Document 14
Document 14
Document 14
Once a spell has been cast, one of two things happens. If the
spell is an instant or a sorcery, you follow the instructions on
the card, and then you put the card into your graveyard. If
the spell is a creature, artifact, or enchantment, you put the
card on the table in front of you. The card is now on the
battlefield.
Cards on the battlefield are called permanents to
differentiate them from instants and sorceries, which are
never on the battlefield.
ADVANCED TOPICS
One of the most fun and interesting aspects of
the Magic game is the tremendous number of unique cards
you can play with, which in turn provide an incredibly wide
range of things that could happen in any given game. This
section is a reference for when you need to know more
details about the rules of Magic.
TARGETING
Some spells and abilities use the word "target" to describe
something that the spell or ability will affect. You must
choose all targets for a spell when you cast it, and for an
ability when it triggers or when you activate it. If you can’t
meet the targeting requirements, you can’t cast the spell or
use the ability. For example, if a spell has the text "Destroy
target creature," but there are no creatures on the
battlefield, you can’t cast that spell because it has no valid
targets.
Once you choose targets, you can’t change your mind later.
When the spell or ability resolves, it checks the targets to
make sure they’re still legal (that is, they’re still there and
they still match the requirements of the spell or ability). If a
target isn’t legal, the spell or ability can’t affect it. If none of
the targets are legal, the spell or ability does nothing at all.
THE STACK
The stack is a game zone shared by all players (like the
battlefield) where spells and abilities wait to resolve.
Resolving a spell or ability simply means that its effect
happens.