Background
Background
Platformer Game
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Project
Project Background
Innovation is often the defining characteristic of video games in their ever-evolving landscape.
Amidst the stunning graphics and complex narratives, there is a silent but critical issue that many
game developers have overlooked: accessibility for non-readers, particularly children who have
yet to learn to read and write (Minkkinen, 2016). Enter a new breed of platformer games
designed to be inclusive and intuitive, bridging the gap between young players and their digital
adventures. In this project proposal, we will explore how these games break down barriers by
offering detailed visual and auditory cues, easy-to-grasp controls, and enhanced graphics. This
revolutionizes the platformer genre for young non-readers, comparing them to their predecessors
Identification of Problem
Previous platformer games presented their instructions and tutorials in a text-based format.
While this might have been suitable for players who could read, it became a significant hurdle
for young children who either couldn't read or had limited reading skills. For non-English-
speaking children, text-based instructions can pose an even more significant challenge, as they
may not understand the language used in the game (Melcer and Cuerdo, 2020). The inability to
comprehend instructions or prompts can quickly lead to frustration. Young players may abandon
the game altogether or seek help from adults, diminishing their sense of accomplishment. Games
are essential tools for learning, and when they are overly reliant on text, they miss an opportunity
Visual cues and elements in older platformers were often subtle or not explicitly highlighted,
making it difficult for non-readers to grasp key information. This issue not only affected young
children but also players with certain visual impairments. When important objectives or cues are
not visually distinct, players may overlook them entirely, leading to confusion and a sense of
being stuck in the game (Wehbe et al., 2017). Visual clarity is not only vital for non-readers but
also for players with color blindness or visual impairments. Inaccessible design excludes a
broader range of gamers. Modern gaming relies heavily on immersion, and visual clarity plays a
significant role in achieving this. A lack of clarity can disrupt the player's connection with the
game world. In this case, this project proposes a new platformer game. This game will be an
improved version of the previous system since it will have advanced features that will help users
have a better gaming experience and will make them want to go back to the platformer genre.
The game will feature a global score counter that tracks players' progress in real time. Gamers
will be able to monitor the top players from around the world through a dynamic leaderboard,
encouraging competition and fostering a community among them. In the game, enemies will be
equipped with advanced artificial intelligence, enabling them to strategically detect and follow
the player. This game requires players to engage intelligent enemies through various attacks and
tactics, eliminating the option of simply running away. Players will play for 10 minutes, with the
difficulty level gradually increasing as they progress through the levels. Each new level will
introduce fresh challenges, obstacles, and enemy types, providing an ever-evolving gaming
experience.
This platformer game features stunning and vibrant graphics that bring the platformers to life. It
soundtrack and sound effects. The game will be available on PC, consoles, and mobile devices,
making it accessible to a wide audience. Throughout the game, players will control a character
who navigates through a series of levels filled with platforms, traps, and enemies. Intelligent
enemies will constantly adapt to the player's actions, making the experience dynamic and
engaging. The levels will become increasingly difficult as the game progresses, providing a
global leaderboard, players must collect power-ups, defeat enemies, and complete challenges
Platformer games, or platform games, are common in video games, featuring players guiding
characters through platforms, hurdles, and tasks. The central goal is to navigate from start to
finish while overcoming challenges, foes, and riddles. From humble beginnings, platformers
have significantly advanced. Here's an overview of platformer gaming research: Both "Donkey
Kong" (1981) and "Mario Bros." (1983) emerged during the birth of the platformer genre in the
arcade era (Nygren, Denzinger, Stephenson, and Aycock, 2011). These games introduced
fundamental elements like jumping, running, and level progression. The platformer genre thrived
during the era of 8-bit and 16-bit consoles. Platforming virtuosity is synonymous with the likes
of "Super Mario," "Sonic the Hedgehog," and "Mega Man." As platformers adapted to the 3D era
with titles like "Super Mario 64" and "Banjo-Kazooie," designers faced new obstacles while
To excel in platformers, precision jumping and character handling are essential. Adapting to
diverse terrain, players navigate gaps and platforms with precision. Encompassing a spectrum of
obstacles, platformers present intricate challenges and complexities through spikes, pits, and
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enemies. Platformer games frequently include power-ups like mushrooms and stars to augment
characters' abilities. Integral to the experience are collecting and scoring high.
subgenre offers something fresh and exciting. Examples like "Metroid" and "Castlevania" are
renowned in this regard. On handheld devices, players encounter prolonged sequences of running
and jumping. Popular entries in this genre include "Temple Run" and "Jetpack Joyride."
Platformers are being tailored to appeal to a diverse crowd, with visual cues, streamlined
controls, and universal design features. Renewed creativity in the indie space has led to the
emergence of exciting platformers like "Hollow Knight," "Celeste," and "Cuphead," which often
blend vintage styles with modern play mechanics. Within the world of modern platformers,
online multiplayer functions have become the norm, fostering cooperative or competitive
interactions amongst players (Iskandar et al., 2020). Platformer games provide a unique learning
educational games incorporate platforming to educate on topics such as math and physics.
Technology's progression bodes well for platformers, guaranteeing deeper engagement and
accessibility features. Essentially, platformers have been a driving force in the evolution of
gaming, providing a diverse range of challenges and memorable characters. Throughout the
years, they have adapted to innovative technologies and player desires while preserving their
The prospective users of this game will primarily be children who cannot read. This game will
help them develop mentally by assisting them in their gameplay. Parents and guardians might
also use the game when teaching their children how the game works or how the child is expected
The game should be more appealing and better than previous platformer games. When this need
is fulfilled, it will bring the platformer genre back to the mainstream of gaming. This game was
not popular because many games have emerged that provide a better experience to users and the
target market. Another user need is audio. Since the game will be played mostly by children who
cannot read, they will need audio guidance on the activities they should be doing to succeed in
the platform.
The audio will synchronize with every activity performed in the game. Upon opening the game,
it will welcome the user and guide them through the necessary steps. The default language for
the audio will be English, but other users will have the option to choose a different language
based on their location. The audio can also be adjusted to meet user needs, either manually
through device components or within the game itself. Another user need is high-quality graphics.
Player images will be in HD quality to enhance the gaming experience. Players, enemies, and
key elements will be easily distinguishable. The game will provide graphics that guide users on
how to play, including arrows indicating the next step. This will be synchronized with audio to
facilitate user understanding. Another user need is having a leaderboard. This feature will help
players track their performance and compare themselves with others. The online leaderboard will
• Make gaming more interactive and educational for children who cannot read.
Feedback: After presenting this feedback, I received numerous responses from parents and
teachers. Most of them were excited about the idea and believed that this project would be
helpful for children who cannot read. Some suggested that the game should have consistent
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demonstrations to a few people, most were amazed at how the levels progressed from simple to
Potential Solution: The game will be designed using the object-oriented approach. It will have
different graphic user interfaces as the game changes from one level to another. Sound and
References
Melcer, E. F., & Cuerdo, M. A. M. (2020). Death and rebirth in platformer games. Game User
Wehbe, R. R., Mekler, E. D., Schaekermann, M., Lank, E., & Nacke, L. E. (2017, May). Testing
Iskandar, U. A. S., Diah, N. M., & Ismail, M. (2020, June). Identifying artificial intelligence
Nygren, N., Denzinger, J., Stephenson, B., & Aycock, J. (2011, August). User-preference-based