UglyGryphonInn PreviewPNP Color

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Check Rooms

The Ugly Gryphon Inn Starting with the Patron you just placed, you check each
patron card from top to bottom. You check the ‘IF’ statement
A Solo Game by Scott Almes on their card. This shows what will irk them and cause them
to leave. If the conditions are met, then apply the effects on
STORY their card. Resolve each card fully before moving down to
You own the questionably prestigious Ugly Gryphon Inn, the next card. This may result in some crazy effects! Patrons
which is the only Inn within a hundred miles. Your patrons that leave your inn are removed from the game.
are rowdy and rude, but they are the only ones around. Your
goal is to fill your inn with enough patrons to keep the debt If a patron leaves due to an effect by another patron, their
collectors at bay, but to do so you must manage some negative effect is not triggered. When a patron leaves, if
painfully particular, peculiar patrons. there is a gap in the inn then you should move any card
down so the gap is closed.
CONTENTS
18 Patron Cards New Patron(s) Arrives
Adds one more patron, regardless of the number of patrons
SETUP in the bar. If there are less than 4, continue to add patrons
Simply shuffle the deck of patron cards and place them in a until you have 4. If there are no cards left in the draw deck,
face-down stack in front of you. Draw 4 cards and arrange then this is the final round.
them in a face-up row in front of you. These patrons are
considered to be at the bar. Check for Bad Effect
Evaluate the bad effect icons in the bar. If there are 3 or
Patron Name
more of the same symbols, then you irk all the patrons that
are sensitive to that bad effect! This is shown by a You
What Irks the resolve them from the top of the inn going down. In the very
Resource Patron rare chance that you irk the patrons of two or more symbols
at the same time, then resolve all the affected patrons
Bad Effect Irk Effect starting from the top down.
Icon
GAME END
After you’ve run out of cards in the deck, then count how
GAMEPLAY OVERVIEW many patrons you have in the inn. Do not include patrons in
The game takes place in a series of turns until you’ve played the bar. If you have 7 or more patrons in the inn - you’ve
all the cards from the deck and your hand. Each turn has the won! If you have less than 7, then you have lost.
following flow:
1) Patron Goes to Sleep Note: If at any point you’ve had 7 or more patrons leave – then
2) Check Rooms you have lost the game!
3) New Patron Arrives
4) Check for Bad Effect FURTHER CHALLENGES
For further challenges, aim for 8, 9 or even 10 (!) patrons in
Patron Goes to Sleep your inn.
One of the patrons at the bar are ready for bed. Select a card
from the bar area and place them at the top of the inn. The
inn is a single vertical line of cards, with each card being a
floor at the end. You always place a card at the top of the inn.

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