MEDIA ARTS Introduction and CPRC
MEDIA ARTS Introduction and CPRC
MEDIA ARTS Introduction and CPRC
An Introduction
The Media Arts standards are intended to address the diverse forms and categories of
media arts, including: imaging, sound, moving image, virtual and interactive. Media arts
standards do not dictate what or how to teach, but define age-appropriate outcomes for students,
towards the achievement of Enduring Understandings and Artistic Literacy. They are therefore
quite generalized, not specifying particular technologies or techniques, and containing very few
examples of terminology and activities. The Connecticut Arts Standards allow for a great
diversity of instruction, methodology and circumstance. They are adaptive to the wide range of
conditions that exist currently for the form across the country. District learning targets may offer
greater specificity as they are developed, and Model Cornerstone Assessments will provide more
specific examples of projects, lessons and activities. (NCAS for Media Arts, 2)
About
Media Arts is a branch of art education that encompasses a range of disciplines,
technologies, and critical frameworks. It is more constructive to think of Media Arts as an ethic,
attitude, or behavior than as a single artistic medium. It is rather an approach to the creative
process that is in constant flux, in which artists learn and engage with emerging technologies in
pursuit of unique, expressive uses. Media artists are interested in what each medium offers in
pursuit of their work, and the ways in which they can be combined in new and innovative ways.
Media Arts, therefore, is an intrinsically interdisciplinary practice.
Interdisciplinary
Media Arts must be defined as unique from the departments and disciplines that are
similar and already bleed into its purview, such as Information Technology, Computer Science,
Communications (which often encompasses digital video production and broadcast journalism),
and Music Technology. Media Arts can be thought of as the nucleus around which these
disparate fields orbit. Media Arts is the place of convergence, synthesis, and interdisciplinary
experimentation. The challenge to the Media Arts teacher is to frame these various techniques
and outputs through the lens of artistic expression, as opposed to technical acquisition. While
technical acquisition is also imperative, and must be broken down into accessible lessons and
exercises, the overarching goal must be to produce works of art. Emphasis (and, more
specifically, assessment) must address content—conceptual development, innovative use, and
material experimentation—versus demonstration of technique. Media Arts curriculum seeks to
yield creative problem solvers and holistic communicators, versus master technicians and narrow
specialists. Media Arts teachers are training versatile learners, whose flexible, interdisciplinary
attitude will prepare them to explore and make use of ever-evolving, ever-emerging technologies
and media environments.
The following descriptions of artistic processes are meant to apply to schools both with and
without updated computer labs.
CREATE
Creating in Media Arts is distinguishable from creating in other disciplines in its potential
as digital assemblage—the potential to combine various source materials to produce expressive
meaning. Source material can be divided into two categories: captured and found. Captured
material can be considered, generally, material converted from analogue to digital form, and is
generated through use of a camera, audio recorder, scanner, or any other capture device. Found
material can be considered repurposed, recontextualized, or manipulated digital material, or any
other non-digital material that exists in a prior (or priorly formed) context. Within this broad
framework of material concern, Media Arts students should make use of the same compositional
elements and principles found in visual arts, design, and music: elements of line, shape, form,
color, value, texture, space, and principles of balance, movement, rhythm, contrast, emphasis,
pattern, unity. It is the nature of the material curiosities—the things that are captured, found,
juxtaposed, and combined—that distinguishes the media arts creative process from creating in
other disciplines. It is the versatility and variability of forms that the media arts teacher must
help to facilitate in order to support this intrinsically interdisciplinary approach to art making.
For instance, various captured video clips of a rushing stream might be best resolved as
1) a linear narrative or documentary video, 2) a poetic, looping video and sound installation, 3)
as a visual background for other elements of image/text collage, or even 4) as still frames that act
as photographic prints or digitally processed abstractions. And still, of course, there are more
possibilities. Creating in Media Arts is, in a sense, letting the final forms of our projects follow
our experiments with materials, their contexts, combinations, and conceptual intentions (the term
conceptual is used generally to mean non- or pre-form ideas and hypothetical impetuses). It is
distinguished by multi-media versatility and creative initiative to make use of whatever tools
necessary and/or available in the formulation of our work. In creating with a Media Arts ethic,
therefore, form follows material experimentation and concept.
PERFORM/PRESENT/PRODUCE
RESPOND
Student displaying ability to understand and evaluate works of Media Arts are those who
are able to decipher the building blocks of what they are viewing or experiencing. In this way,
Media Arts students must learn to deconstruct and discern the materials, sources, and contexts
that they experience in a piece in order to begin to negotiate (compare/contrast) the variables,
articulate a feeling, formulate an opinion, and respond by participating in a dialogue. A Media
Arts student will learn that the materials and tools inform the final output—that the means are
integral to understanding and evaluating the ends. Questions such as the following help to give
students the critical language to interpret works of Media Arts: What do the materials and forms
the artist has chosen say about the piece’s content and meaning? How does its context (whether
it is web-based, installed on the roof of a building, performed on a stage, or heard through
headphones) influence our experience of the artist’s intentions? What relationship does the artist
draw between digital (virtual) and analogue (physical) space? How does the experience of the
Media Arts piece relate to duration: as an ephemeral, immediate experience, versus one that
evolves over time?
Media Arts students respond to works of art with an understanding that materials,
techniques, formal structures, and final output have been chosen intentionally by the artist, and
take nothing for granted in the evaluation of the artwork’s meaning as a form of communication
and cultural production.
CONNECT
Once Media Arts students respond to a work of art with attention to material and cultural
criticality, they are able to connect the work to ideas, disciplines, and contexts outside of the
work, the art world, and themselves. In that Media Arts is intrinsically interdisciplinary, students
are already primed to consider the greater cultural contexts and applications for the ideas that the
work of art explores. If Media Arts is a discipline of synthesis and experimentation with the
expressive potential of emerging technologies, than it is already a discipline devoted to
connection. A student who exhibits mastery of the Media Arts standards might decipher the
many divergent strands of research that may have contributed to a work of art, and that the work
might inspire, such as cultural studies, various sciences, philosophy, engineering, political
science, and infinitely more.
Media Arts, in this way, becomes the conduit to a student’s appreciation of, and
participation in, art as a culturally integral affair, as opposed to an isolated field. It is also,
therefore, a more accessible fine arts discipline, in that it does not require mastery of specific and
narrowly defined tools, but rather a flexible, open-minded ability to learn whatever tools one
needs in order to express a concept (a creative impetus). It can become the home for the critical
thinker, the mechanical tinkerer, and the material experimenter. By developing an acute
criticality of artists’ choices in the creation of their art work—particularly within the diverse,
multi-faceted, interdisciplinary practice of Media Arts—students are more prepared to hone their
awareness of their own interests, skills, and material choices, and their own ability to synthesize:
a life skill that will help prepare them for whatever endeavors they pursue, whether in the arts or
otherwise. Media Arts education, in this way, is an integral discipline in preparing students for
an ambiguous future in which the collaborative, entrepreneurial, technically versatile, culturally
literate, and creatively inspired among them will thrive.