Negative G DND Sheet

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Druid 1 / Bard 1 NegativeG

CLASS & LEVEL PLAYER NAME


Nami Mako
High Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+0 Constitution +0 10 13 --
+2 • +2 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
14
+4 Charisma
Total 1d8 + 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+0 being charmed DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P

P
+5

+2
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Longbow,
Longsword, Mace, Quarterstaff, Scimitar,
Shortbow, Shortsword, Sickle, Sling, Spear
11 +2 Athletics STR
ABILITY SAVE DC === TOOLS ===
+4 Deception CHA
Dice Set, Herbalism Kit, Lyre
P +2 History INT
INTELLIGENCE
+3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Abyssal, Celestial, Common, Druidic, Elvish
+0 +4 Intimidation CHA
+0 Investigation INT
10 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +5 Perception WIS


+4 Performance CHA === ACTIONS ===
+3 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 4 / Long Rest
+3 Survival WIS
As a bonus action, a creature (other than yourself)

+4 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
18 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 3 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 1 / Bard 1 NegativeG
CLASS & LEVEL PLAYER NAME
Nami Mako
High Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === * Darkvision • BR 23


You can see in darkness (shades of gray) up to 60 ft.
* Hit Points • PHB 65
* Keen Senses • BR 23
* Proficiencies • PHB 65 You have proficiency in the Perception skill.

* Druidic • PHB 66 * Fey Ancestry • BR 23


You know Druidic, the secret language of druids. You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your * Trance • BR 23
spellcasting modifier (Spell DC 13, Spell Attack +5) You don't need to sleep, but meditate semiconsciously
and prepared druid spells as rituals if they have the for 4 hours a day. While meditating, you can dream
ritual tag. You can use a druidic focus as a spellcasting after a fashion; such dreams are actually mental
focus. exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
=== BARD FEATURES === benefit that a human does from 8 hours of sleep.

* Hit Points • PHB 52 * Ability Score Increase • BR 23

* Proficiencies • PHB 52 * Elf Weapon Training • BR 23


You have proficiency with the longsword, shortsword,
* Spellcasting • PHB 52 shortbow, and longbow.
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 14, Spell Attack +6) * Cantrip • BR 24
and known bard spells as rituals if they have the ritual You know one cantrip of your choice from the wizard
tag. You can use a musical instrument as a spell list. INT is your spellcasting ability for it.
spellcasting focus.
* Extra Language • BR 24
* Bardic Inspiration • PHB 53 You can speak, read, and write one extra language of
As a bonus action, a creature (other than you) within your choice.
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.

| 4 / Long Rest • 1 Bonus Action

=== HIGH ELF RACIAL TRAITS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Javelin 1 2 lb.

SP 0 Spear 1 3 lb.

Backpack 1 5 lb.
EP 0 Clothes, Fine 1 6 lb.

Signet Ring 1 --
GP 25 Wooden Staff 1 4 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

84 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

0 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Nami Mako
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Despite my noble birth, I do not


place myself above other folk. We
all have the same blood.
My favor, once lost, is lost forever.
PERSONALITY TRAITS

Independence. I must prove that I


can handle myself without the
coddling of my family. (Chaotic)
IDEALS

My loyalty to my sovereign is
unwavering.

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS / CHA 13 / 14 +5 / +6
Druid / Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shape Water Cantrip -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

=== 1st LEVEL === 3 Slots OOO

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

SPELLS

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