Badlands II - Tower Defense Simulator Wiki - Fandom
Badlands II - Tower Defense Simulator Wiki - Fandom
Badlands II - Tower Defense Simulator Wiki - Fandom
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This article is about Badlands II. You may be looking for Badlands.
7.1. Thumbnails
7.2. Icons
Developer(s) Your_Adversary
7.3. Promotional Images
Waves 40
Level Level 25
Requirement
Music
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Description
Badlands II is a day-time map set in a western desert town. It is the new version of the original Badlands. The mode
of the map is always set to Fallen. It is a special map, meaning that it can only appear in a special elevator. Because
of this, you need to be Level 25 to play this map.
Badlands II has the HP Locked, Enemies Beta, Badlands, Mutation, All Paths and Cowboy modi ers that are intended
to make the game harder or change the appearance of enemies. The Badlands modi er changes some enemies into
their stronger, western variants, that can also increase their health with each wave due to the Mutation modi er. The
All Paths makes it so enemies are duplicated for each path, instead of alternating between points. As this map has
three paths, the amount of enemies is tripled, with a few exceptions, such as the Gunslinger and Cavalry. The base
health is also set to 200, regardless of the players' levels, due to the HP Locked modi er. Additionally, any enemies
that were not replaced by the Badlands modi er may have a different appearance than they would usually have due
to the Enemies Beta modi er, while most enemies, with the exception of the Husk, Undead Miner, Cavalry and
Gunslinger will get a cowboy hat due to the Cowboy modi er. The Enemies Beta modi er also replaces some
enemies and changes their statistics. Multiple of these modi ers also increase all currency rewards, increasing the
currency rewards by 70%.
Triumphing this map will grant you the Cowboy tower, which can be redeemed in the Gift Box menu. Triumphing this
map in under 18 minutes will also grant you the Badlands skin for the Cowboy, that can also be redeemed in the Gift
Box menu.
Interactive Map
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Rewards
The game calculates how much Coins and EXP you receive based on how many waves you survived and if you
won a match. During periods of 50% more EXP (08:00 UTC Friday – 08:00 UTC Sunday), any EXP earned is
multiplied by 1.5x. The VIP gamepass also multiplies any EXP earned by 1.25x.
Any rewards that end in a decimal point is rounded down, no matter the rst gure of the leading decimal.
Badges
There are also two badges which you can obtain when playing this map, which have additional rewards alongside the
badge. They are:
This town ain't big enough for the two of us... Triumph the Badlands and unlock the "Cowboy"
tower!
Rewards:
Cowboy
Quickdraw! ✔ OBTAINABLE
Rewards:
Badlands Cowboy Skin
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Wave Structure
The wave structure is similar to Fallen mode's but there are some changes. Most notably, all enemies spawn thrice
on this map, with the exception of the Gunslinger, which only spawns once on the middle path and the Cavalry, which
spawns three times on the left and right paths, instead of four times on all paths. Some enemies are also replaced by
stronger variants, due to the Badlands and Enemies Beta modi ers.
The Necromancer Boss also spawns Cursed Skeletons with its Cursed Summon ability.
Badlands II has the same wave bonus cash and same skip times as Fallen mode. This means that the formula for
calculating wave bonus on each wave is:
39 2:00 0:39[4]
40 99:99 N/A
Bolded names indicates an enemy type's debut. Prior to the 31st of October 2022, Fallen mode dialogue used to play.
However, this is no longer the case.
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Strategy
It is recommended to place your towers near the middle section of the map, as it covers most of the map's path.
Early on, if you are not trying to get the Quickdraw! badge, you can place tower near the point where all the
paths intersect to handle all the paths easily, even though they may not cover much of the map.
As many enemies spawn in this map that with waves get increased health or get replaced with stronger
variants, high DPS towers like Accelerator, Engineer or Golden Minigunner are recommended for late game.
They are also recommended as the Gunslinger travels quite fast and requires high DPS towers in order to
defeat it before it reaches the exit.
Because of how many enemies spawn here, crowd control towers like the Golden Pyromancer and Mortar are
required.
Slowing towers like the Sledger or Electroshocker may also be useful at slowing down enemies.
Support towers, such as the Commander, DJ Booth and Medic are necessary due to how dangerous the waves
can get.
The Cowboy and Golden Cowboy can be quite useful at making money here, due to enemies spawning thrice
and them gaining health with the Mutation modi er.
If you want the Quickdraw! badge, it is recommended to have a good strategy, since it is only obtained by
beating this map in less than 18 minutes, which is quite a challenge.
Teamwork is essential for this badge. Playing with random players is unlikely to make you get it.
If you are trying to get the Quickdraw! badge, early on you should place down cheap towers that can quickly kill
the enemies, such as the Golden Scout or Gladiator, near all the entrances.
Gallery
[Expand]
Trivia
This is the second survival map in the game that does not let you choose the gamemode you play on, with the
rst being Polluted Wasteland II.
This is the second map to have three paths, with the rst being Totality Tower.
This is the map with the highest number of modi ers, at six, only being followed by Pizza Party with ve
modi ers.
At the beginning of Waves 1, 10, 20, 30 and 40, a random Intro soundtrack is chosen to play, after which the
ambience or nal wave music will play.
As there are only three intros and ve waves they play on, some Intro soundtracks will play multiple times.
Badlands II has the highest number of soundtracks used for a map, having ve soundtracks that it can
play, with these being three intros, one ambience and one nal wave music.
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Update History
30 September 2022
31 October 2022
Notes
1. ↑ How long you have to wait before you can skip.
2. ↑ Skip at 0:40.
3. ↑ Skip at 0:54.
4. ↑ Skip at 1:20.
Abyssal Trench • Atlas Colosseum • Candy Valley • Chess Board • Dusty Bridges •
Regular
Hard Enchanted Forest • Farm Lands • Forgetten Docks • Night Station • Ruby Escort •
Sky Islands • Winter Abyss • Wrecked Battle eld
Badlands II • Black Spot Exchange • Dead Ahead • Derelict Outpost • Gilded Path
Insane • Infernal Abyss • Lay By • Mason Arch • Musaceae Kingdom • Pizza Party •
Polluted Wasteland II • Sacred Mountains • Space City • Winter Stronghold
Other Tutorial
Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line
• Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter •
Removed
Robloxia • Ancient Colosseum • Highlands • Voidlands • Polluted Wasteland • Nightmare Carnival •
Badlands
Categories
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