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c1 Sequences

This document describes a 50-minute coding class on sequences. The goal is for students to learn how to identify the steps and proper order of steps to solve a problem. The class will include a 2-minute warm up, 8 minutes of teacher demonstration, 30 minutes of student activities, and 5 minutes each for wrap-up and reviewing the next project. The teacher will screen share demonstrations of coding activities in Angry Birds to show the importance of proper sequencing. Students will then screen share their own attempts at sequencing coding blocks to complete tasks like collecting treasure. The document provides resources and instructions for both teachers and students.

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0% found this document useful (0 votes)
34 views

c1 Sequences

This document describes a 50-minute coding class on sequences. The goal is for students to learn how to identify the steps and proper order of steps to solve a problem. The class will include a 2-minute warm up, 8 minutes of teacher demonstration, 30 minutes of student activities, and 5 minutes each for wrap-up and reviewing the next project. The teacher will screen share demonstrations of coding activities in Angry Birds to show the importance of proper sequencing. Students will then screen share their own attempts at sequencing coding blocks to complete tasks like collecting treasure. The document provides resources and instructions for both teachers and students.

Uploaded by

usha
Copyright
© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
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Topic SEQUENCES

Class Build deep coding foundations by learning how to give ordered


Description commands to the computer. Kids strengthen logic constructs
by structuring composite tasks into ordered sequences.

Class ADV-C1

Class time 50 mins

Goal ● Identify the steps to solve a problem


● Identify the right order of steps to solve the problem

Resources ● Teacher Resources


Required ○ Use your Code.org login credentials
○ Earphone with Mic
○ Notepad and Pen

● Student Resources
○ Use your Code.org login credentials
○ Earphone with mic(optional)
○ Notepad and Pen

Class structure Warm Up 2 Mins


Teacher-Led Activity 8 Mins
Student-Led Activity 30 Mins
Wrap-Up 5 Mins
Project pointer and cues 5 Mins

NOTE FOR TEACHER - Any Activity which gets downloaded as zip file, so the
process to unzip the file -

Window Users :
Step 1:
Select the zipped file which you have downloaded.

Step 2:

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Right click on the folder and select the option “Extract files to (name of the folder)-
this will create a folder on the same location with the same name as the zipped file.

Now open the folder which has been created, and inside it you will get all the files of the
zipped file.

Mac Users :
Step 1:
Select the zipped file which you have downloaded.

Step 2:
Double click on the zipped file
OR
Select the file and press control key + click on the mouse pad, and open with -
Archive Utility

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This will create a folder on the same location with the same name as the zipped
file.
Now open the folder which has been created, and inside it you will get all the files
of the zipped file

WARM UP SESSION - 2 mins

Teacher starts slideshow from slides 1 to 26.


Refer to speaker notes and follow the instructions on each slide.

TEACHER ACTIVITY - 8 mins

Teacher Initiates Screen Share

Let me show you how SEQUENCE is important while


coding as we know the computer follows instruction line by
line.

I am going to do a few coding activities for you and then


you will have to do the rest.

Teacher Activity 1-ANGRY


BIRDS
Lets see what we have here, This is our coding space Explain the coding
layout. environment layout steps to
students while you do these
Blocks: This section has all the coding blocks I need activities.
to solve the puzzle. I simply drag the required block
from this section and drop it in workspace section For All Activities, Teacher
is expected to think aloud
Workspace: This is where I will arrange all the code and keep saying the steps
blocks in sequence one below the other. Basically one you take for kids to
block means one action. understand faster

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Output: This is where you will see the output of your
code in action on top left.

Now let's write some code and see how this works.

1. Drag and connect the blocks as per the Instructions on


Screen.

Solution 1

2.Click RUN to execute the code.

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Teacher Activity 2-ANGRY
BIRDS
For All Activities, Teacher is
expected to think aloud and
keep saying the steps you
take for kids to understand
faster

Solution 2

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Teacher Activity 3-ANGRY
BIRDS

Solution 3

Teacher Stops Screen Share

Teacher starts slideshow from slides 27 to 29.

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Refer to speaker notes and follow the instructions on each slide.

STUDENT ACTIVITY - 30 mins

Now it's your turn.

● Ask Student to press ESC key to come back to the panel


● Guide Student to start Screen Share
● Teacher gets into Fullscreen

Student Initiates Screen Share

Remember the computer will follow your instructions line


by line so you have to be correct while giving it instructions
in a specific order which is called SEQUENCE

Click on Student Activity 1 and start coding. Student Activity


1-COLLECTING
TREASURE

So, you see computer executes the code in a SEQUENCE


of instructions you provide it, even if the SEQUENCE is
wrong,So you need to make the necessary changes to the
sequence for the code to work correctly
Solution 1

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OR

Student Activity
2-COLLECTING
TREASURE
Treat all these activities as
'guided practice'. Let the
student say what he/she
is doing aloud throughout
the activity. Teacher can
help if the student is
getting stuck. This
scaffold can be gradually
removed as the student
progresses through the
activities.

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Solution 2

Click I am ready

Student Activity
3-COLLECTING
TREASURE

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Solution 3

Student Activity 4-ANGRY


BIRDS

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Solution 4

Student Activity 5-
COLLECTING TREASURE

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Solution 5

Student Activity 6-ANGRY

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BIRDS

Solution 6

Student Activity 7-

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COLLECTING TREASURE

Solution 7

Wow! You have done a great Job.

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Teacher asks the student to
What is a Gmail ID? go back to Panel
Gmail ID is nothing but an account with google, and you
can use this account for accessing various applications
Module activities are
and websites like facebook, youtube etc. And also for
creating your own apps as we progress along the course. progressive activities
which are mandatory for
During this course we will be using many platforms to kids to perform with
create products like games, animations, publishable apps, Teacher’s help. These
databases, etc. And to access all these platforms you activities build up towards
need a gmail id. a grand outcome.

So be ready with your Gmail ID, since you will be In this Module (C1 to C7)
needing the same for signing up on different platforms Teachers will help to
in a few upcoming classes. develop a publishable
MyProfile app for each
student.

C1-C7: The Design and


Code part of the app will
be completed by the
student with teacher’s
help.

For this student should


have a gmail account.

Teacher Guides Student to Stop Screen Share

WRAP UP SESSION - 2 MIN

Teacher starts slideshow from slides 30 to 34.


Refer to speaker notes and follow the instructions on each slide.

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FUN STUDENT ACTIVITY

● Ask the student to press the ESC key to come back to the panel.
● Guide the student to start Screen Share.
● Teacher gets into Fullscreen.

Student Initiates Screen Share

Shall we begin with today’s fun activity which is adding the Student Activity 8-clown Nose
clown filter to our image? Filter

Before opening this website,


close the webcam from all
other websites where the
camera is used, and then open
this website.

Ask the student to open the


When you open the website, it will ask you to give link for student activity 8.
permission to access the webcam. Please allow it.

Wow! You look cool in this clown nose filter. Click selfies in
various poses and share with everyone!

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And also let them know that soon you will be creating such
a filter app by your own with your own filters!

Great!
Let’s move ahead!

Student Stops Screen Share

DID YOU KNOW, UPCOMING CLASS, AND PROJECT POINTERS - 5 Mins

Teacher starts slideshow from slide 35 to 37.

Project Name:DIGITAL NUMBERS Note: You can assign the


project to the student in
Today, you learned about the sequence and understood class itself by clicking on
how following a specific order is very helpful in the Assign Project button
successfully running a program. which is available under
the projects tab.
Goal of the Project:
In Class 1, you learned about sequencing and how
following a specific order is very helpful in successful
running of your program.

In this project, you will need to create digital numbers by


coloring specific lines on the canvas. Make sure the students
understand what he is
expected to do in the project
Story:
by asking questions like
Your school is hosting a quiz competition. Your principal what, how, where, etc.
wants you to create a digital scorecard. You have to send
a sample of how the numbers will look when displayed.

Before you start, here is an interesting fact for you - The


numbers displayed on handheld calculators are made by

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lighting up different parts of the seven lines that are on the
screen.

With this fact in mind, can you now create a canvas that
lights up your favourite number?

The project will take only 30 minutes to finish. You can


try and finish it immediately after this class.

I am very excited to see your project solution and I know


you will do really well.

Bye Bye!

Teacher Clicks

Additional Activities

Teacher starts slideshow Slide 38 - 42.

STUDENT ADDITIONAL ACTIVITY

Student Initiates Screen Share

Let's try some more challenging activities. Additional Activity 1-ANGRY


BIRDS
Solution A1

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Solution A2 Additional Activity 2-ANGRY
BIRDS

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In the class we moved our character left, right, and Additional Activity 3 - Maze
forward. But in these activities we will be moving our actor Runner 1
left, right, up, down, and also provide how many pixels it
should move. A pixel is the smallest unit of the digital
screen. Click to start
coding.
Blocks: This section has all the coding blocks I need to
solve the puzzle. I simply drag the required block from the
respective sections and drop it in the workspace section in
the sequence of execution.

Given Code:

Workspace: This is where I will arrange all the code


blocks in sequence one below the other. Basically one
block means one action.

Output: This is where you will see the output of your code
in action on top left.

Output -

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In this activity help the
wizard to reach to the cat and rescue the cat.

Solution for AA 3 :

- Go to Actions
- And drag the move actor blocks

- And add move blocks after MAZE LEVEL BLOCK


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like this -

- Then set the direction by click on the drop down

, and set how many pixels you want the


actor 1 to move, such that actor1(wizard) reacheds
near car, and helps cat to rescue

Code -

Then click RUN to execute the code.

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Additional Activity 4-Maze
In this activity help the Runner 2
wizard to reach the cat and rescue the cat. But this
time the difficulty level has been increased.
Click to start
coding.

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Output -

Solution for AA 4:

- Go to Actions

- And drag the move actor blocks


- And add move blocks after MAZE LEVEL BLOCK like this -

- Then set the direction by click on the drop down , and set how many pixels
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you want the actor 1 to move, such that actor1(wizard) reacheds near car, and
helps cat to rescue

Code -

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Activity No. Name of the Links
Activity

Teacher Activity 1 ANGRY BIRDS https://studio.code.org/s/coursec-2023/lessons/3/levels/2

Teacher Activity 2 ANGRY BIRDS https://studio.code.org/s/coursec-2023/lessons/3/levels/4

Teacher Activity 3 ANGRY BIRDS https://studio.code.org/s/coursec-2023/lessons/3/levels/6

Student Activity 1 COLLECTING https://studio.code.org/s/coursec-2023/lessons/5/levels/4


TREASURE

Student Activity 2 COLLECTING https://studio.code.org/s/coursec-2023/lessons/5/levels/5


TREASURE

Student Activity 3 COLLECTING https://studio.code.org/s/coursec-2023/lessons/5/levels/8


TREASURE

Student Activity 4 ANGRY BIRDS https://studio.code.org/s/coursec-2023/lessons/3/levels/9

Student Activity 5 COLLECTING https://studio.code.org/s/coursec-2023/lessons/5/extras?id=134


TREASURE 283

Student Activity 6 ANGRY BIRDS https://studio.code.org/s/coursec-2023/lessons/3/extras?id=134


255

Student Activity 7 COLLECTING https://studio.code.org/s/coursec-2023/lessons/5/extras?id=134


TREASURE 282

Student Activity 8 CLOWN NOSE https://mahdihat791.github.io/clown-nose-filter-web-app/


FILTER

Additional Activity 1 ANGRY BIRDS https://studio.code.org/s/coursec-2023/lessons/3/levels/8

Additional Activity 2 ANGRY BIRDS https://studio.code.org/s/coursec-2023/lessons/3/levels/11

Additional Activity 3 MAZE https://studio.code.org/projects/playlab/WRuafpk83Ow3Y1AZjtDz77A


k1MmYxN0N88DJ7CPgGME/view
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RUNNER 1

Additional Activity 4 MAZE https://studio.code.org/projects/playlab/xUQmXH8g3JXFVTibV


RUNNER 2 KsPYUui4rnb3ue4GSqHmKUvTeg/view

PRACTICE PRACTICE https://studio.code.org/s/aquatic/stage/1/puzzle/1


ACTIVITY 1

PRACTICE PRACTICE https://studio.code.org/s/aquatic/stage/1/puzzle/2


ACTIVITY 2

PRACTICE PRACTICE https://studio.code.org/s/aquatic/stage/1/puzzle/3


ACTIVITY 3

REFERENCE REFERENCE https://www.youtube.com/watch?v=92sMXSm4dIg


VIDEO 1

REFERENCE REFERENCE https://www.youtube.com/watch?v=d7e48cYq7uc


VIDEO 2

REFERENCE REFERENCE https://www.youtube.com/watch?v=_97FJL9Ljdc


VIDEO 3

Project Solution DIGITAL https://studio.code.org/projects/artist/EyadQcMilzT_uXYya-0Dv


NUMBERS zguLum2b0KUeQQ-W-Q9G2E

Teacher Reference Visual aid link https://s3-whjr-curriculum-uploads.whjr.online/a9d92b92-264f-4715-b


Visual aid link 940-c2a9f9cd6fa7.html

Teacher Reference In-class quiz https://s3-whjr-curriculum-uploads.whjr.online/ac74965e-0e83-4a4a-b


In-class quiz e46-24a9413ab19e.pdf

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