Deitiesofthelostlands Vol1 Godsoftheempires

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Anthony Pryor and Vicki Potter

Chapter Two: The Gods of the Empires – 77


Authors:
Anthony Pryor and Vicki Potter
Developer and Producer, Interior Art:
and Additional Material By: Martina Scafa, Quentin
Mark Greenberg Soubrouillard, Hector Rodriguez,
Adrian Landeros, Thuan Pham,
Editor:
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Cover Art:
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Artem Shukaev
Layout:
Front & Back Cover Design:
Charles A. Wright
Casey Christofferson
Development Manager: and Charles Wright
Michael Gross

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© 2022 Frog God Games. All rights reserved. Reproduction without the written permission of
the publisher is expressly forbidden. Frog God Games, and the Frog God Games logo, Deities
of the Lost Lands: Volume 1 Gods of the Empires is a trademark of Frog God Games. All
rights reserved. All characters, names, places, items, art, and text herein are copyrighted by
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Adventures
Worth ISBN: 978-1-6656-0520-5
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Table of
Contents
INTRODUCTION......................................................................................................4
CHAPTER ONE: THE PANTHEONS OF THE EMPIRES......................... 5
The Cathedral Cities.........................................................................................................................7
CHAPTER TWO: THE GODS OF THE EMPIRES...................................... 13
Spheres of Influence.............................................................................................14
Gods of Foere..................................................................................................................... 15
Bacchus-dionysus................................................................................................................................ 17
Belon...............................................................................................................................................................18
Ceres.................................................................................................................................................................19
Dame Torren...........................................................................................................................................20
Dre’uain the lame..............................................................................................................................25
Freya............................................................................................................................................................... 26
Kamien.......................................................................................................................................................... 27
Kudrak........................................................................................................................................................ 28
Mithras.......................................................................................................................................................30
Mitra.............................................................................................................................................................. 31
Muir.................................................................................................................................................................32
Oghma.......................................................................................................................................................... 34
Pekko.............................................................................................................................................................. 36
Quell.............................................................................................................................................................. 37
Solanus........................................................................................................................................................ 38
Stryme.......................................................................................................................................................... 40
Telophus.......................................................................................................................................................41
Thyr............................................................................................................................................................... 42
Yenomesh................................................................................................................................................... 43
Other Gods of Hyperborea................................................................................. 44
Ades.................................................................................................................................................................. 45
Anumon....................................................................................................................................................... 46
Arden (Dead)............................................................................................................................................ 47
Arn................................................................................................................................................................... 48
bablukar.................................................................................................................................................... 50
Cybele............................................................................................................................................................. 51

2 — Gods of the Lost Lands Vol. 1


da-jin............................................................................................................................................................. 52
Diana............................................................................................................................................................. 53
hecate........................................................................................................................................................... 55
Horgrim (dead?).....................................................................................................................................56
Jamboor...................................................................................................................................................... 57
Kel (dead)....................................................................................................................................................58
Mirkeer....................................................................................................................................................... 60
Moccavallo............................................................................................................................................. 61
narrah........................................................................................................................................................62
Note................................................................................................................................................................63
Pan.................................................................................................................................................................... 65
Sefagreth................................................................................................................................................... 66
Thursis......................................................................................................................................................... 67
Tykee............................................................................................................................................................. 68
Vanitthu................................................................................................................................................... 70
Vionir............................................................................................................................................................ 71
Zadastha.................................................................................................................................................... 72
APPENDIX: ORCUS.............................................................................................. 73

On the Cover:
Muir and Orcus face off against each other
with their champions.

Table of Contents – 3
Introduction
More than 3,600 years ago, the Polemarch Oerson led the many gods created for single adventures that went on to become
Hyperborean Legion into Akados from the far northern continent important parts of the Lost Lands’ mythology. In compiling this
of Boros. As the Hyperboreans spread throughout Akados and list, several works representing the majority of information on
then into Libynos, they brought with them the traditions of their the gods of Foere and Hyperborea come up again and again. The
homeland and the worship of their gods. The inhabitants of the most useful of these products are listed here, should ambitious
many lands they conquered in time came to venerate some of gamemasters wish to engage in further research or expand upon
these foreign gods. At the same time, the Hyperboreans learned the information in this book.
of the deities of their new domains and on occasion incorporated D1. The Tomb of Abysthor: This classic Necromancer Games’
some of them into their own imperial pantheon. product describes the ancient and bloody conflict between Thyr
By the middle of the third millennium of the Imperial Record, and Muir and their age-old foe Orcus, and provides information
Hyperborea had rotted from within, until the last queen of the on the storied Stoneheart Mountain Dungeon where great heroes
empire, who had chosen undeath and become a lich, was finally of the Three Gods lie entombed.
defeated by Daan of Insula Extremis. Less than 200 years later, Grand Duchy of Reme: A sourcebook delving into the details
Macobert I was crowned Overking of the new Hyperborean of this fascinating region. Details abound on Reme’s three major
Monarchy of the Foerdewaith. He combined the gods of his gods and their worshippers.
homeland of Foere with some of those remembered of old LL1. Stoneheart Valley: The entire LL series is an invaluable
Hyperborea and brought worship of this new pantheon to the resource. This initial volume details many aspects of the faiths of
lands he conquered throughout Akados. Muir and Thyr, along with adventures and other ideas.
Almost eight centuries have passed since that day, and the gods LL2. The Lost City of Barakus: Much of the ancient lore of
of Foere and Hyperborea are venerated throughout much of the Phoromyceae can be gleaned from this classic volume.
Lost Lands.
LL3. The Sword of Air: A huge and challenging adventure that
For the first time, this volume sets forth in one place detailed involves the machinations of the gods Tsathogga and Hecate, and
information on those deities of the Foerdewaith as well as those an evil cat.
of Hyperborea that remain actively worshipped or are otherwise
LL4. Cults of the Sundered Kingdoms: Various hidden cults
important in the world today. This work includes many of the
and their activities are detailed in this volume, which is useful to
most renowned gods found in the products of Frog God Games
any gamemaster who wishes to incorporate the Obelisks of Chaos
and Necromancer Games, such as Thyr, Muir, and Mithras,
and worshippers of such dangerous beings as Orcus, Jubilex,
Jamboor, Belon the Wise, and Archeillus.
Hastur, and Demogorgon into their games. This book contains
Chapter One of this book summarizes the pantheons of the a wealth of information on how these beings are worshipped and
gods of these two great empires, with a bit about their histories. their cults’ deadly schemes.
This chapter also includes a description of the High Church of
LL5. Borderland Provinces: This gazetteer of the Foerdewaith
Foere and the Cathedral Cities, and provides some details about
provinces includes information on the gods, their churches, prominent
the most famous saints of the Foerdewaith.
clerics and priests, and their various influences in the kingdom.
Chapter Two then sets forth details of the individual gods of
LL8. Bard’s Gate: The most celebrated city in all the Lost
these pantheons, including their areas of influence, their symbols
Lands is described here, along with information about the Lyre
and favored garb and weapons, the types of their worshippers,
Valley, the High Altars of Muir and Thyr, information on their
and their history in the Lost Lands.
most prominent worshippers, and indispensable historical data.
After Chapter Two is an appendix that sets forth some details
Rappan Athuk: The grandfather of all Necromancer/Frog
concerning an entity that is neither a Hyperborean nor Foerdewaith
God dungeons represents a potentially years-long series of
deity, yet this volume in a sense would be incomplete were he not
adventures. It is also a great source of information on such critical
referenced at all.
elements of Lost Lands’ history as the cult of Orcus, the Army
The reader should be warned that the explanations in this book of Light, and the fate of the Justicars of Muir. It is said that the
may reveal secret knowledge, including the mystery behind some unholy Altar of Orcus itself lies at the heart of Rappan Athuk, but
adventures published by Frog God Games or Necromancer don’t trust in rumors …
Games. You may find here the name of a long-lost god or discover
The Slumbering Tsar Saga: This epic adventure series boasts
that a god thought to be dead is very much alive. Be sure you wish
more details about such topics as the fate of St. Harul’s Hold, the
to know the truth before reading on!
Army of Light, the Cult of Orcus, and other historical events.
We made this product system agnostic so you can use it no
The World of the Lost Lands: After decades and countless
matter what game you may play.
sourcebooks and adventures, this volume finally gathers a
SOURCES wealth of material into one place. It is invaluable for those who
want to run campaigns in the Lost Lands and also for those
The vast libraries of Frog God Games and Necromancer interested in more details on the gods, their faiths, important
Games contain endless details of religion and history, as well as locations, and people.

4 — Gods of the Lost Lands Vol. 1


Chapter One:
The Pantheons
of the Empires
It is worth noting that the very concept of a pantheon — the of the Three, who elevated Thyr, Muir, and their unknown third
notion that gods can be organized into groups with their various partner to supremacy in the pantheon. The first Pontifex was
powers and portfolios clearly defined — is an entirely mortal the Polemarch Oerson’s grandson, co-monarch Oeric. A vision
invention. The gods themselves have no use for such an organizing from Muir led him to renounce his claim to the throne and found
principle and care not where they or any other deity may be placed the holy city of Tircople in Libynos, after which the goddess’s
by the minds of mortals. That being said, for their worshippers, High Altar was moved there. The power of the Pontifex waxed
the concept of a pantheon provides a means to understand the and waned over the years, all but vanishing from Akados after
roles of the various gods in the world, and, for scholars, it sets the empire’s hasty withdrawal in the early 2500s I.R. and the
forth a schema for correlating the influence of the gods among relocation of the imperial seat to Tircople.
various peoples and civilizations. With both secular and religious power concentrated in Tircople,
This volume is concerned with those gods whose worship the offices of Imperator and Pontifex were combined in 2509 I.R.,
arose with the Hyperboreans who marched forth from Boros though their authority was limited to regions of Libynos directly
into Akados, including their incorporation with the gods of controlled by the now-tottering empire. (At that time, the High
the Foerdewaith into the new imperial pantheon of Foere. Due Altars of both Thyr and Muir were quietly moved back to Akados,
to the far reach of the Hyperborean folk, however, some of the severing any connection with imperial power.) Following the
gods herein noted are also venerated by other peoples and have demise of the imperatrix Trystecce the Ageless in 2584 I.R., the
positions in their pantheons. Where this is the case, these other office of Pontifex stood empty for many years. In 2744 I.R., the
pantheons are noted in the description of the applicable gods in Foerdewaith King Macobert was crowned Overking and made
Chapter Two. arrangements to fill the office of Pontifex again, but made it
Later volumes in this series will reveal the pantheons and gods subordinate to the archbishop of the High Church of Foere. The
of other places and peoples in the Lost Lands. last Pontifex was slain by the Huun in 3169 I.R. and the office
was never refilled, effectively ending the Hyperborean faith as an
independent entity.
THE GODS OF ABSORPTION AND EVOLUTION
HYPERBOREA As a motley patchwork of gods, today’s Hyperborean
Pantheon exists either as a part of the greater High Church of
The Hyperboreans were an eclectic folk. They brought the Foere, or as independent congregations administered by local
worship of their ancient deities to the lands they conquered and priests or small networks of churches led by various religious
traded with, and in turn absorbed into their own pantheon some leaders. The pantheon has no supreme deities, and with the
of the gods they encountered in their journeys. decline of both Thyr and Muir, no consistent notion of a celestial
As a result, the Hyperborean Pantheon remains one of the most hierarchy. The gods are the gods and are considered part of the
widespread and popular across human lands. The Hyperborean pantheon by dint of the fact that they are all worshipped by
gods are less of a pantheon than a catalog of the empire’s travels the same people. This leaves the priests and missionaries of
and exploits. The popular Mithras, for example, is an import the various gods more or less on their own, without a major
from Jaati, though in Hyperborean realms his association with organization or church to back them up, unless they wish to
the other Gohtra deities has been removed in favor of his role pledge allegiance to the High Church. Some Hyperborean
in battle. Yenomesh, the God of Writing, was originally part faiths are more fanatical and missionary than others, and it is
of the Annunaki pantheon, and Pan is an ancient cult deity that far more likely to see a warrior-priest spreading the word of
may have originated in the fey realms but was embraced by Thyr than a priestess of Freya trying to convert the unfaithful.
Hyperborean revelers. Likewise, individual temples are dependent upon others who
follow the same god for support, rather than the Hyperborean
THE ERA OF THE PONTIFEX “church” as a whole.
During the entire period of the empire, the faith of the Due to the vastness of the realms touched by the
Hyperboreans was organized under the supervision of the Pontifex Hyperborean Empire, the gods of Hyperborea are widespread
and worshipped under many names. The people of the Antioch
Chapter One: The Pantheons of the Empires – 5
City-States, for example, represent the last remnants of the old have to be clerics, though as they must wear the trappings of faith
Empire in Libynos and primarily worship the Hyperborean after appointment, they usually are well-qualified priests versed
deities. The folk of the Southern Paramountcies also still in the ways of the faith. Below the archbishop are the archdeacons,
worship parts of the old pantheon, though the gods’ names have who are also usually (but not always) clerics and can serve any
altered somewhat over the millennia. Elsewhere, gods such as recognized Foerdewaith deity. Archdeacons are appointed by the
Jamboor and Da-Jin may be worshipped entirely independently archbishop and generally rise from among the ranks of the bishops
of the pantheon, by people who are largely unaware of the of the High Church, so they are essentially a political appointment
Hyperborean role in their faith. too and therefore are generally clerics of faiths acceptable to the
crown. Many are clerics of Archeillus or Thyr. The full council
of archdeacons, with the approval of the archbishop, hold the
THE GODS OF THE authority to determine which gods are officially included in the
imperial pantheon.
FOERDEWAITH Other church clergy can be from any official Foerdewaith faith
and can maintain their own churches, schools, temples, charities,
The Foerdewaith Pantheon consists of the gods officially and religious centers, but must adhere to the authority of the High
accepted by the High Church of the Kingdom of Foere, the nation Church. In exchange, they may receive financial, legal, and other
whose empire rushed in to fill the void left by the Hyperborean aid. Many small temples and congregations exist in isolated or
decline. While not as sprawling and chaotic as the Hyperborean distant locations and some of these operate independently with
Pantheon, the High Church has also adopted gods from other little oversight. However, they tend to have smaller congregations
pantheons and incorporated them into the faith. and less wealth and do not enjoy the many royal protections and
privileges given to the High Church. Some Foerdewaith priests
THE FAITH OF MACOBERT are happy to continue in this fashion, though, and there are those
who acknowledge the church’s authority while not even knowing
The pantheon originated in the central provinces of Foere
the name of the current archbishop.
and was worshipped faithfully by the family of King Macobert,
who first set out on the path of empire in the late 2600s and CATHEDRAL CITIES
early 2700s I.R. Initially consisting of traditional gods such as
Archeillus, Belon, and Kudrak, the pantheon was proclaimed Cathedral cities in the Kingdoms of Foere are independent of
as the kingdom’s official faith upon Macobert’s ascension as the territories in which they stand; they answer instead to the
Overking and the formation of the High Church of Foere in 2744 archbishop and are under the protection of the Overking. Each
I.R. Recognizing the significance of the Hyperborean Pantheon is under the rulership of its own archdeacon who oversees the
and the faith of the Three Gods, Macobert allowed the office of cathedral and local administration with ecclesiastical magnates
Pontifex to continue as a separate role, though subordinate to the under his supervision. Issues of royal interest (taxation, defense,
leadership of the High Church. In doing so, Macobert (possibly lay courts, and the like) are overseen by a mayor of the palace
unintentionally) incorporated much of the Hyperborean Pantheon who exercises civil authority in the name of the Overking. In
into that of Foere. practicality, most mayors of the palace possess much less influence
This was not a new phenomenon. Like the Hyperboreans, in the cathedral cities than the archdeacons individually, or the
the Foerdewaith had incorporated a number of gods from other magnates combined.
pantheons into their own. The most striking example is that of Real authority in cathedral cities lies with the ecclesiastical
Mitra. Though there is considerable competition for the title, magnates, who are local lay rulers, served by the retainers —
Mitra — an import from the Gohtra Pantheon — is probably men-at-arms who serve with the archdeacon’s authority. These
the most popular Foerdewaith deity, despite his origins from retainers often outnumber royal troops and city guards in cathedral
outside Macobert’s original faith. As with other Gohtra gods cities and vary greatly in quality depending upon the magnate
transported to the west, Mitra has been largely shorn of his they serve. Most cathedral cities have multiple ecclesiastical
relations with the other members of the Twelve (of whom he magnates, which often leads to infighting, competition, and
ranks eighth in Jaati) and his association with the law, justice, backroom intrigue.
and the sun is emphasized by his Foerdewaith followers. So Courts in the cathedral cities are overseen by lay magistrates
popular has Mitra become, in fact, that he has to an extent called listeners, who are appointed on a case-by-case basis by the
supplanted the pantheon’s own unique gods such as Archeillus magnates for less-serious crimes. Important cases such as those
and Belon the Wise. Other imported gods adopted by the that involve murder, nobles, large quantities of money, graft, or
Foerdewaith include the northern deity Freya and the happy- treason are usually heard by the magnates themselves.
go-lucky Pekko, whom the Foerdewaith share with the gnomes,
Some cathedral cities serve as the de facto capitals of various
dwarves, and halflings.
regions of Foere as the largest, wealthiest city in the area.
THE HIGH CHURCH OF FOERE Technically, though, the capital is some small side area or fortress
within or near the city that falls fully under the local lord’s rule.
The High Church is almost as diverse and fractious as that of the In these cases, the local lord often rivals or even surpasses the
late Hyperboreans, with factions, splinter groups, cults, and sects influence of the local archdeacon, and there is usually a constant
abounding. The church’s ultimate authority is the archbishop, a political tug-of-war occurring in such places.
political appointee of the Overking. Archbishops do not actually

6 — Gods of the Lost Lands Vol. 1


The Cathedral
Cities
The cathedral cities, their cathedrals, and predominant local deities are listed below.

CITY CATHEDRAL DEITY


Biltscrough Cathedral of St. Flail Archeillus
Cantelburgh St. Oerson’s Basilica Three Gods
Chantry Chancel of Macobert the Great Quell
Courghais* Cathedral of the Tesseract Foerdewaith Pantheon
Croix St. Bannor’s Church Thyr
Ems St. Elb’s Cathedral Stryme
Burbynne Cathedral of St. Ermos Sefagreth
Nains Cathedral of St. Angeline Mitra
Shullcross Daan’s Cathedral Oghma
Sion Minster of St. Karith Muir

* Not technically a cathedral city, but the Cathedral of the Tesseract within is considered its own cathedral city enclave.

THE SAINTS evil, a long-time grandmaster of the Justicars and Muir’s greatest
champion, and there are many great deeds for which he was never
Many faiths have what could be called saints — divinely credited, or which were attributed to others.
inspired heroes whose exploits serve to guide and inspire others. Karith’s sword, Entrancacor, was forged for the Justicars
Some of these individuals may near the status of demigods, for by the dwarves over 700 years ago and was borne by many of
they are themselves worshipped and their blessings sought. The Muir’s champions over the years. Usually borne by the order’s
Hyperborean and Foerdewaith faiths have their own rosters of grandmaster, the sword is credited with helping to slay demons,
divine and saintly individuals, and many are shared by both. A dragons, and even gods of evil. Karith is said to have done the
multitude of minor saints exist, and these are often revered on a order’s greatest deeds before his death, and when no worthy
local level or by a select handful of adherents. The most famous successor could be found, the sword was taken by a powerful
saints are recognized by almost every faithful worshipper, celestial to be given to anyone worthy of the office. Unfortunately
however, and several of those are listed here. for the order, no such individual ever appeared, leaving Karith as
the Justicars’ last grandmaster. With the death of the last Justicars
ST. KARITH
in 3209 I.R., the location of the sword was forgotten and today it
Karith was one of the most celebrated of the Justicars of Muir
is considered one of the order’s great lost artifacts.
and is said to have performed many great deeds — battling
demons, slaying dragons, turning the tide of battle in favor of the Unsurprisingly canonized several years after his death, Karith
forces of good, and all of the usual acts associated with a champion continues to be revered as Muir’s greatest saint. The Foerdewaith
of justice and fair play. So numerous and heroic were Karith’s Cathedral City of Sion contains the Minster of St. Karith, one of
deeds that most now think of him more as a character of myth and Muir’s greatest centers of worship on Akados.
believe most of his history to be simply good stories rather than Sources: LL8: Bard’s Gate, Quests of Doom (The Pit of
historical fact. In reality, Karith was indeed an implacable foe of Despair), The Slumbering Tsar Saga

Chapter One: The Pantheons of the Empires – 7


The Coronation of Overking Macobert

8 — Gods of the Lost Lands Vol. 1


Chapter One: The Pantheons of the Empires – 9
St. Karith, St. Flail, St. Bannor, and St. Oerson
ST. FLAIL Bard’s Gate in 3039 I.R. It is said that Flail succeeded in this,
The Justicar known only as Flail was another of the goddess’s his final quest, and the High Altars were safe. He was canonized
champions credited with many sometimes-unbelievable deeds of for his many good deeds soon thereafter, and his mortal remains
good and justice. Known primarily as a wandering adventurer, were interred in the Valley of the Shrines.
Flail and his companions are said to have known no real home and Sources: D1: The Tomb of Abysthor, LL1: Stoneheart Valley,
spent their lives pursuing quests in Muir’s name, aiding the weak Rappan Athuk
and the helpless and opposing evil wherever they encountered it.
Though he did not serve as grandmaster, he was one of a handful ST. BANNOR
of Justicars who knew the ritual to ordain a worthy candidate Saint Flail’s greatest protégé was the Justicar Bannor, but his
as a Justicar, a ritual that normally only the grandmaster could history with the faith got off to a rocky start. A young, eager, and
perform. A number of stories tell how he obtained this ability, and overconfident knight, he arrived at the Justicars’ headquarters
many suggest Muir granted it personally to him. in the spring of 2993 I.R. Though he expected to be quickly
accepted into the order, he was disappointed to find that their
The stories all agree on one point, that Flail was the one who
ranks were full and that they needed no new recruits. Though
recruited and ordained the future saint, Bannor, when he was a
offered training as a priest or paladin, Bannor rejected these as
young and brash knight. Training him in the ways of paladinhood
beneath his noble birth. It was Flail, then a young paladin himself,
and service to Muir, Flail set the impulsive Bannor on the path
who took the brash young man under his wing and taught him
of righteousness and would probably have been canonized for
the ways of paladinhood. For many long years the pair sought
that act alone. Other stories tell of how the two warriors became
adventure and quested in Muir’s name, until in 3008 I.R. the two
boon companions and sought adventure together with a band of
left the temporal realm to join the Justicars of Muir and Thyr.
goodhearted fellows.
Being the order’s senior paladin, Flail was inducted first. He and
At length, Bannor struck out to win glory for Muir on his
Bannor continued their adventures, until at last Flail was granted
own, leaving Flail to follow his own path. In his later years, Flail
the ability to himself ordain Justicars, a role normally reserved
forsook the company of other adventurers and went on alone,
for the grandmaster. When the pair and their companions were
facing increasingly great danger as he did so. He received a vision
trapped in a small stronghold in the Stoneheart Mountains, sorely
from his goddess to stop Orcus’ worshippers who planned to steal
pressed by cultists of Demogorgon, Flail took it upon himself
her High Altar upon its move from the Valley of the Shrines to
to ordain Bannor and together they drove off their enemies and

10 — Gods of the Lost Lands Vol. 1


St. Angeline, St. Elb, St. Harul, and St. Ermos
saved both their companions and the occupants of the stronghold. Mountains where three mighty gods were worshipped. Curious
Upon their return to headquarters, Bannor demonstrated his and strangely drawn to the place, he visited and found that two
skills and was granted full status as a Justicar. He was awarded of the gods, Thyr and Muir, were known to him. The third
the holy sword Gurthdurial, with which he is said to have slain the was a deity whose identity, according to the temple’s patriarch,
demonic dragon Ilafast. was not for mere mortals to know. After several days of
Many more stories tell of Bannor’s exploits, and he rose to discussion, Oerson granted impressive gifts of gold and goods
become one of the order’s greatest defenders. Though Bannor to the temple and returned to his people bearing the word of
was a Justicar of Muir, he also fought and quested in the name the Three Gods. With Oerson as an advocate, Thyr and Muir’s
of Thyr and is well-remembered for his faith in both gods. The popularity spread across the new empire, all but guaranteeing
circumstances of his death are uncertain — some believe he was the polemarch’s canonization after his departure from the
overcome by a horde of Orcus’ cultists and demons deep in the mortal plane. Today he is still remembered and revered across
dungeon of Rappan Athuk, others believe he set sail to Libynos Akados, and the basilica named for him memorializes the three
and never returned, still others that he lies in a tomb ready to gods in the Foerdewaith Cathedral City of Cantelburgh. He is
return and defend Muir’s faithful when all seems lost. The fact all but forgotten in Libynos, where the more militant Muirite
is that no one really knows what happened to Bannor or his holy faith seeks to canonize Oeric, who located the Sacred Table
sword, but after several years the Muirites gave him up for dead and built the Holy City of Tircople.
and declared him a saint. Today, the great cathedral dedicated to ST. ELB
him rises above Croix, the Cathedral City dedicated to Thyr, in The Cathedral City of Ems is dedicated to the god Stryme.
memory of his great services to Muir’s brother-deity. There, in the Cathedral of St. Elb, the dwarven saint’s bones and
Sources: D1: The Tomb of Abysthor, LL1: Stoneheart Valley, weapons are interred; they are put on display each St. Elb’s Day
Rappan Athuk (the fifth of Tiwemond, or Fifthmonth). On those days, paladins
ST. OERSON dedicated to Elb and those who wish the saint’s intervention
The great Hyperborean Polemarch is credited with in their lives pray and leave offerings. Warriors and those who
conquering the continent of Akados and laying the groundwork engage in physical labor especially admire Elb, as the dwarf is
for the mighty empire to come. As his legions marched across considered the greatest embodiment of Stryme’s ideals of physical
Akados, Oerson heard of an ancient shrine in the Stoneheart fitness and honest labor.

Chapter One: The Pantheons of the Empires – 11


Elb himself is one of several non-human saints venerated possibly creating a new order that unites both groups. Given
by the Foerdewaith faith. In life he was a devoted worshipper that one order venerates a saint they view as deceased and the
of Stryme, working as a dedicated warrior for the Silverhelm other follows the example of a living incarnation of a hero, little
clan and as a sturdy laborer who aided in the construction of progress has so far been made on a joint venture. Many on each
the basilicas of Thyr and Muir in Bard’s Gate. He also aided continent insist that their version is true, or they claim the two are
in the transport of the two gods’ High Altars from the Valley not related at all.
of the Shrines in 3039 I.R. His devotion to Stryme impressed
ST. ERMOS
his fellows, and veneration of the dwarven god began to spread
This ancient saint for whom the cathedral in Burbynne is named
throughout the Kingdom of Foere.
was a paladin of Sefagreth. He devoted himself to guarding the
When the usurper Turin attempted to overthrow the House of trade routes of the Hyperborean homeland of Boros before the
Macobert in 3048 I.R., Elb declared the support of himself and his march of the legions into Akados. His tireless efforts helped
clan for the rightful Overking Oestemor. Under Elb’s leadership, maintain communications and commerce between the great cities
dwarves of Clan Silverhelm arrived to aid loyalists at the Second of the past, when travel was made hazardous by monsters, raiders,
Battle of Aixe and proved instrumental in the hero Leothrand bandits, and other dangers. After a lifetime of service and several
Cold-wielder’s victory. Grateful for the dwarves’ aid, the restored miracles, Ermos passed away, reputedly at the age of 160, and was
monarch declared that Ems was to be Stryme’s Cathedral City, immediately taken up for continued service in the celestial realm
and construction of a great temple was begun. The temple was not by his god. Those who witnessed his ascent declared him a saint,
finished until after Elb’s death in battle 20 years later, and he was after which shrines, statues, and waypoints appeared in Boros.
immediately declared a saint of the Foerdewaith Church. Some When Sefagreth’s worship migrated to Akados, Ermos was
dwarves find the annual display of the saint’s bones, weapons, and included as one of the god’s greatest heroes and was eventually
armor to be intensely disrespectful or downright ghoulish, but the adopted into the Foerdewaith church.
event has proven so popular that the church has no plans to end it.
Most people find Ermos to be a bit on the dull side, as his
ST. ANGELINE heroism was mostly in service to wealthy merchants and nobles,
The god Mitra is worshipped in many lands across Lloegyr but he has a large following among such individuals who venerate
and is today probably the most popular deity in the Foerdewaith Sefagreth.
Pantheon, displacing Thyr and Muir, whose worship is in decline
ST. HARUL
in Foere. Mitra, on the other hand, is also a primary deity in Jaati,
The first and greatest of Hyperborean saints was the humble
where he stands eighth among the 12 major gods of the Gohtra
priest Harul of Estresia. Eight thousand years ago, he ventured
pantheon. The saint known in Foere as Angeline was originally
into the Stoneheart Mountains, seeking out a place seen in a vision
a Jaati warrior named Anjaparda, and tales of her exploits were
sent to him by Muir, there to found a temple. Harul experienced
carried to Akados by Hyperborean explorers and traders.
many hardships on his quest, but in the year –4483 I.R. finally
In her Jaati tales, Anjaparda was a girl born to a poor family founded the shrine of his vision. It grew from an untidy pile of
who, along with her three sisters, battled an army of demonic rubble to a small but tranquil structure tended by Harul and his
rakshasas that planned to storm the Heavenly Palace and destroy acolytes. The band was forced to defend their new shrine against
the gods. Inspired by Mitra, she fought a lifelong battle against the many marauders. Harul matched his faith against the power of
rakshasas, and upon her death Anjaparda was offered a position as the paragon troll Three-Fang and triumphed but fell to raiders
a guardian goddess. She refused the position and chose instead to a mere two years after the shrine’s founding. Visions from Thyr
be reincarnated so that she could continue her struggle. In Jaati, it and Muir declared Harul the faith’s first true saint, and the shrine
is believed that a reincarnation of Anjaparda is living at all times, was named St. Harul’s Hold in his honor.
for she has consistently refused divine status, as have her sisters.
The shrine grew to a temple, becoming more important and
Today, the four continue to battle evil wherever it grows.
influential with the passage of time. By –573 I.R., the hold was
Saint Angeline has developed a slightly different mythology home to the High Altars of Thyr and Muir. In –107 I.R., the
among the Foerdewaith. There, she is still a champion of Mitra, Polemarch Oerson learned of the hold and visited, then helped
but she and her sisters are portrayed as armored paladins facing spread the faith of the Three Gods throughout Hyperborean lands.
legions of demons, fighting to preserve the Foerdewaith faith Such success was bound to attract the attention of the faith’s
rather than defending Mitra and the Heavenly Palace. The center enemies, and by 2471 I.R. the disciples of Orcus had successfully
of her Foerdewaith worship is at the Cathedral of St. Angeline infiltrated the place, forcing the departure of the last priests and
in Nains. Interestingly enough, the cathedral sees a small but the removal of the two High Altars to Tircople. St. Harul’s Hold
steady stream of worshippers from Jaati who venture to Akados came to a bad end as Orcus’ faithful continued to dominate its
to pay their respects to the heroine in her alternate aspect. This affairs, transforming it into a place of evil that is today known as
has in turn triggered clerical journeys from Foere to Jaati and a Tsar, Temple-City of Orcus.
few conversations between Angeline/Anjaparda’s paladins about

12 — Gods of the Lost Lands Vol. 1


Chapter Two:
The Gods of
the Empires
The first part of this chapter sets forth alphabetically the gods Garb: This entry lists appropriate dress for the clerics of a
currently worshiped within the Foerdewaith pantheon, some of deity, including clothing, headgear, and other accoutrements. This
which are also Hyperborean in origin. The second part of this is not necessarily what the gods’ faithful wear on all occasions,
chapter lists other deities originally venerated by the Hyperboreans but is most often worn during rituals and official ceremonies.
that have not been incorporated by the High Church of Foere. Some types of garb are more practical than others — gods with
Each god is listed with a number of common aspects, as active clergy often have more functional sacred outfits than more
detailed below: esoteric deities.
Name: The deity’s name with alternate names used in other Favored Weapon: Most deities also have a weapon that their
regions in parentheses, followed by the god’s titles and nicknames. clergy favors. This may be simply out of tradition or because those
who wield the weapon in their god’s name gain some advantage
Status: Gods are categorized according to their relative status
in doing so.
and power. Note that these designations may change as a god’s
influence waxes and wanes. All of the deities of the Hyperborean Form of Worship and Holidays: This lists the deity’s sacred
and Foerdewaith pantheons are categorized as Greater Gods, days, ceremonies, and rituals, if any. These days may vary from
Lesser Gods, or Demigods. place to place depending upon local tradition, and some areas
may have entirely different holidays, but this entry covers those
Pantheon: The specific pantheon to which the deity belongs. All
practiced by the majority of worshippers. Solstices and equinoxes
the deities in this volume are included in either the Hyperborean
are particularly popular for such events, as are nights of the full
or Foerdewaith pantheons. However, some of these gods may
or new moon, or especially when both of Lloegyr’s moons are
also be part of other pantheons in the Lost Lands. These have
either full or dark. This entry may also contain some details about
been identified, and more details about those pantheons will be
worshippers’ daily activities and how they revere their respective
available in later volumes of this series.
deities, though as noted this may vary from place to place.
Alignment: The being’s alignment on the Law/Chaos
Typical Worshippers: While most gods draw their worshippers
and Good/Evil axes. To some extent, this amounts to putting
from a cross-section of the entire populace, and worshippers
inscrutable or unknowable gods into imperfect mortal
frequently revere an entire pantheon without favoritism, there are
pigeonholes and is often a reflection simply of the alignments of
of course many aspects of a deity that attract specific professions,
that deity’s primary worshippers.
philosophies, and outlooks. This category lists individuals who
Spheres of Influence: These represent the areas where the are more likely to worship the deity, or those who might be most
various gods’ powers are greatest. One of the most common attracted to a given god’s worship.
characteristics of gods is that they can grant spells to their
Source: This identifies the Frog God Games’ or Necromancer
divine-spellcasting worshippers such as clerics, druids, paladins
Games’ products where information about the deity appears. Not
and the like. Spells related to a deity’s Spheres of Influence are
all products that may contain a passing reference to a deity are
particularly potent.
included, however.
Symbol: Most gods have an iconic symbol of some kind that is
often depicted in holy symbols, on their worshippers’ garb, or in
places of worship.

Chapter Two: The Gods of the Empires – 13


Spheres of
Influence
Spheres of Influence are a universal trait of deific beings, as they represent the areas in which a god
is most powerful and also the most potent spells available to that god’s worshippers. This list covers all
of the Spheres of Influence included in this book. Some have very few deities with power in that sphere,
while others are quite common. This is not a list of every possible sphere — many more clearly await
discovery or exploitation. Most are self-explanatory, but some have further explanation or clarification
in parentheses.
Air Luck
Animal (includes domestic and benign wild animals) Lust (physical passion rather than romantic or
Art (the visual rather than musical arts) platonic love)
Artifice (the creation of devices and items as Magic
opposed to artistic creation) Moon
Chaos Music (musical rather than visual art)
Charm (applies to charismatic charm, grace, Nature
and platonic rather than romantic love) Nobility
Commerce Ocean (the physical and natural aspects of the
Communication ocean specifically as distinct from the
Community sphere of Water)
Craft (the creation of useful items with Plant
utilitarian rather than artistic purpose) Protection
Creation (divine creation and inspiration rather Repose
than Craft, Art, or Artifice) Revelry
Darkness Rulership
Death (can be either good or evil in nature, Runes
or neither) Secrets
Destruction Shadow
Earth Strength
Evil Sun
Fertility Travel
Fire Trickery (deception and stealth rather than betrayal
Glory or intrigue)
Good Vice
Healing Void
Intoxicants War
Knowledge Water (all types of water, including lakes and
Law rivers but separate from the Ocean sphere)
Liberation Wealth (prosperity, material, and monetary
Life gain rather than the bounty of nature or
Light agriculture)
Love (romantic love) Weather

14 — Gods of the Lost Lands Vol. 1


THE GODS OF FOERE
The official pantheon of the gods of the Foerdewaith include those deities that have been recognized
by the full council of the archdeacons of the High Church, with the approval of the archbishop.

The Gods of Foere – 15

Chapter Two: The Gods of the Empires – 15


ARCHEILLUS
I
n the early days of the kingdom of Foere, the Overking Macobert (who
claimed descent directly from the sea god Quell) took the throne by
virtue of the laws and customs of Archeillus, god of nobility and rightful
rule. In those days, Archeillus was ranked below only Thyr himself in
the Foerdewaith Pantheon, but as Foere has declined, so has worship of this
god who is so typical of the kingdom and its society. Inroads by the Libynosi
deity Mitra have weakened the God of Rightful Rule, a trend that dates back
to the days of Osbert II over 700 years ago.
Traditionalist families and individuals still worship Archeillus, and though
his faith is now seen as old-fashioned and outdated, his decline has been a
very slow process. He remains revered in many places, particularly in more
isolated provinces. Archeillus even maintains some worshippers in non-
Foerdewaith kingdoms and regions due to his absolute defense of the status
quo, and the implication that monarchs occupy their thrones by the will of
Name: Archeillus; God of Rightful the gods themselves — considered by a growing number of malcontents to be
Rule, Protector of the Nobility itself an outdated concept.
Status: Lesser God An unfortunate side-effect of Archeillus’ unswerving support for monarchy
Pantheon: Foerdewaith and autocratic rule is the use of his faith by many a less-benign tyrant to
Alignment: LG consolidate and hold power with a veneer of legitimacy. Archeillus’ priesthood
finds this practice quite distasteful, and official doctrine decrees false rule
Spheres of Influence: Law, Nobility,
in their god’s name to be a sinful act worthy of retribution. However, today’s
Rulership
church finds it prudent not to comment too loudly, lest they alienate misguided
Symbol: A lion’s head or mask, usually true believers or, worse, spur outright revolt, forcing the church to choose
crowned sides. In the past, priests were sent to counsel problematic rulers and advise
Garb: Noble’s finery, formal robes of them in the ways of just and enlightened rule, but today that practice is far less
office, royal vestments and regalia common owing to the church’s declining fortunes and lack of resources.
including crown, scepter, signet ring, In fact, the overall decline of the church has made Archeillus’ priesthood
coat-of-arms, chalice, royal seal, and reluctant to take any role in mortal politics at all. While their imprimatur
sovereign orb helps keep them close to monarchs and in important roles throughout many
Favored Weapon: Longsword regions in and around Foere, their association with increasingly unpopular
Form of Worship and Holidays: rulers has accelerated the faith’s decline among the commonfolk, who have
Lavish ceremonies are held on High begun to see them as a tool of corrupt nobility despite their outwardly lawful
Holy Days. Regional and local good demeanor. For their part, Archeillus’ representatives see this happening
festivals are held according to the yet can do little to stop it, for intervention in local affairs or outright censure
traditions and customs of individual of rulers could lead to their complete banishment from the halls of power,
noble families. eliminating even the limited means they have to keep kingdoms on the
Typical Worshippers: Many nobles, straight and narrow.
Foerdewaith traditionalists, some Many priests of Archeillus take comfort in the oft-quoted axiom, “He
magistrates and judges in remote who rules does so but by the will of Archeillus,” allowing responsibility for
provincial areas of the Kingdoms of the issue of rightful rulership to fall squarely upon the shoulders of the god
Foere himself. They trust that Archeillus’ wisdom will sort out the details rather
Sources: K3: The Doom of Listonshire, than the waters being muddied by the machinations and inevitable disasters
LL5: Borderland Provinces wrought by imperfect mortals, which is perhaps what the god has intended all
along. That Archeillus seems unwilling to remove corrupt or cruel rulers (or
incapable of doing so) is a matter of significant concern, but so far, his priests
can do nothing to arrest their slide toward obscurity.

16 — Gods of the Lost Lands Vol. 1


BACCHUS-
DIONYSUS
U
nsurprisingly, Bacchus-Dionysus is an especially popular deity,
though the priesthoods of more severe and conservative faiths
take a dim view of the god and his revels. As the god of wine,
feasting, and sensual excess of all kinds, Bacchus-Dionysus is
a chaotic, unpredictable deity, and his followers are every bit as wild and
untamed. This is not to say that work doesn’t get done, for many farmers,
vintners, and innkeepers worship Bacchus and labor hard in his honor, pre-
paring their harvests, wine, and feasts in anticipation of orgiastic revelry upon
completion. Wine sellers, merchants, and others whose livelihood depends
upon happy customers routinely seek out Bacchus’ blessing and maintain
small shrines to the god in their places of business.
Priests of Bacchus are commonly believed to be drunkards and libertines Name: Bacchus-Dionysus, Bacchus,
and to some extent this is true, but they are capable of reserved or even Dionysus; Lord of Wine, God of
reverent behavior on Midwinter, upon the dark of the moon Narrah, or during Madness, Master of Misrule
the rich but relatively tame harvest feasts, when toasts are raised to their god Status: Greater God
and sacrifices are made to assure future prosperity. When Narrah is full, and Pantheon: Foerdewaith, Hyperborean,
upon the spring plantings and the glorious days of Midsummer, priests and Libynosi
worshippers send their children to stay with relatives, then discard any sense
of propriety and engage in all forms of debauchery. Male temple servants Alignment: CN
called Satyri and young women known as Maena assist in all activities at the Spheres of Influence: Intoxicants,
temple. Both are encouraged to be wild and indulge in their emotions freely, Revelry, Vice
and the Maena are especially infamous for flying into berserk rages if not Symbol: A cluster of grapes
treated respectfully. Garb: Wine-stained robes, or no clothing
Bacchus’ rule is quite egalitarian, for during his holy observations no at all
distinction is made between master and servant, noble and peasant, or man Favored Weapon: Greatclub
and woman. This seriously troubles the priests of Thyr and other lawful Form of Worship and Holidays: Fairly
gods, who believe that the social order and laws are paramount and not to be reserved observances take place
disrupted. when the larger moon Narrah is new,
Bacchus is not a violent god, though sometimes his parties get seriously while great feasting and consumption
out of hand and end in property damage and injury. He is most frequently of wine occur when the harvest is
portrayed as an overweight man clad in a disheveled and wine-stained tunic completed in the autumn. Days when
with a laurel wreath askew upon his head. He bears the Cup of Dionysus, Narrah is full, the return of spring, the
and those who partake of the wine it contains are cured of all ills, including planting of crops, and Midsummer see
heartache, regret, and sadness. far more uninhibited and scandalous
All is not necessarily well for the cult of Bacchus-Dionysus in recent years, rituals, including wild drunkenness,
however, as the gnome (or halfling) god Pekko has begun to make severe singing, revelry, erotic rendezvous, and
inroads in the Lord of Wine’s popularity. Many consider the mischievous the loud beating of drums and gongs.
Pekko to be a less controversial and immoral alternative, and his less- Typical Worshippers: Vintners,
decadent, more wholesome reputation pleases folk like the devotees of Thyr, farmers, revelers, innkeepers,
who continue to look down their noses at Bacchus’ besotted, scandalous sybarites, libertines
faithful. Source: LL8: Bard’s Gate

Chapter Two: The Gods of the Empires – 17


BELON
P
atron of travelers and god of roads, Belon appears to his worshippers
as an elderly man wearing flowing white robes and carrying a
walking staff. He represents the wisdom and patience gained by
travel, and his priests walk the roads alone, offering aid and support
to travelers in need. His priests also act as guides and experts in local culture
and traveling conditions. Belon’s temples serve as wayhouses where weary
or impoverished travelers and pilgrims can find food and shelter. Donations
are expected for the care of the priests and acolytes but staying at Belon’s
temple is usually much less expensive than local inns, and travelers can offer
labor instead of coins in exchange for the services provided. Priests also
scribe chronicles of their journeys and ask travelers for stories of other lands,
making the temples storehouses of knowledge and invaluable to researchers
and historians.
Belon the Wise was first a god of the far east, worshipped as part of some
Name: Belon; The Wise, The Traveler, unknown Libynosi pantheon. Some scholars claim he was part of the Gohtra
The Wanderer in White pantheon of Far Jaati, though his name is not found in that list of gods. Other
stories suggest that Belon served as an apprentice to Thasizier, the Libynosi
Status: Lesser God
Master of Good Magic and ancient enemy of the witch-goddess Hecate.
Pantheon: Foerdewaith Pilgrims to Tircople may have discovered the god and adopted his worship
Alignment: NG before returning to their homeland. After Belon became one of the official
Spheres of Influence: Knowledge, deities of Foere, his wisdom, kindness, and appeal to the commonfolk quickly
Magic, Travel, Trickery made him popular, especially in the region of Bard’s Gate.
Symbol: Clear quartz crystal or flawless Travelers, merchants, adventurers, pilgrims, and others who passed through
diamond Bard’s Gate found hospitality and friendship in Belon’s temples and carried
Garb: Traveler’s clothes and long white word of the Wanderer in White throughout the continent. Belon’s worship
traveling cloak waxed and waned, and for a time he was eclipsed by gods of commerce such
Favored Weapon: Quarterstaff as Sefagreth and Tykee. The knowledge gained by travelers and enshrined
in Belon’s temple libraries has spurred renewed interest in the god, however,
Form of Worship and Holidays:
as arcane researchers seek out the stored wisdom and tales inscribed over
Offerings of silver are given at the
centuries. Less a traveler god today, Belon is now in vogue among wizards
beginning and end of long journeys.
and sages who travel from temple to temple to study the secrets that can be
Typical Worshippers: Rangers, bards, found there. In this, Belon has begun to rival Jamboor, the old Hyperborean
wandering wizards, those who make god of magic, whose worship seems to be declining in recent decades.
their living traveling
Sources: LL4: Borderland Provinces,
LL8: Bard’s Gate, LL9: Adventures in
the Borderland Provinces

18 — Gods of the Lost Lands Vol. 1


CERES
T
he Hyperborean mother-goddess Ceres is one of the oldest deities
still worshipped. Kind, loving, and protective, she is the deity that
the commoners call upon in times of crisis — famine, crop failures,
natural disasters. While Telophus is the god of crops and weather,
Ceres is a deity of the commonfolk, who takes special care of the poor and the
hungry. She is also worshipped in some parts of Libynos, which suggests that
she was adopted in earlier days by the Hyperboreans and introduced by them in
the east as their empire expanded.
Unlike Telophus, Ceres’ portfolio extends beyond simply ensuring good
harvests — the results of those harvests and how they are used are vitally
important to the goddess and her priesthood, for hunger and want can destroy
a community as surely as war and pestilence. Rare among modern deities,
Ceres’ worship includes active benevolence in the form of feeding and
sheltering the needy and caring for the sick, duties that she shares with other
deities such as Solanus. Name: Ceres; The Revered Mother,
Ceres shares responsibility for birth and healthy childhood with gentle Goddess of the Home and Midwives,
Freya, and even Freya’s worshippers whisper prayers to Ceres when children Goddess of Healing, Mercy and
are born. Where other gods counsel militancy and conversion at swordpoint, Patience, Goddess of the Millstone
she teaches peaceful coexistence and tolerance. She has but few paladins and Status: Greater God
militant priests who serve her, and even these are sworn to use force only in
Pantheon: Foerdewaith, Hyperborean,
self-defense or in the protection of the innocent. The widespread nature of
Libynosi
Ceres’ worship makes her a common thread tying families and communities
together. Hospices and houses for the poor are a relatively uncommon sight in Alignment: LG
the crowded cities of Akados, but those that exist were almost all established Spheres of Influence: Life, Community,
by Ceres’ faithful. Healing, Protection
Though widely revered and beloved, even by some nobles, Ceres is still Symbol: A millstone (tiny millstones are
considered a somewhat rustic and unsophisticated goddess and is far more frequently worn as pendants)
popular in the countryside than in the teeming cities, where mercy and Garb: Simple robes of white
benevolence are harder to come by. In nations such as Foerdewaith and Favored Weapon: Flail
Reme, she is almost universally beloved, even where she has no priesthood or Form of Worship and Holidays: Simple
temples. The halfling matron-goddess Hester serves as her handmaiden, and services are held each week on Ardsdag
as a result, many rural halflings revere Ceres as well. (the second day of the week) followed
by a family or communal meal where
freshly baked loaves of bread are
broken in her honor. Half of each loaf
is donated to orphans or others in need.
Yuletide eve (or Mothersnight) and
the festival of Lammastide on the first
day of autumn are times for prayer and
worship as well.
Typical Worshippers: Human matrons
and mothers, midwives, bakers,
millers, orphans, the poor, farmers,
some civic leaders, halflings
Sources: LL5: Borderland Provinces,
LL8: Bard’s Gate, Marshes of Malice,
Mountains of Madness

Chapter Two: The Gods of the Empires – 19


DAME
TORREN
T
he winds are the very embodiment of absolute
neutrality, for those that favor one may disfavor
another. It is best, mariners say, to sail with
the winds and learn to accept that they will not
always be at your back. Dame Torren, patroness of the
four winds, represents the awesome but changeable nature
of the elements. Portrayed as a matronly woman often clad
in sailor’s garb or billowing white robes, she can send fair
trade winds, warm zephyrs, and breezes to cool a summer
day, or she can inflict fierce gales, icy storms, murderous
cyclones, or ferocious typhoons on those who earn her
Name: Dame Torren; Goddess of the Four Winds, Handmaid disfavor. Though most know that she can be changeable
of Oghma and even malicious at times, those who depend upon the
Status: Lesser God winds offer her prayers, leave offerings at her shrines, and
carve her compass rose emblem into the masts and hulls
Pantheon: Foerdewaith, Hyperborean
of ships, or emblazon it on their sails to at least gain her
Alignment: N positive attention. Worshippers are expected to regularly
Spheres of Influence: Air, Animal, Travel, Weather offer small sacrifices, and should this devotion ever flag,
Symbol: A compass rose, or four wavy lines symbolizing the Dame Torren is merciless in her retribution. It is said that
blowing wind “the goddess has a short memory for favor, and a long
Garb: Flowing white robes trimmed with sky blue, memory for scorn.”
sometimes with a feathered cape Dame Torren’s temples are usually simple circles of
Favored Weapon: Scimitar, lance, pulled bows (long or standing stones or columns that are open to the air. In the
short) case of large temples, the stones might circle an entire
temple complex or might be placed atop a large temple
Form of Worship and Holidays: Dame Torren’s sacred
building. There are traditionally four “gates” to these
days fall on equinoxes and solstices, when devout captains
temples, and it is said that to pass through any stones other
set sail and call upon the goddess for wind. Sailors are
than the gate is to incite the wrath of the goddess. The
expected to focus upon their duties and shun all drinking
gates are demarcated by symbols: a horse to the west, a
and raucous behavior, as the winds on those days are a gift
hawk to the east, a gaunt woman’s screaming face with
from Dame Torren. Races between ships are frequently
flowing hair to the north, and a beautiful woman with
held on Dame Torren’s day as well. In large cities such as
flowing hair to the south. One of the mantras of the clerics
Reme, designated priestesses ride in a column through the
of Dame Torren is “Horse from the west, hawk from the
settlement during extremely high winds. A high priestess
east, mouth from the north, beauty from the south.”
mounted on a sacred horse leads the column, with a second
sacred horse beside her, saddled but without a rider. This One of Reme’s three patron deities, Torren’s influence
second horse is reserved for the goddess herself, should over the shipping trade makes her one of the most vital
she deign to join the procession. The column of priestesses to the nation’s continued existence. Her priests can be
carries banners and long poles mounted with ratcheted found in virtually every seaport town, where they provide
wheels that are designed to produce a loud, clicking whir. ritual blessings to mariners, name and christen ships, and
The eerie noise carries far into the wind, informing all that counsel all folk in the ways of her changeable but essential
the priesthood of the goddess is abroad upon the wind. nature. The Dame’s priests are often quite philosophical,
counseling a stoic outlook upon life and the acceptance
Typical Worshippers: Barbarians, sailors, merchants,
of misfortune, since like the winds, it will invariably
fisherfolk, shipbuilders, sailmakers, millers, others whose
turn to good fortune so long as its victims are patient and
livelihood depends on the wind
forthright in their daily lives and dealings with others.
Sources: LL5: Borderland Provinces, LL8: Bard’s Gate,
Dame Torren’s priests follow naturalistic paths,
Bard’s Gate (d20), Grand Duchy of Reme
specializing in spells and actions that bring favorable
winds and weather, or mitigating the effects of poor
weather. They serve at sea as ship’s priests, healers, crew,
or even captains, and onshore offer comfort and guidance
to mariners’ families when their parents or loved ones are

20 — Gods of the Lost Lands Vol. 1


away at sea. Many of Dame Torren’s followers are shipwrights, considered Oghma’s handmaiden and is said to accompany the
sailmakers, and even naval engineers who are careful to devote god on his earthly visitations, playing the flute to complement
themselves to the proper rituals and offerings even in the process his harp. (In this aspect, she is worshipped by musicians who
of planning and designing new vessels. Priests are encouraged play wind instruments.) This role is not usually discussed by
to accompany naval or mercantile expeditions, expanding the Rhemish, and some even go so far as to suggest that she
knowledge of the seas and of other lands, and spreading the word is actually Oghma’s superior in divine importance. Rhemish
of Dame Torren to new territories. Dame Torren is extremely priests of Dame Torren consider their counterparts in the area
popular with seagoing adventurers as well. of Bard’s Gate to be too willing to accept an inferior position,
Though she is arguably the most important deity in Reme, as well as slightly heretical in their thinking of the goddess as
Dame Torren is viewed somewhat differently elsewhere. Though being a simple handmaiden. This attitude has led to frequent
she is quite popular in the landlocked Bard’s Gate, she definitely arguments and even scuffles between representatives of the two
takes a secondary role to the bardic god Oghma. In fact, she is schools of thought.

Chapter Two: The Gods of the Empires – 21


The Service for Dame Torren

22 — Gods of the Lost Lands Vol. 1


Chapter Two: The Gods of the Empires – 23
24 — Gods of the Lost Lands Vol. 1
DRE’UAIN
THE LAME
D
re’uain the Lame is the gnomish god of crafting and the smithy,
adopted and adapted to human worship by the Hyperboreans
and Libynosi. He appears as a clubfooted gnome with strong but
fine-fingered hands, a long nose, and piercingly curious eyes. The
god’s flame-red hair and beard always appear singed from his labors over the
forge, and he wears an apron covered with soot. His altars consist of complex
assemblages of gears that represent the mechanical workings of the cosmos,
which Dre’uain understands and over which he has mastery.
Many religious scholars consider Dre’uain to be one of the oldest deities,
a surviving child of The Father and The Goddess. As the patron of creativity
and artistic labor, he is worshipped by artisans, inventors, smiths, architects,
and other craftsfolk of all races. He is also associated with earthquakes, Name: Dre’uain the Lame; God of Craft
volcanoes, and other seismic events, a remnant of his earlier role as a and Smiths, God of Industry and Hard
primordial earth giant, at which time early myths say that he battled the Work
primordial earth spirit now called Demogorgon for supremacy as the earth Status: Greater God
deity. After battling for an age, both combatants were seriously injured and
Pantheon: Foerdewaith, Gnomish,
neither was able to claim the earth power. Crippled by the furious battle,
Hyperborean, Libynosi
Dre’uain found his stature drastically decreased and his power over the earth
greatly reduced. What he did retain was mastery of the earth’s resources Alignment: LN
and knowledge of how to use them. (The results of the battle were mixed for Spheres of Influence: Artifice, Craft,
his opponent as well; Demogorgon gained knowledge of the earth’s deepest Earth, Creation, Fire, Knowledge
secrets, but at the cost of having his psyche split into two competing halves Symbol: Three interlocking cogwheels
and being cast into the Ginnungagap.) Garb: Crafter’s outfit (different outfits
In his lessened state, the god remade himself as a patron of invention and for different crafts)
crafting. Due to his creative mind and his ability to fashion so many novel Favored Weapon: Warhammer
objects and devices, Dre’uain eventually earned vast respect and admiration
Form of Worship and Holidays:
throughout the mortal world, attracting gnomish and human worshippers.
Worshippers sacrifice one high-
Many dwarves and halflings revere him as well, though Dre’uain has not been
quality item per year (if they can
fully adopted into the dwarven pantheon. On the other hand, a large number
afford it). Worshippers without
of dwarven craftsfolk feel that the lame gnomish deity represents their efforts
the means to create or purchase
and skill better than Crugas or Dwerfater, and they call upon him before any
high-quality items for sacrifice can
others. Reverence for Dre’uain is most common among the hill dwarves who
purchase small tin replicas (which
live in proximity to humans and halflings.
themselves are small works of art)
Dre’uain is also commonly worshipped by common workers and manual at local temples for use in sacrifices.
laborers who admire his propensity for hard work and encouragement of Late summer craft festivals,
honest toil. Small shrines to Dre’uain are often found at construction sites earthquakes, and volcanic eruptions
or in manufactories, where laborers pray for his guidance and aid. Some are also times when sacrifice is made
especially enterprising followers of the lame smith god have organized their to Dre’uain.
fellow workers to form trade groups and labor unions. Likewise, maimed
Typical Worshippers: Human, gnome,
workers find kinship with Dre’uain, and the gnome god has also been
dwarven, and halfling craftsmen,
adopted by war-weary veterans who have turned away from the violence of
inventors, laborers, union organizers,
their soldier gods. This in turn has led to a growing number of beggars —
maimed workers, wounded veterans,
crippled and healthy alike — who are beginning to turn to the faith. Some of
beggars
Dre’uain’s more doctrinaire priests take serious issue with this development,
seeing the beggars as people who have abandoned hard work and become Sources: LL5: The Borderland
dependent on charity, which flies in the face of the very tenets of Dre’uain’s Provinces, LL8: Bard’s Gate,
faith. The church hierarchy has yet to come up with a good solution to Mountains of Madness
this problem and is divided as to whether a solution is necessary, even as
almshouses and soup kitchens (though not formally associated with actual
members of the clergy) continue to pop up in Dre’uain’s name.

Chapter Two: The Gods of the Empires – 25


FREYA
F
reya is the daughter of Njördr, Vanir god of the winds, and is twin
sister to Frey, god of the sun and the hunt. Though a lesser goddess,
her worship has spread across much of Akados, from the Northlands
to the Kingdom of Foere and beyond, due primarily to her association
with love, family, and childbirth. She represents fertility in all its forms, and
in Foere and the southlands she is also a symbol of the cycle of death and
rebirth. In addition to sex and procreation, she also represents the harvest and
the healthy society that results from good crops.
The goddess appears to her worshippers as a beautiful human woman clad
in robes and a cloak of winter wolf fur, as a huntress clad in leather armor
armed with bow and spear, or as a warrior in shining mail with a glowing
sword. In this last guise, she can be seen as a warrior goddess who stands to
defend her people in times of war and want. She also takes the form of a great
bird — usually a falcon — or a great winter wolf. Freya’s priesthood is almost
Name: Freya (Freyja); Goddess of Love
exclusively female, save for a few churches of distant southern Libynos along
and Fertility
the Reaping Coast, where males and females serve the goddess.
Status: Lesser God
In the Northlands, the goddess is called Freyja and is also known as the
Pantheon: Foerdewaith, Northlands/ leader of the valkyries that seek among the battle-dead for the souls of valiant
Heldring (Vanir) warriors to take to Valhalla. Wotan’s wife Frigga also commands a corps of
Alignment: NG valkyries that serve her and gather up worthy souls as well. Those who die
Spheres of Influence: Earth, Fertility, with honor, but not directly in battle, are brought to Freyja’s hall, Sessrumnir,
Love, Plant, War in Asgard to await the end of the world. There they train and feast, though
Symbol: Falcon not as well as those in Wotan’s hall. In the end of time, they will fill out the
Garb: Robes and cloaks of white, shieldwall behind those who died heroic deaths, lending mass to the forces of
trimmed with white fur the gods.
Favored Weapon: Longsword, longbow, Despite her origins in the frozen north, Freya is one of the most popular
spear deities across Akados, where she is slowly but surely replacing the
Hyperborean goddess Zadastha as the goddess of love. Likewise, she could
Form of Worship and Holidays: be considered a rival of Telophus, but as she represents the fruits of the
Worship takes place at the harvest harvest rather than the cycles of the seasons, this rarely comes into open
moon feast and with feasting before conflict so long as worshippers pay homage to both gods. Freya and Ceres
large hunts. The Feast of Freya share responsibility for midwives and childbirth, but once more the two
(specifically) is at the vernal equinox. deities focus on different aspects of the matter — Ceres on family and health,
Her priesthood also carries out secret Freya upon procreation. Communities tend to favor one goddess or the other
rites when the larger moon Narrah is rather than revering both, but there are exceptions where priests of the two
new. The Calends of the third month goddesses cooperate in assisting at childbirth and seeing to the welfare of
is devoted to Freya and serves as a families. Freya’s status as a fertility goddess could also put her in direct
special holiday in her honor. conflict with the ancient dark goddess Cybele, aka the Magna Mater; however,
Typical Worshippers: Human women, that deity’s priests and fanatical followers tend to focus on the furtherance of
farmers, midwives, hunters, druids chaos and death in the name of their mistress.
Sources: LL1: Stoneheart Valley, LL2: Freya is an enemy to the Ginnvaettir, the giants, and the drow. She reserves
The Lost City of Barakus, LL4: Cults special enmity for evil arachnids, and her battles against the drow goddess
of the Sundered Kingdoms, LL5: known as the Queen of Spiders are legendary. Her followers also sometimes
Borderland Provinces, LL6: The conflict with those of the chaotic arachnid deity called The Spider, though
Northlands Saga Complete, LL8: that deity is too bestial and unsophisticated to truly carry a grudge against the
Bard’s Gate, ST: The Slumbering Tsar goddess.
Saga, W1: The Crucible of Freya

26 — Gods of the Lost Lands Vol. 1


KAMIEN
K
amien appears as a human or elvish woman with skin like
silvery water — in which guise she is known as the Sparkling
Maiden — or as a great, silver-scaled fish known to the fisherfolk
as Old Widemouth due to her resemblance to a gargantuan bass.
Fisherfolk, bargemen, and river people traditionally toss coins into streams,
fountains, rivers, and brooks to ensure safe passage or plentiful catches.
She is another very ancient deity and, like Jamboor and Ceres, she may
date from the dawn of human civilization or even before, whose worship
spread with the vast Hyperborean Empire. In those days, she was thought
to be mother of nymphs and sprites and a member of the Court of the Fey as
protector of fertility. This aspect of the goddess has been largely forgotten, but
she is sometimes recognized as a goddess of beauty and allure. Courtesans
and sex workers in some communities, particularly those near lakes, rivers,
and oceans, still say prayers to her and carry her charms.
Name: Kamien (Ghamia the River
It is possible that the same deity was revered in parts of ancient Libynos
Lady); Goddess of Rivers, Streams,
as an unnamed river goddess. She would have been worshipped by the and Springs; The Sparkling Maiden,
most primitive of peoples, who were dependent upon her beneficence to Old Widemouth, The Water Lady
maintain the rivers, streams, and springs that they needed for their survival.
Status: Lesser God
Such a connection could explain Kamien’s popularity in Libynos once the
Pantheon: Fey, Foerdewaith,
Hyperboreans introduced her religion to the area. As humans and others
Hyperborean, Paramountcies
began to settle, Kamien became the protector of wells and other community
water sources and in later years her portfolio expanded to include mariners, Alignment: N
shipbuilders, fisherfolk, and those who depended upon the lakes, rivers, Spheres of Influence: Animal, Travel,
and seas for their livelihood. Communities that rely on regular flooding and Water
continued flow of rivers still utter the old prayers during spring rains and at Symbol: A fish riding upon three wavy
Midsummer to gain her aid in the dry season. lines, on a green copper amulet
Some local legends (mainly in Akados) warn of the dangers of visiting Garb: Robes of turquoise, brown, and
azure with bracelets and anklets of blue.
springs or wells at night for fear of the “Water Lady” who reaches out to
drown the unwary. Though this seems an unlikely role for a normally benign Favored Weapon: Javelin, spear
goddess, it’s possible that this might be a reference to her old connection to the Form of Worship and Holidays: Spring
fey, as well as a means of keeping children safe from accidental drowning. and fall floods bring sacrifices to
Kamien to ensure that rivers do not
Though the Hyperboreans are long gone, Kamien is still worshipped
rise too high. At Rising, celebrated at
throughout much of the old empire. In the Paramountcies of southern Libynos, Midsummer, followers gather at rivers
however, isolation has caused some changes after so many years. There, to appeal to the goddess to keep them
Kamien is now called Ghamia, the River Lady, and her less-savory aspects flowing. Also at that time, flowers
(such as drowning innocents) are absent. and seeds are sent down the river in
floating baskets to eventually ground
and take root on the banks downstream,
beautifying the river. On a smaller
scale, riverfolk sometimes gather at
dawn and stand waist deep in the water,
singing hymns to the river goddess.
Typical Worshippers: Women, nymphs,
sprites, nereids, other water creatures
and fey, sex workers, boatmen,
bargemen, fishermen, river giants
Sources: LL4: Cults of the Sundered
Kingdoms, LL5: Borderland
Provinces, LL8: Bard’s Gate,
Marshes of Malice, Bard’s Gate (d20)

Chapter Two: The Gods of the Empires – 27


KUDRAK
K
udrak appears as a handsome, kindly-faced human armored in
silver plate mail but bare-headed, equipped with a large silver
shield and massive stone hammer. He is a guardian and protector
of the commonfolk, worshipped by guards and watchmen, and by
farmers, and seen by the faith as the “protectors of the fields.” Kudrak is also
revered by some wizards who focus on abjuration and protective spells.
Battle and skill in combat are important parts of Kudrak’s portfolio, for
both are vital to his followers’ mission of protection and guardianship.
Clerics of Kudrak consider themselves defenders of their community and
are always willing to assist the city militia in any manner. Almost as many
paladins worship Kudrak as clerics, and his priests often have some training
as paladins as well.
Kudrak’s worshippers have little use for formal ceremonies. Prayers are
delivered as needed, and the god is addressed alongside the other members of
Name: Kudrak; God of Guardians
the pantheon on High Holy Days, but for the most part Kudrak requires very
Status: Lesser God little in the way of rituals. The clergy does not wear uniforms or ceremonial
Pantheon: Foerdewaith garb, but they do wear utilitarian armor at least once a week.
Alignment: LG
Spheres of Influence: Good, Healing,
Law, Protection, War
Symbol: A stone hammer on a silver
shield
Garb: No formal priestly attire, but
priests often wear armor during
celebrations and always wear their
armor at least one day a week
Favored Weapon: Warhammer
Form of Worship and Holidays: Clerics
usually lead prayer ceremonies at
dawn and dusk, but participation is
always considered optional.
Typical Worshippers: Farmers, city
guards, watchmen, abjurers
Source: LL4: Cults of the Sundered
Kingdoms

28 — Gods of the Lost Lands Vol. 1


Chapter Two: The Gods of the Empires – 29
MITHRAS
M
ithras’ faith originated in the lands of
Jaati, where he is one of the major gods
of the Gohtra Pantheon and sits in the
eighth of the Thirteen Thrones. In that
pantheon, Mithras leads the armies of the gods against
the forces of chaos and the demon armies of the under-
world. History does not say exactly how the worship
of Mithras came to be adopted by the legionnaires of
Hyperborea. However, it does record that the legions
sang paeans to Mithras at the Battle of Hummaemidon,
years before the empire first sent armies into Libynos.
The Hyperboreans spread the Cult of Mithraism
across continents, and it is now one of the most
Name: Mithras (Mithrae Invicto); Lord Storm; The Battle; The widespread religions in the world. Though the way he
Soldier-God; God of War, Battles, and Soldiers; Eighth Among is depicted changes from place to place, Mithras is still
the Twelve considered the same god regardless of location. He is a
god of soldiers, and his followers are almost exclusively
Status: Greater God
members of various militaries. The very ubiquity of
Pantheon: Castorhagi, Foerdewaith, Gohtra (Thrones), armies and warriors is what makes the cult so very
Hyperborean, Libynosi widespread, and almost all soldiers in areas where he is
Alignment: LN known at least pay lip service to his worship, praying to
Spheres of Influence: Animal, Glory, Law, Repose, Strength, War the God of Battles for victory, luck in battle, and good
Symbol: A bull, a warrior in a Phrygian cap, a raven or (in the fortune in plunder. Mithras loves the individual fighting
Jaati region) a double-bladed axe man or woman, and those who properly revere him
earn his blessing and a place at his side in the afterlife.
Garb: Military dress uniform or battle armor with Phrygian cap
In Jaati, Mithras is portrayed as a four-armed warrior
Favored Weapon: Shortsword, spear
clad for battle with a great sword or falchion clutched
Form of Worship and Holidays: Worship services are held in in each hand. Elsewhere, Mithras is portrayed as a
caves and grottos on nights of sacred celestial alignments. tall male warrior with a flawless physique, usually
The Cusp of Mithras (autumnal equinox) is his sacred day and clad in the fashion of the ancient Hyperborean Empire
involves public daylong ceremonies from first light until the — a crested helm, muscled breastplate, greaves, and
larger moon Narrah sets with sacrifice of bulls and military pteruges, bearing a spear or shortsword and shield,
parades. On the eve of great battles, secret underground either round or in the later semi-cylindrical shape.
ceremonies are held (frequently attended by combatants from In most lands, Mithras’ priests speak of him as an
both sides of the coming battle) to ask for favor in battle, honorable warrior who counsels excellence in battle,
beseech Mithras to bring honor in battle, celebrate past battles, skill at arms and mercy toward defeated opponents,
and promote cult members to higher grades of Mithraism. If a so long as they conducted themselves with honor
ceremony finds favor, a celestial bull may materialize for the and dignity. On the other hand, Mithras has little use
cult leader to slay in commemoration of Mithras’ deeds. for cowards, and those who flee from battle lose his
In the nations of Jaati, Mithras is celebrated at festivals throughout blessing and, if caught, their lives at the hands of loyal
the spring, including feasting and tournaments, with soldiers Mithras-worshipping soldiers.
singing songs of battle and their exploits while his priests bless The folk of the decadent city-state of Castorhage
warriors and weapons. Mithras is also venerated in many other view Mithras with somewhat less subtlety, seeing him
lands throughout Libynos, usually without any connection to the as a brutal and bloody war-god with little concern for
larger Gohtra pantheon. honor or mercy. This has led to a schism between the
Typical Worshippers: Soldiers, generals, warriors, mercenaries, devotees from Castorhage and the remainder of the
statesmen cult, as many more-doctrinaire priests have called
Sources: LL4: Cults of the Sundered Kingdoms, LL5: The for the excommunication of the Castorhage portion
Borderland Provinces, LL7: The Blight, Mountains of Madness of the faith. So far, this movement has failed to gain
much traction, but rumors have come up of Castorhagi
soldiers in Libynos making common cause with the
followers of the barbaric Thursis, an act so outrageous
that the anti-Castorhage faction of the cult may have
finally gained the upper hand.

30 — Gods of the Lost Lands Vol. 1


MITRA
M
itra is the immensely powerful god of the sun, law, and justice.
He was originally a major deity of the Gohtra Pantheon and is
still worshipped as the Seventh of the Twelve in modern Jaati.
Initially taken up by the Hyperboreans, Mitra’s worship has
since spread across the world, today supplanting the worship of Hyperborean
gods such as Muir and Thyr in many areas.
Mitra’s worship cuts across all social, cultural, and economic lines, and
he is as likely to be revered by simple peasants as by powerful nobles and
monarchs. His clergy can be found almost everywhere, tending to tiny
villages or vast and ancient metropolises. He is depicted as a noble, strong
man of middle years clad in a simple copper robe and wielding a longsword,
his features appropriate to the land and people where he is worshipped. In
the Gohtra Pantheon, he is portrayed as crowned by the rays of the sun, and
his sacred creature is the noble lion. Mitra’s worship includes the feel of a
mystery cult as well, for initiates are only slowly granted access to his truth Name: Mitra; God of Law, Justice,
and wisdom, and many secret ceremonies take place, often in caves or other and the Sun; Sun Father, The Truth-
Speaker, Seventh Among the Twelve
hidden places.
Status: Greater God
Mitra’s laws of fairness, humility, and just rule have widespread appeal.
Pantheon: Foerdewaith, Gohtra
Knights and warriors venerate him through heroic deeds and quests.
(Thrones), Hyperborean
Commoners show kindness to strangers and help their fellows in times of
Alignment: LG
need. Although his worship found its way into Akados in a small way during
the time of the Hyperboreans, Mitra’s true rise to prominence in the West Spheres of Influence: Good, Healing,
Law, Life, Light, Protection, War
undoubtedly stems from a single incident some 700 years ago. He allegedly
appeared to Osbert II, the Foerdewaith Overking, before the pivotal battle of Symbol: A golden sunburst surrounded
Oescreheit Downs, promising victory for the beleaguered Foerdewaith against by the trifoliate leaves and thorns of a
myrrh tree (in Akados); a pair of scales
the vastly superior numbers of the Heldring horde. When the Heldring were
superimposed on a stylized sunburst
defeated and their threat finally broken once and for all, many took Mitra’s (in Jaati)
appearance to mean that he favored the rightful rule of the Foerdewaith
Garb: A seamless linen tunic and hood of
overkings and adopted him as the patron of Macobert’s dynasty. pure white without ornament or footwear.
The progress of the church from that of a minor foreign deity to the great Favored Weapon: Longsword
faith it is today was slow but steady. The Macoberts’ adoption of Mitra helped Form of Worship and Holidays: In the
to speed the decline of Quell in Foere, forcing the sea god to the maritime countries of Akados, worship services
Empire of Oceanus. (That empire continues to resist Mitra’s advance, are held on the first day of every week
harboring only a few temples.) Other gods have felt Mitra’s power as well, with congregational singing and prayer
such as Solanus — to such an extent that many folks of Akados have begun followed by acts of service among the
to refer to the sun as Mitra in the Jaati fashion rather than as Sol or Solanus as community. The calends of the eighth
has been traditionally done in Akados. The rise of Mitra has also had an effect month is devoted to Mitra and is when
on the popularity of Muir as a war goddess, and Thyr in his role of Lawgiver a sacrificial collection of material
and god of justice. At one point in time, virtually every judge and court in wealth is made among the faithful
Akados looked to Thyr as its patron, but now Mitra predominates in that role for the purpose of establishing and
funding hospitals and almshouses. In
by a narrow margin, and his influence in the areas of the sun and healing
Jaati, priests lead special ceremonies in
ensures that his church continues to grow even as Thyr’s declines. Mitra’s name during the early summer
when the sun is at its hottest.
Typical Worshippers: Commonfolk,
noble warriors, rulers, magistrates and
judges, healers, the sick and disabled
Sources: LL1: The Stoneheart Valley,
LL4: Cults of the Sundered Kingdoms,
LL5: Borderland Provinces, LL8:
Bard’s Gate, Rappan Athuk

Chapter Two: The Gods of the Empires – 31


MUIR
W
hile her brother Thyr represents peace and pros-
perity through strength and rightful rule, Muir is
a goddess of martial excellence, representing the
valor, preparedness, and skill necessary to obtain
and preserve peace. As such, she is usually worshipped alongside
Thyr and is the prime martial deity of the warlike Heldring, who
know her as Eostre. In art and statuary, Muir is depicted as a dark-
haired warrior woman in shining mail with an upraised and often
bloodstained sword, which also serves as her holy symbol. She
is the tireless foe of all evil creatures, and she has sworn enmity
against undead, demons, and devils in particular.
Muir is a steadfast and noble goddess. She expects absolute
loyalty from her followers and demands humility, charity and,
if necessary, self-sacrifice. Worshippers must be of lawful good
Name: Muir (Eostre); Goddess of Virtue and Paladins alignment, and those who fail to live up to Muir’s strict standards
Status: Greater God quickly find themselves put aside by their goddess. All the
Pantheon: Foerdewaith, Hyperborean, Libynosi same, Muir is not without a sense of mercy and forgiveness, and
Alignment: LG those who fall from grace can restore her favor through acts of
penance, bravery, and charity. Her more rigid followers sometimes
Spheres of Influence: Law, Good, Protection, War
forget this merciful side of the goddess, though her priests in the
Symbol: Blood-red upraised sword on a white
Empire of Alcaldar are always willing to emphasize the need for
background
repentance and penance.
Garb: White wool robes with an upraised sword and
hand in red As an especially ancient goddess, Muir and her sibling Thyr are
considered to be children of the primal deity called The Goddess
Favored Weapon: Longsword or greatsword
who were successfully protected from the evil influence of their
Form of Worship and Holidays: Soldiers practice
other parent, The Father. After fighting in the Gods’ War for
regular worship and fasting on the eve of a known
early control of the planet (then called Boros), Muir and Thyr
battle or before confirmation or promotion in the
ranks of the faithful, while common followers were able to stay aloof for thousands of years but were forced to
attend a service at least once a week. The month of directly intervene in mortal affairs when the demon-god Althunak
Eostre (Fourthmonth) is named for Muir’s Heldring attempted to open a dimensional rift to the Ginnungagap. Joining
name. During this month, worshippers gather to forces with a third, now-forgotten or unknown god, Muir and
hear the stories of Muir and Thyr’s exploits and to Thyr forcibly closed the rift, but in the process caused widespread
thank the goddess for her guidance and wisdom. damage and loss of life and shattered an entire continent. The
In the Empire of Alcaldar, Eostre is an especially three gods swore that such a catastrophe could never happen
holy month during which everyone is expected to again, but they were confronted with nearly the same situation
attend holy services each evening, and fast during only a century later when the treacherous Arvonliet the Beautiful
daylight hours each Solsdag. (Some church officials attempted to open his own gate, this one to the realms of the
have even suggested renaming Solsdag to Muirsdag Abyss. Thyr and Muir’s unknown third partner surrendered their
in her honor, as the goddess for whom the day is life essence to create a barrier around Arvonliet’s gateway, after
named, Solanus, is not worshipped in Alcaldar.)
which the two siblings raised the Stoneheart Mountains over the
Typical Worshippers: Human paladins, many barrier to keep it safe. After that event, Thyr and Muir took a
commonfolk in Akados (though declining greater role in mortal affairs, becoming part of the Church of the
somewhat), Heldring soldiers, the people of Alcaldar
Three along with the unknown — and now dead — third deity.
and its empire
The goddess’s highest standards were once represented by the
Sources: LL1: Stoneheart Valley, LL3: Sword of
Air, LL4: Cults of the Sundered Kingdoms, LL5: now-extinct (or possibly near-extinct) Holy Order of Justicars,
Borderland Provinces, LL8: Bard’s Gate, Lost high paladins devoted to Muir’s service. Led by a grandmaster
Lore: Justicar of Muir, Quests of Doom (The Pit of who bore the dwarven blade Entrancacor, the Justicars fought a
Despair), The Slumbering Tsar Saga, Splinters of ceaseless battle against the forces of evil until at last their leaders
Faith 7: The Heir of Sin were slain – some by the Huun at the sacking of Tircople and
others by the followers of Orcus at the Siege of Tsar. The mighty
sword remains missing, but legend holds that it will be found
by the next grandmaster, leading to several attempts to locate it
and reestablish the order over the past three centuries. The last
two Justicars perished on the same day in 3209 I.R.: Gerrant of

32 — Gods of the Lost Lands Vol. 1


Gilboath at the siege of Tsar, and Alaric of Tircople in a vain official state religion in 3216 I.R. after the Holy Ecclessiast of
effort to defend his home city against the Mguru tribespeople. Perona converted the Alcaldrich king Artoa to the faith. When
Like that of her brother-god Thyr, Muir’s High Altar has been Artoa was assassinated, High Ecclesiast Roquemonte organized
moved frequently over the centuries, transferring among St. the Church Militans to seek out the assassins and stamp out
Harul’s Hold, Tircople, the Valley of the Shrines, and the city of heresy. Three years later, hundreds of accused conspirators
Bard’s Gate. The altar today resides in the Shrine of the Uplifted were burned at the stake in Muir’s name on a single day; within
Sword in Bard’s Gate, where her faithful have been reduced to a decades, Alcaldar had gone to war, spreading Muir’s faith by the
mere handful. Her temples remain elsewhere in Akados, though sword, much to the horror of her more peace-loving worshippers.
her faithful are far less numerous than in the past and her priests Muir remains matron of the martial Church Militans of its
have far less authority. Holy Ecclesia Inquisitorial, whose knights see themselves as
Though Muir’s faith is in decline, her worship still extends the modern incarnation of the Holy Order of Justicars, though
across continents, as her faith is strong among the Heldring followers of Muir outside Alcaldar do not support this stance. The
and is the state religion of the Empire of Alcaldar. She is Heldring hledwalda and the Alcaldrich empress are pressing to
considered the supreme deity there, with Thyr reduced to the relocate the High Altar of Muir to their respective domains, but
status of consort or deputy. The faith was brought to Alcaldar the goddess has yet to make a pronouncement on the matter. For
by crusaders of Muir in 3208 I.R. and became established as the now, it remains in its diminished state in the city of Bard’s Gate.

Chapter Two: The Gods of the Empires – 33


OGHMA
O
ghma appears as a handsome traveling minstrel, with dress and
appearance appropriate to his location. He is often accompanied
by a beautiful flute player who is Dame Torren of the Four Winds.
He always bears a finely crafted harp whose music charms all
who hear it, and which is actually his attendant demigod Note in disguise.
(Though Note is recognized as a Hyperborean deity and accompanies Oghma,
he has, for some reason, never been incorporated by the High Church into the
pantheon of the Foerdewaith.)
Oghma is a peaceful god who disdains combat, preferring to let his song
and music dissuade or convert enemies. If he has no choice, though, he
fights skillfully, armed with his mighty singing and dancing longsword Tune
and his sling Harmony, which flings magical tathlum stones at his enemies.
Some mortal warriors craft tathlum stones out of lime and the brains of their
enemies, but such is not Oghma’s way; his tathlum are made by his own music
Name: Oghma; God of Song and Bards and can, at his discretion, either kill foes or cause them to fall into a deep
Status: Greater God slumber that can last for days or weeks.
Pantheon: Foerdewaith, Old Way Oghma’s priests are naturally talented performers and are often bards in
Alignment: NG addition to their priestly role, being able to sing, dance, recite epic poetry,
Spheres of Influence: Art, Creation, or expertly play instruments. (His followers favor stringed instruments like
Good, Knowledge, Music, Travel Oghma’s harp.) In the past, he was widely worshipped by bards, though in
recent years competition from other gods like Moccavallo and Sefagreth
Symbol: Harp
has reduced his popularity somewhat. Oghma remains the deity of choice,
Garb: Performer’s garb however, for bards and performers who follow the Old Ways and the faiths
Favored Weapon: Longsword, sling practiced before the coming of the Hyperboreans.
Form of Worship and Holidays:
Musical concerts and public
performances before audiences are
the most important type of worship
of Oghma, especially at the eve of the
new year, Midsummer, and Midwinter.
The eve of the new year is a time of
especially great revelry, as worshippers
sing songs to Oghma and spill wine in
optimism for a good year to come.
Typical Worshippers: Bards, musicians,
composers, dancers and poets,
humans, elves, halflings
Sources: LL5: Borderland Provinces,
LL8: Bard’s Gate, Bard’s Gate (d20)

34 — Gods of the Lost Lands Vol. 1


Chapter Two: The Gods of the Empires – 35
PEKKO
P
ekko, master of brewing, ales, and other intoxicants, has long been
venerated by dwarves, gnomes, and halflings, but over the last
thousand years has gained widespread worship among other peoples,
even being adopted into the mostly human Foerdewaith pantheon. He
is portrayed as a rotund, smiling gnome, halfling, human, or dwarf (depending
upon his worshippers) clad in a leather apron and bearing a beaker for sam-
pling ale. He is often shown holding a staff, with a barrel of ale slung over one
shoulder. This god is somewhat mercurial and can be prone to grim brooding
on the sadness and cruelty of the world, but he is always quick to return to his
good mood.
In recent years, worship of Pekko has increased at the expense of Bacchus-
Dionysus and Pan. While followers of those gods tend to favor disruption and
violence, revelry in Pekko’s name tends to put more emphasis on enjoyment
and celebration.
Name: Pekko; God of Ale and Spirits,
Pekko’s enormous popularity is understandable, given that he is the god
Lord of the Abundant Harvest
of brewing, ales, and spirits, and the camaraderie and community associated
Status: Lesser God with those. He also serves as a harvest god, but primarily for those crops
Pantheon: Dwarven, Foerdewaith, such as hops and barley that are intended for brewing. This has led to Pekko’s
Gnomish, Halfling adoption by some bakers who are dependent upon the same grains.
Alignment: CG
Spheres of Influence: Chaos,
Community, Good, Plants, Travel
Symbol: A tapped beer barrel
suspended from a pole
Garb: Brewer’s apron
Favored Weapon: Quarterstaff
Form of Worship and Holidays: While
Pekko’s worshippers consider every
good day to be holy to their god,
favored holidays include Harvest
Festival, Feast of Fools, and Brewers’
Fest, when celebrations and happy
consumption of intoxicants are larger
and more elaborate. On the other
hand, worship day on Mootsdag is
popular because the priests hand out
beer samples and slices of earthy
wheat bread to anyone willing to
attend services.
Typical Worshippers: Gnome, halfling,
dwarven, and human brewers,
tavernkeepers, and bakers, some
farmers who raise hops and barley
Sources: LL5: Borderland Provinces,
LL8: Bard’s Gate, Mountains of
Madness

36 — Gods of the Lost Lands Vol. 1


QUELL
O
riginally a minor deity of the Hyperborean pantheon (though
said by some to be a child of The Goddess), Quell first came
to real prominence with the rise of Macobert. The first
overking of Foere claimed familial descent from the sea god,
and with the spread of the Hyperborean Monarchy of the Foerdewaith,
Quell’s worship also spread across Akados to many different kingdoms
and cultures. He is the patron of sailors, seagoing adventurers, merchant
captains, and all those who live near or derive their livings from the sea.
Many port cities across Akados have at least a small temple or shrine
dedicated to Quell, and larger cities boast full chapterhouses where
sea priests perform blessings for ships, sailors, or entire fleets. Priests
of Quell are practical mariners themselves, with expert knowledge of
weather patterns and local conditions. Priests may sometimes serve
aboard ship as well, providing sea magic to help keep vessels safe and
on schedule. Given the dangers of the sea and the presence of pirates, Name: Quell; The Sea King, Lord of the
raiders, and hostile creatures, Quell’s priests do not shun combat if it Blue
becomes necessary. Status: Greater God
On shore, Quell serves as a god of hearth and home for seafarers. Pantheon: Foerdewaith, Hyperborean
His chapterhouses provide work and shelter to the poor and destitute, Alignment: CG
feed the hungry, and heal the sick, and ask only for voluntary tithes and Spheres of Influence: Ocean, Travel,
donations from those who can afford them. Though influential in Foere Water, Weather
and the maritime nations of Oceanus and Reme, Quell is easily the most-
Symbol: Sea king seated upon a giant
worshipped god on the Razor Coast, eclipsing even the native gods of
clamshell throne
the Tulita as the islanders’ numbers have dwindled in the face of colonial
aggression. For their part, most Tulita look to the sea for their survival Garb: Practical shipboard clothing in
and those who feel abandoned by their totem gods have often turned to blues and grays and a long coat with a
the worship of Quell in hopes of capturing some of the prosperity that blue collar
seems to cling to the mainlander colonists. Favored Weapon: Harpoon or trident
In parts of Akados, Quell’s faith faces challenges. Once widespread in Form of Worship and Holidays:
the Foerdewaith region, Quell’s influence has been reduced significantly Equinoxes are special celebrations
by the rise of the sun god Mitra. Though he remains a commonly of the seasons and tides, with the
worshipped god in coastal areas, the main body of his worshippers sounding of conch shells and the
can today be found in the sea kingdom of Oceanus, which has proved giving of gifts. Daily prayers are held
resistant to the seemingly inexorable advance of Mitra’s faith. with the changing of the tides.
Typical Worshippers: Explorers, sea
traders, sailors, people who rely on the
sea for their livelihood
Sources: Freebooter’s Guide to the
Razor Coast, LL5: Borderland
Provinces

Chapter Two: The Gods of the Empires – 37


SOLANUS
K
ind and benevolent goddess of the sun, Solanus was another deity
of the old Hyperboreans that survived the fall of the empire and
the rise of new powers. She is also a goddess of healing, and her
faithful often serve as army medics, and once comprised an entire
Hyperborean legion. Solanus’ priesthood established hospitals in the largest
cities of the empire, and some of these survive to the present day. Rural areas
could not support such hospitals, so the scattered local clergy were generally
left to their own devices and had to develop independent practices. The
tightly organized, hierarchical urban clergy saw the individual, inconsistent
approaches of the priests in villages and small towns as distinctly inferior
and looked down on them as disorganized provincials or outright country
bumpkins.
Solanus encourages her followers to bring her healing light to the world
Name: Solanus; Goddess of the Sun and beyond towns and cities. Her clerics — especially those from rural areas
Healing — have thus become known for joining adventuring bands. At one time in
Hyperborean history, it is likely that as many as eight out of 10 adventuring
Status: Greater God parties, mercenary companies, or freelance knights was accompanied by
Pantheon: Foerdewaith, Hyperborean a cleric of Solanus, bringing great acceptance and goodwill among the
Alignment: NG commonfolk. Popular tales often include a classic band of adventurers, each
Spheres of Influence: Healing, Life, of whom serves a different god — a warrior of Thyr, a wizard of Jamboor, a
Light, Strength, Sun paladin of Muir, and a cleric of Solanus. (More bawdy or humorous stories
Symbol: A blazing sun inscribed with also include a rogue devoted to Moccavallo, but these tales are usually not told
an open palm in polite company.)
Garb: Pale robes bearing the symbol Like other Hyperborean gods such as Thyr and Muir, Solanus has
of Solanus. Adherents change the experienced a steady (and in some cases precipitous) decline, her worship
color of their robes as they progress supplanted by the growing faith of Mitra. This eastern god has been making
through the hierarchy of the church. significant inroads, especially in the kingdom of Foere. Solanus continues to
Initiates wear robes of red that are be popular in the western regions of Akados around the city of Reme, along
then changed for those of orange, with Dame Torren and Mithras, who also retains some of their old influence.
then yellow, and then white for the Solanus’ High Altar remains in the city of Reme at the venerable Hospital of
high priest. Multiple subtle shades St. Jethra the Martyred, which still maintains 1,220 beds and accepts the sick
even exist among these main colors to and infirm from all over Akados who make their way to its doors.
denote gradations within their ranks.
Favored Weapon: Mace, quarterstaff
Form of Worship and Holidays:
Regular worship is held on the first
day of the week (Solsdag), with
special observances for the clergy at
each dawn. Major holidays are the
summer and winter solstices (High
Sol and Low Sol, respectively), and
the Ides of Hummidos (Eighthmonth)
is devoted to Solanus as well.
Typical Worshippers: Rangers, bards,
healers, soldiers, undead slayers
Sources: LL2: The Lost City of Barakus,
The Grand Duchy of Reme

38 — Gods of the Lost Lands Vol. 1


Chapter Two: The Gods of the Empires – 39
STRYME
T
he dwarven god of strength, Stryme (spelled “Strym” by the
dwarves themselves) has grown in influence among non-dwarves
who respect physical might, protecting the weak, and excellence
in battle. In dwarven art, Stryme is portrayed as a square-featured
male dwarf warrior with a square-cut beard and unassuming, utilitarian
armor. He bears his mighty warhammer Strongarm, with which he is said to
have slain the demon lord Adrael.
Stryme is very dwarfish in his outlook, which is to say he is stern and
unyielding, but also fair and kind if circumstances call for it. Worshippers,
both human and dwarven, are required to keep their bodies in peak physical
condition and use their gifts of strength to help those who work the earth and
in defense of the weak or oppressed. Healing is offered at no cost to all who
are wounded while engaging in battle to defend others or to those injured
in the course of their labor. Stryme loves the commonfolk, especially those
Name: Stryme (Strym); The Mighty, who engage in hard physical labor, and has especial hatred for slavery and
God of Strength repression of all forms.
Status: Lesser God Though some humans had long worshipped Stryme, admiring his
Pantheon: Dwarven, Foerdewaith philosophy of good, fairness, honest labor, and martial excellence, it is
Alignment: NG the dwarven warrior Elb who is credited with popularizing his god in the
Spheres of Influence: Good, Liberation, Kingdom of Foere. Elb became a celebrated hero throughout Foere when
Protection, Strength, War he and his clan helped restore the rightful king Oestemor to the throne, and
soon thereafter the Cathedral City of Ems was dedicated to Stryme. Upon his
Symbol: A stylized ox
death, Elb was declared a saint and a great temple of Stryme was built in Ems
Garb: Brown sleeveless tunic in his honor. Elb remains a popular saint today, with his day celebrated in the
Favored Weapon: Warhammer spring and his mortal remains put on display for all to see.
Form of Worship and Holidays:
Blessings are given before great
physical undertakings. Clerics are
expected to make themselves available
for hard labor and toil if need be.
Typical Worshippers: Dwarves,
soldiers, barbarians, fighters, laborers
Sources: LL4: Cults of the Sundered
Kingdoms, LL5: Borderland Provinces,
Mountains of Madness

40 — Gods of the Lost Lands Vol. 1


TELOPHUS
T
elophus is a Hyperborean nature god who embodies the regular
but uncaring nature of the changing seasons. While revered by
farmers and others whose lives depend upon favorable weather and
the harvest, Telophus is not worshipped so much as respected and
propitiated. Prayers to Telophus are not necessarily for good crops but rather
for favorable weather, long planting and harvest seasons, mild winters, and
temperate summers. It is said that Telophus is a jealous god, often unsatisfied
with his worshippers’ acts of sacrifice and willing to test their faithfulness and
resolve whenever it suits him. Strict and uncaring, Telophus demands devotion
but gives little in return save safety from disaster.
Farmers almost universally propitiate this god, though they reserve their
true devotion to more merciful deities such as Ceres or Freya, whom they
thank for their bounty and harvests. These and other gods seem to truly care
for their mortal subjects, while neutral Telophus is little more than a symbol
of the natural processes upon which the world depends. Conflicts between Name: Telophus (Lohfa Who Makes
the followers of Ceres and Freya and the aloof priests of Telophus are not Things Grow); Lord of Crops and the
unknown, and sometimes there is outright hostility over the Lord of Crops’ Seasons
lack of concern for the folk of the countryside. Status: Lesser God
All the same, Telophus is respected by those who depend upon his grace. Pantheon: Foerdewaith, Hyperborean,
He is credited with creating agriculture and maintaining the predictable cycle Libynosi, Paramountcies
of the seasons, which has led to advancement and improvement of farming Alignment: LN
techniques, reliable calendar systems, grain storage, animal husbandry, Spheres of Influence: Nature, Plant,
and many other advances. Telophus’ lawful nature is reflected in the strict Sun, Weather
natural cycles of day and night, sun and storm, and the endless revolution of
Symbol: Raining cloud partially
the seasons. However, this detached view of the natural order has led to the
obscuring a radiant sun
birth of strange druidic cults that revere Telophus and oppose the advance of
civilization, claiming that many innovations oppose and corrupt the natural Garb: Green and earth-tone woolen
world and its proper cycles. Whether this more-malicious interpretation of his robes and vestments
faith is bothersome to the deity is unclear, as he has never commented to his Favored Weapon: Sickle or scythe
priesthood on it in one way or the other. Form of Worship and Holidays:
The worship of Telophus was spread through Libynos by Hyperborean Harvest and planting celebrations are
legions and he still has many followers there. In the Paramountcies region, the held in large groups, while special
descendants of the ancient empire worship Telophus under the name Lohfa, devotions at the first frost and the
Who Makes Things Grow. Here, he has a slightly more benevolent nature, and first thaw are done by individuals or
though he is just as hard to please, he is considered to be of kindly disposition families. The last day of autumn also
toward humanity. He still punishes those who do not come up to his standards, includes special services devoted to
but for the most part, the folk of the region focus on the benefits he brings. Telophus in which each worshipper
places a small amount of grain in a
common bin to be used for planting
should any need it in the spring.
Typical Worshippers: Farmers,
halflings, some druids revering his
natural cycle aspect
Sources: LL5: Borderland Provinces,
The Slumbering Tsar Saga, Rappan
Athuk

Chapter Two: The Gods of the Empires – 41


THYR
T
he living embodiment of monarchy and wise authority, Thyr
enforces a rigid (but also kind and enlightened) class system that
promotes justice, order, and peace. In the distant past, it is said
that all human monarchs worshipped Thyr, at least in name, for he
represented their divine right to rule and the divine obligation of subjects to
obey their rightful rulers. In Thyr’s lawful society, all work toward a common
goal of creating the greatest good for the greatest number. No one, kings and
queens included, is above his holy law, and no one is outside it.
Thyr appears as an old but wise and clear-eyed bearded man of kingly mien,
usually seated on a throne, holding the rod of kingship in one hand and the
chalice of peace in the other. He is served by lawful angelic beings, but his
earthly servants are most often martial priests and sometimes paladins.
Some who have researched the distant past, when the world was still called Boros,
believe that Thyr and his twin sister Muir were children of the primal deity called
Name: Thyr (Tyr, Tiwaz); God of Law
The Goddess, and were successfully protected from the murderous influence of
and Justice, The Lawgiver
their sire, the brutal primitive called The Father. Thyr is said to have later ended the
Status: Greater God Gods’ War by driving Muir’s sword into the earth. Saddened by the bloodshed of
Pantheon: Foerdewaith, Hyperborean, the great war, Thyr foreswore the use of swords and to this day his priests use only
Northlands/Heldring (Æsir/Ese) non-bladed weapons. Thyr himself bears a great rod of kingship decorated with the
Alignment: LG image of his holy creature, the eagle, and his holy symbol is a silver cross on a white
Spheres of Influence: Community, field, symbolizing the upturned hilt of Muir’s sword.
Good, Healing, Knowledge, Law, Thyr and his sister remained detached from events on Boros in the centuries
Nobility, Protection following the Gods’ War, hoping to allow human civilization to develop
Symbol: Silver cross on a white field without direct intervention. When the upstart “deity” Arvonliet the Beautiful
began to corrupt humanity, however, Thyr and Muir (in concert with a third,
Garb: White robes trimmed with silver,
now-forgotten god) defeated and banished Arvonliet after transforming him
purple or gold — the colors of kingship
into Orcus, “the Twisted.” In subsequent years, Thyr and Muir took on a more
Favored Weapon: Mace (bladed active role in the mortal realm. They were worshipped as part of the triune
weapons are forbidden) Church of the Three Gods, which included the unidentified third deity, who
Form of Worship and Holidays: many priests claimed was unknown and unknowable by mortals.
Worship services are held on the last In the Hyperborean Empire, the chief of the Church of the Three was the Pontifex,
day of every month. Midwinter eve located in the Libynosi city of Tircople. Across the empire, Thyr’s officials oversaw
(called Commons) is set aside for the governance, lawmaking, and education. Priests of Thyr and Muir could be found
commonfolk to have their grievances throughout every level of Hyperborean society. Through the years of the Pax
heard before the highest courts of the Hyperborea, the Three Gods remained the high deities of the empire.
land.
When the empire began to decline, Thyr’s worship declined along with it.
Typical Worshippers: Human royalty With the fall of St. Harul’s Hold in 2471 I.R., his High Altar was moved to
or other leaders, ruling and legislative the sacred city of Tircople, where it remained through the final days of the
bodies, some magistrates, and judges empire. It was transferred in 2509 I.R. to the Valley of the Shrines within
Sources: LL1: Stoneheart Valley, the Lyre Valley, eventually ending up in the city of Bard’s Gate in 3414 I.R.
LL3: Sword of Air, LL4: Cults of the Through this entire time, Thyr’s influence lessened significantly. The office
Sundered Kingdoms, LL5: Borderland of Pontifex had become a largely ceremonial position, isolated from Thyr’s
Provinces, LL8: Bard’s Gate, The worshippers in the distant and crumbling city of Tircople. The offices of
Northlands Saga Complete, The Imperator and Pontifex were combined in 2509 I.R., but this had little effect
Slumbering Tsar Saga on Thyr’s faithful outside the city, for they had long grown accustomed to
acting independently of their official high priests.
The worship of the Three Gods survived the fall of Hyperborea, though
in a greatly reduced state. When Macobert of Foere was crowned Overking
in 2744 I.R., he re-established the office of Pontifex, but the Church of the
Three was effectively absorbed into the official High Church of Foere and its
gods incorporated into the Foerdewaith pantheon. Thyr’s worship continues
to this day, though he shares the stage with many newer gods and has been
largely eclipsed by such deities as Mitra. His High Altar remains in Bard’s
Gate, where it is guarded by a handful of faithful led by Bofred the Just, but

42 — Gods of the Lost Lands Vol. 1


the center of his faith is generally considered to be St. Bannor’s role as a mediator in ending the Gods’ War between the Æsir and
Church in the Foerdewaith Cathedral City of Croix. Bofred Vanir. His worship in the north is very different from that of the
and others formed the Order of the Sword of Retribution, an Southlands, but he is still considered to be the same deity. There,
organization based in Bard’s Gate and dedicated to retaking the his symbol is a silver upward-pointing arrow (a bent-armed
faith’s holy sites in the Valley of the Shrines, which were overrun cross) on a white field, and his priests might wear blue robes (as
and defiled by the cult of Orcus over a decade ago. well as white) trimmed in gold or silver.
Though in decline, pockets of Thyr’s influence remain. One is While the other Northlands’ deities are at best fairly
the Kingdom of Helcynn, where he is worshipped as Tyr. There, balanced in their views of law and order (though some are
the Heldring have an almost-theocratic society built around the rather capricious), Tiwaz stands firmly for law, tradition, and
worship of Tyr and Eostre (Muir), and the worship of their old gods custom. As the bringer of justice, it is Tiwaz who presides over
has decreased greatly. Their piety is such that the Heldring petition the holmgang — trials by combat conducted between hazel
regularly to have the High Altar of Thyr moved from Bard’s Gate to posts — and oversees the jarls and the workings of the Things
their capital at Kingsgardt, but so far Thyr’s clergy remain silent on (local assemblies). Naturally, all those wishing to win a legal
the issue. In Alcaldar, Thyr is venerated alongside Muir, though he case before a Thing make prayers and sacrifices to Tiwaz, giving
is widely considered to be merely her consort or deputy. rise to the concept of him as a god of orators and peacemakers
Thyr is also popular in the Northlands, where he is known as as well as of leaders. The veneration of Tiwaz (Thyr) pushes
Tiwaz. Unusual among the gods of the north, Thyr was adopted the Northlanders to become a little more orderly, despite their
into the pantheon from among the Southlander gods due to his natural predilections toward a rather anarchic worldview.

YENOMESH
O
riginally a god worshipped by the ancient
faiths of the east, Yenomesh was adopted
into the Hyperborean pantheon after the
Hyperborean expansion into Libynos more
than 3,500 years ago. He is portrayed as an ancient,
wizened man in gray robes, his face hidden within its
hood. Legend holds that he was the first to gain knowledge
of the sacred runes of the Language Eternal, and to have
taught them to the gods. He is also said to be the creator
of written language, as he crafted characters for the
language known as “Foundation” that allowed the wisdom
of the Language Eternal to be passed on to mortals and
brought knowledge and learning to the world. All subse-
quent written languages are said to be derived from the Name: Yenomesh; God of Glyphs and Writing
characters of Foundation, and his priests are often fluent Status: Lesser God
in writing and speak many different tongues. The ancient Pantheon: Foerdewaith, Hyperborean, Libynosi
Hyperboreans recognized the importance of Foundation Alignment: N
and also observed that it served as the basis for many Spheres of Influence: Knowledge, Magic, Protection, Runes
forms of magical inscription, leading many Hyperborean Symbol: A gleaming silver scroll
wizards and scribes to delve into its secrets. Today, Garb: Gray scribe’s robes
Foundation continues as a common language among Favored Weapon: Quarterstaff
wizards. Libraries and archives in Libynos and Akados
Form of Worship and Holidays: Worship is through study,
are dedicated to Yenomesh, with inscriptions from his teaching, and learning. The last day of the week (Thingsdag)
holy books. Many also maintain at least one small shrine is given over to quiet contemplation. Monastic orders of
in the sage god’s honor. Yenomesh set aside the High Holy Days of the Cusp of Freya
(vernal equinox) and the Cusp of Mithras (autumnal equinox)
for daylong ceremonies that take place in total silence.
Typical Worshippers: Loremasters, wizards, scholars,
scribes, sages, authors, historians, librarians
Sources: LL5: Borderland Provinces, LL7: The Blight, LL8:
Bard’s Gate, Bard’s Gate (d20)

Chapter Two: The Gods of the Empires – 43


OTHER GODS OF HYPERBOREA
Not all gods of old Hyperborea have been officially recognized by the High Church as members
of the imperial pantheon of the Foerdewaith. Nevertheless, many of the Hyperborean deities not so
recognized are still worshipped in places in Akados or Libynos or both, even in lands otherwise
subject to the dominion of the High Church. Other Hyperborean gods remain important, for
reasons of history or otherwise, even in the absence of substantial numbers of mortal worshippers.

44 — Gods of the Lost Lands Vol. 1


ADES
A
des, the Hyperborean god of the underworld, was never a
popular god. Nevertheless, all — even the gods themselves —
acknowledge his importance and authority. Stern, unyielding,
and absolutely dedicated to the unwavering application of justice,
Ades oversees the souls of the dead who are sent to the underworld. He
supervises the judgment of the other gods (usually Muir, Vanitthu, and Thyr)
as they dispense justice and dispatch souls to their eternal fates. Ades does not
himself judge, but impartially certifies that the hearings are fair and that all
rules are followed. Those souls dispatched to dwell in the underworld also fall
under Ades’ authority, and it is his job to make certain that they do not escape.
He is master of Cerberus, the giant three-headed hound who guards the gates
of the underworld, and should any souls escape, Ades and Cerberus dutifully
hunt them down. While hunting escaped souls, Ades wears his helm, which
makes its wearer invisible even to the gods or other creatures with magical or
unnatural sight, and bears Ades’ Bident, a two-pronged spear that can seek out Name: Ades; Lord of the Underworld,
escaped souls and can pierce the armor of any being, god, or mortal. Pluton, The Gatekeeper, The Unseen
As the lawful judge of the dead, Ades is committed to lawful conduct, One, The Host of Many
though sometimes his conduct in the Material Plane can only be described Status: Greater God
as evil. He is widely believed to have joined in an alliance with the demons Pantheon: Hyperborean
Orcus and Demogorgon to create the Tower of Bone, which the demons Alignment: LE
told him could serve as a temple and center of worship in the mortal
Spheres of Influence: Death, Law,
world. Orcus betrayed his partners, however, and used the tower as a
Repose
way of unleashing a plague of undeath upon the material plane. Outraged
and somewhat embarrassed at being tricked, Ades joined forces (albeit Symbol: Black metal key
reluctantly) with Demogorgon to destroy the tower. When they proved Garb: Black robes, sometimes trimmed
unable to do so, the fractious allies did the next best thing and severed in purple
Orcus’ ties to the tower and sent it careening through time and space. Favored Weapon: Rod or bident (two-
Disgusted by the experience, Ades swore to never again work with another pronged spear)
deity and so today continues his work alone, having returned once more to Form of Worship and Holidays:
his work as an impartial judge of the dead. Midwinter sees solemn prayers and
Ades has a very small priesthood, and he is not actively worshipped, appeals for departed loved ones.
though many folks leave small offerings dedicated to him at the graves and Priests of Ades can offer little solace
memorials as thanks for protecting and guiding the souls of loved ones. to mourners, for their lord’s decisions
Prayers to Ades are uttered only at Midwinter festivals, and even then, they are final.
are simply acknowledgments of the god’s importance and role. Despite this, Typical Worshippers: The grieving,
Ades is acknowledged to be an especially powerful deity, though his power is the dying, death cultists
reserved for his assigned duties. Some legends claim that he is brother to Thyr
Source: LL4: Cults of the Sundered
and Muir, but the handful of his priests do not discuss the god, nor do they
Kingdoms
engage in any public ceremonies save at Midwinter.

Chapter Two: The Gods of the Empires – 45


ANUMON
T
he great God of Gates oversees the planes and the passages
between them, ensuring that demons and other creatures of evil
do not invade the mortal worlds, and that all other beings stay
in their ordained places. Anumon and his servants also make
sure that the unworthy are barred from the homes of the gods. Though he
is strictly lawful, Anumon tends toward good behavior. He is also said to
be extremely ancient and to have played a role in the very creation of the
cosmos, helping to establish the laws and teach justice and wise governance
to the folk of the new worlds.
Originally a Libynosi deity, Anumon’s worship was adopted by the
Hyperboreans, who spread it into Akados and to the other areas they
conquered. The widespread nature of Anumon’s worship has led to him
being portrayed with many different guises and faces that resemble the dress
and appearance of the folk in the diverse lands where he is revered. In most
Name: Anumon; God of Gates, Keeper cases, he is represented as a noble and just king with a plaited beard and a
of Laws, Overseer of Creation helm wreathed with a crown. The eyes of his statues are often crafted of
Status: Greater God silver, gold, or mithral, or magically enhanced to emit beams of light like
Pantheon: Hyperborean, Libynosi twin suns. He carries a great bronze scepter that he uses to smite his foes and
Alignment: LG drive interlopers back to their home planes. Anumon is said by some to be the
direct offspring of the primal god known as the Father. Many — primarily in
Spheres of Influence: Law, Protection,
Akados — believe that Anumon is the father of the god Vanitthu as well.
Transportation
Today, there is some controversy as to whether the great and ancient god
Symbol: A locked gate with seven keys
still exists, for his clerics in Akados have only limited access to spells and
Garb: A gray tunic with a key-shaped can cast more-powerful spells only after prayers to Vanitthu or Thyr. No one
amulet or Anumon’s holy symbol is sure what this means, but dire rumors circulate that Anumon was slain or
Favored Weapon: Bronze mace or maul imprisoned by Orcus, the Oinodaemon, or some other evil foe. Anumon’s
Form of Worship and Holidays: The worship has suffered a severe decline in Akados as a result. The high priests
first day of the year is considered of Anumon are publicly confident but have begun to privately express growing
the gateway to the remainder of the alarm over the fate of their god. Temple treasuries have been opened to
seasons and is celebrated with rituals provide incentive to adventurers, priests, researchers, or others who can help
that involve unlocking doors and gates to ascertain Anumon’s fate and current status.
or their symbols. Doors and locks often In the meantime, Anumon is fervently worshipped in the desert kingdom
have Anumon’s symbol inscribed upon of Numeda, in Libynos on the Sea of Baal. His priests there and in other
them for further divine protection. countries such as Khemit and the Antioch City-States on the Sea of Baal
Typical Worshippers: Artists, judges, are able to access even powerful spells, and they have no knowledge of the
nobles, teachers, loremasters concerns experienced by the worshippers in Akados. It is possible that the
Sources: LL8: Bard’s Gate, City of centuries-long presence in Numeda of Sulymon, the Prophet of Anumon, is
Brass, Rappan Athuk, Freebooter’s responsible for this closer tie to the deity.
Guide to the Razor Coast

46 — Gods of the Lost Lands Vol. 1


ARDEN (DEAD)
A
rden’s origins and story are somewhat unclear. Some believe he
was an avatar of the Pharaonic sun god Ra, while others believe
he was a lesser deity who aided Ra and served as the primary
sun god to small tribes in the Qesh and Meroë regions of central
Libynos. He was said to have been husband to Vionir the goddess of light
and father to yet another solar god, Arn. It is generally believed that Arden
perished long ago, having sacrificed himself to trap Tsathogga’s hordes deep
beneath the earth (below what are now the ruins of Tsen) when they were
about to be unleashed upon the world.
In surviving art, Arden looks similar to Ra, a hawk-headed, muscular man
wearing a short kilt of precious metals and jewels. His eyes were said to emit
searing beams of sunlight, and he carried a staff tipped with a bronze ankh-
inscribed sun disk. Duplicates of Arden’s staff were carried by his priests. It
is said that his left eye was torn from its socket by Tsathogga and became the
artifact called the Globe of Arden, which was stolen and remains hidden by Name: Arden (Ardorus); The Bright,
the priests of the frog-god. Lord of the Sunrise
After his death, his fellow gods or worshippers gathered up and enshrined Status: Greater God
pieces of Arden’s remains, but today few remember him save certain scholars Pantheon: Hyperborean, Libynosi,
of obscure religions and a handful of mad seers who speak prophecies of Pharaonic
his return. In a way, Arden survives to this day in the form of the pacifistic Alignment: NG
goddess Iseleine, who was originally a lesser aspect of Arden. When his faith Spheres of Influence: Air, Good, Light,
was still active, however, Arden’s priests considered the Iseleinites to be Sun, War
practically heretics and insisted the goddess did not even exist.
Symbol: A bronze sun (sometimes
Arden is often associated with the Three Gods of the Hyperborean religion, containing a black ankh) on a blue
who fought the imposter god Arvonliet and exposed him as the demon Orcus. field
In such places as St. Oerson’s Basilica in Cantelburgh, Arden’s statue stands
Garb: Ivory tunic and tabard
beside Thyr and Muir, the other two members of the divine triumvirate. There
emblazoned with a sun shape
is a certain amount of controversy associated with this, however, for some
embroidered in gold
members of the High Church of Foere believe that Arden was not actually part
of the original trio but that the place was held by a third, now-unknown god. Favored Weapon: Sun staff, shortsword
This argument is the source of considerable theological debate and conflict Form of Worship and Holidays:
within the High Church. The holiest of celebrations occurred
during lunar eclipses, followed by
high noon on the summer solstice.
High noon marks a regular prayer
time for most followers. Lunar
eclipses are still considered sacred
events and often see prayers of thanks
and remembrance. Ardsdag, the
second day of the week, is named in
Arden’s honor.
Typical Worshippers: Though of old he
was worshiped by many humans and
a small number of elves, Arden is not
currently worshipped on this plane.
Sources: Quests of Doom (Ra’s Evil
Grin), LL3: Sword of Air, LL8: Bard’s
Gate

Chapter Two: The Gods of the Empires – 47


ARN
K
nown to be the son of Vionir and commonly believed to also
be the son of Arden, Arn is referred to as the herald of light.
He serves as Vionir’s messenger and has had many cults
throughout the centuries who worship him as their chief deity
as a replacement for his deceased father. Arn has no real organized faith or
permanent temples, but his cults can be found scattered across Akados and
Libynos. His followers constantly seek to recover the remains of Arden,
hoping to fully restore his godhood and cast down the shadows of evil forever.

Name: Arn; Prince of the Sun, The


Sunlord, Herald of Light
Status: Lesser God
Pantheon: Hyperborean
Alignment: NG
Spheres of Influence: Sun, Healing,
Good
Symbol: Radiant half circle of bronze,
representing the sun
Garb: Yellow and white robes
Favored Weapon: Bronze-tipped staff
(quarterstaff)
Form of Worship and Holidays:
Worshippers disrobe at sunrise before
the rising sun, followed by prayer.
The summer solstice is the time of
great ceremonies, feasting, and long
invocations.
Typical Worshippers: Good-aligned
arcanists and celestials.
Source: Bard’s Gate (d20)

48 — Gods of the Lost Lands Vol. 1


Chapter Two: The Gods of the Empires – 49
BABLUKAR
B
ablukar is portrayed as a tall, armored knight with a kindly
expression and gentle gaze. He bears the golden sword that is his
symbol and is clad in polished white armor said to strike blind
the minions of evil. In his endeavors to aid the good and defeat
the wicked, the god is assisted by his winged steed Anduma and a pair of
silver-winged eagles named Naru and Samanda. Bablukar and his servitors
can freely change their shape and appearance, and many are the tales of the
god appearing in the guise of a humble old man or even a child to provide
unexpected wisdom or aid to those in need.
Bablukar is a popular god worshipped in several cultures. He is one of
the leading gods among the Heavenly Nobles who stand in the Court of the
Thrones and protect the most sacred places for the greater Gohtra deities. In
the pantheon of Jaati, he was a bold paladin who, upon his death, ascended the
Coil to godhood and has steadily increased his power and influence over the
Name: Bablukar; Lord of the Golden millennia. He has frequently proclaimed that he has no ambition to displace any
Sword, The Just (Hyperborean) of the Twelve Who Sit Upon the Thirteen Thrones, but instead simply wishes to
Status: Lesser God be their most faithful and loyal defender. He says this in all sincerity, but there
Pantheon: Gohtra (Nobles), are some gods who whisper that he intends one day to occupy the Thirteenth
Hyperborean, Libynosi Throne. (When he hears such rumors, Bablukar denies them furiously.)
Alignment: LG Bablukar is known as the Lord of the Golden Sword, and he still wields the
Spheres of Influence: Good, Healing, magical spirit- and demon-slaying sword Kanziga that he bore as a mortal.
Law, Protection, Strength He is portrayed as a handsome man with dark hair and mild but intense eyes,
clad in white armor chased with gold. His priests are usually paladins rather
Symbol: An upright golden sword
than clerics, each devoted to war and the defense of law and good rather than
Garb: White garments with gold to ministration or evangelism, though they will tend to communities, heal the
embroidery or trim; in battle, white- sick, and comfort the dying if needed. These paladins are known to be selfless
enameled armor chased with gold warriors willing to give their lives in defense of the innocent, much like
Favored Weapon: Greatsword, Bablukar himself did while defending a bridge against an army of demons and
longsword shapechangers as the people of his city escaped into the mountains.
Form of Worship and Holidays: For his bravery and his many acts of humble self-sacrifice and generosity,
Bablukar is worshipped alongside the Bablukar was chosen by the Twelve to become a Noble god, and today continues
other Noble gods on various holidays to serve them while watching over the people of the mortal realm. Should trouble
but is most widely revered at his own arise, especially if it originates from evil supernatural or demonic sources,
festival when the larger moon Narrah Bablukar will send inspiration to his paladins to strengthen their courage and
is full for the last time each summer, skill. In extreme cases, Bablukar himself has been known to manifest on the
which is considered the anniversary Material Plane to stand beside his warriors in the eternal battle against evil.
of his final battle in which he died Bablukar is also revered in other lands of Libynos, which suggests he may have
heroically defending his city. This been exported by warriors on a mission or by travelers who encountered him
day features military parades, calls by in their journeys. Certainly, he was encountered in Libynos by the far-ranging
priests for greater bravery, and prayers Hyperborean legions, who carried his worship with them into Akados; there,
for success in war. he is a god of good and of the just application of might. As with other imported
Typical Worshippers: Paladins, good- deities, his connections to the greater Gohtra or Libynosi pantheons have been
aligned warriors, cavaliers, those who de-emphasized and mostly ignored by the Hyperboreans and their descendants.
want to better the world His priesthood is devoted to protecting places of good and the lives of good-
Source: The Six Spheres of Zaihhess aligned creatures. They often fight on behalf of other gods of good, serving
as guardians of sacred places or pilgrims. Though Bablukar’s followers are
encouraged to fight evil, they are also told to avoid needless bloodshed and to
seek out nonviolent solutions to problems rather than engaging in the bloody
religious wars that continue to plague humanity. The Order of the Golden
Sword is a small sect of Akados-based paladins and good warriors devoted to
protecting the weak and aiding just and merciful rulers. All members of the
order swear oaths to avoid needless suffering and violence, and they promise
to draw their swords only if no other alternative exists.

50 — Gods of the Lost Lands Vol. 1


CYBELE
C
ybele’s title of Great Mother is far more comforting than her wicked
reality. Though adopted by the Hyperboreans, she was already
ancient when they took up her worship. Also known as the Black
Goat of the Woods, she is known to be the patron of witches and
creatures of great fecundity, especially those of degenerate or unwholesome
character. Her worship is widespread but secret — practiced by close-knit,
taciturn rustics in forgotten corners of the countryside as well as corrupt,
sybaritic nobles in great palaces. Though her faithful claim she is a champion
of women victimized by hidebound, repressive societies, Cybele truly cares
little for her worshippers’ plight, so long as they appease her with sacrifice
and bloody excess. Her symbol is Lloegyr’s small, dark second moon Sybil,
though she is not truly a moon goddess. Nevertheless, some lycanthropes
venerate her in this aspect.
The lust for power and pleasure is Cybele’s primary appeal, as well
as the opportunity for gain and revenge. Secrecy is one of the cultists’ Name: Cybele (Be-Le the Witch,
greatest weapons, for over generations they have grown and prospered in Cyrenes, Magna Mater); Black Goat
the shadows away from the light of conventional society. Their methods are of the Woods, Goddess of Fertility
and Witchcraft, The Dark Sister (the
subtle and include hidden magics, poisons, bribery through sex and money,
smaller moon, Sybil)
and tainted whispers that spread rumors and hatred. In these ways, the
Cult of Cybele has spread mayhem and suffering and, it is said, toppled the Status: Greater God
mighty from their thrones. Pantheon: Hyperborean, Libynosi,
Neolithic, Riverine
As an ancient goddess who predates the Hyperborean Empire, Cybele is
worshipped under different names and in different guises across the world. Alignment: NE
Neolithic tribes clearly followed the deity, though she often had her own Spheres of Influence: Creation, Evil,
local identity. She is prominently worshipped by the folk of the Delta along Knowledge, Magic, Moon, Secrets
the Lenggor River of southern Libynos. There, she is called Be-Le the Witch Symbol: An image of a pregnant
and is treated with every bit as much dread and apprehension as elsewhere. woman or a dark moon
The major difference in the Delta is that she is worshipped more openly, with Garb: Nudity
priests and shamans offering to intercede with her on people’s behalf and offer Favored Weapon: Athame (black-
prayers for deliverance from curses and wicked magic, or to visit misfortune handled dagger), often poisoned
upon enemies. In both cases, the price of Be-Le’s assistance is high and often Form of Worship and Holidays:
involves worshippers giving themselves up for service to the intervening Nighttime rituals are held when mystic
priest. Elsewhere in Libynos, she is called Cyrenes, and her worship is largely planetary and astrological conjunctions
cult-based. occur. The equinoxes are particularly
sacred, such as the vernal equinox,
which is called the Day of Blood.
Other sacred nights include Samhain
and Walpurgis. Modraniht (Mother’s
Night or Yuletide eve) is a minor
ritual for Cybele as the antithesis to
celebrations of Ceres. Rituals include
orgiastic dancing and chanting,
bloodletting, and sometimes sacrifices.
Typical Worshippers: Witches,
disenfranchised women, some
amazons, corybantes, gallu-demons,
lycanthropes, degenerate cults, hags,
harpies, some medusas
Source: LL4: Cults of the Sundered
Kingdoms

Chapter Two: The Gods of the Empires – 51


DA-JIN
D
a-Jin is worshipped quietly and rarely mentioned in modern
society, though all acknowledge his importance. A god of death
to the Hyperboreans and in certain Libynosi lands, Da-Jin is not
a thoroughly evil deity, but many of his followers seem to revel
in morbidity and stress his more macabre aspects. Several cults of Da-Jin
have caused trouble in Akados of late with their somewhat anarchistic and
violent interpretations of his worship, much to the consternation of his more
conservative and relatively peaceful clergy.
Traditionally, Da-Jin was considered to be evil of necessity, and legends
tell of a somber, quiet god who associated with other evil deities but did not
participate in any atrocities or wicked acts directed at mortals. The simple act
of overseeing the tragedies of death was evil enough for the Lord of Death.
Once a soul had passed beyond the mortal world, Da-Jin was to escort those
who had earned it to eternal punishment, allowing Solanus and the other gods
Name: Da-Jin; Lord of Death, Lord of of light to tend to the souls of the good and just. Da-Jin was often portrayed
the Burning Skull as sad, feeling some sympathy for the torments inflicted upon the evil but
Status: Greater God also impartial in his conduct. He was rarely actively worshipped and has no
Pantheon: Hyperborean, Libynosi holidays devoted specifically to him, though quiet prayers and offerings to
Alignment: NE him are left on the first day of winter, known as the Day of the Dead.
Spheres of Influence: Darkness, Death, This long-standing peaceful interpretation of Da-Jin has been challenged
Repose (or Darkness, Evil, Knowledge) in recent years, however, as a growing movement of nihilistic folk (usually
Symbol: A black obelisk entwined with ones in their late teens and early 20s) have begun to transform him into
roses a darker and more fearsome deity. These cultists dress in black clothing
Garb: Black robes embroidered with usually decorated with the dark red roses and skulls associated with Da-Jin’s
skulls and dark red roses or (more worship, write poems and hymns to the glory of death, and create art and
traditionally) a dark gray cassock with statuary that portrays him — ordinarily a skull-faced figure in a long black
black trim at the neck and cuffs robe bearing a lantern — as a demonic horror, often violently tearing the
Favored Weapon: Dagger souls from the dying.
Form of Worship and Holidays: As might be expected, Da-Jin’s priesthood — quiet and unassuming men
Normally, Da-Jin’s worship consists and women who often act as embalmers, cemetery attendants, and counselors
of the quiet prayers and invocations for the bereaved — are quite horrified at such an extreme recasting of their
to the inevitability of death that respected master of death. Unfortunately, their protests generally fall on deaf
accompany funerals, cremations, and ears, and some of the Da-Jin cultists have begun to expand their activities,
memorial services for the departed. embracing Samhain — the last night of autumn — as “Death Night,” which
(His own priests do sometimes gather heralds the coming of winter and darkness. On that night, some of Da-Jin’s
for midnight services in a cemetery.) fanatic cultists roam the streets while wearing masks or grotesque face-paint
Da-Jin has no official holidays, though and costumes. They set small fires, pound on doors, and demand tribute in
Djinsdag, the third day of the week, the form of food or money lest they commit acts of mischief and vandalism.
is named for him and is considered In extreme cases, they engage in outright murder with a dagger, which they
a day to spend some time in prayer consider to be Da-Jin’s sacred weapon.
and contemplation. Some of his more
fanatical followers have seized upon
Samhain (the last night of autumn) as
Da-Jin’s holy day, for it heralds the
coming of winter and the death of all.
Typical Worshippers: Necromancers,
assassins, morticians, nihilists,
murderers
Source: LL2: The Lost City of Barakus

52 — Gods of the Lost Lands Vol. 1


DIANA
D
iana is a goddess of the hunt and the wilds. She was part of
the pantheon of the Hyperboreans but has few worshippers in
Akados today. Diana is still acknowledged in the Antioch City-
States of eastern Libynos, though her religion is not widespread
there, either. All portray her similarly as a human or elven woman armed with
a mighty bow and clad in the garb of a hunter. She is frequently accompanied
by various woodland creatures that include deer, bears, and birds, which she
traditionally uses as messengers and servitors in her wild realms.
Her portfolio is diverse, including the hunt, the wilds, and the animals of
the forest as well as, in some cases, the moons and childbirth. Legends are
told of her faith and its ancient ways, such as the tradition that her high priest
be a runaway slave who slew his or her predecessor in single combat — a
tradition which fortunately is no longer observed. Having a former slave as a
high priest, though, points out Diana’s other role as protector of the weak, the
poor, and the downtrodden. Prayers are still sometimes lifted to her among the Name: Diana (Artemis); Goddess of the
oppressed in lands where slavery is still practiced. Hunt, Lady of the Wild
In cities, Diana’s priesthood maintains temples that offer help to the poor Status: Greater God
and the sick. These temples lack the luxurious flourishes of other faiths’ Pantheon: Hyperborean, Libynosi
houses of worship, for Diana’s is also a generous and unassuming faith, using Alignment: NG
its excess income to aid its followers and tend to the wild places of the world. Spheres of Influence: Animal, Nature,
In the countryside, the Huntress’ priests are often druids, sometimes living Weather
alone in the wild and protecting the countryside from greed and violence.
Symbol: Bow and arrow
Despite her priests’ protection of the wild, hunting as such is not discouraged;
in fact, it is considered a sacred act. Hunting without need, for glory or for Garb: Green hunting garb or white
obtaining trophies, however, is seen as deeply wicked and sinful. Hunting of chiton (draped tunic)
dangerous or evil creatures, especially to protect the people of the forest, is Favored Weapon: Longbow or
also encouraged. Diana’s priests maintain good relations with the elves and shortbow
other good-aligned denizens of the forests. Form of Worship and Holidays:
Diana’s sole weapon is her bow, which is said to be able to take or restore Imbolg, the first day of Spring, is
life with a single shot and which can vanquish creatures of evil simply by its Diana’s most sacred holiday, and is
presence. Her priesthood is open to all, including non-humans, and priests are observed with fasting, prayer, and
expected to carry at least a symbolic bow (sometimes simply in the form of a offerings to ensure good hunting and
brooch or necklace) in recognition of the Great Huntress’ beneficence. Dianic to pacify dangerous wild creatures.
priests and priestesses frequently act as wilderness guides and may even join The month of Freyrmond, dedicated
adventuring bands, especially in response to situations that threaten the wild to the goddess Freya, is a holy month
lands or their inhabitants. for Diana as well, with solemn
ceremonies each Sistersdag.
Typical Worshippers: druids, hunters,
farmers, foresters, slaves
Sources: LL3: Sword of Air, LL5: The
Borderland Provinces

Chapter Two: The Gods of the Empires – 53


54 — Gods of the Lost Lands Vol. 1
HECATE
H
ecate is a very old goddess dating back to the early days of the Hyper-
borean Empire and probably even earlier than that. Some historians
point out evidence of Hecate’s worship in the southern reaches of
Libynos before the first Boreans ever set foot outside Boros, and the
followers of the Libynosi god of magic Thasizier claim their deity to be an ancient
enemy of Hecate. Some scholars have attempted to study the parallel development of
Hecate’s worship in such distant areas, but too many records have been lost to give
any more than tantalizing hints.
Two millennia ago, Hecate was the principal deity of the Hyperborean Kingdom
of Arcady; to this day, hidden shrines and tombs still bear her sigil, and isolated
communities still pay her homage, much to the misfortune of lone travelers or
innocent victims. At one time, Hecate’s popularity in Akados rivaled that of
Jamboor, the Hyperborean god of magic, but she fell out of favor due to the bloody
rituals and violence associated with her worship. Today, she is followed primarily
by cultists across Akados and Libynos. The secretive Brood of Hecate is active Name: Hecate; Goddess of Evil Magic,
in southern Libynos and has taken credit for the murder of several prominent Dame of Hell
worshippers of Thasizier and Jamboor.
Status: Lesser God
One cult of Hecate is a brotherhood of assassins called the Wali. Traditionally
found primarily in Libynos where they had sometimes been at odds with crusader Pantheon: Hyperborean
knights of the Foerdewaith, they have of late been encountered with increasing Alignment: LE
frequency in Akados, even as far west as the Xha’en Hegemony. The knights of Spheres of Influence: Darkness, Evil,
Foere have begun to take notice of the assassins, and several leaders have sworn to Knowledge, Law, Magic
end their scourge permanently. Symbol: A half silver disk representing
She is not a moon goddess, but Hecate takes the crescent moon as her symbol the setting full moon
and is often associated with the goddesses Narrah and Cybele, who have similar
Garb: Fashionable toga or robes of
symbols. This precarious alliance is sometimes referred to as the Three Sisters,
the most expensive cut and material,
though they are frequently in disagreement with one another. When they do work
generally in black
together, however, their cults of witches and druids are able to coordinate and
accomplish significant magical undertakings. Favored Weapon: None
Hecate is mother to the goddess Mirkeer and the demigoddess Neriad. Mirkeer Form of Worship and Holidays: Those
is grandmistress of the cult of Wali assassins that venerates her mother. Mirkeer’s who venerate Hecate do so when the
murder of Zariathif, Demon Lord of Shadows, allowed her to experience apotheosis larger moon Narrah is full and perform
and become a true goddess, though her power is still eclipsed by Hecate’s. Neriad sacrifices of blood and magical items
had an ill-favored dalliance with the archmage Aka Bakar of Arcady, that not only as the moon sets. Double moons and
created the nereid race (if rumors are to be believed) but also provoked the ire of her horned moons (when Narrah is one-
mother, who transformed Neriad into a statue of living rock as punishment. quarter waxing or three-quarters
Hecate is portrayed as a human woman whose beauty is alluring and terrible. waning) are thought to be especially
She is usually shown flanked by numerous hell hounds (her favored creatures), portentous.
which she sometimes sends to serve especially faithful followers. Clerics of Typical Worshippers: Arcane
Hecate are said to have the power to command these beasts, though control of spellcasters, women, Wali assassins,
such creatures is never certain. Her clerics are also bidden to destroy lycanthropes lawful evil hags, witches, crones.
whenever they are encountered.
Sources: City of Brass, LL4: Cults of the
Despite her clearly evil alignment and the wicked acts of her followers, Hecate is Sundered Kingdoms, LL5: Borderland
a dedicated enemy of the demon prince Orcus, whose faith she despises utterly. She
Provinces, Mountains of Madness,
hates him so much, in fact, that the priestesses of Hecate actually accompanied the
Rappan Athuk, Sword of Air
Army of Light in its great crusade against the city of Tsar in 3209 I.R., under the
command of high priestess Akbeth. The army, under the secular command of the
archmage Zelkor, accepted the Hecatites’ aid (albeit grudgingly), and the goddess’s
clerics and Akbeth’s lover — the archmage Agammemnon — proved valuable allies
in the struggle. Nevertheless, it is said that Akbeth somehow angered her goddess
and was imprisoned in the depths of Rappan Athuk, where she remains to this day.
From her dark castle, which floats above the infernos of the Nine Hells, Hecate
inspires and directs her followers, bidding them use the magic she teaches to gain
power and bring down her enemies. Killing and inflicting torment in the goddess’s
name, especially during religious rituals, are considered some of the most sacred
acts for Hecate’s followers. The Wali assassins, in particular, have turned death-
dealing for their goddess into a fine, if bloody, art.

Chapter Two: The Gods of the Empires – 55


HORGRIM
(DEAD?)
T
he people of Akados and the successors to the Hyperboreans no
longer worship Horgrim, and knowledge of the god is limited to a
few minor works and scraps of larger volumes hidden in obscure
monasteries. In fact, the few scholars who do know his name
believe the god is dead. Some of Horgrim’s ancient spells are still practiced,
however, but those who know them hold their secrets tightly.
Horgrim was most commonly depicted as a handsome male figure in black
robes wielding a short spear. He was a god of war and battle-magic, and his
clerics were often mighty warriors or wizards in addition to their religious
occupations. His worship in the old Hyperborean lands died out with the
empire’s decline, and in most of the world he is all but forgotten. The notable
Name: Horgrim (Orgim Who Loves
exception to this is in the former Hyperborean regions of southern Libynos,
War)
where he is still worshipped under the name Orgim, Who Loves War. There,
Status: Greater God his priesthood remains active, teaching the ways of war and combat magic in
Pantheon: Hyperborean, Paramountcies exclusive schools, and some impossibly old volumes may still exist that hold
Alignment: LE the secrets of his most powerful spells.
Spheres of Influence: Evil, Law, Magic,
War
Symbol: A black spearhead covering a
golden disk representing an eclipse
Garb: Black robes
Favored Weapon: Spear
Form of Worship and Holidays:
Worship is done through the casting
of spells and the sacrifice of enemies
on the field of battle.
Typical Worshippers: Evil monks,
warriors, wizards, and nobles
Sources: Bard’s Gate (d20), Hall of the
Rainbow Mage

56 — Gods of the Lost Lands Vol. 1


JAMBOOR
J
amboor is an ancient god of death originally worshipped and spread
throughout the world by the conquering Hyperboreans. Even today,
his influence continues to be felt, though he is not as influential as he
was at the height of the Hyperborean age. Jamboor is no grim or evil
death god, however; his church teaches that death is a natural part of life and
should be treated with appropriate reverence. Individual clerics of Jamboor
sometimes also delve into the mysteries of arcane magic. Monarchs and
nobles actively seek priests of Jamboor to serve as advisors and counselor, for
many offer wise counsel to any ruler without regard to political or religious
affiliation. After millennia, Jamboor’s dominance as god of magic is being
challenged as the traveler deity Belon the Wise makes gains among arcane
practitioners; this is causing much consternation among the Jamboorites
themselves, as they did not foresee its coming.
The priests of Jamboor often explore many avenues of their faith,
including divination and communication with the dead. Auspicious dates Name: Jamboor; God of Knowledge,
and times are determined by the priests of Jamboor and published for use by Magic, and Death; He Who Hears the
those of all faiths. The priesthood also uses the complex Wheels of Inquiry Secrets of the Dead
to determine local omens and auguries that can be shared with rulers, local Status: Greater God
leaders, and even the general populace. Jamboor’s priests dislike other Pantheon: Hyperborean
diviners and have an especial hatred for astrologers, whom they consider to Alignment: N
be fraudulent thieves.
Spheres of Influence: Death,
The church includes several distinct orders of officials such as the Knowledge, Magic, Repose
excriptors, highly skilled agents who seek out rumors and mysteries brought
Symbol: An eclipsed sun
to the attention of the high excriptor; and the preservationists, who see to it
that the faith’s documents, relics, and remains are properly stored and cared Garb: White robes trimmed in green and
for. The red-robed members of the Order of the Teeth inspect skeletons in black.
the catacombs of the Reliquary of Jamboor in the foothills of the Rampart Favored Weapon: Quarterstaff, dart
Mountains and consult the Book of Ossuic Marks and the Astrologicus Form of Worship and Holidays:
Carnum to identify where unknown patterns of magic and fate are taking Regular worship is held on the last day
place in the world, while the ritually scarred priests of the Order of Corollaries of the week, with holidays at the end
use the Seven Ciphers and the Forty Codes of Jamboor to interpret trends in of each month and the major holiday
bird migrations, manuscripts, Wheels of Inquiry, and other records obtained of Reckoning at the end of the year.
from the excriptors. Jamboor is also worshipped during
Wheels of Inquiry (also called Wheels of Insight) are small, wooden, glyph- funerary rites and solemn observances
marked pinwheels placed by Jamboor’s worshippers throughout the towns of of the dates of death of significant
Foere and nearby kingdoms. These wheels are used by the excriptors to take historical figures.
daily auguries, with current glyphs collected and reported by members of the Typical Worshippers: Arcane
Order of Corollaries. spellcasters, sages, seers, mediums,
The most disturbing of Jamboor’s faithful are the undead creatures known spies
as the demon-listeners, the mortal remains of powerful Jamboorite priests Sources: LL2: The Lost City of Barakus,
who are interred in the deepest catacombs beneath the Reliquary. There, LL5: The Borderland Provinces, LL8:
scribes dutifully record whispered messages of items overheard in the Bard’s Gate, Mountains of Madness
councils of the underworld, or among demons, spirits, and entities, which the
deceased priests repeat as they slowly rot away.

Chapter Two: The Gods of the Empires – 57


KEL (DEAD)
T
he now-lost goddess Kel was sister to Thyr and Muir in the earliest days of the Lost
Lands, when the planet was still called Boros. Most believe Thyr and Muir were
children of The Goddess who were successfully shielded from The Father’s malign
influence and set free by his imprisonment, putting Kel into the same situation. The
triplets watched the earliest humans take their first steps toward civilization and observed as
the Phoromyceaen and Altepetl civilizations rose.
Kel found worshippers among the early humans, though her faith was never adopted by the
Phoromyceaens or Altepetl. Peaceful and kind, her faith emphasized sharing and giving of
oneself and, if necessary, giving up one’s own life so that others could survive. Kel’s sacred
animal was the lowly hedgehog, so chosen for its innate protective abilities. It was said by
Kel’s faithful that though the fox knows many tricks, the hedgehog needs only one good one.
For long years after the Gods’ War, the Three remained relatively inactive, watching events
Name: Kel; Goddess of on Boros and avoiding intervention in mortal affairs. However, this situation was destined to
Self-Sacrifice, Lady of change, and did so when the demon-god Althunak opened a dimensional rift to summon an
Protection army of demons and other horrors. Kel eventually helped Thyr and Muir close the gap, but
Status: Greater God the resulting catastrophe shattered the entire continent of Notos and destroyed the Altepetl
civilization. Horrified, the kind and merciful Kel was determined not to let such a tragedy
Pantheon: Hyperborean happen again.
Alignment: LG More than 100 centuries ago, the so-called Prince of Beauty, Arvonliet, walked the land
Spheres of Influence: and worshippers flocked to him. Even when Kel provided the Phoromyceaens with the means
Community, Good, of destroying the necromancer Devron (who may have been Arvonliet’s chief agent), she did
Protection, Strength not suspect the depth of Arvonliet’s plans. The Prince persuaded his followers to build him
a gateway from his immaterial realm, forming a permanent bridge to the Material Plane.
Symbol: Pure white kite Only when the gateway was actually opened did the Three realize where it led — to one of
shield the planes of the Abyss. Closing it immediately was imperative, before Arvonliet could step
Garb: White robes trimmed through and physically claim Boros as his own. Remembering the suffering and destruction
in blood red that had accompanied Althunak’s fall, Kel decided that the only way to save Boros from
Favored Weapon: Shield Arvonliet was to sacrifice herself. Using her own divine lifeforce, she created the Keltine
Barrier, an impenetrable wall around Arvonliet’s gate, which rendered it useless to him.
Form of Worship and
Mourning their sister and consumed with anger at Arvonliet, the remaining siblings
Holidays: Prayers for delivered divine punishment upon the frustrated Arvonliet. Transformed into a hideous shape
protection and health were and renamed Orcus, the Prince of Beauty was banished to the Abyss, where he remained
made at evening vespers. for untold centuries. They then raised the Stoneheart Mountains over the Keltine Barrier to
Special holy days were keep it safe from tampering and to commemorate their lost sister. As for Kel, her name was
observed on the eves of the inevitably forgotten among mortals, and her worship dwindled and finally went out.
solstices and equinoxes for In time, the folk of Boros (and later Akados) began to worship a divine triumvirate called
the coming season. the Three Gods of Good, though they did not know the identity of the third. Some theologists
Typical Worshippers: claim that the third god was always unknown, and that to know its identity is to gain the
Humans, guardians, wisdom of the gods. Although it took place much more recently, many conflate the self-
paladins (not currently sacrifice of Arden with that of the lost goddess and believe him to be the third God of Good.
Today, few other than her siblings remember Kel or her sacrifice.
worshipped)
Muir and Thyr have endeavored to carry on their sister’s work and chose not to reveal her
Source: The Slumbering Tsar true identity to mortals. Her sadness arose from the heavy burden she bore, and now that she
Saga is apparently gone forever, her siblings chose to let her rest in peace, forever freed from the
suffering of her existence. A few stories persist of a goddess who gave her existence to save
the world, and the name “Kel” appears in a handful of ancient inscriptions, monuments, and
stories, but no one has solved the modern riddle of the third god’s identity.
One alarming religious claim comes from tales told in the north and by a few followers
of the Old Way. They suggest that a small portion of the unknown god’s essence persists,
transfigured by pain, hatred, and the desire for vengeance to create (or perhaps enhance the
power of) the goddess Hel, Lady of Death and Pestilence. Given Kel’s self-sacrificing nature,
it is nearly inconceivable that any of her essence could be twisted in such a way. However,
some of Hel’s worshippers truly believe this story, although they are unaware of the vanished
deity’s true nature and identity. Though gods do sometimes die, on incredibly rare occasions
they may be resurrected, returning to their old positions of power. However unlikely the
event, should Kel ever return, her faith would certainly be reborn, and the very existence of
Hel might lead to a new movement or outright war between what could become rival faiths.

58 — Gods of the Lost Lands Vol. 1


Chapter Two: The Gods of the Empires – 59
MIRKEER
M
irkeer is the daughter of the goddess Hecate and serves as her
mother’s messenger and personal assassin. After many years
eclipsed by her mother, Mirkeer was given the opportunity to
destroy the shadow demon lord Zariathif, who had offended
Hecate, and take his power. She succeeded admirably in this task, utterly
destroying the shadow demon and absorbing his divine portfolio, as well as
laying claim to the Obelisk of Chaos that Zariathif had (foolishly) erected in
the region near the city of Endhome. As beautiful as her mother and equally
cruel, Mirkeer is the mistress of shadows and can control shadows with a
thought. Venerated by assassins, evil rogues, and dark magicians, her cults are
always secretive and well hidden.
In the Paramountcies region of southern Libynos, the widespread worship
of Mirkeer persists even in the absence of the Hyperborean Empire, though in
that region her name has been altered to Erka, Who Moves in Shadows. Her
Name: Mirkeer (Erka Who Moves in portfolio and worshippers are similar, but she is considered less overtly evil
Shadows); Goddess of Shadow and the and simply a goddess of chaos who aids those who enjoy and spread disorder.
Night
Status: Lesser God
Pantheon: Hyperborean, Libynosi,
Paramountcies
Alignment: NE
Spheres of Influence: Darkness, Evil,
Magic, Shadow
Symbol: A black glove
Garb: Black attire
Favored Weapon: Dagger
Form of Worship and Holidays:
Mirkeer’s worshippers pray to her
in dark rooms while masked and
blindfolded. Her altars are carved of
black stone, and nights when the larger
moon Narrah is new are considered
her sacred time. The night when both
moons are new is the holiest of her
sacred days. In the Paramountcies
region of Libynos, where she is called
Erka, her shrines are more open and
her worship less disdained, though
she is still considered a goddess of
darkness and larceny.
Typical Worshippers: Thieves,
assassins, evil wizards, sorcerers,
undead shadows, and those who make
their living in darkness.
Sources: Bard’s Gate (d20), LL4: Cults
of the Sundered Kingdoms, LL7: The
Blight, Mountains of Madness

60 — Gods of the Lost Lands Vol. 1


MOCCAVALLO
T
he devious, unknowable god of actors, spies, and those who wish
to keep their identities hidden, Moccavallo’s true face is constantly
hidden behind a blank, expressionless mask. Even the gods
themselves do not know this deity’s true identity or nature, or even
its gender. Moccavallo is known to be highly capricious and changeable,
arrogant, and untrustworthy, willing to play the gods against each other as it
needs. Many tales are told of how Moccavallo took on myriad identities with
impenetrable disguises, stealing treasures from evil deities and hearts from
good ones, leaving only rage, disappointment, and heartache in its wake.
More trickster than villain, Moccavallo is not truly evil, though its antics
can cause great damage and loss. Followers are urged by masked priests and
priestesses to find their own masks and identities and to never allow others
access to their real selves. Con artists who succeed through impersonation,
thieves who can make their public identities utterly disappear before moving
on to new ones, and actors who give especially moving or convincing Name: Moccavallo; God of Disguise
performances all spill wine or leave tributes of coin at the Deceiver’s temple and Trickery, The Masked One, The
as thanks for the capricious god’s aid. Deceiver
Status: Lesser God
Pantheon: Hyperborean, Libynosi
Alignment: CN
Spheres of Influence: Chaos, Luck,
Trickery
Symbol: Mask with a blank face
Garb: Complex masks and disguises
Favored Weapon: Shortsword
Form of Worship and Holidays:
Actors and performers pray
to Moccavallo before shows.
Worshippers give offerings when
they have successfully disguised
themselves or avoided detection, or
when they believe they will need to
do so.
Typical Worshippers: Doppelgangers,
shapechangers, bards, actors, thieves,
spies
Sources: LL5: Borderland Provinces,
LL7: The Blight, LL8: Bard’s Gate

Chapter Two: The Gods of the Empires – 61


NARRAH
P
ersonified as the greater moon known as the Pale Sister, Narrah has
looked down upon the world since its beginning. She has diverse
worshippers of every alignment, and like the moon, which advances
through its phases each month, she is neither good nor evil, neither
entirely light nor entirely dark. She is a goddess of pure neutrality, but one
which is crucial due to her influence on the tides and her importance in travel
and navigation. Today, she is worshipped mostly in the hinterlands or by the
druids who still follow the Old Way, while sophisticated city people simply
think of “Narrah” as the larger and brighter of Lloegyr’s two moons.
Narrah has been watched and worshipped since there were folk capable of
doing so, for she is indeed a symbol of the mystery and majesty of the cosmos
and the world beyond. Her earliest followers were the fey and primitive
humanoids, and since that time she has warred with the goddess of the smaller
moon for the dominance of the night. Though Narrah is content with the ways
Name: Narrah (Luna, Noh-ro the of nature and is serene in her neutrality, gliding unhindered through the stars,
Guardian); The Lady of the Moon, Cybele, the goddess associated with the smaller moon known as the Dark
The Pale Sister Sister, seeks to destroy her and control the night sky. It is Cybele’s ambition
Status: Greater God to use her idiot twin Shupnikkurat to devour Narrah and remove her from the
Pantheon: Fey, Hyperborean, Old Way, sky forever.
Riverine Among the Delta and River people of the Lenggor River in southern
Alignment: N Libynos, Narrah is called Noh-ro the Guardian, and there takes a more active
Spheres of Influence: Darkness, Magic, role in human affairs, offering magical protection from misfortune, monsters,
Nature, Protection, Travel, Void and curses. Her priests are usually itinerants who wander the Delta and
Symbol: The Sickle (a crescent moon) travel up and down the river in flat-bottomed boats offering their services in
Garb: Dark, hooded robes, midnight exchange for food, shelter, and other valuables.
blue cloaks
Favored Weapon: Sickle
Form of Worship and Holidays: Prayer
services are held weekly on the night of
Sistersdag. Regular worship and fasting
are done on nights when the larger
moon Narrah is full. Lunar eclipses and
other astronomical events such as the
new moon and the double moon, when
Narrah and Sybil are both full, are sacred
to Narrah, and the eclipses and double
moon are especially holy and portentous.
Each month when Narrah is new, the
followers of the goddess hold a short
prayer vigil at sundown and then go
forth in numbers, armed and armored, to
battle the followers of Cybele and defend
against raids by the Nocturnals.
Typical Worshippers: Druids,
stargazers, lycanthropes, oracles,
bards, some fey
Sources: LL1: Stoneheart Valley, LL4:
Borderland Provinces, Mountains of
Madness

62 — Gods of the Lost Lands Vol. 1


NOTE
T
his diminutive deity serves as the guard and herald to Oghma,
god of bards. Though normally portrayed as a handsome halfling
or gnomish bard, Note also appears in the guise of a magical,
talking harp. This harp has been known to appear to mortal
musicians to give advice or to aid in important performances; in this guise,
Note may not even tell the musician his true identity, preferring to do good
deeds anonymously.
Though he is closely associated with Oghma, Note has never been
incorporated into the official Foerdewaith pantheon by the High Church.
Reasons for this decision have been subject to much speculation over the
centuries, but no one in a position of authority has ever provided an explanation.
Though Note is usually Oghma’s comedic sidekick, often appearing in tales
to provide a lighter touch to grim events, Note is not always simply a source
of comic relief. His loyalty to Oghma is unshakable, and on many occasions,
Name: Note, God of the Harp
he has stood against enormous odds to defend his friend. Likewise, Note is a
guardian of the halfling, gnomish, and some dwarvish communities, using his Status: Demigod
special skills to aid those under threat or in dire need. Pantheon: Hyperborean
Alignment: NG
Spheres of Influence: Good, Travel,
Luck, Music, Protection
Symbol: Amulet in the shape of a harp
Garb: Traveler’s clothes.
Favored Weapon: Dart
Form of Worship and Holidays:
Note is worshipped alongside his
companion, Oghma.
Typical Worshippers: Halfling, gnome,
and dwarven bards
Sources: LL8: Bard’s Gate, Bard’s Gate
(d20)

Chapter Two: The Gods of the Empires – 63


64 — Gods of the Lost Lands Vol. 1
PAN
S
aid by some to be the offspring of the strange alien gods Lurz-Urcia
and Shupnikkurat, Pan is also said to be brother and rival of the Green
Father, another wilderness deity. He is primal chaos, the embodiment
of divine madness, and the loss of inhibitions. His worshippers seek
to gain knowledge and enlightenment through the abandonment of civilized
conduct and virtues, giving themselves up to their basest and most primitive
instincts. Some claim Pan has no true physical presence or appearance,
instead being a force of absolute incomprehensible disorder without form or
shape. Others disagree, and those often depict the god as a great, powerful
satyr — usually male, but now and then female — with exaggerated features
and a wild-eyed, often seductive, expression. Pan bears the reed pipes he uses
to drive his followers to madness.
While best known as a member of the Hyperborean Pantheon, Pan’s
worship was spread throughout the world by the ancient advance of the
Hyperborean Empire. In the Delta lands of southern Libynos, for example, the Name: Pan (The Great God Pan, The
god known as The Ancient Boy Who Leads the Hunt is clearly a local version Ancient Boy Who Leads the Hunt);
Lord of the Flocks and the Hunt, Piper
of Pan. There, he inspires the same amount of drunken revelry and chaotic
at the Gates of Dawn, God of the
behavior but, as his name implies, he is also considered a god of the hunt Wild, Patron of Music and Fertility
and is invoked by those who venture into swamps or jungles questing after
Status: Greater God
game. His lustful behavior is well-known, and some races and human/animal
Pantheon: Fey, Hyperborean, Libynosi,
hybrids are thought to be the result of his indiscriminate behavior.
Neolithic, Riverine
Anyone can be a priest or priestess of Pan, though aspirants do require Alignment: CN
sponsorship from an established official. Pan has no real holy writ or dogma,
Spheres of Influence: Animal, Chaos,
but instead simply encourages his followers to engage in the most uninhibited
Fertility, Lust, Music
behavior possible during festivals. Even Pan’s excesses have practical limits,
Symbol: A set of reed pipes or stone
of course, and his worshippers go about their normal business when not
statuette of a bearded man with goat horns
actively worshipping their god. The world would eventually descend entirely
Garb: A white or olive-colored toga
into disorder if everyone gave in to their primal instincts all the time, so
with a crown of laurel leaves, goat-
mundane activities and livelihoods are encouraged, though sometimes hair robe.
reluctantly.
Favored Weapon: Spear
Pan is also a god of the hunt and of flocks, which leads to his popularity Form of Worship and Holidays: Worship
among hunters and shepherds who tend to be somewhat less excessive and usually takes place in caves and grottoes
destructive than their city-dwelling brethren. In addition, those who actually rather than temples and involves piping
dwell and earn their livings in the wild are valuable members of the temple, and dances that frequently devolve into
maintaining the sacred places where Pan’s faithful gather on Imbolg (the orgies and general debauchery. Ritual
first day of spring), the vernal equinox, Midsummer, at full and new moons, parades that march through the cities
or for that matter, any time they feel the need for a sybaritic orgy. Pan also and towns and out into the pastures
oversees crops and vineyards (though only due to their connection to the are held at Beltane, and every day the
making of wine and spirits), so many vintners and some grain farmers larger moon Narrah is new during the
venerate him as well. summer is held sacred to the Piper. Some
worshippers are less benign and hunt
In all, Pan is a popular god, if for no other reason than that he encourages sentient creatures in tribute, ending their
everyone to have a good time. Of course, this “good time” can lead to worship with blood offerings.
widespread drunkenness, vandalism, property damage, and in extreme cases, Typical Worshippers: Shepherds,
assault, injury, or murder. Those who commit crimes in the name of Pan are hunters, druids, musicians,
free to declare their motivations, but most municipal justices take a dim view psychopaths, cannibals, centaurs,
of such excess and offer little or no mercy to the perpetrators. satyrs, fauns, nymphs, and other
The sporadically outrageous conduct of Pan’s worshippers has led to a woodland fey, swamp fey, bog beasts,
rivalry with the somewhat more sedate and wholesome god Pekko, a puckish hybrid creatures, abominations, some
deity whose dictates are more about fellowship, human kindness, and half-elves and half-orcs
community than mad revels in the forest. Pekko’s priests have begun to make Source: Marshes of Malice
inroads among Pan’s followers, who sometimes grow to regret their drunken
or youthful excesses. So far, the conflict is largely harmless, and Pekko
continues to grow in popularity at the expense of the chaotic madness that is
the Great God Pan.

Chapter Two: The Gods of the Empires – 65


SEFAGRETH
O
riginating on the old continent of Boros and considered to be the
father of cities and founder of trade, Sefagreth is a handsome
deity widely worshipped by merchants, tradesfolk, mercantile
captains and mariners, wealthy nobles, and others with a vested
interest in trade and the prosperity of cities. Since peaceful relations between
cities and kingdoms is favorable to trade and therefore creates greater wealth,
followers of the Father of Cities encourage diplomacy, negotiations, and
treaties, earning for themselves a reputation as impartial diplomats and trade
representatives. His priests are usually quite gregarious, often quite wealthy,
and generally have many interpersonal skills, preferring the calm give-
and-take of compromise to drawn swords and bloodshed.
Sefagreth’s temples are also places of commerce where goods can be
bought and sold in a peaceful atmosphere and where honest dealing is
encouraged. Sefagreth’s faithful are, of course, encouraged to gain wealth but
Name: Sefagreth (Sifkra Who Loves also to demonstrate their devotion to the god through acts of civic charity:
Coins); God of Commerce, Father of construction projects, roadbuilding, repairing walls and city facilities, and
Cities, The Great Tradesman so on. Further, dishonesty is frowned upon, as fair and forthright trading
Status: Greater God is far less likely to anger customers, enrage competitors, or spur conflict.
Pantheon: Hyperborean, Libynosi, Worshipped in the Paramountcies region of southern Libynos under the name
Paramountcies Sifkra, Who Loves Coins, he is somewhat less lawful, which allows cunning
Alignment: LN merchants to engage in sometimes shady dealings so long as they don’t harm
anyone too much and don’t prey upon the poor.
Spheres of Influence: Commerce,
Community, Wealth
Symbol: Compass rose
Garb: Elaborate robes of blue, a color
often associated with diplomats
Favored Weapon: Rapier
Form of Worship and Holidays: The
founding days of cities are considered
holy days to Sefagreth, regardless of
when they occur.
Typical Worshippers: Aristocrats,
merchants, seafarers, caravan masters,
diplomats
Sources: LL5: Borderland Provinces,
LL4: Cults of the Sundered Kingdoms,
LL8: Bard’s Gate, Bard’s Gate (d20),
Mountains of Madness, Rogues in
Remballo

66 — Gods of the Lost Lands Vol. 1


THURSIS
T
he barbaric god of merciless, bloody warfare, Thursis is portrayed
as a powerfully built, red-haired man driving an iron chariot drawn
by four fiendish warhorses. The severed heads of his enemies
hang from the chariot rail, each moaning incessantly. His armor is
archaic spiked plate and glows a sickly green. He bears a poisoned battleaxe
and uses cursed arrows, both of which are said to afflict his foes with infec-
tions and demonic fevers that drive them mad or render them helpless. Other
portrayals show Thursis bare-chested, with his angry features concealed by
a horned helmet. Other times, he is astride one of his demonic steeds, armed
with a bloody battleaxe, and holding aloft a screaming head. The violent god
has been known to abandon faithless followers during battle, even going so far
as to aid their enemies.
No one knows for certain how such a barbaric and bloody deity found
its way into the Hyperborean Pantheon. Most believe he was the god of an
early tribal enemy who, like so many others, was embraced and adopted by Name: Thursis; God of Battle, The
the conquering Hyperboreans. Most of those who worship the Hyperborean Warlord
gods accept Thursis’ place among them but view him as a symbol of the Status: Greater God
brutal nature of war and the mindless violence that accompanies it. In this, Pantheon: Hyperborean, Libynosi
Thursis is feared, respected, and given his due on appropriate occasions Alignment: NE
rather than truly worshipped.
Spheres of Influence: Death,
On the other hand, some groups — such as unconquered barbarians, Destruction, Evil, Magic, Strength,
berserkers, mercenaries, or power-mad warlords — continue to actively War
worship Thursis, though sometimes this is merely for show to intimidate
Symbol: Four bloodstained arrows
fearful or superstitious enemies. In other cases, reverence for Thursis is
arranged in an “X”
all too real, especially in the wild places of the world. Mercenary warriors
from Castorhage have begun to associate and sometimes conflate the bloody Garb: Armor anointed with the blood of
Thursis with the lawful and honorable warrior-god Mithras, much to the enemies
consternation of Mithras’ worshippers elsewhere in the world. Favored Weapon: Longbow, battleaxe
Form of Worship and Holidays:
Thursis is worshipped by the
beheading of prisoners upon the
eve of battle and the ceremonial
cremation of the fallen afterward.
Thursis’ most holy day falls on the
first day of Tiwemond (Fifthmonth),
the traditional start of the military
campaign season.
Typical Worshippers: Warriors,
mercenaries, warlords
Sources: Bard’s Gate (d20), LL7: The
Blight

Chapter Two: The Gods of the Empires – 67


TYKEE
T
ykee is beloved of gamblers and all who partake in games of
chance. She is portrayed as a mischievous-looking woman dressed
in black-and-white or black-and-red bearing either a playing card
or a pair of dice in one hand. In addition to more standard places
of worship, shrines to Tykee may be found in those gaming houses run by her
worshippers, and this is usually a sign that the games are fair, and the house is
unlikely to cheat. In general, gamers are encouraged to be honest themselves,
but cheating is occasionally considered acceptable, such as against an espe-
cially greedy or crooked house.
The Lady of Chance is definitely a goddess of the people, for she
encourages folk to be themselves, not to flaunt their wealth, and to share with
the less fortunate. Clerics of Tykee run several charities and direct part of the
money gained from temple-sponsored games to aid the indigent. Priests bless
dice, cards, and other gambling accoutrements to guarantee their fairness, or
Name: Tykee; Goddess of Luck and to infuse them with special luck. Priests teach that luck is a tangible thing,
Good Fortune, Lady of Chance, Lady much like arcane energy, that is directed by the goddess toward the faithful.
Luck
Loss of luck, therefore, is simply a lesson in humility, encouraging the faithful
Status: Greater God to behave honestly and accept loss with stoic calm. Great wealth gained from
Pantheon: Hyperborean, Libynosi gambling is admired so long as the winner does not behave too arrogantly and
Alignment: CG remembers to pay homage to Lady Luck.
Spheres of Influence: Good, Luck,
Trickery
Symbol: A wheel of fortune
Garb: Golden robes and courtier’s attire,
symbolizing good fortune and success.
Favored Weapon: Whip
Form of Worship and Holidays: Most
of Tykee’s worshippers consider that
gambling and gaming houses are
temples of a sort, but actual dedicated
structures to this goddess do exist. A
few even feature games of skill and
chance after services, and are famous
for the honesty of their games. (Cheating
in the dedicated house of Tykee is
considered sacrilegious; cheating at a
non-temple gambling site is somewhat
more forgivable.) Tykee has no specific
holidays devoted to her, but gamblers
call upon Tykee constantly, and any day
when someone wins big is considered
a holy day for this goddess. Her
worshippers make sure to tithe a portion
of all winnings to the church of Tykee.
Typical Worshippers: Gamblers, rogues,
bards, con artists, owners of gaming
houses or gambling dens, and all those
who live risky lives revere this deity.
Sources: LL4: Cults of the Sundered
Kingdoms, LL5: Borderland Provinces,
LL8: Bard’s Gate

68 — Gods of the Lost Lands Vol. 1


Chapter Two: The Gods of the Empires – 69
VANITTHU
T
he grim god Vanitthu is the embodiment of lawful conduct and
neutrality, a deity of judgment and righteous battle for the Hyper-
borean pantheon. He is always shown as an armored male with a
spear made of lightning and a polished mithral shield, though the
armor varies from ancient to modern depending upon the artist’s inclinations.
His face is always shown as square-jawed, with short hair and an intense, mer-
ciless gaze. Vanitthu’s ethnicity and details change from place to place, but the
dark strength of his expression never varies. Statues and shrines to Vanitthu
can be found in military barracks, courthouses, prisons, and in the homes
of officers, judges, and traditionalist nobles. As Vanitthu is a god of law and
authority, he is less popular with soldiers than with their leaders. In Vanitthu’s
view, no one is above the law or lawful command, and those who fail to obey
without question are subject to swift and stern punishment.
Surprisingly for such a relentlessly lawful faith, Vanitthu’s worshippers
Name: Vanitthu; God of Steadfast are divided into three camps on the deity’s origins. One claims that the Grim
Guard, The Grim Guardian, The Judge Guardian is the son of the great god Anumon, while another says that Vanitthu
Status: Lesser God is another aspect of the great god himself. The third group believes that
Pantheon: Hyperborean, Libynosi Vanitthu is entirely separate from the ancient Gatekeeper god. The conflict
Alignment: LN between these competing views of the Grim Guardian has at times caused
considerable disruption in the faith, though through the years the priesthood
Spheres of Influence: Law, Protection
has managed to keep the dispute from flaring into a full-scale schism. All the
Symbol: A gray shield emblazoned with same, the conflict continues to simmer beneath the seemingly calm surface of
a stylized black fortress tower Vanitthu’s faith.
Garb: Gray tabard with a black tower
sigil
Favored Weapon: Spear
Form of Worship and Holidays:
Prayers are often said to Vanitthu at
the start of sieges or by guardsmen
before heading out on their rounds.
Typical Worshippers: Barristers,
judges, guards, professional soldiers,
military officers, nobles
Sources: Freebooter’s Guide to the
Razor Coast, LL5: Borderlands
Provinces, LL8: Bard’s Gate, LL9:
Adventures in the Borderland
Provinces, Marshes of Malice, Rappan
Athuk

70 — Gods of the Lost Lands Vol. 1


VIONIR
T
he Goddess of Light is commonly worshipped by the folk of Bard’s
Gate, though her church is slowly being supplanted in eastern
Akados by Solanus. Farther west, she remains a fixture of temples
throughout Reme and the Vast. Vionir is mother to Arn, the lesser
god known as a god of the sun. She is also said to have been the wife of the
sun god Arden who sacrificed himself to defeat the dark forces of Tsathogga.
How Vionir came to be associated with the primarily Pharaonic Arden is
unknown, but it does suggest the interesting possibility of Borean contact
with Libynos before the Hyperborean expansion.
A goddess of light and goodness, Vionir teaches her followers to heal
and face violence with love, though fighting in self-defense is allowed. The
exceptions to this attitude of nonviolence are minions of Tsathogga or the
undead, which followers of Vionir destroy whenever possible. Her priesthood
engages in many good works, tending to the poor, growing crops to feed the
hungry, keeping streets and buildings clean, and helping those in need. Hers Name: Vionir; Goddess of Light
is not a militant faith, and very few holy warriors or paladins serve her. Those Status: Lesser God
who do are particularly skilled in the healing arts and fight only when others Pantheon: Hyperborean
are threatened. Alignment: LG
Spheres of Influence: Good, Law,
Light, Sun
Symbol: Solar disk with wavy arms
Garb: Gold or white satin robes with a
gold circlet and sun amulet
Favored Weapon: Spear
Form of Worship and Holidays:
Worship services are held daily at
sunrise, with longer rituals at dawn on
Solsdag. Worshippers fast when the
larger moon Narrah is new and offer
gifts to the temple on both solstices.
Vionir is often invoked alongside
Solanus; some treat her as Solanus’
handmaid or a lesser associated deity.
Typical Worshippers: Good-aligned
spellcasters, celestials, astronomers,
healers, commoners, farmers
Source: Bard’s Gate (d20)

Chapter Two: The Gods of the Empires – 71


ZADASTHA
Z
adastha is the Gohtra Pantheon’s goddess of love, and as such is
the most important and beloved of the Noble Gods Who Stand in
the Court of the Thrones. She is also significant as a Gohtra deity
who is widely worshipped outside of Jaati lands. Popular with
Hyperborean merchants and legionnaires, she was quickly adopted due to her
many romantic trappings and overall appeal. She is also worshipped entirely
separately from the rest of the Gohtra gods in many parts of modern Libynos.
Some people even turn to Zadastha for aid in communication outside of
romantic situations, and she has been known to bless diplomats, negotiators,
or others who need excellent speaking skills.
While widely worshipped in Akados, Zadastha faces the increasing
popularity there of Freya as a god of love and romance.
In Jaati, Zadastha is always portrayed as a beautiful woman with a
mysterious expression, clad in a red or pink lehenga choli ensemble with
Name: Zadastha; The Beautiful,
its short top and long flowing skirt, sometimes with a scarf draped over
Goddess of Love
her hair. In her more passionate aspects, she can also appear as a more
Status: Lesser God voluptuous dancing woman, minimally clad or entirely naked. She is served
Pantheon: Gohtra (Nobles), by supernatural beings, including the Ivali, or love-spirits, who are said to
Hyperborean, Libynosi whisper encouragement to lovers, telling them the precise words needed to
Alignment: NG win the hearts of their objects of affection. Zadastha’s very touch can make
Spheres of Influence: Charm, even the most disparate individuals fall in love if she wills it, and it is said her
Communications, Good, Healing, perfume can cause lustful thoughts to fill the mind of any being.
Love, Trickery The goddess represents all forms of love, from platonic to distant and
Symbol: A wreath of pink and red roses unrequited affection, romance, marriage, or the mature love of old couples,
to purely physical passion. Many of her worshippers in Akados tend to favor
Garb: Pink or red garments, red gems on
the more romantic and (in their eyes) “purer” aspects of her character, and
rings or headdress
in these regions, she is portrayed as a fair and beautiful but chaste woman
Favored Weapon: Longbow in the elaborate dress of a courtier, sometimes holding a bouquet of roses in
Form of Worship and Holidays: her hands. Worshippers in Akados tend to shun her more sexual aspects, but
Zadastha’s followers spend their in Jaati all sides of the goddess’s portfolio are embraced and revered. In both
times of worship contemplating the regions, her priesthood is devoted to promoting love and romance as well as
mysteries and tragedies of love. They good communication in other situations. Individuals also serve as counselors
also compose poems, letters, and other to troubled couples, the lovelorn, and the heartbroken.
messages to the objects of their love,
requited and unrequited, hopefully
with the assistance of Zadastha’s
Ivali. The official Day of Love occurs
on the first day of spring and is a
traditional time of proposals, romantic
assignations, and the consummation of
courtships. Children conceived on this
day are considered particularly blessed
and traditionally become sorcerers,
priests, or skilled warriors.
Typical Worshippers: Poets, romantic
authors, chivalrous knights, bards, the
lovelorn
Sources: Bard’s Gate (d20), The World
of the Lost Lands

72 — Gods of the Lost Lands Vol. 1


Appendix: Orcus
Though neither a Hyperborean nor Foerdewaith deity, one other entity deserves
mention in this volume, if for no other reason than his millennia-long rivalry with
many of the gods of those pantheons.

N
o demon is better known than Orcus, Prince of the Undead, and few
are more feared. Unusual among demons, Orcus has a substantial
human following, and takes a direct — some might say even fatherly —
interest in the affairs of mortals. Once, in the long-past Age of Kings,
Orcus walked the land under another name: Arvonliet, Prince of Beauty and Lord
of Light. As his name suggests, Arvonliet was uniquely graceful and beautiful, even
among immortals. It was Arvonliet who brought about the decline and eventual
fall of the Phoromyceaen civilization by tricking them into building him a gate that
would provide him with unfettered access to the Material Plane.
This outrage did not go unnoticed, and the three gods Thyr, Muir, and Kel
combined to prevent his triumph and punish him for his crimes. Gentle Kel, goddess
of self-sacrifice, gave her own existence to ensure the fallen god’s banishment,
sacrificing her own lifeforce to raise the Keltine Barrier to bar Arvonliet’s entry.
Name: Orcus (Arvonliet, Aurikus);
Stripped of any beauty and grace and renamed Orcus (meaning “twisted” in the
Demon Prince of the Undead
Language Eternal), Arvonliet was cast into the Ginnungagap, and the Stoneheart
Mountains were raised over the site where Kel fell. The legends of the Hundaei Status: Demon Prince
people of the Haunted Steppes hint at this ancient event, though they blame it on an Pantheon: Abyssal Horde, Orc
evil god who grew jealous of humanity’s rise to power. Alignment: CE
Once he found his way back to the Abyss and fought to a position of power, Orcus Spheres of Influence: Chaos, Death,
grew quite busy, corrupting mortals and plotting vengeance against the gods who Destruction, Evil, War
had wronged him. As a master of the undead, he soon gained a significant following Symbol: Demonic ram skull, Orcus
among necromancers and others who wished to overcome the inevitable call of seated on his throne, or the Wand of
death. Orcus is unusual in that he seems to take a true interest in the actions of his Orcus
mortal disciples on the Material Plane, sometimes appearing to them in visions or
Garb: Black cowl and robe ensemble
— terrifyingly — in person, granting boons and sending his undead minions to aid
his most loyal worshippers. It is not uncommon for Orcus to give relatively low-level Favored Weapon: Heavy mace (spiked
disciples command of vast numbers of undead to do his bidding. His symbol is either or skull-tipped)
a demonic ram-headed skull (the most common), a representation of himself seated Form of Worship and Holidays:
on this throne (as depicted in the infamous Citadel of Orcus in the ruined city of Important ceremonies are held on
Tsar), or a depiction of his skull-tipped wand. His priests favor heavy, dark-hooded the Day of the Dead (the first day of
robes and maces stylized to represent his skull-tipped wand. winter) and on nights of blood-red
Orcus is most often depicted as a bloated, ram-headed, bat-winged monstrosity and horned moons. Worship usually
with cloven-hoofed goat legs. He wields the Wand of Orcus, a legendary skull-tipped involves grave robbery and animation,
obsidian rod rumored to slay any living thing it touches. He dwells in the Palace of blood sacrifices, and conscription of
Bones deep in the Abyss, and his high altar is in the Grand Cathedral of Orcus in the the newly dead into the forces of evil.
deadly dungeon of Rappan Athuk. Typical Worshippers: Monsters,
The Prince of Undeath’s imprint on history is undeniable. He planted the Obelisks undead, evil humanoids
of Chaos in eastern Akados. He appeared as Aurikus, God of Death, in southern Sources: Glades of Death, K6: Shades
Libynos in an attempt to stamp out the worship of the gods of good but was cast out of Gray, LL1: Stoneheart Valley,
again, returning next as Thanatos the Fallen in Hyperborea. He united with Ades LL3: Sword of Air, LL4: Cults of
and Demogorgon in a surprising (but temporary) alliance to build the Tower of Bone. the Sundered Kingdoms, LL5:
He orchestrated the corruption and fall of Tsar and Tircople, and even assaulted the Borderland Provinces, LL8: Bard’s
Dwurschmiede to free Jubilex, though that also failed. Gate, Mountains of Madness, Quests
Orcus has continued to gain followers among humans, but he is also widely of Doom (The Pit of Despair),
worshipped by the orcs, who revere death and all its trappings. He despises the Rappan Athuk, SF1: It Started with a
sibling deities Thyr and Muir. After overrunning their temples in the Valley of Chicken…, SF3: Culvert Operations,
Shrines, he seeks to destroy their High Altars in Bard’s Gate and is building up SF10: Remorse of Life, The
followers and orc tribes in the Stoneheart Valley for that purpose. His own High Slumbering Tsar Saga, The Tome of
Altar is rumored to be located somewhere in the deep labyrinth of corridors and Horrors, Trouble at Durbenford

Appendix
Chapter Two: The Gods : Orcus – 73
of the Empires – 73
tombs known as Rappan Athuk, or the Dungeon of Graves, maintains diplomatic relations only with the drow who rule
though few (if any) have been brave or foolhardy enough to seek the dark city of Vilik Strad in the High Barrens, but even this
it out, let alone actually locate it. seems mostly an alliance of convenience. Docefris does not
Orcus is openly worshipped in a few places, especially acknowledge Rappan Athuk as the proper location of Orcus’
by his orcish and humanoid followers, and by the corrupted High Altar and demands that it be taken to Braktu, but so far
humans of distant and isolated regions. The City-State of other Orcus-worshippers have ignored his insistence. Braktu is
Braktu along the Barren Coast is one such place. Here, also believed to have founded the island city of Carcass, another
the High Horn Docefris rules and the undead serve the center of Orcus’ worship in the Razor Coast region, built on the
living. Its population is mixed, with humans, orcs, ogres, remains of wrecked ships and ruled by the cruel Mage Kings.
and goblins rubbing shoulders, along with many of mixed Unsurprisingly, the rulers of Carcass believe that their people
heritage. Independent and well-protected from attack, Braktu actually founded Braktu, rather than the other way around.

74 — Gods of the Lost Lands Vol. 1


by Anthony Pryor and Vicki Potter
For the first time, this volume sets forth more than 40 gods
of the Lost Lands in one place. Detailed information on the deities of the
Foerdewaith as well as those of Hyperborea that remain actively worshipped or
are otherwise important in the world today.
This work includes many of the most renowned gods found in the products
of Frog God Games and Necromancer Games, such as Thyr, Muir,
and Mithras, Jamboor, Belon the Wise, and Archeillus.

FROG GOD
GAMES

76 — Gods of the Lost Lands Vol. 1

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