638926-Dungeoneer Background v1.1
638926-Dungeoneer Background v1.1
638926-Dungeoneer Background v1.1
DUNGEONEER
Table of Contents
Dungeoneer.................................................................................................................................................................................................................................................... 3
Variant Dungeoneer: Trapfinder.................................................................................................................................................................................................................... 4
Dungeon Trinkets........................................................................................................................................................................................................................................... 5
Credits
Editing
Brandes Stoddard
Layout
Dave Jumaquio
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Dungeoneer
Years of exploring and mapping have made you skilled at finding your way
around a dungeon. If you take five minutes to create a map or one minute
to update the map, the DM verifies your map. In addition, you can always
find your way back to somewhere in the dungeon you have previously
You have been exploring dungeons for almost as long as you can
mapped, as long as the location is still accessible and the dungeon has not
remember. You started as a hireling, following adventurers into the ruins
moved around.
that dot the wilderness or the catacombs beneath your city. You carried
equipment, held lanterns, watched the horses, and even drew maps. Suggested Characteristics
Somehow you survived long enough to become an adventurer yourself. A successful dungeoneer survives by their wits in dungeons that are
Now it’s your turn to slay monsters, disarm traps, and find loot. Your choice designed to kill any and all visitors. Dungeoneers are most at home with a
of profession is deadly, but you are ready. few companions, battling monsters, avoiding traps, and finding loot deep
in a dungeon. This is perilous work and only the best live to tell their tales in
Skill Proficiencies: Perception, Stealth
the tavern.
Tool Proficiencies: Cartographer’s tools
Languages: One of your choice (preferably a language you have
encountered in a dungeon such as Goblin, Draconic, or Primordial)
Trinkets
d20 Trinket d20 Trinket
A piece of chalk that can not be erased when used to A Guide to Successful Delving written by the famous Volo-
1 11
make a mark on stone. thamp Geddarm.
2 An ornate silver key on a chain. 12 An empty wooden box that is heavier than it should be.
A signet ring with the mark of a noble house you don’t A pewter eating utensil that is a combination of a fork
3 13
recognize. and spoon.
4 A half-completed map of a dungeon. A small brass bell that makes no audible noise when
14
An undelivered letter addressed to the family of a dead rung.
5
companion. A jar with an eye floating inside. The eye moves to look at
15
6 A six-sided die carved from bone that only rolls ones. anyone who touches the jar.
A copper coin of unknown origin that always finds its way 16 A pouch containing dozens of small animal bones.
7
back into your pocket. 17 A small dragon figurine made of bronze.
8 A silver ring that glows dimly when water is nearby. A vial with a thick red substance inside, which is sealed
18
9 A small stone that is cold to the touch. and can’t be opened.
10 A silver coin with a skull on each face. 19 A small pouch filled with sand.
20 A carved wooden mug with a dragon on its side.