3.ideation and Prototype
3.ideation and Prototype
3.ideation and Prototype
Converging
too early
towards
solution
COMMON BRAINSTORMING CHALLENGES
GOING OFF TOPIC
▪ Without a clear prompt or challenge, teams can waste brain power exploring unrelated
ideas.
COMMON BRAINSTORMING CHALLENGES
LACK OF MOMENTUM
▪ Lots of great ideas are shared, but they don’t go anywhere after the brainstorm.
COMMON BRAINSTORMING CHALLENGES
WASTING TIME
▪ A brainstorm can drag on for too long or fail to lead to any outcomes without proper
planning both before and after the session.
Lack of Interest
= Wastage of
Time
COMMON BRAINSTORMING CHALLENGES
EXCLUDING INDIVIDUALS
▪ Be careful not to exclude individuals, like introverts, remote workers, or people from
underrepresented groups.
▪ Some teammates might not feel comfortable speaking up in large group settings, and
remote teammates may get left out of in-person meetings.
Introvert
Member of
the group
COMMON BRAINSTORMING CHALLENGES
EMOTIONAL ATTACHMENT
▪ It can feel personal to share your wild ideas. Watch out for people supporting ideas out of
attachment more than logic.
COMMON BRAINSTORMING CHALLENGES
GOOD IDEAS GET LOST
▪ If your brainstorm is rocketing along and you haven’t prepared to capture ideas, the best
ones may get lost in the shuffle
Many Good
Ideas
Sometimes,
good ideas
get Ignored
COMMON BRAINSTORMING CHALLENGES
LACK OF DECISION-MAKING
▪ Teams can get stuck in the divergent mode and continue coming up with new ideas even
when it’s time to narrow the focus.
IDEATE
Evaluation
Techniques
QUICKLY SELECTING IDEAS
➢ Dot-voting: One idea can receive multiple dots. You sort the ideas
according to the number of adhesive dots they’ve accumulated.
▪Pass-fail evaluation
▪Evaluation Matrix
▪SWOT analysis
PASS FAIL EVALUATION METHOD
▪ Applied for evaluating large number of ideas
based on a simple acceptance or rejection
question.
▪ It allows eliminating the ideas that do not fit with
the basic project requirements such as the
budget and target audiences.
▪ It is a simple decision-making process based on
prime criteria.
THE CRITERIA CAN INCLUDE
QUESTIONS SUCH AS:
▪ Does the idea comply with company strategy? (Yes/No)
▪ Does it talk the company target audience? (Yes/No)
▪ Does the idea sustainable ? (Yes/No)
▪ Does the idea adaptable ? (Yes/No)
▪ Does the idea budget acceptable? (Yes/No)
Note: Although there can be a large number of ideas reviewed in this method, accurate
evaluations should be taken into consideration as a priority in order to avoid
eliminating good ideas with potential success possibility.
The ideas getting more Yes/Likes will go to the next evaluation in the
order.
Cheating in Examinations
AVOID CHEATING IN EXAMINATION
IDEAS 1 2 3 4 5 Total likes
The ideas getting higher score will go to the next evaluation in the order.
Evaluation Matrix
0 1 2 3 4 5 Total
Marketplace
QUESTIONS TO ANALYZE IDEA’S
Strengths Weaknesses
What are the idea’s advantages? How can the idea can be improved?
What can the idea be successful in? What does the idea lack in term of experience,
What are the current existing idea resources? team and resources?
How others may see the strength of the idea? What can prevent the idea from success?
How do others see the idea in terms of
weaknesses?
Opportunities Threats
What opportunities does the idea have in the What are the obstacles that face the idea?
market? Do the idea weaknesses represent any thread to
How the company can help the idea to succeed? its success?
What are the financial problem that may face
the idea?
The ideas having more strengths & opportunities will go to the next evaluation.
Rough Prototypes
Step 2
Step 3
Step 4
Step 5
• Observe • Analyse • Brainstorm • Quick • Feedback
• Interview • Identify • Evaluate • Inexpensive • Validation
A PROTOTYPE IS A MESSAGE
IT COMMUNICATES SOMETHING ABOUT YOUR IDEA
A PROTOTYPE MUST SPEAK FOR ITSELF
PROTOTYPE
• Ask yourself, how does your idea fit in the context of people’s actual lives.
• Your solution could be a combination of a new idea and what is already being used.
• Then connect the dots, sketch up your final solution and build a real prototype that’s just good
enough to be tested.
DESIGN THINKING & INNOVATION Saturday, April 20, 2024 44
WHAT MEDIUM
SHOULD YOU USE?
▪ Illustration
▪ Written description
▪ 3-D model (any material)
▪ Diagram
▪ Storyboard
▪ Flowchart
▪ Skit
▪ Song
DESIGN THINKING & INNOVATION 45
RAPID, ITERATIVE PROTOTYPING
▪ These are quick and inexpensive prototypes
▪ We make lots of them to test different benefits and features
▪ If we get good results, our prototypes develop
▪ They gradually become more and more realistic
▪ From benefits and features, we advance to prototyping the user’s
experience