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Lesson 2: Online Resources, Educational Sites and Portals

Lesson Outcomes

1. Identified educational sites and portals suitable to the subject area


2. Selected an appropriate resource portal or educational site in relation to the
identified subject area

“When you know, what you know and do not know, that is true knowledge.”
-Confucius

In planning a day’s lesson, there is a wide range of references that can be used

to relate well with learners of this age. Online sources, sites, and portals suggest tools

and describe how they can be used to engage learners.

Take a look at the names below and identify the iPad apps, android apps, and

Web tools. Have you checked any of these? Which one will you utilize and in which

class of learners can you use them? How will employ the tool in your lesson?

Digital Storytelling Wheel

IPad Apps

1. Tellagami

2. Toontastic

3. Tell About This

4. ZB

5. Lego Friends Story

6. Adobe Spark Page

7. Puppet Pals HD

8. Shadow Puppet Edu


Android Apps

1. Comic Creator

2. Pic Collage

3. Book Creator

4. Comic Strip K

5. Flipagram

6. Video Editor

7. Story Dice

8. Comic Creator

9. Animated Video Maker

Web Tools

1. Timeline Creator

2. ThingLink

3. Tiki-Toki

4. Little Bird Tales

5. Voice Thread

6. Google Slides

7. Storyboard That

Education Sites and Portals

A lot of information we found in the net, these can be explored and studied to

determine their relevance to the lesson. There are concerned parties that host

educational services through websites and portals. Like a door, the portal opens to a
virtual room where activities, tools, applications, articles provide ideas and suggest

ways on the use of technology tools.

One example that can be further explored is Educational Technology and Mobile

Learning. This blog site is a rich repository of tools and applications assembled and

curated for teachers and educators by teachers. They evidently understand the

pedagogical needs, hence, the arrangement of categories with corresponding

suggested sites or tools and even applications for android or iPads, Tools, applications,

ed tech charts, books, links and many more are found in categories arranged by subject

area or competency.

The administrator of this site allows users to download, print, and share the

materials just as long as proper citation is done and that the materials are shared free of

charge. If you are interested in implementing Free Educational Technology in the

classroom, the administrator highly encourages you to share this blog site.

As you prepare to become a teacher by learning how to utilize these digital tools,

you need to have the right mindset or a way of thinking how these tools can be

effectively integrated in the lesson. The anxiety to explore the possibility can be

overwhelming, but for one who has the openness to learn and continuously study the

features of the tool can possibly lead to a more productive way of designing technology-

enhanced lesson

Hold on to the positive attitude and openness to learn. Nurture the curiosity

and the passion to improve practice. Persevere as you learn to adapt to the evolving

digital tool.
Once you get the habit of exploring the tools perhaps taking one step at a time

and expanding your ideas on how to creatively use the appropriate tool in a class, you

will eventually see your transformation as a teacher who is becoming more relevant and

effective in teaching content while at the same time develop learners’ capacity and think

critically, and become collaborative and effective communicators in the 21st century.

Study the following infographics:

A. Write an essay on The Profile of a Modern Teacher. How do you appraise your

views on the characteristics, behaviors, or practices as one who is preparing to

become a modern teacher?

The Profile of a Modern Teacher

1. Choose to be vulnerable

2. See themselves as co-learners not teachers

3. Allow themselves to fail often

4. Don’t wait until they’re experts to introduce something

5. Move into their student’s world, even if it’s foreign territory

6. Run towards their area of weakness not away from it

7. Are comfortable not knowing what is going to happen

8. Invite mistakes into their lives

9. Dream big and as “Why not?”

10. Allow their students to teach each other

11. Step outside their comfort zone

12. Embrace change


13. Feel secure asking their colleagues for help

14. Model resiliency and perseverance

15. Question everything

16. Believe they can learn anything, given the right attitude and effort

B. Change your word – change your mindset

“I’m not good at this”

“I will try and if I can’t do this, I will try again”

“I need some feedback and more help”

“My first plan don’t work”

“Use a good strategy and if the doesn’t work, use another strategy until you ran out

of strategies, I have to do my best”

“I give up”

“I can do better that than, I will use a strategy, I can keep doing it, I will be happy.”

“I just don’t do Maths”

“I can get ideas for others, I can try my best in Maths, I will train my brain.”

“This is too hard”

“I made a mistake, but that’s alright, I can keep trying! If I need help I will ask a

friend.”

“It’s good enough!”

“Have a look at my work, I can have a go at it. I will have another go and try harder”

“She’s so smart. I will never be that smart!”

“Of course I can do it! I’m almost there, I need feedback from other people.”
How do you relate this practice of using the right words to change your mind set

in becoming a modern teacher who know how to look for digital tools, materials,

educational resource portals and sites in the web? Write your reflections on the

space provided.

On you own…..

Directions: Familiarize yourself with the following tools. Study the description of each

tool and identify the category to which it belongs by writing the letter corresponding on

the space provided.

A. Digital Storytelling Tools

B. Online Bibliography and Citation Tools For Teachers

C. Photo and Image Editing Tools For Teachers

D. Podcast Tools

E. Survey, Pools, and Quizzes Tools For Teachers

F. Sticky Notes Tools For Teachers

G. Stock Photo Sites For Teachers

H. Testing And Quizzing Tool For Teachers

1. Audacity is a free, open source, cross-platform software that is used for

recording and editing sounds. It is an operating systems (OS) such as

Windows, Mac, GNU/Linux

2. Make Beliefs Comix is an easy and fun way to create a comics strip.

You can create a story dialogue by choosing interesting characters.

Adding thought balloons, you can add the lines and make your character
converse. Also, you can add a background, panel prompts and

interesting objects to spice up the story. When you are finished with your

comic strip, you can print or email it as an image file.

3. EndNote makes it easy for you to organize your research wok through

flexible tools for searching, organizing and sharing your wok. It enables

you to create your bibliography and write your research paper. Once

your mastered the unique features, you can save time to automatically

find full text and updating records.

4. Pixton uses a revolutionary patented technology that makes it easy to

create comic-Click-n-Drag Comics. From characters to dynamic panels,

bubbles and props, they can be controlled by dragging it. Pixton is free

but it has paid version for schools and businesses.

5. Easy Test Maker is a test generator that can help you create your own

test. You can make different test types such as multiple-choice, fill-in-

the-blank, short answer, alternate response (i.e. true or false).

Instructions can be inserted as your divide your test into several

sections.

6. Corkboard Remember shares what is important to you. You can

collaborate with others in this tools by posting and accessing the

postings. Also, you can share what you post in your Facebook wall and

get notifications as well.


7. How Potatoes is a tool that you can use to create six types of questions

in an interactive quiz; crossword, multiple-choice, short answer, gap-fill,

matching/ordering and jumbled-sentence.

8. Illinois Mathematics and Science Academic Citation Wizard – Free

is a tool that gives three Citation Styles: APA, CSE, formerly known as

CBE, and MLA. Since these publication formats vary in certain details,

feature specific templates for citing online Journals. Web pages with and

without authors, electronic Books, and Databases are arranged

according to the desired formatting style.

9. Free Digital Photos allows you to download royalty free photos and

images and illustrations for websites, newspapers, magazine, video and

TV productions, iPhone applications, PowerPoint presentation, forums,

blogs and school work.

10. Toondoo is a quick way to create cartoons.

11. PollDaddy is an easy-to-use survey tool. It can create polls and surveys

in a quick time. Responses via email or website, Facebook, or even

twitter can be collected and generated into an easy-to-read report. This

can then be easily shared.

12. Public Domain Photos provides access to thousands of free photos

and free clip arts. All photos on this web site are public domain. You may

use these images for any purpose, including commercial.

13. Padlet is a tool that allows you to post comments on a what look like a

sticky note which you can post on a blank page (a wall), it is easy for
young learners to use. You can pose a question and get their answers to

which you can provide a feedback. This is done on one page.

14. SurveyMonkey is a popular online survey tool. It is to create a survey

tool (survey questionnaires, polls, customer feedback and marked

research) and send it to target respondents. You can use professional

templates available in the tool.

Having studied the varied educational tools based on the description and

identifying the categories where they belong, you will discover that there is a wide range

of tools or applications available in the internet.

Write your Peers…

Look for educational sites and portals. Search the web and select more

examples of tools or application that are examples of the functions that technology can

be used when enhancing lessons.

On your own…

Research and identify at least five (5) free and available tools under each

category. Write a description of the functions and features of a digital tool. Present and

share what you have discovered.

1. Create; Infographics For Teachers

2. Digital Storytelling Tools For Teachers

3. Podcast Tools For Teachers

4. Free Survey, Polls, and Quizzes Tools For Teachers

5. Photo and Image Editing Tools For Teachers


6. Testing and Quizzing Tool For Teacher

7. Web Conferencing Tools For Teachers

8. Authoring Tools For Teachers

9. Video Tools For Teachers

10. PDF Tools For Teachers

11. Sites To Download Royalty Free and Creative Commons Music For Teachers

12. Stock Photos Sites For Teachers

On the Web…

Directions: Look for educational sites or resource portals that provide tools,

application or materials related to a subject area. Select two relevant sites and

describe their features and what resources they contain that can be used in teaching

a lesson. Write your answer on the space provided.

e.g.

Global Digital Citizen Foundation GDCF Ninjas 24 Great Education Tools

Teachers Love Using by Lee Watanabe-Crockett/ Jul 16, 2018

Learning Resources Management and Development System (LRMDS): The

DepEd Learning Portal.

A. Answer the quiz below.

1. Which characteristics are necessary for teachers to be able to adapt to the

current demands of teaching using evolving digital tools?

I. Openness to learn

II. Positive attitude


III. Curiosity

IV. Perseverance

A. I only

B. I and III

C. II and IV

D. I, II. III and IV

2. Why should modern teachers and necessarily be experts in technology but

should rather be experts of the habits of the mind?

A. They should understand how their learners learn.

B. They need to exhibit skills in the use of technology.

C. They need to possess patterns of intellectual behaviors that lead to

productive actions.

D. They need to understand and master the correct use of technological tools

and applications.

3. If you want to make comics online, which is NOT an appropriate tool to use?

A. Pixton

B. MakeBeliefsComix

C. Public Domain Photos

D. Tondoo

4. Which is an appropriate tool to use when making a survey?

A. PollDaddy

B. EndNote

C. Corkboard Remember
D. Padlet

5. What can the Easy Test Maker do?

A. Make the test.

B. Score essay test.

C. Create test with choices.

D. Write questions for the test.

Module 5: Theories and Principles in the Use and Design of Technology-Driven

Lessons

Module Outcomes

1. Identified learning principles and theories that are applied in technology-driven

teaching-learning models.

2. Used the learning principles and theories as basis in the development of the

teaching plans and selection of instructional materials.

Introduction

How teachers integrate technology in the teaching and learning process depends

very much on their beliefs on how people learn. Specifically, they need to know who

their learners are and how to approach instruction. As educators, their role is to provide

learning experiences that will help achieve the defined outcomes. In this Module, you

will be acquainted with different theories and learning principles such as Dale’s Cone of

Experience, the TPACK Framework, SAMR, and the ASSURE model.


Lesson 1: Edgar Dale’s Cone of Experience

Lesson Outcomes:

1. Familiarized with Dale’s Cone pf Experience and Provide classroom processes

or practices that exemplify each strata of the Cone of Experience

2. Provide examples of the various instructional materials appropriate for given

instructional contexts

Consider exploring makebeliefscomix. This is a free application that you can use to

create a comic strip. There are figures and characters that you can choose from and

write the dialogues that you can put in the bubble thoughts. Search this application in

the internet.

If you will use this tool in teaching a particular content, what would it be? With what

grade level will this work? Using Edgar Dale’s Cone of Learning, to which band would

you categorize the use of this material?

The Cone of Experience

“The cone is a visual analogy, and like all analogies, it does not bear an exact and

detailed relationship to the complex elements it represents.” – Edgar Dale

In preparing to become a teacher, there are elements that should be taken into

consideration. One way of putting it is the 8M’s of teaching and each element contribute

to ensuring effective introduction.


The Eight M’s of Teaching

1. Milieu – the learning environment

2. Matter – the content of learning

3. Method – teaching and learning activities

4. Material – the resources of learning

5. Media – communication system

6. Motivation – arousing and sustaining interest in learning

7. Mastery – internalization of learning

8. Measurement – evidence that learning took place

With the reference to the 8 M’s of instruction, one element is media. Another is

material. These two M’s are actually the elements of the Cone of Experience. Edgar

Dale’s Cone of Experience relates well with various instructional media which form part

of the system’s approach to instruction.

Verbal Symbols

Visual Symbols

Recordings Radio Still Pictures

Motion Pictures

Educational Television

Exhibits

Study Trips

Demonstrations

Dramatized Experiences
Contrived Experiences

Direct Purposeful Experiences

*In a triangle-shaped table, cone. From top to bottom

With your peers…

Task:

Group yourselves into small groups and discuss your answer to the following

issues. In the space provided, write the idea agreed by the group.

1. How are the experiences of reality arranged in the Cone of Experiences?

2. Is the basis of the arrangement of experiences difficulty of experience or degree

of abstraction (the amount of immediate sensory participation involve)?

3. Do the bands of experience (e.g. direct experiences, contrived experiences, etc.)

follow a rigid, inflexible pattern? Or is it more correct to think that Cone overlaps

and blends into one another?

4. Does the Cone of Experience device mean that all teaching and learning must

move systematically from base to pinnacle?

5. Is one kind of sensory experience more educationally useful than another?


6. Can we overemphasize the amount of direct experience that is required to learn

a new concept?

7. Are the upper levels of the Cone for the older student and the lower ones for the

child?

The Cone of Experience is a visual model that shows a continuum of learning. A

pictorial device that presents bands of experience. It does not strictly define the bands

to be mutually exclusive but allows the fluid movement across the levels. In fact, the

sensory aids may overlap and even blend into one another. For example, viewing a play

is far different from being a part of it. It is far different listening to somebody explaining

the architectural design from actually executing the plan.

The version of Dale’s Cone of Experience with percentages as to which band will

hone higher order thinking skills and engage learners more way be confusing because it

may not necessarily mean that learning better takes place when materials or activities

belong to the upper level of the cone or that the nature of involvement is more active if it

is in the bottom. For all the descriptive categorization of learning experiences, other

elements such as students’ motivation to be engaged and learn have to be factored in

as well.

Dale (1969) asserts that:

The pattern of arrangement of the bands experience is not difficulty but degree of

abstraction – the amount of immediate sensory participation that is involved. A still

photograph of a tree is not more difficult to understand that a dramatization of Hamlet. It

is simply in itself a less concrete teaching material than the dramatization…


In our teaching, then, we do not always begin with direct experience at the base

of the Cone. Rather, we begin with the kind of experience that is most appropriate to

the needs and abilities of particular learning situation. Then, of course, we vary this

experience with many other types of learning activities. (Dale, 1969 as cited in B.

Corpuz & P. Lucido, 2012).

The bands in Dale’s Cone of Experience

Direct purposeful experiences – These refer to foundation of experiencing

learning. Using the senses, meaningful knowledge and understanding are established.

This is experiential learning where one learns by doing.

Contrived experiences – It is in this category that representations such as

models, miniatures, or mock ups are used. There are things or events that may be

beyond the learners grasp and so contrived experiences can provide a substitute.

Dramatized experiences – These are commonly used as activities that allows

students to actively participate in a reconstructed experience through role-playing or

dramatization.

Demonstrations – When one decides to show how things are done, a

demonstration is the most appropriate experience. It is an actual execution of a

procedure or a process. A demonstration of how to bake a cake or how to execute the

dance step is an appropriate way of making the learning experience meaningful.

Study Trips – These are actual visits to certain locations to observe a situation

or a case which may not be available inside the classroom


Exhibits – These are displays of models such as pictures, artifacts, posters,

among others that provide the message or information. These are basically viewed,

however, there are currently exhibits that allow the viewers to manipulate or interact

with the display and as a result, the exhibit becomes more engaging and fun.

Television and Motion Pictures – These technology equipment provide a two-

dimensional reconstruction of a reality. These allow learners to experience the situation

being communicated through the mediated tools. They provide a feeling of realism as

viewers try to understand the message portrayed by actors in the films.

Still Pictures, Recordings, Radio – Still are pictures or images. Together in this

category are the audio-recorded materials or information broadcast through the radio.

Visual Symbols – These are more abstract representation of the concept or the

information. Examples of these are information presented through a graph or a chart.

For example, a process can be presented using a flow chart.

Verbal Symbols – This category appears to be the most abstract because they

may not exactly look like the concept or object they represent but are symbols, words,

codes, or formulae.

In addition, Brunner’s three-tiered model of learning points out that every area of

knowledge can be presented and learned in three distinct steps.

1. Enactive – a series of actions

2. Iconic – a series of illustrations or icons

3. Symbolic – a series of symbols

With young learners, it is highly recommended that a learner proceed from the

ENACTIVE to ICONIC and lastly to the SYMBOLIC. A young learner would not be
rushed to move to immediate abstraction at the highest level without the benefit of a

gradual unfolding. However, when the learner is matured and capable to direct his own

learning, it may move fluidly across the cone of experience.

On my own…

How would you relate the Cone of Experience to the teaching-learning process

with the levels identified by Brunner’s three tiered model of learning?

Dale’s Cone of Experience is a tool to help instructors make decisions about

resources and activities. As you prepare to become a teacher, you can use the concept

of Dale’s Cone of Experience and ask the following questions:

1. Where will the student’s experience with this instructional resource fit in

the cone?

2. What kind of learning experience will you choose for your students?

3. How will you use the ideas in the cone to enrich your textbooks?

4. What instructional material (digital or non-digital) will you use to enrich

your student’s learning experiences?

5. How many senses will your students employ when you use an

instructional material taken from a band of the cone?

With these guide questions to reflect on, there are pitfalls that you should avoid

with regard to the use of the Cone of Experience:

1. Using one medium in isolation


2. Moving to the abstract without an adequate foundation of concrete

experience.

3. Getting stuck in the concrete without moving to the abstract hampering

the development of our student’s higher thinking skills.

With your peers…

A. Talk about your ideas given the following situations:

i. If you teach a lesson on the concept of fractions to a grader, how will you

proceed if you follow the pattern in Dale’s Cone of Experience beginning

with the concrete moving toward the abstract?

ii. Try to explain why reading teachers discourage us from reading only

comics or illustrated comic version of novels?

iii. How would you account for children who can label and identify the objects

even if they have not seen them in reality?

iv. Now that there is a great deal of ICT tools and applications used in

enriching the lesson, how would you explain its potential use in instruction

and where will you categories it on the Cone?

Take this quiz

Directions: Read the question carefully and encircle the letter corresponding to the

correct answer.

1. Which statement applies to correctly to Edgar Dale’s Cone of Experience?

A. The closer you are to the base, the more direct the learning experience

becomes.
B. The farther you are from the bottom, the direct the learning experience

becomes.

C. The closer you are to the base, the more indirect the learning experience

becomes.

D. The farther you are from the base, the more direct the learning experience

becomes.

2. Contrived experiences, demonstrations, and field trips are examples of _______

materials.

A. Iconic

B. Enactive

C. Symbolic

D. Abstract

3. Performing experiments is an example of __________

A. Real-world experiences

B. Direct, purposeful experiences

C. Contrived experiences

D. Dramatized experiences

4. As implied in the Cone of Experience, which will work best for kindergarten

children?

A. Videos

B. Books

C. Audio recordings

D. Real-life experiences
5. Which statement is NOT correct about the Cone of Experience?

A. The experiences in each stages can be mixed and interrelated.

B. There should be a progression of experiences from bottom to top.

C. There must be a balance between concrete and abstract experiences in order

to cater and address the needs of the learner.

D. The more senses are involved, the better learning will take place.

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