Deitiesofthelostlands Vol1 Godsoftheempires
Deitiesofthelostlands Vol1 Godsoftheempires
Deitiesofthelostlands Vol1 Godsoftheempires
On the Cover:
Muir and Orcus face off against each other
with their champions.
Table of Contents – 3
Introduction
More than 3,600 years ago, the Polemarch Oerson led the many gods created for single adventures that went on to become
Hyperborean Legion into Akados from the far northern continent important parts of the Lost Lands’ mythology. In compiling this
of Boros. As the Hyperboreans spread throughout Akados and list, several works representing the majority of information on
then into Libynos, they brought with them the traditions of their the gods of Foere and Hyperborea come up again and again. The
homeland and the worship of their gods. The inhabitants of the most useful of these products are listed here, should ambitious
many lands they conquered in time came to venerate some of gamemasters wish to engage in further research or expand upon
these foreign gods. At the same time, the Hyperboreans learned the information in this book.
of the deities of their new domains and on occasion incorporated D1. The Tomb of Abysthor: This classic Necromancer Games’
some of them into their own imperial pantheon. product describes the ancient and bloody conflict between Thyr
By the middle of the third millennium of the Imperial Record, and Muir and their age-old foe Orcus, and provides information
Hyperborea had rotted from within, until the last queen of the on the storied Stoneheart Mountain Dungeon where great heroes
empire, who had chosen undeath and become a lich, was finally of the Three Gods lie entombed.
defeated by Daan of Insula Extremis. Less than 200 years later, Grand Duchy of Reme: A sourcebook delving into the details
Macobert I was crowned Overking of the new Hyperborean of this fascinating region. Details abound on Reme’s three major
Monarchy of the Foerdewaith. He combined the gods of his gods and their worshippers.
homeland of Foere with some of those remembered of old LL1. Stoneheart Valley: The entire LL series is an invaluable
Hyperborea and brought worship of this new pantheon to the resource. This initial volume details many aspects of the faiths of
lands he conquered throughout Akados. Muir and Thyr, along with adventures and other ideas.
Almost eight centuries have passed since that day, and the gods LL2. The Lost City of Barakus: Much of the ancient lore of
of Foere and Hyperborea are venerated throughout much of the Phoromyceae can be gleaned from this classic volume.
Lost Lands.
LL3. The Sword of Air: A huge and challenging adventure that
For the first time, this volume sets forth in one place detailed involves the machinations of the gods Tsathogga and Hecate, and
information on those deities of the Foerdewaith as well as those an evil cat.
of Hyperborea that remain actively worshipped or are otherwise
LL4. Cults of the Sundered Kingdoms: Various hidden cults
important in the world today. This work includes many of the
and their activities are detailed in this volume, which is useful to
most renowned gods found in the products of Frog God Games
any gamemaster who wishes to incorporate the Obelisks of Chaos
and Necromancer Games, such as Thyr, Muir, and Mithras,
and worshippers of such dangerous beings as Orcus, Jubilex,
Jamboor, Belon the Wise, and Archeillus.
Hastur, and Demogorgon into their games. This book contains
Chapter One of this book summarizes the pantheons of the a wealth of information on how these beings are worshipped and
gods of these two great empires, with a bit about their histories. their cults’ deadly schemes.
This chapter also includes a description of the High Church of
LL5. Borderland Provinces: This gazetteer of the Foerdewaith
Foere and the Cathedral Cities, and provides some details about
provinces includes information on the gods, their churches, prominent
the most famous saints of the Foerdewaith.
clerics and priests, and their various influences in the kingdom.
Chapter Two then sets forth details of the individual gods of
LL8. Bard’s Gate: The most celebrated city in all the Lost
these pantheons, including their areas of influence, their symbols
Lands is described here, along with information about the Lyre
and favored garb and weapons, the types of their worshippers,
Valley, the High Altars of Muir and Thyr, information on their
and their history in the Lost Lands.
most prominent worshippers, and indispensable historical data.
After Chapter Two is an appendix that sets forth some details
Rappan Athuk: The grandfather of all Necromancer/Frog
concerning an entity that is neither a Hyperborean nor Foerdewaith
God dungeons represents a potentially years-long series of
deity, yet this volume in a sense would be incomplete were he not
adventures. It is also a great source of information on such critical
referenced at all.
elements of Lost Lands’ history as the cult of Orcus, the Army
The reader should be warned that the explanations in this book of Light, and the fate of the Justicars of Muir. It is said that the
may reveal secret knowledge, including the mystery behind some unholy Altar of Orcus itself lies at the heart of Rappan Athuk, but
adventures published by Frog God Games or Necromancer don’t trust in rumors …
Games. You may find here the name of a long-lost god or discover
The Slumbering Tsar Saga: This epic adventure series boasts
that a god thought to be dead is very much alive. Be sure you wish
more details about such topics as the fate of St. Harul’s Hold, the
to know the truth before reading on!
Army of Light, the Cult of Orcus, and other historical events.
We made this product system agnostic so you can use it no
The World of the Lost Lands: After decades and countless
matter what game you may play.
sourcebooks and adventures, this volume finally gathers a
SOURCES wealth of material into one place. It is invaluable for those who
want to run campaigns in the Lost Lands and also for those
The vast libraries of Frog God Games and Necromancer interested in more details on the gods, their faiths, important
Games contain endless details of religion and history, as well as locations, and people.
* Not technically a cathedral city, but the Cathedral of the Tesseract within is considered its own cathedral city enclave.
THE SAINTS evil, a long-time grandmaster of the Justicars and Muir’s greatest
champion, and there are many great deeds for which he was never
Many faiths have what could be called saints — divinely credited, or which were attributed to others.
inspired heroes whose exploits serve to guide and inspire others. Karith’s sword, Entrancacor, was forged for the Justicars
Some of these individuals may near the status of demigods, for by the dwarves over 700 years ago and was borne by many of
they are themselves worshipped and their blessings sought. The Muir’s champions over the years. Usually borne by the order’s
Hyperborean and Foerdewaith faiths have their own rosters of grandmaster, the sword is credited with helping to slay demons,
divine and saintly individuals, and many are shared by both. A dragons, and even gods of evil. Karith is said to have done the
multitude of minor saints exist, and these are often revered on a order’s greatest deeds before his death, and when no worthy
local level or by a select handful of adherents. The most famous successor could be found, the sword was taken by a powerful
saints are recognized by almost every faithful worshipper, celestial to be given to anyone worthy of the office. Unfortunately
however, and several of those are listed here. for the order, no such individual ever appeared, leaving Karith as
the Justicars’ last grandmaster. With the death of the last Justicars
ST. KARITH
in 3209 I.R., the location of the sword was forgotten and today it
Karith was one of the most celebrated of the Justicars of Muir
is considered one of the order’s great lost artifacts.
and is said to have performed many great deeds — battling
demons, slaying dragons, turning the tide of battle in favor of the Unsurprisingly canonized several years after his death, Karith
forces of good, and all of the usual acts associated with a champion continues to be revered as Muir’s greatest saint. The Foerdewaith
of justice and fair play. So numerous and heroic were Karith’s Cathedral City of Sion contains the Minster of St. Karith, one of
deeds that most now think of him more as a character of myth and Muir’s greatest centers of worship on Akados.
believe most of his history to be simply good stories rather than Sources: LL8: Bard’s Gate, Quests of Doom (The Pit of
historical fact. In reality, Karith was indeed an implacable foe of Despair), The Slumbering Tsar Saga
YENOMESH
O
riginally a god worshipped by the ancient
faiths of the east, Yenomesh was adopted
into the Hyperborean pantheon after the
Hyperborean expansion into Libynos more
than 3,500 years ago. He is portrayed as an ancient,
wizened man in gray robes, his face hidden within its
hood. Legend holds that he was the first to gain knowledge
of the sacred runes of the Language Eternal, and to have
taught them to the gods. He is also said to be the creator
of written language, as he crafted characters for the
language known as “Foundation” that allowed the wisdom
of the Language Eternal to be passed on to mortals and
brought knowledge and learning to the world. All subse-
quent written languages are said to be derived from the Name: Yenomesh; God of Glyphs and Writing
characters of Foundation, and his priests are often fluent Status: Lesser God
in writing and speak many different tongues. The ancient Pantheon: Foerdewaith, Hyperborean, Libynosi
Hyperboreans recognized the importance of Foundation Alignment: N
and also observed that it served as the basis for many Spheres of Influence: Knowledge, Magic, Protection, Runes
forms of magical inscription, leading many Hyperborean Symbol: A gleaming silver scroll
wizards and scribes to delve into its secrets. Today, Garb: Gray scribe’s robes
Foundation continues as a common language among Favored Weapon: Quarterstaff
wizards. Libraries and archives in Libynos and Akados
Form of Worship and Holidays: Worship is through study,
are dedicated to Yenomesh, with inscriptions from his teaching, and learning. The last day of the week (Thingsdag)
holy books. Many also maintain at least one small shrine is given over to quiet contemplation. Monastic orders of
in the sage god’s honor. Yenomesh set aside the High Holy Days of the Cusp of Freya
(vernal equinox) and the Cusp of Mithras (autumnal equinox)
for daylong ceremonies that take place in total silence.
Typical Worshippers: Loremasters, wizards, scholars,
scribes, sages, authors, historians, librarians
Sources: LL5: Borderland Provinces, LL7: The Blight, LL8:
Bard’s Gate, Bard’s Gate (d20)
N
o demon is better known than Orcus, Prince of the Undead, and few
are more feared. Unusual among demons, Orcus has a substantial
human following, and takes a direct — some might say even fatherly —
interest in the affairs of mortals. Once, in the long-past Age of Kings,
Orcus walked the land under another name: Arvonliet, Prince of Beauty and Lord
of Light. As his name suggests, Arvonliet was uniquely graceful and beautiful, even
among immortals. It was Arvonliet who brought about the decline and eventual
fall of the Phoromyceaen civilization by tricking them into building him a gate that
would provide him with unfettered access to the Material Plane.
This outrage did not go unnoticed, and the three gods Thyr, Muir, and Kel
combined to prevent his triumph and punish him for his crimes. Gentle Kel, goddess
of self-sacrifice, gave her own existence to ensure the fallen god’s banishment,
sacrificing her own lifeforce to raise the Keltine Barrier to bar Arvonliet’s entry.
Name: Orcus (Arvonliet, Aurikus);
Stripped of any beauty and grace and renamed Orcus (meaning “twisted” in the
Demon Prince of the Undead
Language Eternal), Arvonliet was cast into the Ginnungagap, and the Stoneheart
Mountains were raised over the site where Kel fell. The legends of the Hundaei Status: Demon Prince
people of the Haunted Steppes hint at this ancient event, though they blame it on an Pantheon: Abyssal Horde, Orc
evil god who grew jealous of humanity’s rise to power. Alignment: CE
Once he found his way back to the Abyss and fought to a position of power, Orcus Spheres of Influence: Chaos, Death,
grew quite busy, corrupting mortals and plotting vengeance against the gods who Destruction, Evil, War
had wronged him. As a master of the undead, he soon gained a significant following Symbol: Demonic ram skull, Orcus
among necromancers and others who wished to overcome the inevitable call of seated on his throne, or the Wand of
death. Orcus is unusual in that he seems to take a true interest in the actions of his Orcus
mortal disciples on the Material Plane, sometimes appearing to them in visions or
Garb: Black cowl and robe ensemble
— terrifyingly — in person, granting boons and sending his undead minions to aid
his most loyal worshippers. It is not uncommon for Orcus to give relatively low-level Favored Weapon: Heavy mace (spiked
disciples command of vast numbers of undead to do his bidding. His symbol is either or skull-tipped)
a demonic ram-headed skull (the most common), a representation of himself seated Form of Worship and Holidays:
on this throne (as depicted in the infamous Citadel of Orcus in the ruined city of Important ceremonies are held on
Tsar), or a depiction of his skull-tipped wand. His priests favor heavy, dark-hooded the Day of the Dead (the first day of
robes and maces stylized to represent his skull-tipped wand. winter) and on nights of blood-red
Orcus is most often depicted as a bloated, ram-headed, bat-winged monstrosity and horned moons. Worship usually
with cloven-hoofed goat legs. He wields the Wand of Orcus, a legendary skull-tipped involves grave robbery and animation,
obsidian rod rumored to slay any living thing it touches. He dwells in the Palace of blood sacrifices, and conscription of
Bones deep in the Abyss, and his high altar is in the Grand Cathedral of Orcus in the the newly dead into the forces of evil.
deadly dungeon of Rappan Athuk. Typical Worshippers: Monsters,
The Prince of Undeath’s imprint on history is undeniable. He planted the Obelisks undead, evil humanoids
of Chaos in eastern Akados. He appeared as Aurikus, God of Death, in southern Sources: Glades of Death, K6: Shades
Libynos in an attempt to stamp out the worship of the gods of good but was cast out of Gray, LL1: Stoneheart Valley,
again, returning next as Thanatos the Fallen in Hyperborea. He united with Ades LL3: Sword of Air, LL4: Cults of
and Demogorgon in a surprising (but temporary) alliance to build the Tower of Bone. the Sundered Kingdoms, LL5:
He orchestrated the corruption and fall of Tsar and Tircople, and even assaulted the Borderland Provinces, LL8: Bard’s
Dwurschmiede to free Jubilex, though that also failed. Gate, Mountains of Madness, Quests
Orcus has continued to gain followers among humans, but he is also widely of Doom (The Pit of Despair),
worshipped by the orcs, who revere death and all its trappings. He despises the Rappan Athuk, SF1: It Started with a
sibling deities Thyr and Muir. After overrunning their temples in the Valley of Chicken…, SF3: Culvert Operations,
Shrines, he seeks to destroy their High Altars in Bard’s Gate and is building up SF10: Remorse of Life, The
followers and orc tribes in the Stoneheart Valley for that purpose. His own High Slumbering Tsar Saga, The Tome of
Altar is rumored to be located somewhere in the deep labyrinth of corridors and Horrors, Trouble at Durbenford
Appendix
Chapter Two: The Gods : Orcus – 73
of the Empires – 73
tombs known as Rappan Athuk, or the Dungeon of Graves, maintains diplomatic relations only with the drow who rule
though few (if any) have been brave or foolhardy enough to seek the dark city of Vilik Strad in the High Barrens, but even this
it out, let alone actually locate it. seems mostly an alliance of convenience. Docefris does not
Orcus is openly worshipped in a few places, especially acknowledge Rappan Athuk as the proper location of Orcus’
by his orcish and humanoid followers, and by the corrupted High Altar and demands that it be taken to Braktu, but so far
humans of distant and isolated regions. The City-State of other Orcus-worshippers have ignored his insistence. Braktu is
Braktu along the Barren Coast is one such place. Here, also believed to have founded the island city of Carcass, another
the High Horn Docefris rules and the undead serve the center of Orcus’ worship in the Razor Coast region, built on the
living. Its population is mixed, with humans, orcs, ogres, remains of wrecked ships and ruled by the cruel Mage Kings.
and goblins rubbing shoulders, along with many of mixed Unsurprisingly, the rulers of Carcass believe that their people
heritage. Independent and well-protected from attack, Braktu actually founded Braktu, rather than the other way around.
FROG GOD
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