VR & Constructivism
VR & Constructivism
VR & Constructivism
JONASSEN
JULIAN HERNANDEZ-SERRANO
IKSEON CHOI
Chapter 7
Abstract. This chapter seeks to demonstrate how constructivism and its associated theories
(e.g., activity theory, distributed cognition, situated learning, etc.) can be used as lenses for
examining the potentials of technologies to promote meaningful learning. The systematic
application of technologies for instruction began after World War II. In the beginning,
technologies were employed to help teachers and designers communicate more effectively
with learners. In recent years, technologies have been reconceived as contexts, productivity
tools, and thinking tools (Jonassen, 1997), rather than media for communicating knowledge
(see Goodyear’s chapter for more on this point). How has that change transpired?
INTRODUCTION
We begin this chapter with a brief review of the assumptions about and
beliefs underlying the use of instructional technologies. In the past decade,
the cognitive revolution of the 1960s and 1970s has acceded to a theoretical
revolution that is being driven by constructivism and a number of associated
theories, including situated, socio-cultural, ecological, everyday, and
distributed conceptions of cognition (Jonassen & Land, 2000). These
theories and perspectives represent a paradigm shift for educators and
designers with dramatic implications for the roles for technologies in
supporting learning processes. After describing how these theories
conceptualize learning, we will describe how a number of contemporary
technologies can be used to support these new conceptions of learning. Other
chapters in this volume also provide good examples of effective integration
of technology into meaningful learning environments of the kind that we
advocate here.
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J.M. Spector and T.M. Anderson (eds.),
Integrated and Holistic Perspectives on Learning, Instruction and Technology, 103-128.
© 2000 Kluwer Academic Publishers. Printed in the Netherlands.
104 JONASSEN, HERNANDEZ-SERRANO, and CHOI
Meaning Making
First, learning is primarily and essentially a process of meaning making,
not one of mere knowledge transmission. This basic perspective is based on
observations of human activities. What do people do? Humans interact with
other humans and with artifacts in the world and naturally and continuously
attempt to make sense of these interactions. This is the point of departure for
activity theory (Wertsch, 1998). Meaning making is a process of resolving
the dissonance between what we know for sure or believe that we know and
what we perceive, what we would like to know, or what we believe that
others know. On this view, meaning making or learning results from a
puzzlement, perturbation, expectation violations, curiosity, or cognitive
dissonance. Resolving this dissonance ensures some ownership of the
knowledge that is constructed by the learner. Knowledge that is personally
or socially constructed is necessarily owned by and attributed to the meaning
makers because it was constructed by the meaning makers, not acquired
from someone else. When learners clearly recognize that they are personally
and socially involved in making meaning and constructing knowledge, then
it is much more likely that they will become actively engaged in all aspects
of learning (e.g., participating in and contributing to a community of practice
as opposed to merely efficiently completing specific tasks, however
complicated and challenging). So, when encountering a puzzlement or
problem, learners formulate and articulate an intention to make sense of the
situation or phenomenon and then engage in some kind of interaction,
hopefully consciously reflecting on the meaning of those interactions.
Supporting these formulation, articulation and reflective processes is one
way that instructional design then changes in response to a constructive
perspective.
Ontologically, it should be clear that knowledge is not something that is
directly transmitted. Rather, knowledge is something that must be
constructed, and this is most naturally and most effectively done with peers
and others, which is why socially situated learning and distributed cognitions
figure so prominently in much of the constructivist literature. Moreover,
knowledge is not a simple thing, since it is constructed and usually shared. It
is a dynamic process, subject to multiple revisions, elaborations,
representations, interpretations, and so on. In one sense, this conception of
knowledge is more like the understanding sought by Socrates in Plato’s
dialogues.
The underlying epistemological revolution here is the rejection of
dualistic beliefs that mind and behavior are separate phenomena. Rather,
mind and behavior and perception and action are wholly integrated. We
cannot separate our knowledge of a domain from our interactions in that
domain. Nor can we consider the knowledge that is constructed from the
activity outside the context in which we constructed. This is the basic
INTEGRATING CONSTRUCTIVISM AND LEARNING 109
Distributed Cognitions
The third fundamental shift in assumptions relates to the locus of
meaning making. Many psychologists cling to the belief that knowledge
resides only in the head. Humans are the only information processors who
can make meaning from experience or anything else. However, as we engage
in communities of practice, our knowledge and beliefs about the world are
influenced by that community and their beliefs and values. Through
legitimate peripheral participation (Lave & Wenger, 1991), we absorb part
of the culture that is an integral part of the community, just as the culture is
affected by each of its members. As we engage in communities of discourse
and practice, our knowledge and beliefs are influenced by those
communities. So is our identity formation, which is also a major outcome of
learning. Not only does knowledge exist in individual minds and in socially
negotiating minds, but it also exists in the discourse among individuals, the
social relationships that bind them, the physical artifacts that they use and
produce, and the theories, models, and methods they use to produce them.
Knowledge and cognitive activity are distributed among the culture and
history of their existence and is also mediated by the tools they use.
110 JONASSEN, HERNANDEZ-SERRANO, and CHOI
(such as text, graphics, visual images, audio, motion video, etc.) that enable
learners to capture information with the most effective mode depending on
the situation.
reality/microworlds learners can also practice the newly acquired skills and
knowledge without the unfortunate results of actual failures. Therefore, they
can learn safely by simply doing and experimenting in the environments
provided by virtual reality/microworlds.
There are several affordances for meaningful learning in these
environments. First, a microworld contains a simplified model that is part of
the complex, real world which affords a reduction in cognitive load. Also, by
containing features for controlling the complexity of the models, it allows
users to learn meaningfully according to their learning progress. Second,
microworlds have manipulation-observation features that allow learners to
manipulate parameters and observe certain variables/factors in various ways
(e.g., meters, graph, etc.). These features are very effective in engaging
learners in critical thinking by allowing them to generate, speculate, and test
hypotheses. Lastly, virtual reality/microworlds deliver a certain level of
realism of the world they are based on. This allows learners to interact with
the virtual reality/microworld in a manner similar to the way they would do
in the real world by immersing learners in the environments thus achieving
meaningful learning.
These tools permit learners to structure what they are learning in the form of
nodes (chunks of text, pictures, video clips, and so on), and links that
connect these nodes in meaningful ways. These tools afford the learners with
the ability to transform the collected information into multiple
representations, allow them to keep what’s important and drop what is not,
segment information into nodes, link the information segments by semantic
relationships, and in general allow them the flexibility to represent their
ideas as they see fit.
By having learners engage in the knowledge building process and
supporting that process with appropriate multimedia/hypermedia tools, the
learners will become designers instead of passive learners, and knowledge
constructors instead of knowledge users (Jonassen, 2000a). Learners will
work on creating representations of their own understandings, and this will
afford them a sense of involvement and vested interest that will help them
sustain their intentions for further knowledge construction and learning.
concrete and precise. While articulating their arguments and raising learning
issues, the community of learners is driven to reach a consensus about the
knowledge being built.
CSCL software affords learners continuous social discourse (conversing)
while sustaining the knowledge building community. It provides an interface
that promotes collaborative interaction and tools for sharing learner-built
representations of concepts. It provides communication combinations —
synchronous, asynchronous, local and remote —that allow learners to share
their arguments. It facilitates the process of transformative conversation by
allowing learners to ask questions and follow up on inquiries over different
occasions (time-space). In addition, it provides support to the collaboration
process by offering a shared record-keeping space where intentions are
articulated, which is available for inspection by members of the community.
An example of CSCL is Computer-Supported Intentional Learning
Environment (CSILE); it supports the dialectical process by providing
content and rhetorical spaces.
By forming knowledge building communities through CSCLs, learners
are exposed to the subject matter and acquire the social skills necessary for
participating in future knowledge communities (virtual and real). It is
expected that learners will apply what is learned from their collaboration
using CSCL to other situations; this will not only increase knowledge-
building communities but also create favorable attitudes toward them. By
having a high sense of ownership on the discussion, learners will be more
motivated to persevere in the knowledge building process and thus become
better collaborators and inquirers.
CONCLUSIONS
In this chapter, we have reconceptualized the meaning of learning as
intention-action-reflection cycles. These action cycles represent ways that
learners effect their knowledge and their environments. They are guided and
regulated by articulating intentions and reflecting on their actions.
In this chapter, we have also reconceptualized technologies very broadly
as affordances for learner activity. That is, learning technologies provide
affordances for intentional thinking. The role of technologies in learning can
INTEGRATING CONSTRUCTIVISM AND LEARNING 127
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ACKNOWLEDGEMENT
This chapter was completed while I was a visiting faculty member in the
Department of Information Science at the University of Bergen. My thanks
to them for their support.