Orryn Gan
Orryn Gan
Orryn Gan
INSPIRATION
I can find common ground between
STRENGTH
12 -1 25 anyone, even the fiercest enemies
12 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+1 PERSONALITY TRAITS
12
DEXTERITY
-1 Dexterity
8 +4
+3
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
-1 0 Wisdom
I have an ancient text that holds terrible
+2 Charisma Fighter(72): 12, 8, 13, 13, 14, 15 secrets that must not fall into the wrong
CONSTITUTION
hands.
SAVING THROWS
TEMPORARY HIT POINTS
14
BONDS
-1 Acrobatics (Dex) Total 1 SUCCESSES If there's a plan, I'll forget it. If I don't forget
+2 it, I'll ignore it.
0 Animal Handling (Wis)
1d10+2 FAILURES
+3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)
16 +2
+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60 feet.
Whip +1 1d4+1 S Gnome Cunning: You have advantage on all
+3 0 Insight (Wis) Intelligence, Wisdom, and Charisma saving
+2 Intimidation (Cha) Longbow +1 1d8-1 P throws against magic.
Natural Illusionist: You know the 'minor illusion'
WISDOM +3 Investigation (Int) cantrip, intelligence is your spellcasting ability
Light CB +1 1d8-1 P for it.
10
0 Medicine (Wis)
Wanderer: You have an excellent memory for
+3 Nature (Int) Second Wind (1/r): Use a bonus action maps and geography, and you can always
0 Perception (Wis)
to gain 1d10 + 1 hp. recall the general layout of terrain, settlements,
0 and other features around you. In addition, you
+2 Performance (Cha)
Great Weapon Fighting: Reroll damage can find food and fresh water for yourself and
CHARISMA
+2 Persuasion (Cha) rolls that are a 1 or a 2, once per roll. up to five other people each day, provided that
the land offers berries, small game, water, and
+3 Religion (Int)
15 -1 Sleight of Hand (Dex)
so forth.
Second Wind (1/r): On your turn, you can use a
bonus action to regain hit points equal to 1d10
-1 Stealth (Dex)
+ your fighter level.
+2 +2 Survival (Wis) Fighting Style: Great Weapon Fighting, when
you roll a 1 or 2 on a damage die for an attack
SKILLS ATTACKS & SPELLCASTING you make with a melee weapon that you are
wielding with two hands, you can reroll the die
and must use the new roll, even if the new roll
10 PASSIVE WISDOM (PERCEPTION) Staff is a 1 or a 2. The weapon must be a two-
CP Hunting Trap handed weapon or have the versatile property
Small dragon tooth trophy to gain this benefit.
Languages: Common, Gnomish SP Set of traveler's clothes
Weapon Proficiencies: simple weapons, Belt Pouch
martial weapons Dungeoneer's pack
EP
Armor Proficiencies: light armor, Shield
medium armor, heavy armor, shield Whip
Tool Proficiencies: lute GP 10 Leather armor
Longbow w/ quiver of 20
arrows
PP
Light crossbow w/ quiver of
20 bolts
https://levi-blodgett.github.io/dnd-char-generator/ 1/3
08/04/2024, 10:12 5e Character Generator
77 2'11 45
AGE HEIGHT WEIGHT
Orryn Gan
Pale Blue Tan Light Brown
CHARACTER NAME EYES SKIN HAIR
SYMBOL
Speak with Small Beasts: Through sounds and gestures, you can
What made you start communicate simple ideas with Small or smaller beasts. Forest gnomes
adventuring? love animals and often keep squirrels, badgers, rabbits, moles,
What were the circumstances woodpeckers, and other creatures as beloved pets.
of your birth?
Where were you at?
Did you travel a lot?
What's the story behind your
animal trophy?
Why are you a fighter?
How did you go from outlander
to fighter?
What does being a Forest
Gnome mean to you?
https://levi-blodgett.github.io/dnd-char-generator/ 2/3
08/04/2024, 10:12 5e Character Generator
0 CANTRIPS 3 6
Minor Illusion
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
A
EP R
SPELL NAME
ED
PR
4
SPELLS KNOWN
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