrold.276 pp. 1990BantamSpectra the story 'Rouge Bolo' (once a book in it's own a very interestingrace.
right),and was retitledThs Complote Bolo. In
David Gerrolct is the author of th€ War those collectionswas a particularly poignanttale GOLDEN OLDIES
Against Tho Chto.r series.In this book, he called 'Tho Night ol the Trolls'; sort of a
createsyet anotherincrediblystrong,smartalign modern-dayRip Van Winklestory about a man
race to pit Humankinctup against.This time, who hactbeenin susoendecl animationaboardthe Tool Of The Trade
howevar,the alions(known as the Morthan),usgd shiDtor somg 80yoars,who
firsl true interDlanetary Joe Halcteman. 248 pp. 1987Avon Books
to be l/s! The Morthanars lhe producl of n€arly awakensto find the world ha kn€tvdevastatedand A yerybelievable and somewhatchillingtalsol
150Oyearsof geneticanclbiomechanical manipu- tallen into semi-feudalsavagery.In the original mind-control. what if you coulcl creat€ an
lationtechniqu€s.They havedevelopeda culture story, he overcamegreat octds and eventually unobtrusiv€device,shaped,say,likea watch,that
that makesth€ Klingonslook liko SundaySchool launchedthe ship. I'm not toiling you how this would give you total and complete persuasivo
leachers, and a sup€riority attituctethat woulct gxtensive rq,vrite of 'Trolls' encls. I will say, ability over others? People would be literally
md(e th€ most fanaticalof Hiiler's Nazis look howgv8r,that I likedthis versionmuch better,both compelledto do anythingyou tolctthem to do...
ditheringandindecisiveby comparison. for the enclingandfor the additionalmaterial.I atso anyflrlng.That's the ic,eabehind this little thriller,
While decidedly readable,it suftersfrom an enjoyed catching Baen Books with an excep- and the twists the story takes are nothing shortof
occasionallycontusingstory line anct.gimmicks. tionallyrare(for thom)glaringtypot Seeif you can amazing.Scouryour useclbook store for thisons.
that seeminglypop up out of nowhers.The aliens, tindit. Yetanothor'kaepefin my library. )
insights on shipboard lite ancl intra-servics
politicsmor€thanmakeup for theseminorflaws. Polaris
Falkenberg's Legion SheldonPerkins.208pp. 1979Tower Pubns. t'
Jerry Pournsllo.132 pp. 1990Easn Books
The World Next Door My, how priceshave changedin twelveyears!
Brad Ferguson.342 pp. 1990TOR SF Severalyearsback,Pourneilewrote a couple of I'm on my secondcopy ol this book, the firstone
really good combat SF tales called West Ot havinglinallyfallenapart trom frequentre-reads
Admitteclly,my favoriteSF backgroundis the Honor anclThg Mercenary. Theseare set in a
'Post Holocausvcatastrophy' and loanings.The Polarisis a starship,a cruisot
scenario.I think 'future history'wherethe U.S. with a Mro/elot of problems, the largestof which
and U.S.S.R.have
that's why I enjoyed cDw's TWItght m, and alliedin a tenuouspact to enforcepeaceuponthe is an extremelybigoteclCommand Group.The
wny my own novel was set in a similar worlcl,calledThe CoDominium.Mankindsome- prsdiuc,icehere being Terravs. anyoneelse.The
backgrouncl. Alternateuniversesare probablymy how managesto reachthe stars,in spile of the story line is simple, no flashy plot gimmicksor
next favorite plot gimmick, so Fergusonreally CoDominium'ssuppressionof any technolooy 'gge-whiz" techno toys; the attractionof this story
hookedme with this one! The backgroundis:\ /hat that might havemilitaryapplications, and is soon is how Perkinschooses to utilize basic human
if the Cuban missile crisis of 1962 had €nded about the normal human endeavorol trying to flawsand "commonplac€"SF w€aponryanctgear
differently?Thatis, what if, insteadot backingoff, subjugatenewworldsand eachother.The central in some rather novel ways. I really liked the
Kruschevand Castrohad launcheda first-strike? characterof both storiesis a man named John characterdevelopment;the people in the story,
What if that rcally nadhappenect,but in a universe ChristianFalkenberg,who's sort of a soldier's evgnthe "bad guys,' are real people.Downside?
parallel to our own. and ttle are about to blow
soldier;a tacticalgeniuswitha uniquegraspof the Perkinsseemeclto have a real fixation for full
ourselvesup in presenttime? Here's the zinger: forcesthat createhistoryand society. namesancttitleswhenwritingPolaris. I
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a
Mirth Of Yore is a prized collection of 92 fantasy It's A Gamer's Life is a collectionof 6O gaming 'toons,
cartoons,many never before published,by Darin Davis, includingworksfrom Jerry Fuchs,Joseph Pillsbury,and
Jerry Fuchs, Joseph Pillsbury, and Richard Tomasic, RichardTomasic,compiledby JamesB. King.Adventuring
compiledby JamesB. King.lf you'rea fanof fantasy,you'll in the variedrealmsof the hobby gets pretty serious.This
treasurethis collectionof greatfantasyhumor! isjustwhatyou needto tickleyourfunnybone!
$7.95.StockNo. 1001.ISBN0-9627030-0-1. $5.50.StockNo. 1002.ISBN0-9627030-1-X.
'r
I he game is as old as nations.lt relieson a
curiousmix of the newesttechnologiesand the
',
oldest senses.lts malhods rub againstths grain
of democracy,yet withoutit democraciescannot
survive."|fl is the businessol espionage,and it's
aliveandwellin AutoDuelAmerica.
The agenciesthat presentlyexist combino
some of the olclwith the new.Inlhe united states,
the NationalSecurityAgencycarriesout most ot
the U.S.'sint€lligenceactivities.(TheCIAis now a
smallpart of the NSA.)Canadahas the Canadian
lntelligence Service, Quebec has ths SCE,
Louisianathe Eureaulor SecretAffairs,and Texas
the Intelligenceand SecurityBranch.(Oklahoma
and Mexicoaretoo lragmenledto havecohesive
intelligenceagenciss.)
Theseorganizationshavein common certain
duties and goals.They are: advisingthe govern-
ment on intelligencerelatingto nationalsecurity;
nqaintainingcooperationbetween departments;
evaluation ancl communication of data; and
carryingout operationsand directiv€s.The last
partis what'sgamable.
Those "Departmentsof DirtyTricks'carryoul
the secret,dangerous,and daringmissionsthat
modern intelligencerequires.Theirwoft is often
violent, ancl their agents can be the victims of
both random and specificviolence.But the jobs
they cloarevital,so they simplygrinandendurs.
Most have some restrictionson their activi-
ties. In democracies,thgse haveto do more with
obeyingthe Constitution. In clictatorships,
restric-
tions coms from politicalfoes afraidof a sscret
serviceable to do anythingto anyone.The most
common rul6 preventsactionsfrom takingplacs
on homesoil.
Personnelare usuallyrecruitedout of college
or graduat€school. only tield agenls who are
expected to engage in combat come trom ths
military,and then only as commissionedofficers
with yearsot servicebehindthem.All fieldagents
go throughspecialtraining.Termsvaryfrom one
to threeyears.
EspionageIs Alive And
Texas is a specialcase in that many of th€
field agents come from ths Tsxas Rangers.In
ac,dition to a great deal of training, thoy have
practical knowledge ot dealing with the public.
Well In AutoDuel America
Howsver, Tsxas agsnts ranks low€st when
comparativestudiesof reportsar€made.
Robert L Col/ns
This lsads us to ihe least glamorous and
most important work operatives do: r€acl and
compils data. This varies from stealingsecret
documents to reading resoarch papers on Thal'swheretield agentscome in. They clo enemy officials,protect friencllyagents: all thg
agricultureto watching the local viscast news. things like recovercrashsddronss,do personal things that are ths stuff of spy stories. Theso
This can preclictwhen ths next war might come surveillanc€, and cultivatedouble agents.These agents often work alone. Most of their time is
ancl why. lt can msan the ditferenco betw8en agentsarebaseclin lield stationslocated in major spent with reports. They are told to avoid
success and failure ol an operation. Without it citiesin foreigncountri6s. violence,but they are the ultimateforce,th€ best
governments are unable lo make foreign policy Stationsagentsspend much of their careers of the best.lf they can'tdo it, it can'tbe done.
clecisions. 'on station.' Thoy have extensivs knowledgeof The new technologiesare a realhelp to field
Gathsring information has become easi€r local customs. Their cover is as members of agents.clones can assurethat thsy don't haveto
than it was duringthe cold war and before.The embassystaftor as employeesot a company's risk their lives.Micros can simulatethe mission
only way to gather data was to go where the data branchoffico. Thoughbetter protecteclthan lield while it's still being plannecl.The same super-
was and take pictures o( compile a report. agents, thoy are in constant danger ol being small cameras usecl fot surgery are also perfect
Technology has now made things easier,with discovered. for conducting surveillance.8ut this samo
satellites,drone aircraft,and compuler nets. But The covert action agents arg lhe mgn and technologyalso creates problems.Documents
thors ar€ risks. Many nets have securg or women who go behindlhe lines to do th€ special and lDs are much harder to forge. Melal and
classitied barriers to penetration. Drongs and jobs that can't be done by station people. Th€y plastiquecletectorsare at every airport.Insteadof
satellitescan malfunction.A probe over enemy get defectorsout, tak6 hard clatasurveys,kidnap men, remote cameraswatch borclers.Information
airspacecouldbe shotctown. on a cube can be disguisecl as a Pre-
The rarestanclmosl worrisom€situationis ll allthis appealsto you, you may want to set
when an operationdoesn't have approval.The up an espionagecampaign.Running such a
J
fr
briefing.A tlightitineraryis clra?nup, documents
are made,and an escaperouteis mappedout. It
the'op' rsquirssmovingpeople,descriptionsor
holophotosar€ m€morized.Wh€n th€ brieling
ends, th€ opsrationsDirectorgives a personal
Then again,everyonecould rotate betweenPCs
andNPCsfrom adventureto adventure.
Therewon't be any lack of foes, unlessyou
play the Canadians.Not only shoulct thero be
plenty of action between the North American
7'
'rz brieling,andthe agentis senton hisway. countries,but who knows what ths Aussies,the
Clones are occasionallysent insteadot an Japanese, or the British ars up to (empire,
';',:' agent.ClonBsar€ used on suicidemissions,or anyone?).
missions when sscaps is an option, not a Sinc€f€w agentsmakgarests, few will hav€
dru
ry
requirement.Ths clone is programmed with
instructionsto give himself a massivecoronary,
tor example,if he is capturedor fails.Ot course,if
ths clon€ comss back,who gsts the crgdi?
LegalEntorcemgntPowsrs,and then only at the
s-point levgl.The wealth levelof most personnel
is Averago,but thoss from well-off familiescould
be Comforlable. All agents with military ssrvice
Becaussairshipshavesupercecled airplanss havsat leastthreelevelsot MilitaryRank.Last,th€
many nations no longer use planes to transport agency is a Patron that appearson a roll of 6 or
$
tu
their people. Air Force iets can go to a nearby
porl,whersa commercialtlightis joinec,.Taxiancl
bus ssrvices are also used, especiallywhen tho
missiongo€sto a smalltownorwildarea.
less.lt'sworth 12points.
AgentPCshavestrongDuties(-15 pts.).The
total Enemiesare not too numerous,won'l com€
afterthem untilthey'vedone something,and are
worth -20 pts.
Lt Passing through Customs is thg most
dauntingtask. This is when an aosnt's acting Two Advantaggs/Disadvaniagss PCs
ability, anctthe torgery talents ot tho ctocumen- shouldn't worry about are Appearance and
tation stalf, are put to the test. Usuallythe agont Reputalion.Agentsmust havefairlynormallooks
gststhroughwithno problems. to be abl€to tit into crowdsand allaysuspicions.
lf tho mission is a succsss, going back And only agents with long records will have a
throughCustomsis a biggerconcorn.lt's almost Reputation,and thenonly amongknowledgeablo
certain someone is looking for the agents now. agents.
The authoritiesmay havs dsscriptaons.lf th€ Common skills for agents includg Guns
agents are moving someone,their clocumsnts (manytypes),Driving(various),Survival(various),
may be checkeclmore thoroughly.This is when Disguise, Acting, Area Knowledge, First Aicl
l'-
ru
technology can help. Micros or holos can Climbin0, Tracking, Navigation, Parachuting,
misdirect.A quick clons can be mads or an swimming, Diplomacy,Fast-Talk,La1,vTactics,
MMSD programmed.But as long as human Demolition,Escape,Forgery,Lockpicking,Sha-
beingsman Customsstations,nothingworksliks ctowing,Stealth,and Traps.Other PC skillsmight
programmed cube. a bribeor dirtypicturesl comef rom militaryservicsor collggo.
A GM must usa common sensewhen c,aaling All th€s€ ctangersare tsmp€red by the fact Not€ that the skillslists will b6 quite long, ancl
with high-tech, but intelligence services will that they don't happ€n every day, or even every most skillswill needto be at leastat 13.100-point
alreadyhave the next advancein their hands.lf wesk.A full month can go by bstweenoperations. PCsin thiscampaignmightnot be fsasible.
holo proisctors exist spies are using them to And thsreare alwaysmor€ agentsthanmissions, Now tor a sample aclventure.'Run for the
sneakover boiclers.The same for psn lasers, so no one willwork back-to-back iobs. Bordef is basedon the Sandbaggers episode
stringtape,andeye camsras. Retrainingbecomes very important.Micros 'FirstPrinciples,'by lanMclntosh.
As you may realize,usingmicrosmay lsad to do help, but nothing works liks a workout. Sinc€
players'gaming out the game.'To avoidthis,limit stress anct bumout clo more damage than the
micro uso or apply a lot of the 'unexpectod enemy,no ong staysaroundfor more than three
RunFor The Border
glemenfto the realihing.
years bofors they €ither movo to a station, get
Hele's how a sp€cial operation proceeds. promot€d to a desk iob, or retirg.No one has on€ The Situation
The first step is a decision by the agency's ot those '(inal' retirement plans; thoy tend to Some six hours ago an Air Force high-
operationsdireclor to determine il the need for makeit hardto recruit. altitude spy drone took off from White Sands Air
oneexists.Once that's ctonea proposalis mado All the ctangersso tar cliscusseclare fairly Base, Nera/Mexico. CIA stations in Austin ancl
lo the ag€ncy clireclor.H€ may decicteagainstit. lethal. 8ut there are olher. lsss l€thal. mor€ OklahomaCity havereportectboth countrieswers
It so, the plan is droppect.But if he decides in menacing loes. They are the dreaded 'inter- moving troops along the Red River borcler.The
tavor ot the operalion, he will approach any governmsnt rivals,' the agencies whose furt dronewas sent to investigate.lts tlight path would
officialswhose approval or suppori is neoded.A sometimescrossestho agent's. td(e it north ot La\,vton,around Arc,more,south of
tormalpresentationto thg Presidentis made with Thg worst ot those opponents are agencies wichita Falls, then re-enter the us b€tween
allpartieshaving a say. ll the Presidentapproves likethe FBIWhen it was lirst establishsd, Lubbock and Miclland-Odessa. The drono wenl
the FBI
and ths cabinet concurs, ths mission gets not only chasedcriminalsbut alsotoreignagents down before it could cross th€ borcler ancl
clsarance. Final plans are made, anclpersonnel in ths US. This no doubt continues in AutoDuel crashed somerflherebetween Lubbock and Abi-
areassigned,brieted,andequipped. America.Thisiswheremostot the contlictlies. lene; it was not shot c,own. lts last reported
Assuming tho n6ed is obvious anct no turt position \ivasfifty miles east ot GrahamChapel(40
Otherassistance is easierto get, but in times
battlesoccur, the procsss td(es a moming or ot tighttunds,it oftenhasthe phrase'youowe us miles SE of Lubbockon Texas Highway9E). No
aftemoon.The agent or agsnts ars sent out by ons' attached. Stations ancl covert agents one was on boarcl. The data recorders were
dinner.However, Murphy's Law can ancl does packeclto survivea crashor fire.
somstimgshavetrouble gstting along,but try not
appear at lhese times. Somotimes, gettino to let itoetout.lf it cloessomeonswillgettired. The missionis to go in, recoverthe recorders,
approvalis an aclventureitself! ancl get all data off the drone. lf possible or
22
F
necessary,the clrone is lo be destroyed.The the authorities. (Turningover strangegaclgetsto forthem,butthat'snot too likely.
Texans don't yet know it's crashect.Unfor- ths copsmightget a respitetromthem.) Characterpoints are a\,vardedto each PC as
tunately,thatpartof Texasis banditcountry. Thsrewill be at leastt€n gang msmbersfor follows: 2 points for getting all ths clata out; 1
eachPC.Usethe "TruckStop' map tor the banctit point for getting part of the data out; 1 poinl (for
Working Out The Details baseor c,esignyour own (limit it to two buildings). the forgers)if the documentspass inspection:-2
The first problem is gettingin. Howeverthe Arm the gangwith normalweaponslikeSMGSor for not getting any clataout; -3 il anyono is left
PCswant to do it shouldbe okay,so long as they LAWS.A vehicle ratio of one bike for every two behind;- l for failingto dsstroythe plan€;and +1
head out from santa Fe (a five-houf llight has gang members and on€ car for svery twelv€ (or mora)for makinganctusingallies
beenarrangedby the USAF). maKessense.
Next they must get to ths scsne.Takingl-40
to Amarillothen T-9 to the scene might work,
Yes, the PCs havo explosivssto blow tho
drone. But it doesn't takg much to destroy a
FurtherAdventures
assuming no one asks why thsy're going to drone.(lt's possibleto use fuel or anythingelse Becauss the above aclventureis relatively
Lubbock.A bettertry might be to enterat clovis, trom lhe clrone as weaponry. Givo PCs a easy, it makes a good starting point for a
NM. Eitherway they'll have to convinceanyons character pointil theythinkot it.) campaign.other possibleadventuresinclude:the
they meetthattheirintentionsaregood. lf ths PCshavefreedthe electronicsfrom the body of an agentturns up, and the Pcs haveto
one way to go in would b€ to parachut€in bandits,the next taskis to get out. Depenc,ing on find out who killed him anctwhy; an important
and land within ten miles of the crash site.Ths how they did coming in anclwhat escapeplans ollicial go€s on an unannouncedtrip and meets
vouble with this is gettinga hotd of a ptanethat they made, their escape shoulclbe marginally witha memberof the oppositesex,and theyhave
movesslowenoughto iumpout ot. challenging.Hopefully they have good cover to prevent a snatch or a defection; a woundsct
After they're over the border they should storiesand haven'llost anv documentsor data agenthas to bs smuggledout of hostileterritory;
have some non-lethal encounters,liks prouct duringths battle. and the ever-popular'foreign ofticial wants to
Taxans, small time bandits, lawmen,or smug- lf thingsdictn'tgo w€ll the PCs are in troublo. defect andws haveto go get him' scenario.
glers.Any of these might providean ally,a clue, Gettingout with a partialset ot data might be Inter-gov€rnmsntalrivalry never explodes
or nuisance.Theywill alsotest the PCs abilitiesin easier, but won't make their bossas happy. It into violence; il's always a matter of out-
non-combatsituations. they'recaptureclby the gang,they'llhavetwo to lobbying, out-reporting, or discovering nasty
Once at the scene,the PCswill havea maior threehoursbeforethe gangconvincesthe locals things about your toe and makinosure the right
dilemma: th€ drone looks intact, but closer they have prisoners,and maybe anotherhalf- people find out. A top station agent may be
examinationrevealsthat it's beenstripped.All the houror so beforesomeonscomesto invBstigate. cloubling, but you iust can'tshoot him.You'llhave
datarecorclers aregone! ll at any time they lall into the hanclsof tho to do some legworkand see who's pullingthe
The record€rsand all the slectronicsequip- Texas authoritiesthe adv€ntureis over. They strings.Challengeyour players by giving them
ment on board were removed by a local bandit have been caughtspying,and will no doubt get aclventures requiringsomethought.
gang.They'retryingto ligursout what thsy have, the cteath penalty, or, it th€y'rs lucky, lite Good luck,watchyour back,anclprotectthat
ancl clebatingwhetheror not th€y shoulc,go to imprisonment. The CIAmightmakean exchangs pension!|
Voyages SF 15 ReaderSurvey
Reaclsrsars sncourageclto complete ths survey below. EithBr
photocopy this form or list the articlenumbers,with appropriat€
ratings,on a post card. Rate articles:Excsllsnt-4,Good.3, Fair-2, Trouble On DM-738
Poor-1, Not Read-o.Pleasemail completectsurveyby July '1,199't.
'l
for RoboTech
mini-adventure ll: TheSentin
_ commlink
The BunkerHillClassCruiser
2_ RecruitingFor Paradise
for 2300AD,with completeclass
A starship
3_ 20th century Air-To-Aircombat
vessellisting
4_ HeroesOf YesterdayAnd Tomorrow
Linkup
5_ words To Game By
Cyberpunk
fiction
6_ Espionagsls AliveAnd Well ln AutoduelAmerica
An Obvious And Gurrent Menace
7_ 23OOAD Ship ProfileAnd SizeChart
An adventure
for Merc:2000
8_ lcliots Oon't Drive BattleMasters
HelicopterCombat
9_ R€views
Optionalhelicopter
rulesfor BattleTech,
10 _ Graphicsand lllustration
includingstatsfor moderndaycraft
Ql: ls this issue bottsr than, as good as, or not as good as our last
issue? PlusCommlink,WordsTo Game By, and
Q2: hcluding yourself, how many people reac,this issuo?
Game Reviews
Q3: Ratingin order of preferencsthe most recentissuesof the
gaming maga2inesyou read, where would you ratg this
Don't miss VoYAGES SF #161
issus ot VOYAGESSF (1 is high)?
23
23OOAD STZECHART
24
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25
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KONSTANTINE
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Ft.BLISScls.-Destroyer
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NEWORLEANScls.-Liner HUDSON
cls.-CargoCarrier
27
KAFERSHIPS
'BETA'cls- Battlecruiser
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28
"ldiotsdon't driveBatilemasters." Presumably,the city was completelyempty. commlinksas, seconds later, crazy Bob came
"Whaf.)" But who believesint€lligencereports anway, burning back around the corner at full throtlls
"Battlemasters. You know, big tall things,lots righn lt was our lob to patrolthe city anclmake s c r e a m i n g ," H o l y M o s e s i t ' s a g r a g g i n '
ot guns?" sureth6t9would b9 no resistancewhen HQ was Bat'&y"(*lt'#'.-."The linkwent dead as a streak
"Yeah." moved. of red lit up our inlra screensand the clistinctive
"They don't let idiots pilot them. That's why Th€fivs of us madeup a prettyeffectiverecon off color of a Martellmedium laserunceremoni-
swarm tacticswill neverwofi. You know, some lance, my Hermes ll, Bill in his beloved Wasp ouslyvaporizedour compac,re.
people actuallygo for these swarmtactics...you (affectionately named'Killer'),Janie'sPhoenix Leavingthe restof us in stunnedsilence,Janie
know, Captain Mercer Ravannion'sinfamous Hauik,and a new kid by the nams of Jerome moved her PhoenixHa$/kinto a full run, yelling
'charge palotinganotherPXH-1. In the lead, as always,
of the Horde'? sure, those tacticslook over the comm as she streakedtowardthe alley
greaton paper,but l'll tell you one thing,and this was 'crazy' Bob Hillock driving lhat ridiculous so recentlyvacatedby our illustriousHellbreaker
is from the bottom of my heart, the tactic isn't Hellbreakerscout hovercraft. pilol, 'Computersaystrajectoryangleof 39.4.lt's
worth dr8k. We were doing ths standard grid pattern, got to be an Assassin.Come on guys, movet"
"Oh sure,what about thg successstoriesws crisscrossingthg city with our sensorson full She buzzedpast the dead streetlightsand leapt
hear every once in a while about a light lance active. Granted, the building structureswere over the holes in the pavementwhere some of
oveMhelminga largeropponentbecauseof their screwingwith most of what we had, drastically our straybombs had gotten an intimateview of
'...superior
speed and maneuverability...' well I'vg reducingsensorrange,but that's life in the big the city's sewer system.She must have hit the
got a storyof my own thatyou won't catchon any city folks.Th€ streetswere depressingly empty.I cornerat almost90 kph. She somehowmanaged
House newsnet,it's not gloriousor particularly got the feelingI was searchingthrougha ghost to make the turn and quicklydisappearedfrom
melodramatic. but it tellsthe truth.... town. Even th€ passiveelectricityhactbeen shut sight.
ott, leaving the city in a blanket of uneasy Cursingratherfluentlyin the realization that we
darknsss. were now forced to aclvance,I gava the order.
I was commandinga lightreconlancewo.king We were just passingtha remainsol a mini Jerome hacl a head start with Bill only a few
in conjunction with Lindon's company in the shoppingmall,apparentlyhit in one of our earlier metersbehind.lwas startingfrom a baclposition
Mariktakeoverof the SteinerDlanetof NewDelhi. aerospaceraids,when Janie picked up a small and they, consequently,had a goocl '120meiers
We had been assignectas advancerecon and h€atsourcea coupleblocksup. on me.
deanup crew in the recenfly evacuatedcity ot CrazyBob pulledaheadol us to investigate, We haclnot yet had radio contact from Janie
Salasville;l'llneverforgetthe place. gunningthe engineof his Hellbreaker to closethe but the way the buildings across the street wera
The city offerecl a great tactical advantage distanceon thooffenclingheatsignature. The rest lightingup I coulcltell somethingaMully big was
Decauseof its locationanctthe fact that DataDart of us cautiouslybeganwalkingthat directionas goingon downthere.
communicationshad a maior researchfacility 8ob, now more thanthrseblocksaway,rounded I was attemptingto raiseJanie on the comm
there.Not that we expectedthe retreatingsteinet the corner,out of sight.That'swhenthingsbegan when Jerome hit the corner. There was the
forces lo have left us much of anything of any to getout of hanct. unmistakable blus lightningof a particleprojec-
technicalvalue. Incoherentbabbls started coming over our tion cannon.The bolt caughtthe new boy square
29
in the head anctin the resultingexplosionthere feet and super-heatectair was being expelled meltedmost of the front of my Hermes.There
couldbe no hope ol survival.Jerome'smechwas from herjumjels in a franticeffortto takeoff. she was a gapingholein my lefttorsowherethe PPc
still moving under momentum,but, without a got maybe thirteenmeters straightup when, in had connected,and the missileshad left the
pilot,much less the controls,it topplecluncere- the most incredible move I'veseena mechoilot actuatorsin my right leg flappingin the breeze.
moniouslyand tumbledanctsliclanother60 or so accomplish,the Battlemaster's left arm shot up Amazingly, I hadmanagedto stayon my feet.
metersand crumpledagainstthe fromtwallof city and grabbed the Phoenix Ha$/k'sright ankle. The Battlemaster advancect towarclme, negli-
hall.Anclin that slow motion semi-awareness of Janie'smechtwistedgrotesquelyas herjumpjets gentlysheddinglaserand chaingun firefrom Bill
battle,I could see the sparksof the melalon the triedin vainto compensatefor an 85 ton anchor. and Janie.Realizing that his firewas havinglittle
pavement,the llashingfire, and ripped support Realizing that if I dicln'tdo somethingsoon her or no effect,Billfiredhis jump jets and llew in a
mountsaroundthe writhingwires,stillalivs,insicle jumpjetswoulclgiveout, I launchedmy mechinto smootharc,cuttinghis iets at the top of the arcto
thelimomech. a tlying tacklecatchingthe Battlemasterin the build up full speedfor a deathfrom above attack
It was a credit to Bill that he didn't sufferthe knees.Bill apparentlyhad gotten the same idea on theunsuspecting BLR.
samefate. He manageclto fire his jumpjetsand and as I crashedheadfirstinto the legs of lhe Janiehad her chainguns set for autofireand
fly over and to the side of the exptosion.Bill's hugemechBillleapedoff the top of the building was stayingrightbehindthe Battlemaster tryingto
improveclview of things from the air apparently and camedown on the massivetorso behindthe divertits attentionwith steady laserand MG fire
gavehim a view of our adversarybecause,as I head. The combined lorce ol our collisions whileBillmadehisdescenl.
saw the brief flash of his own laser,one word causedthe Battlemaster to releaseits grip. The Billcamehurtlingout of the skyand ploughed
cameburstingfrom the comm,"Battlemaster!" resultingcrashwas d€afeningas the Battlemaster intothe Battlemaster's shoulders in a spectacular
39.4degreesat 67 meters,I thought ruefully, tumbledheavilyonto the pavement,pinningmy crash.Twentytons of flyingsteelis somethingto
the precise angle of fire from an ASN-21 rightleg and flingingBill a good eighteenmeters be reckonedwith,evenfor an 85 ton monster,but
Assassin...or a crouchingBLR*1e Eattlemaster. andonto hisback. it seemedthe Battlemaster, after a briel struggle
We were in cleep doo doo. Slowing my mech With the sudden release,Jane shot straight to keepbalance,merelyshruggedit off. Bill had
beforeI reachedthe corner,I huggedthe building into the airandwent downout of sightbehinclthe not so much crashedinto the BLR as bounced
andeasedaroundslowly.what I sawstoppeclmy buildingBillhadrecentlyvacated. off. The Battlemasterreacheddown and latched
heart. Bill'sWasprecoveredquickly,scrambledto its on to the Wasp'swrist. Droppingthe PPc, it
Janiehad apparently come aroundthe cornet feet, and began runningfull-out away from the broughtits otherfist down into the chestof Bill's
at high speeclanctran straightinto the extended Battlemaster.. Aftera momsnlof stunnedrealiza- mech, cavingit in and seriouslydisruptingthe
handon the awaitingBaltlemaster.The impact tion I began screamingafter Bill, struggling gyroscopehousing.
had severelydamagedher left shoulderand, valiantlyto pull my leg out from under the I startec,runningtowardsthe engagedduo but
understandably, left her on her touche. After massivebulkof the BLRandthen,in desperation, stoppedshortaswhat happenednext sent a chill
releasing, by the looks of Janie'smech, a full squeezedoff severalshotsfrom the autocannon down my spine. The Battlemaster stopped
frontalsalvothat had blown oft her rightarm,lhe intothe sideof themotionlesshulk. pummelingmy downed friend and grabbed the
BLRpilot had then held the PhoenixHalvkdown The fall must have temporarilyc,isablect the Waspby theupperlegwithhisfreehand.He lifted
with one hand, ancl,with her thus neutralized, oilot of the Battlemaster becauseit took several Bill,who was punchingfor all he was worth with
blown the head off of the late Mr. Jerome's secondsto finallyrollthe immobilehulkoff of mo hisfreeleft arm,off the grouncland over his heacl.
PhoenixHa$/k.The BLRpilotwasnow movingthe and to sland up. Janiehad recoverednicelyand With what must have been a colossaleffort, the
barrelsof the PPC lowarcls the head of the wasnowonlya few metersawayon the othersicle BLR hurled the struggling mech over lifteen
pinned,franticallysquirming Phoenix Hau/k to of the BLR, cauliously covering it with her metersbeforgatslammedheadlonginto a nearby
finish thejob. remaininglaser.Bill had duckedarounda slreet building.The Waspwent throughthe wall anctlay
Triggeringmy flamer,I haclthe satisfactionof cornerabout '150metersaway and was peering collapsedinside.A coupleof well placed laser
seeingthe top of the Battlemasterengulfedin carefullybackaroundat theinertform. shols from lhe Battlemasterbrought the rest of
orangefire as I brought my autocannonto bear The victorywas short livecl.As I broughtmy the heavilydamagedsix story buildingdown on
on monster,catchinghim in the arm holdingth€ autocannonup to its head.the Battlemaster's left top of Bill'smech,leavingme only a briefglance
particlecannon.Well,now that I had his attention, arm shot out anclgrabbedmy knee.using me as of his left foot visiblyprotrudingtrom the rubble
whatthehellwasI goingto do within leverage,the enemypilot rolledhis mech into a beforethe ensuingdust cloud obstructedall but
The Battlemasterraised the PPC and I only sittingpositionandtriggeredhis PPCpoint-blank sensorvision.
barelydodged enough to avoid gettingmy own at Janie's Phoenix Han/k. The bolt passed Well,callus cowards,but Janieand ltook that
headblown off. The blast insteadcaughtme on betweenher arm and her torso and the ionized as a signfrom God,turnedtail,and ranlikeLucifer
therightsideof my torso and the exptosionspun particlesslammedinto the buildingbehindher, himselfwas afterus.Probably,the only reasonwe
me violentv arorJnd I stabitizediust in tim€ to showeringallof rJswithdebris got awaywas becauscthc dust clouclrnadclaser
receivea full volley ol short range missilesthat Thrownonto my back,again,I twistedout of lirs all but impossible and the fact that lhe
caughtme in a diagonalpatternlrom my rightleg the mech'sgripon my leg anctthreeexplosions Battlemaster pilotno longerhada griponhisPPC.
to my left torso.Torquedin the oppositedirection rockedthe Battlemaster as all threeof us hit the I can't tell you how gladwe were to get out of
of what I had been compensatingfor, I lost nuge mech with three separatemedium laser there. Soon after that fiasco I retired and sold
controlanclhit the pavement. pulses.I followedthis up by mercilessly covering what was left of my mech to my company, and
The torso of the huge mech rotatecttowards the left sideof the BLRin fire from my olympian I've nevergone back to that goclforsaken planet.
me as I scrambleddesperatelyto my feet. I just llamer.Disappointingly, the damagehad little Janiestayedon though,and I heardshe'sgotten
managedto roll aroundthe cornerof the building effecton the Battlemaster's heavyatmorand he herselfa promotionand is runninga light recon
asa rapid-firepatternof laserfirehit the sicleof a gotto hisfeet. companyfor colonelLindonnow.
buildingand melted a stop sign a couple of Youknow,you neverreallyrealizeiust how big I suppose it encled on an uplifting note,
metersin frontof me. a Battlemaster is untilone standsup nextto you. I however,becausea coupleof dayslaterthey dug
The volleywas suddenlycut short as a series backedmy mech up into optimumrangefor my out Bill's Wasp. His cockpit had survived the
of explosions ripped through the alleyway. autocannonand,andhe was rotatingto faceme, collapseof the buildingand Bill, though a bit
Riskingmyselffor a look I bolted back acrossthe hit the mech squarein the centertorso. Yeah,I bruised uo was alive ancl had survived on
alleywitn my aulocannonon full fire. Janie had know.Of allthe placeslcould hit a Battlemaster, it emergencyrationsfor threedays.
takenadvantageot the ctistraction I had causect hactto be the centerlorso. They never caught that Battlemasterthough.
andiammedher remainingfist into the groinarea The Battlemaster completedhis turn and was Somehow he got back to his own lines and
of the Battlemasterand simultaneously triggered now facingrightat me. lt waswith extremeregret presumablyleft with the retreatingSteinerforces.
her arm-mountedmachine guns, temporarily that I realized that optimum range tor my l'll tell you, anyone who can avoid a prolongect
disruptingthe pilot's concentrationand torcing autocannonwas, coincidentally, optimum range pursuitin a Battlemasteris a gocl in my eyes. I
hisattentionbackto her. for his DonalPPC.Yeah,I know that,too. Never. nevereventoundoutwhatthe guy'snamewas.
My cannonfire missedhim completelybut I ever, stand in front of a Battlemasterat close
hadtimeto noticeBill,who hadjumpedon top of range.My foe wastemporarily obscuredin a flash So, that's why swarm tactics will never work
the building behind the Batilemasterand was of brightlight as he simultaneously lired all four againstbig mechs like that, because of the
openingup on its exposed back with laserand mediumlasers. hisPPC.andhisSRMsixrack. peoplewho pilotthat kindof mech.Don't mess
SRMfire. The wide spreadof the damagewas the only withtheelite,chummer.I
Janie had now managedto get back on her thing that saved me as the devastatingvolley
30
perishingin a new lce Age, sparkedby nuclear the life-giving machinery ot the unclergrouncl
Cadillacs and winter. In Cadllacs and Dinosaurs,the homeworld sheltersacceotecla Grith-insDired
ot mankincltlourishesin a newageof life.
view that man
also could exist in ecological harmony. Their
Dinosaurs ECO.ARMAGEDDON
imoortanc€to mankinct'ssurvivalhas colorscl th€
thinkingot the groups that rolurnectto the surtace,
The Roleplaying Game lnsteadof destroyingits worldwith a bang,as and now any plansto expandman's dominionon
in 7U4//ghtmO, mankindurges the world into a the planet are largely vis,ved from the point ol
144pg book.$18. lte zy ot changgwith its scologicalclevastation. ecologicalimpactratherthanprofit.
Unfortunately for mankind,this changetakss the Ol course, the worlcl they found changed
Oesign-' Frank Chadwick. coyer Artlsl Mar'(
form of violently dostructiveecologicaluph€aval some, too. A large number ot once-extinct
Schultz.htenorArtrsts.'MarkSchultr, Steve Stiles,
as the atmospherswarms with th6 greenhouso speciesol animalsanclsaurianshave appeareclin
KirkWescom,SteveBryant.
effect. the ics caos melt and shorelinesrecode the lastsix centuries,whilethe lanctis now marfted
Publlsher'GamaDesigners'Woftshop, P.O.Bos alarmingly.Aclcledto this are tectonic eventsof by volcanoes,shallowseas, anclstrangetropical
1646,BloomingtonlL 61702-1646. colossal size, reshaping the Earth's surtace. vegetation(withtemperaturesto match).Watch-
Mankindbarelyhasenoughtime to constructhuge ing the Rit6 of Springpiece from Walt Disney's
undergroundsheltersin geologicallysgcureareas Fantasia prettymuch describesthe topography,
CadtTlacs to wait out tho changs.This happensin the year flora and some fauna.Fortunatelyfor his suMval,
and Dnosauls is ths latest roleplay-
ing game using the rules from GDW'Spopular 2020. mankinclactuallymeets clinosaurswhen hs has
|ln/ght .m syslem. lt is based on the comic firearmsto protecthimselt.
CHANGES
series Xenozoic Tales, created and drawn by
By ths time men emsrgeftom th8 few shelters PROBLEMS
Mark Schufu. Liks its proctecassot,ftu/ight'.W,
left functioning,six centurisshavepassed.Somo Untortunatelyfor the dinosaurs and other
the game's background is based tirmly in a
ot mankinct'sviews have changecl,thanks to animalsroamingths planet,mankinclhas firearms
post-holocaust era, with mankind strugglingto
secrety associationwith a subterraneanrace to protecthimself. Some go beyond protectionor
suruivein a worlclevenmors insane(to the manon
known as the Grith.The Grithprsdalehumanity, shootingfor ths pot, as animaland clinosaurparts
ths str€€t) than the radioactiv€wastelandsthat anclhavs learnedlo live with natureratherthan becomevaluablecommoditiesand the practiceol
tollow world war lll. But, though the basic ictea
conquerit. Mostof the mschanicswho maintained poachingrearsits heacl.This is one ot the driving
behind both games is similat, Cadi/lacs and
Othosauc holds more hope, and is really more themes of ths comic series'drama, as the hero
which seem to
lights for the survivalot clinosaurs
b€lievabfe.ln ll+r/ight' 2@, everyons should be
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- how theircharacters
wsre shapedanclknowwhat
EVIEWS
possiblechoicesand directionsthat are open to
Central Casting: ,n"i$,ou'."book,
f;]Sff,*'Ji.l.i,JH[f.1]
l.,lT,il"'X[,JJ,lf, Eye
rheFraminsincrudes
y,"Tf
j3,i,,i.:",:hg3l:?il.'J:FL:
Heroesfor Tomoilow llns*',U,,:l;#;T"",T;lHJ'S1ff
Charactercreationsystemfor "'l'l',ttl,iT.mier
inrhereview,
I rike I iffi".:il!|;:tHn[;JT]|,
thisbook. il"[ffi"ril',|:
sciencefictionRPGs boughtit.Ancrusedir.severar prayersintssrar vrand/vargrregion.As an adcredbonus, color
98 pagebook.$11.95. WaocampaignthatI playin haveussdit alsoanclI deck plansot the GaruClassType A2 Fat T'adel
think it improvedthe playsr charactersa bit. I arelocatedontheinsidecovers.
Oes!?n.'PaulJaquays. Cover Aft.'Paul Jaquays. certainly think it makes it easier to play my I founct Ths Flaming Eye to be a very
lntetfol4rt.'Paul
Jaquays,ZacharyJaquays. "SmugglerTringTo Go Straight."I now knowwhy safistyingproctuct.A lot of useful material is
pubrshe,raskForce
Games,
14s22
carvsrt
st, i:'ffi';1nfi,i:T^1J'rilt::l,lffil,t3!7,'X,
lj:i:,il::,J:,iiff:"ilt"::r:l#:-1:
vanNuyscAgl4ll prayerswirrbe vargr,and
nopecrthat some of the
casting.'He/,oesForromorow
G/enA//isonopportunitiesarerepeated|ypresenteC|where
Vargr PCs can apply the "alienness" of their
Heroes/orromorowwascreatedforthecharacter.|nteractionwithpeop|eo|Varying
purpose ol developing very complete back- rf
forscience
srounds riction
Rpccharacters
rtcan thg Flaming Eye il!ti,|i'fi3":J'Jn'i"'",f\:lil;ln ;if ill
be used tor NPcs as well as Pcs, althoughplayer
characterswirsetthomostoutorrhisbook
Campaign
Sourcebook ilil:iffillH:H1'J::y.:illillilJr'19Jil"1!;
The rule book requiresseveraltypes of clice:
d4, ct6,ct8,d1o,anctoZo.rn"intioo|.;;;;; ;pil; 104pagebook.$12.95(MegaTrav€lle4. the whole point ot the adventure- the costs'
how to adapt what you Sel_9ut-9t^I!s -thorn risks,and dange/ - is to help a singleperson or
favorilegame system.Yo, I yoyl Desqn.. cressman. Oeve/opment J. ontyasmailnumberofpeopte.Totopitailoff,rhe
u:e chl1s to AndrewK€ith,Joo D. Fugatssr., Nancypafter,Biil artworkis norhingshorro, exceilent.
.!?l
generalea charactercomp-letely lhe
ligt Yil:l^.1 Hezettine.cover Aftlst Michaetweavet. /nteior The Ftaming Eys is aweil roundedpackage
just to creats a background.f9l^l?Y1._"fi:Tt"l.
Aftlsts..Robcasweil, Tom peters, BtairReynotds, worthy to be on any Megarrave//eneferee,s.,buy
The charts cover all sorts ot tlrlgs:
lnlelestlns.
Culture ancl Social Status, Parents
JoeD.Fugatesr. list.', prayers wir be preased as weil. The
and NPCS,
speciar
Events
of chitdhood, ancr Pub/isheroisestcroup
occupations Pubrications,515
wiilow, :H"iH?#;S,"-:it": ;
Attilucle/Alignm€ntAll of your dice rolls and woodburnoRg707l' $.i*,i,11".L?it"t
decisions are recorded on the handy form ration, interpersonar,
etc. rf Digesl Group con-
provided.When it is fiiledout, you take fie harcr tinuesto publishsupplementsof this high quality'
dataandwriteoutyourcharacter,shistory. The Flaming Eys containstwo completg, MegaTnve//erisgoing to be high on the popular
nike rhe whote concepi;iihi; ;;i. tt is put linkablecampaign As a companion gameslistforalongtimetocome'
aclventures.
- Jamesa' Klng
togetherweffanctflows in a logicalp/ogression.I volume to Alien volumo 1, vilani and vargl,
also likecrthe fact that you ar€ remindedto use The Flaming Eyg allows th€ effective and
bookmarkstofindyourwaybacktothe|astchartSatisfyingapp|icationofth9in|ormation|oUnC|in
f:^T'#'3;'lHi:il:?',: lliff:f#lii,J;Xlil:*:Ii:ii1liiliiiii;
F"?"J''.Tf;: Mere 2000
and areextremelywell designedand thoughtout,
wouldbotherto evenmakethe suggestionandit's
virtuallyrequiringnothingmore from the releree Background
setting using Twilight:
a nicetouch
one of the nice things aboul Heroesis that you than readingthem beforeplay.Altsrnatenuggets 2000rules
clon't have to follow the chartil you roll something prsssnt sgveral optional scenarios to cover the
120pagebook.$16.
you don't like. Just pick somethingelse or roll
again.The idea here is to build a backgroundfor Design' Loren K. Wiseman. Couer Arltst' Bob
your characterso yog lrnon n*hathe/sh8 is like - Laken. /ntenor Arttsb: Tim Eradstreet. Grant
not to force the characterinto a random mold. I Goleash.
used the book as a catalyst to start the creative
PublisherGameDesigners'Workshop,P.O. Box
luices flowing.There is one possibloclrawback, 1646,BloomingtonlL 61702-1646.
though.You can get reallywrappedup in detailing
your character'sbackground.I think I spent 6-8
hours thinking and witing out the detailecl Merc: 2OOOis an alternatshistorysourcebook
backgroundfor my character. for GDW'S lrirqht-' ,m. h this presentation a
Thare were some things I clidn'tlika. ln ssveral World War lll nuclsarholocaustctoesn'thappen.
placesI creatednumbersand got informationfor a Instead,the politicalsituationclevelopsso that by
term whose definitionwas not as clear as it coulct the year 2000 a serigs ol small wars, political
havebeen.An examplewas this crypticphrase:" uprisings, and terrorist activities are occuring
1028: CultureGoll a d10O+ TekMod)."I linalty continually.Political grudges, borcler disputes,
tound out where to gst my TekModbut it took a and unrest are everywhere.Mercenaries are
while.Actually,lwent backanclreaclthe directions needed constantlyto supplementand support
a littlemore closelythan the firsttime and I found anyonewho needs them anclhas the money to
out what and where it was. Bul Hercescodd nava pay for that support.
helpecta bit more by giving a separatesection Merc: 2OOOuses the nrTight' 2ffi (ules.
devoted to the care and feectingof TekMods, Exceptlor someminorrulesadclitions, gamerules
FutMocts,CuMods,SolMods,BiMocls,eic. Somo are not inclucledin llerc: 2OOO,but requiresthe
of the artwofi was not very good, either. But useot lU4light'2ffi.
Iememberthat the chartsarewhat this rule book is Thorsis a lot to like in this book. The halttone
allabout.Thegood artis just icingon the cake. art by Tim Bradstreetanct Grant Goleash (22
I like Heroes a great deal. Playorscan croate a pieces) is great, although almost a little too c,ark
cletailedbackgrounclfor their characterwithout a for my taste. The maps are done well and the
lot of struggting.lt's easy - just roll the ctic€and cartographerdidn't try to cram too much onto
follow clirections.But refereeswill like this book eachmap (thisprobablyexplainswhy thereareso
also,becausethey can createcletailedNPcs with manyof them - 38 to be sxact).which helps for
little or no fuss. And becausstho playersknow The FlamingEys afl copr. lS Digostcroup Pubns
Eltll" ^"33
EUlbrr.
My only complaintis that the rules are written
for operatinglightvesselsonly. It your playersget
Tramp Freighters a vesselof mediumsize(as my playersaspir€to),
you'llbe alteringthe rules.
Galaxy Guide 6: Free-tradersin tbe The sgconctportionof the book is a campaign
StarlVars Universe sgt in the 'Minos Cluster,'an lmperialbackwater
wherebolh the Empireand the Alliancehold less
80 pagobook. $13.
sway.Th8 campaign can be playeclin two ways:
Desgn.'Mark Reinhagen,Stewart Wieck. Covel the PCs are not yet members of ths Alliance
Art'Lucastilm Ltd. lntenol Art'Allen Nunis. Rob (which probably means startingwith new charac-
caswgll. ters)or thsy arehuntedtelonswith a high priceon
theirheads(succassfulmembersot the Allianc€)
Pubhsher west End Games, RD3 Box 23.+5, rr/horun to the Minos Clusterlo hide, basically
HonesdalePA 1843'1. losingtheir rebelcontactsfor a while.Eitherway,
the PCs aro fres to conctuctthemselvesas tree
traclersand, just as important,must fend entirely
Tramp Freaghters is a long ailaited (at least for themselves.Events in the campaign slowly
by ms) supplementthat providosrulesthat have bringths needsofth€ Rebellionbackintoplay.
boen negdedsinca shortlyatter the reloaseot .trA. Informationabout larv and ordsr (crime and
waE.' rhe RPo back in 1987.As I statsclin 'Long punishment,the lmperialperspective)and allother
TormStarWars,'in Voyages SF #12, ,StbrWaE sunclryways in which lradersmust deal with th€
neecledtrade rules ancl starship opetation rules lmperialburoaucracyin the clusteris incluclscl(so
with data on the various costs. This book even muchlor avoiding|mperial'entanglements'- yes
gets rid ot that rediculous rule that rsquiros a its true,thesethingssullythe satisfying,carofres
player to €xpend skill points and mon€y to lifa ot a tres traclergvenmolo than clopitates).This
improvestarships(well,the authorssay that rulo is canbe alteredto usethroughoutthe Empire.
ignoredin tho campaignincludodin the book,but I Tramp Ftoaghte.s is a book I have long
doubt many gam€rswould roally go back to tho wait€dfor. I placa its importancoto the succ€ss of
previousrule). my own campaignabove most all other Shr Wars
Rulestor speculativetracling(the risky venture supplsments, includino lhe /mpena/ and Febe/
of buyingand sellingyour own cargoss)and drop sourceboolc. lt gven provid€s some examplgs,
point deliv€ry (hauling for agreed upon te€) ate beautifutlyillustrated,of vessels that the players
provicled,as w€ll as rules for the more lucrativs can usg to c,esigntheir own, most of them
(and far more risky) black market. As PCs are modifiectf.om the standard stock lighl freighter
harctlylikely to hav€ ihe cash to purchasea ship (one of my owfi playersoriginatlypt€tetscl not to
outright and banks shy away from loans for light have a stock light freighterbecauseol too much
freighters,rules for wofting with loan sha.ks are familiaritywith the MilleniumFa/coti.
incluclecl(as a refer€e,this section suls brought a star wa6 gamemasters,you've got to have
smileto my lipsl).Ruloslormaintainin0, moditying, tlis book.
and rspairinglighi freightersround out the rules -Jamesa.Kthg
3
section. Th€se rulss ars very succgssful in
accomplishing what was intended, and still
tl
maintainthe atmosphe(e ot Ste WaE.
o
o
o
Armored Reserves
8Cpg book, 1 sheettull-color counters(180)$15
(ArmoredAssau/t).
Deslgn.'fony Van Liew,KevinBarrett.Cow,Art't
Jim Burns- /nteiol At'ttsts.' Paul Yeh, Darrell
Midgette,Ted Dinwiddie,EricBruns.
P.o. Box 1605,
Pub/Bhervon crown Enterprises,
CharlottesvilleVA 22902.
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