Jubambe
Jubambe
Jubambe
0 INSPIRATION
STRENGTH
I need long stretches of
12
17+2
ARMOR
+4 30 quiet to clear my head.
CLASS
+3 PROFICIENCY BONUS INITIATIVE SPEED
+1 PERSONALITY TRAITS
+5 ● +5 Wisdom
● +6 Charisma I lost something important in the
CONSTITUTION
deep sea, and I intend to find it.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
Acrobatics (Dex) Total SUCCESSES
I have lived a hard life and find it
+3 Animal Handling (Wis)
5d10 FAILURES difficult to empathize with others.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)
14 ● +5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Harvest the Water
+5 Insight (Wis)
Rapier 1d8+5 You gain advantage on ability checks made using fishing
tackle. If you have access to a body of water that sustains
+2 ●
marine life, you can maintain a moderate lifestyle while
Intimidation (Cha) working as a fisher, and you can catch enough food to feed
yourself and up to ten other people each day.
WISDOM Investigation (Int)
Fishing Tale
Medicine (Wis)
14 Nature (Int)
Protection. When a creature
You can tell a compelling tale, whether tall or true, to
impress and entertain others. Once a day, you can tell your
story to willing listeners. At the DM's discretion, a number
of those listeners become friendly toward you; this is not a
● +5 Perception (Wis)
+2 you can see attacks a target magical effect, and continued amicability on their part
depends on your actions. You can roll on the following
Performance (Cha)
other than you that is within 5 table to help determine the theme of your tale or choose
Persuasion (Cha) one that best fits your character. Alternatively, work with
CHARISMA feet of you, you can use your your DM to create your own fishing tale.
Religion (Int)
reaction to impose
16 Sleight of Hand (Dex)
disadvantage on the attack roll.
It Dragged the Boat: You nearly caught a fish of monstrous
size that pulled your boat for miles.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
Shplorper
SYMBOL
Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the
target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than
1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
Immune to disease.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As
an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial,
fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose
presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect
the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended
uses.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you
can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the
maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting
it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately
for each one.
My homies <3
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHA 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
haha what's a cantrip
quit cantrippin
haha imagine having unlimited use spells haha
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Command
Thunderous Smite
4
SPELLS KNOWN
8
Expeditious Retreat
2 2
Shield of Faith
Find Steed
Misty Step
Augury
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.