Free Wargames Rules - WW2
Free Wargames Rules - WW2
Free Wargames Rules - WW2
WAR '44
Sorry if theese rules are unclear they were really only intended for my personal use. If you do not understand any part of these rules
feel free to make up something that seems logical to you. Keep in mind they are very simple rules, I made them so my 7 year old cousin
could play.
Turn Sequence
Step 1: Priority
Each player rolls a D6 the highest result moves first, followed by the next, etc.
Step 2: Movement
All foot troops, mounted troops, and war machines may be moved at this time. Moving into base-to-base contact (or within the range
of a ranged melee weapon) with an enemy unit indicates that a melee combat will occur in Step 3. The following rules apply to
movement:
· Climbing a ladder costs double movement. Example: Climbing a 4-inch ladder costs 8 inches of movement.
· An infantry unit may sprint. In order to do this roll a d6 and add that number in inches to the soldiers move. Infantry may not fire
if the sprint.
Step 3: Fire
· Shooting into melee has an equal chance to hit each of the units involved in the combat. Make a die roll to randomly
determine who the actual target will be. This roll is made before the actual attack roll.
· An attacker may only target a unit to which there is a clear line of sight. Troops further away than 4 inches from the attacker do
not block line of sight. If a clear line of sight isn’t had roll a d2 for every object impeding the bullet’s path.
Step 4: Melee
All units in melee (base to base contact) attack at this time. A dice is rolled for each man in combat. The winning side removes as many
enemies as it has men. If a vehicle hits an infantry the infantry is killed.
Infantry
* 4+ vs. tanks
^ If killed roll a d6 on a 5+ the unit survives
Veteran is unavailable to snipers
Vehicles
Armor- For every point of armor the enemies’ damage needs one more number.
© 2009