LuciusMor Dungeons and Dragons
LuciusMor Dungeons and Dragons
LuciusMor Dungeons and Dragons
Lucius Mor
_____________________________________________ Lucas
______________________________________________
character name
character name player
player
Paladin 1 Human LB Heironeous ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
Medium
__________ 22
__________ Male
__________ 1.80
____________ 80 kg
__________ Azul
___________ Loiro
___________ Bronzeado
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 15 2 HP
hit points 14 6
DEX
dexterity 10 0 AC
armor class 18 = 10+ 6 + 2 + 0 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 18 4 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
13 1 TOUCH 10 FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 13 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 0 + 4
CHA 15 2
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 0
0.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2
2.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2 2.0
FORTITUDE
(constitution) 4 = 0 + 4 + 0 + 0 + □ Climb ■ str* 4.0
______ = ______+______+______
□ Concentration ■ con ______ 4
4.0 = ______+______+______
REFLEX
(dexterity) 0 = 0 + 0 + 0 + 0 + □ Craft ■ ( _______________) int ______
1
1.0 = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
1 = 0 + 1 + 0 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
SPELL 2 2.0
BASE ATTACK BONUS 0 RESISTANCE 0 □ Diplomacy ■ cha 4.0 = ______+______+______
______
1
□ Disable Device int 0.0 = ______+______+______
______
2
2.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 2 = 0 + 2 + 0 + 0 0.0 0
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
2.0 2
□ Gather Information ■ cha ______ = ______+______+______
2 4.0
6.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1.0 1
□ Heal ■ wis ______ = ______+______+______
Espada Longa 1d8 + força 19/20 x2 0
0.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 2
2.0 = ______+______+______
□ Intimidate ■ cha ______
2
2.0 = ______+______+______
1.5 m cortante □ Jump ■ str* ______
1
□ Knowledge ( Religion
___________) int 0.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Martelo de Guerra 1d8 + força x3 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 1
1.0 = ______+______+______
0
0.0 = ______+______+______
1.5 m Concussão □ Move Silently ■ dex* ______
0
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
0.0 = ______+______+______
□ Perform (______________) cha ______
2
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
2
0.0 = ______+______+______
______
1
0.0 = ______+______+______
Arco Curto 1d6 + des x3 □ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
0 4.0
4.0 = ______+______+______
□ Ride ■ dex ______
18 m Perfurante 20 flechas 1.0 1
□ Search ■ int ______ = ______+______+______
1 2.0
3.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1
1.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2
□ Swim ■ str* 2.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Tumble dex* ______
2
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
0.0 0
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
Aura do bem
0: ________________________________________________
experience points detectar o mal
__________________________________________________
destruir o mal 1/dia
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
Cota de Talas 6 0 __________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-7 40% 6m 22.5 kg __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Grande de Metal 2 7.5 kg -2 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
15% 3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Especialização em combate
__________________________________________________
4th: ______________________________________________
+1 ponto de perícia/nível __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Iniciativa aprimorada+4 __________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
cota de talos 20 22.5 __________________________________________________
6th: ______________________________________________
grande metal 20 7.5 __________________________________________________
__________________________________________________
espada longa 15 2.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
martelo de guerra 12 2.5 __________________________________________________
__________________________________________________
arco curto 30 1.0 __________________________________________________
8th: ______________________________________________
flechas 20 0.05 1.0 __________________________________________________
__________________________________________________
1 dia de ração 9th: ______________________________________________
__________________________________________________
mochila
coberta
300 ml óleo
SPELLS SPELL SPELLS BONUS
símbolo sagrado de madeira KNOWN SAVE DC
LEVEL PER DAY SPELLS
0 0
2ND
29 30 60 60 120 300
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Comum
5TH
MONEY Celestial
6TH
cp — 0
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.